Add Easing code to make scrolling in grid view more fluid
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@@ -5,7 +5,7 @@ const float GridDeckView::card_scale_small = 0.48f;
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const float GridDeckView::card_scale_big = 0.7f;
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GridDeckView::GridDeckView()
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: DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(-1), mColsToScroll(0), mStage(NONE)
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: DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(-1)/*, mColsToScroll(0)*/, mStage(NONE)
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{
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}
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@@ -20,43 +20,39 @@ void GridDeckView::Reset()
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mSlide = 0;
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mScrollOffset = 0;
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mCurrentSelection = 0;
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mColsToScroll = 0;
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//mColsToScroll = 0;
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mStage = NONE;
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}
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void GridDeckView::UpdateViewState(float dt)
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{
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switch(mStage)
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if(!mScrollOffset.finished())
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{
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case SCROLL_TO_SELECTED:
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if(mColsToScroll < 0){
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mScrollOffset -= dt * scroll_speed;
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if(mScrollOffset <= -1.0f)
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mScrollOffset.update(dt);
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if(mScrollOffset.finished())
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{
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if(mScrollOffset.start_value > mScrollOffset.value)
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{
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mScrollOffset += 1.0f;
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deck()->next();
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deck()->next();
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mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
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reloadIndexes();
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mColsToScroll += 1;
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}
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}else if(mColsToScroll > 0){
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mScrollOffset += dt * scroll_speed;
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if(mScrollOffset >= 1.0f)
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else if(mScrollOffset.start_value < mScrollOffset.value)
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{
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mScrollOffset -= 1.0f;
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deck()->prev();
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deck()->prev();
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mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
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reloadIndexes();
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mColsToScroll -= 1;
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}
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}else if(mColsToScroll == 0){
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mScrollOffset = 0;
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mStage = NONE;
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reloadIndexes();
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mScrollOffset.value = 0;
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}
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dirtyCardPos = true;
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break;
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}
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switch(mStage)
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{
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case SLIDE_DOWN:
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mSlide -= 0.05f;
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if (mSlide < -1.0f)
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@@ -98,7 +94,7 @@ void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
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float colWidth = SCREEN_WIDTH_F / (mCols - 3);
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float rowHeight = SCREEN_HEIGHT_F / mRows;
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rep.x = (col + mScrollOffset) * colWidth - colWidth;
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rep.x = (col + mScrollOffset.value) * colWidth - colWidth;
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rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
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if(mCurrentSelection == index)
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@@ -144,13 +140,11 @@ MTGCard * GridDeckView::Click(int x, int y)
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}
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else if(n < 4 && mStage == NONE)
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{
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mColsToScroll = 1;
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mStage = SCROLL_TO_SELECTED;
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mScrollOffset.start(1.0f, 0.3f);
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}
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else if(n >= 12 && mStage == NONE)
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{
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mColsToScroll = -1;
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mStage = SCROLL_TO_SELECTED;
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mScrollOffset.start(-1.0f, 0.3f);
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}
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else
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{
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@@ -166,13 +160,11 @@ bool GridDeckView::Button(Buttons button)
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switch(button)
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{
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case JGE_BTN_LEFT:
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mColsToScroll -= 1;
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mStage = SCROLL_TO_SELECTED;
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mScrollOffset.start(-1.0f, 0.3f);
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last_user_activity = 0;
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break;
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case JGE_BTN_RIGHT:
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mColsToScroll += 1;
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mStage = SCROLL_TO_SELECTED;
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mScrollOffset.start( 1.0f, 0.3f);
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last_user_activity = 0;
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break;
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case JGE_BTN_UP:
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