Merge pull request #916 from kevlahnota/master
refactor Legend Rule and other Bug fixes
This commit is contained in:
@@ -136,12 +136,6 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Harnessed Lightning
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text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
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mana={1}{R}
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type=Instant
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[/card]
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[card]
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name=Insidious Will
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text=Choose one — -- • Counter target spell. -- • You may choose new targets for target spell. -- • Copy target instant or sorcery spell. You may choose new targets for the copy.
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mana={2}{U}{U}
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@@ -92,16 +92,6 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Cemetery Puca
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text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
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auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy
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mana={1}{UB}{UB}
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type=Creature
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subtype=Shapeshifter
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power=1
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toughness=2
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[/card]
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[card]
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name=Conflux
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auto=ability$!name(white card) moveto(myhand) notatarget(*[white]|mylibrary)!$ controller
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auto=ability$!name(blue card) moveto(myhand) notatarget(*[blue]|mylibrary)!$ controller
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@@ -123,16 +113,6 @@ mana={1}{B}{G}
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type=Instant
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[/card]
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[card]
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name=Cryptoplasm
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auto=@each my upkeep:may copy target(other creature|battlefield)
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text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
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mana={1}{U}{U}
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type=Creature
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subtype=Shapeshifter
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power=2
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toughness=2
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[/card]
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[card]
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name=Demon of Wailing Agonies
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abilities=flying
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#wagic doesnt have commander zone
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@@ -157,16 +137,6 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Dimir Doppelganger
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auto={1}{U}{B}:target(creature|graveyard) moveto(exile) and!(copy)!
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text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
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mana={1}{U}{B}
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type=Creature
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subtype=Shapeshifter
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power=0
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toughness=2
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[/card]
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[card]
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name=Eureka
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auto=ability$! moveto(ownerbattlefield) notatarget(<anyamount>artifact,creature,enchantment,land,planeswalker|myhand) !$ controller
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auto=ability$! moveto(ownerbattlefield) notatarget(<anyamount>artifact,creature,enchantment,land,planeswalker|myhand) !$ opponent
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@@ -762,13 +732,6 @@ power=3
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toughness=4
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[/card]
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[card]
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name=Thespian's Stage
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auto={T}:Add{1}
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auto={2}{T}:copy target(land|battlefield)
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text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.
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type=Land
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[/card]
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[card]
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name=Thunderfoot Baloth
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abilities=trample
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#wagic doesnt have commander zone
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@@ -814,16 +777,6 @@ mana={2}{G}{U}
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type=Sorcery
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[/card]
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[card]
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name=Unstable Shapeshifter
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auto=@movedto(other creature|battlefield):all(trigger[from]) copy
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text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
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mana={3}{U}
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type=Creature
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subtype=Shapeshifter
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power=0
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toughness=1
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[/card]
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[card]
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name=Venser's Diffusion
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target=*[-land]
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auto=moveTo(ownerhand)
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@@ -291,7 +291,7 @@ subtype=Aura
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[/card]
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[card]
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name=Abundant Maw
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autostack=if casted(this) then target(opponent) life:-3 && life:3 controller
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autostack=if casted(this) then choice target(opponent) life:-3 && life:3 controller
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text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.
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mana={8}
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other={emerge}{6}{B} name(Emerge)
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@@ -17634,6 +17634,16 @@ power=0
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toughness=5
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[/card]
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[card]
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name=Cemetery Puca
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auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy
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text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
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mana={1}{UB}{UB}
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type=Creature
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subtype=Shapeshifter
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power=1
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toughness=2
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[/card]
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[card]
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name=Cemetery Reaper
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auto=lord(other zombie|myBattlefield) 1/1
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auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black)
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@@ -24048,6 +24058,16 @@ mana={1}{G}
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type=Enchantment
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[/card]
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[card]
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name=Cryptoplasm
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auto=@each my upkeep:may target(other creature|battlefield) copy and!( transforms((,newability[@each my upkeep:may copy target(other creature|battlefield)])) forever )!
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text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
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mana={1}{U}{U}
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type=Creature
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subtype=Shapeshifter
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power=2
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toughness=2
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[/card]
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[card]
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name=Cryptwailing
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auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery
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text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
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@@ -28850,6 +28870,16 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Dimir Doppelganger
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auto={1}{U}{B}:name(exile) target(creature|graveyard) copy and!( {1}{U}{B}:name(exile) target(creature|graveyard) copy && moveto(exile) )! && moveto(exile)
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text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
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mana={1}{U}{B}
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type=Creature
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subtype=Shapeshifter
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power=0
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toughness=2
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[/card]
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[card]
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name=Dimir Guildgate
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auto=tap(noevent)
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auto={T}:add{U}
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@@ -29366,7 +29396,7 @@ type=Instant
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[/card]
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[card]
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name=Dismiss into Dream
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auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice]))
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auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[while(restriction{cardistargeted}) sacrifice]))
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text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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mana={6}{U}
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type=Enchantment
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@@ -32091,7 +32121,7 @@ toughness=1
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[/card]
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[card]
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name=Due Respect
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auto=emblem transforms((,newability[@movedTo(*|Battlefield):all(trigger) tap(noevent)])) ueot
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auto=emblem transforms((,newability[lord(*[recent]|battlefield) tap(noevent)])) ueot
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auto=draw:1 controller
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mana={1}{W}
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type=Instant
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@@ -42861,7 +42891,7 @@ toughness=2
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[/card]
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[card]
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name=Frost Walker
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=When Frost Walker becomes the target of a spell or ability, sacrifice it.
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mana={1}{U}
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type=Creature
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@@ -48197,7 +48227,7 @@ toughness=2
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[card]
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name=Gossamer Phantasm
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abilities=flying
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
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mana={1}{U}
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type=Creature
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@@ -51372,6 +51402,35 @@ mana={2}{G}
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type=Sorcery
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[/card]
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[card]
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name=Harnessed Lightning
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#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller
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target=creature
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auto=alterenergy:3 controller
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auto=_HARNESSED_LIGHTNING_(1)
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auto=_HARNESSED_LIGHTNING_(2)
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auto=_HARNESSED_LIGHTNING_(3)
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auto=_HARNESSED_LIGHTNING_(4)
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auto=_HARNESSED_LIGHTNING_(5)
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auto=_HARNESSED_LIGHTNING_(6)
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auto=_HARNESSED_LIGHTNING_(7)
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auto=_HARNESSED_LIGHTNING_(8)
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auto=_HARNESSED_LIGHTNING_(9)
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auto=_HARNESSED_LIGHTNING_(10)
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auto=_HARNESSED_LIGHTNING_(11)
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auto=_HARNESSED_LIGHTNING_(12)
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auto=_HARNESSED_LIGHTNING_(13)
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auto=_HARNESSED_LIGHTNING_(14)
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auto=_HARNESSED_LIGHTNING_(15)
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auto=_HARNESSED_LIGHTNING_(16)
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auto=_HARNESSED_LIGHTNING_(17)
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auto=_HARNESSED_LIGHTNING_(18)
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auto=_HARNESSED_LIGHTNING_(19)
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auto=_HARNESSED_LIGHTNING_(20)
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text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
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mana={1}{R}
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type=Instant
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[/card]
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[card]
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name=Harpoon Sniper
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auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking])
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text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
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@@ -55931,7 +55990,7 @@ toughness=4
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[card]
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name=Illusionary Servant
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abilities=flying
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
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mana={1}{U}{U}
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type=Creature
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@@ -76392,8 +76451,8 @@ type=Sorcery
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[card]
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name=Nahiri, the Harbinger
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put Back and draw) target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed choice draw:1 controller afterrevealedend revealend
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auto={C(0/0,-2,Loyalty)}:name(-2: Exile tapped Artifact or Creature) target(creature,artifact[tapped]) moveto(exile)
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auto={C(0/0,2,Loyalty)}:name(+2: Discard to draw) notatarget(*|myhand) transforms((,newability[reject and!(draw:1)!])) forever
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auto={C(0/0,-2,Loyalty)}:name(-2: Exile tapped Artifact or Creature) target(*[artifact;creature;tapped]) moveto(exile)
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auto={C(0/0,-2,Loyalty)}:name(-2: Exile target Enchantment) target(enchantment) moveto(exile)
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auto={C(0/0,-8,Loyalty)}:name(-8: Fetch) moveto(mybattlefield) notatarget(artifact,creature|mylibrary) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )!
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text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
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@@ -83909,7 +83968,7 @@ toughness=1
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[card]
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name=Phantasmal Abomination
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abilities=defender
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
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mana={1}{U}{U}
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type=Creature
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@@ -83919,7 +83978,7 @@ toughness=5
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[/card]
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[card]
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name=Phantasmal Bear
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
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mana={U}
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type=Creature
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@@ -83930,7 +83989,7 @@ toughness=2
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[card]
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name=Phantasmal Dragon
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abilities=flying
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
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mana={2}{U}{U}
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type=Creature
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@@ -83963,7 +84022,7 @@ toughness=1
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[card]
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name=Phantasmal Image
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auto=may copy NotATarget(creature)
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auto=while(restriction{copiedacard}) transforms((Illusion,newability[@targeted(this):sacrifice])) forever
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auto=while(restriction{copiedacard}) transforms((Illusion,newability[while(restriction{cardistargeted}) sacrifice])) forever
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text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
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mana={1}{U}
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type=Creature
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@@ -84034,7 +84093,7 @@ toughness=2
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[/card]
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[card]
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name=Phantom Beast
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=When Phantom Beast becomes the target of a spell or ability, sacrifice it.
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mana={3}{U}
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type=Creature
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@@ -104562,7 +104621,7 @@ type=Instant
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[/card]
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[card]
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name=Skulking Fugitive
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
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mana={2}{B}
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type=Creature
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@@ -104573,7 +104632,7 @@ toughness=4
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[card]
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name=Skulking Ghost
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abilities=flying
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
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mana={1}{B}
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type=Creature
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@@ -104584,7 +104643,7 @@ toughness=1
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[card]
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name=Skulking Knight
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abilities=flanking
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auto=@targeted(this):sacrifice
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auto=while(restriction{cardistargeted}) sacrifice
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text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it.
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mana={2}{B}
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type=Creature
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@@ -115445,7 +115504,7 @@ type=Artifact
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[/card]
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[card]
|
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name=Tar Pit Warrior
|
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auto=@targeted(this):sacrifice
|
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auto=while(restriction{cardistargeted}) sacrifice
|
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text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
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mana={2}{B}
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type=Creature
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||||
@@ -117089,8 +117148,8 @@ toughness=1
|
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[card]
|
||||
name=Thalia, Heretic Cathar
|
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abilities=first strike
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auto=@movedTo(*[recent;land;-basic]|opponentBattlefield):all(trigger) tap(noevent)
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auto=@movedTo(*[recent;creature]|opponentBattlefield):all(trigger) tap(noevent)
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auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)]))
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auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)]))
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text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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mana={2}{W}
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||||
type=Legendary Creature
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||||
@@ -117494,6 +117553,13 @@ power=4
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toughness=3
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[/card]
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[card]
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||||
name=Thespian's Stage
|
||||
auto={T}:Add{1}
|
||||
auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )!
|
||||
text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.
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||||
type=Land
|
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[/card]
|
||||
[card]
|
||||
name=Thicket Basilisk
|
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auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy
|
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text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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@@ -123721,6 +123787,16 @@ mana={3}
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type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Unstable Shapeshifter
|
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auto=@movedto(other creature|battlefield):all(trigger[from]) copy and!( transforms((,newability[@movedto(other creature|battlefield):all(trigger[from]) copy])) forever )!
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||||
text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
subtype=Shapeshifter
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||||
power=0
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||||
toughness=1
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||||
[/card]
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||||
[card]
|
||||
name=Unstoppable Ash
|
||||
abilities=trample
|
||||
auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot
|
||||
|
||||
@@ -10,6 +10,7 @@ inplay:22897
|
||||
[DO]
|
||||
106525
|
||||
choice 0
|
||||
106525
|
||||
[ASSERT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
|
||||
@@ -2055,6 +2055,7 @@ public:
|
||||
class AACopier: public ActivatedAbility
|
||||
{
|
||||
public:
|
||||
bool isactivated;
|
||||
vector<MTGAbility *> currentAbilities;
|
||||
MTGAbility * andAbility;
|
||||
AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
|
||||
|
||||
@@ -123,6 +123,7 @@ public:
|
||||
MTGCardInstance * previous;
|
||||
MTGCardInstance * next;
|
||||
MTGAbility * TokenAndAbility;
|
||||
MTGAbility * GrantedAndAbility;
|
||||
int doDamageTest;
|
||||
bool skipDamageTestOnce;
|
||||
int summoningSickness;
|
||||
@@ -249,6 +250,7 @@ public:
|
||||
int getCurrentToughness();
|
||||
int LKIpower;
|
||||
int LKItoughness;
|
||||
int countDuplicateCardNames();
|
||||
void cdaPT(int p = 0, int t = 0);
|
||||
bool isCDA;
|
||||
void switchPT(bool apply = false);
|
||||
|
||||
@@ -423,19 +423,19 @@ public:
|
||||
};
|
||||
|
||||
/*
|
||||
* Rule 420.5e (Legend Rule)
|
||||
* If two or more legendary permanents with the same name are in play, all are put into their
|
||||
* owners' graveyards. This is called the "legend rule." If only one of those permanents is
|
||||
* legendary, this rule doesn't apply.
|
||||
* 704.5k If a player controls two or more legendary permanents with the same name,
|
||||
* that player chooses one of them, and the rest are put into their owners’ graveyards.
|
||||
* This is called the “legend rule.”
|
||||
*/
|
||||
class MTGLegendRule: public ListMaintainerAbility
|
||||
class MTGLegendRule: public PermanentAbility
|
||||
{
|
||||
public:
|
||||
TargetChooser * tcL;
|
||||
MTGAbility * Legendrule;
|
||||
MTGAbility * LegendruleAbility;
|
||||
MTGAbility * LegendruleGeneric;
|
||||
MTGLegendRule(GameObserver* observer, int _id);
|
||||
int canBeInList(MTGCardInstance * card);
|
||||
int added(MTGCardInstance * card);
|
||||
int removed(MTGCardInstance * card);
|
||||
int testDestroy();
|
||||
int receiveEvent(WEvent * event);
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
virtual MTGLegendRule * clone() const;
|
||||
};
|
||||
|
||||
@@ -79,6 +79,11 @@ struct WEventDamageStackResolved : public WEvent {
|
||||
WEventDamageStackResolved();
|
||||
};
|
||||
|
||||
|
||||
struct WEventGameStateBasedChecked : public WEvent {
|
||||
WEventGameStateBasedChecked();
|
||||
};
|
||||
|
||||
struct WEventPhasePreChange : public WEvent {
|
||||
Phase * from;
|
||||
Phase * to;
|
||||
|
||||
@@ -2768,7 +2768,7 @@ int AIPlayerBaka::chooseAttackers()
|
||||
opponentCreatures = getCreaturesInfo(opponent(), INFO_NBCREATURES, -1);
|
||||
opponentForce = getCreaturesInfo(opponent(), INFO_CREATURESPOWER, -1);
|
||||
attack = (myCreatures >= opponentCreatures && myForce > opponentForce)
|
||||
|| (myForce > opponentForce) || (myForce > opponent()->life);
|
||||
|| (myForce > opponentForce) || (myForce > opponent()->life) || ((life - opponentForce) > 30) ;
|
||||
}
|
||||
printf("Choose attackers : %i %i %i %i -> %i\n", opponentForce, opponentCreatures, myForce, myCreatures, attack);
|
||||
|
||||
|
||||
@@ -1539,6 +1539,7 @@ AACopier::AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, M
|
||||
{
|
||||
target = _target;
|
||||
andAbility = NULL;
|
||||
isactivated = false;
|
||||
}
|
||||
|
||||
int AACopier::resolve()
|
||||
@@ -1546,6 +1547,8 @@ int AACopier::resolve()
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if (_target)
|
||||
{
|
||||
if(isactivated)
|
||||
source->isPhased = true;
|
||||
bool tokencopied = false;
|
||||
if(_target->isToken || (_target->isACopier && _target->hasCopiedToken))
|
||||
tokencopied = true;
|
||||
@@ -1606,6 +1609,57 @@ int AACopier::resolve()
|
||||
TokenandAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
if(isactivated)
|
||||
{//activated version grant
|
||||
source->GrantedAndAbility = andAbility;
|
||||
AbilityFactory af(game);
|
||||
for(unsigned int i = 0;i < source->cardsAbilities.size();i++)
|
||||
{
|
||||
MTGAbility * a = dynamic_cast<MTGAbility *>(source->cardsAbilities[i]);
|
||||
|
||||
if(a) game->removeObserver(a);
|
||||
}
|
||||
source->cardsAbilities.clear();
|
||||
source->magicText = _target->magicText;
|
||||
|
||||
af.getAbilities(¤tAbilities, NULL, source);
|
||||
for (size_t i = 0; i < currentAbilities.size(); ++i)
|
||||
{
|
||||
MTGAbility * a = currentAbilities[i];
|
||||
a->source = (MTGCardInstance *) source;
|
||||
if (a)
|
||||
{
|
||||
if (a->oneShot)
|
||||
{
|
||||
SAFE_DELETE(a);
|
||||
}
|
||||
else
|
||||
{
|
||||
a->addToGame();
|
||||
MayAbility * dontAdd = dynamic_cast<MayAbility*>(a);
|
||||
if(!dontAdd)
|
||||
{
|
||||
source->cardsAbilities.push_back(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(source->GrantedAndAbility)
|
||||
{
|
||||
MTGAbility * andAbilityClone = source->GrantedAndAbility->clone();
|
||||
andAbilityClone->target = source;
|
||||
if(andAbility->oneShot)
|
||||
{
|
||||
andAbilityClone->resolve();
|
||||
SAFE_DELETE(andAbilityClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
andAbilityClone->addToGame();
|
||||
}
|
||||
}
|
||||
source->isPhased = false;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@@ -7953,7 +8007,7 @@ int AACastCard::resolveSpell()
|
||||
if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER)))
|
||||
copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent);
|
||||
else
|
||||
copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack,noEvent);
|
||||
copy =_target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->stack,noEvent);
|
||||
copy->changeController(source->controller(),true);
|
||||
if(asNormalMadness)
|
||||
copy->MadnessPlay = true;
|
||||
|
||||
@@ -129,8 +129,9 @@ int Counters::addCounter(const char * _name, int _power, int _toughness, bool _n
|
||||
g->receiveEvent(w);
|
||||
}
|
||||
mCount++;
|
||||
this->target->doDamageTest = 1;
|
||||
this->target->afterDamage();
|
||||
/*the damage test should be handled on game state based effect i think*/
|
||||
//this->target->doDamageTest = 1;
|
||||
//this->target->afterDamage();
|
||||
}
|
||||
delete(e);
|
||||
return mCount;
|
||||
|
||||
@@ -1061,6 +1061,9 @@ void GameObserver::gameStateBasedEffects()
|
||||
|| mCurrentGamePhase == MTG_PHASE_COMBATDAMAGE))
|
||||
userRequestNextGamePhase();
|
||||
}
|
||||
|
||||
//WEventGameStateBasedChecked event checked
|
||||
receiveEvent(NEW WEventGameStateBasedChecked());
|
||||
}
|
||||
|
||||
void GameObserver::enchantmentStatus()
|
||||
|
||||
@@ -536,6 +536,14 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
|
||||
if(!card->discarded)
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("cardistargeted");
|
||||
if(check != string::npos)
|
||||
{
|
||||
bool istarget = card->isTargetted();
|
||||
if(!istarget)
|
||||
return 0;
|
||||
}
|
||||
|
||||
check = restriction[i].find("copiedacard");
|
||||
if(check != string::npos)
|
||||
@@ -2781,6 +2789,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
MTGAbility * a = NEW AACopier(observer, id, card, target);
|
||||
a->oneShot = 1;
|
||||
a->canBeInterrupted = false;
|
||||
((AACopier*)a)->isactivated = activated;
|
||||
//andability
|
||||
if(storedAndAbility.size())
|
||||
{
|
||||
|
||||
@@ -140,11 +140,15 @@ void MTGCardInstance::copy(MTGCardInstance * card)
|
||||
int castMethodBackUP = this->castMethod;
|
||||
mtgid = source->getId();
|
||||
MTGCardInstance * oldStored = this->storedSourceCard;
|
||||
Spell * spell = NEW Spell(observer, this);
|
||||
observer = card->observer;
|
||||
AbilityFactory af(observer);
|
||||
af.addAbilities(observer->mLayers->actionLayer()->getMaxId(), spell);
|
||||
delete spell;
|
||||
if(!isPhased)
|
||||
{
|
||||
Spell * spell = NEW Spell(observer, this);
|
||||
observer = card->observer;
|
||||
AbilityFactory af(observer);
|
||||
af.addAbilities(observer->mLayers->actionLayer()->getMaxId(), spell);
|
||||
delete spell;
|
||||
}
|
||||
|
||||
if(observer->players[1]->playMode == Player::MODE_TEST_SUITE)
|
||||
mtgid = backupid; // there must be a way to get the token id...
|
||||
else
|
||||
@@ -284,6 +288,7 @@ void MTGCardInstance::initMTGCI()
|
||||
previous = NULL;
|
||||
next = NULL;
|
||||
TokenAndAbility = NULL;
|
||||
GrantedAndAbility = NULL;
|
||||
lastController = NULL;
|
||||
regenerateTokens = 0;
|
||||
blocked = false;
|
||||
@@ -823,6 +828,22 @@ int MTGCardInstance::getCurrentToughness()
|
||||
return toughness;
|
||||
}
|
||||
|
||||
int MTGCardInstance::countDuplicateCardNames()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
if(observer)
|
||||
{
|
||||
int nb_cards = controller()->game->battlefield->nb_cards;
|
||||
for(int x = 0; x < nb_cards; x++)
|
||||
{
|
||||
if(controller()->game->battlefield->cards[x]->name == this->name)
|
||||
count+=1;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
//check stack
|
||||
bool MTGCardInstance::StackIsEmptyandSorcerySpeed()
|
||||
{
|
||||
|
||||
@@ -3205,76 +3205,55 @@ MTGTokensCleanup * MTGTokensCleanup::clone() const
|
||||
|
||||
/* Legend Rule */
|
||||
MTGLegendRule::MTGLegendRule(GameObserver* observer, int _id) :
|
||||
ListMaintainerAbility(observer, _id)
|
||||
PermanentAbility(observer, _id)
|
||||
{
|
||||
tcL = NULL;
|
||||
Legendrule = NULL;
|
||||
LegendruleAbility = NULL;
|
||||
LegendruleGeneric = NULL;
|
||||
}
|
||||
;
|
||||
|
||||
int MTGLegendRule::canBeInList(MTGCardInstance * card)
|
||||
int MTGLegendRule::receiveEvent(WEvent * event)
|
||||
{
|
||||
if(card->isPhased)
|
||||
return 0;
|
||||
if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card))
|
||||
WEventGameStateBasedChecked * e = dynamic_cast<WEventGameStateBasedChecked*> (event);
|
||||
if (e)
|
||||
{
|
||||
if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))
|
||||
return 0;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int MTGLegendRule::added(MTGCardInstance * card)
|
||||
{
|
||||
map<MTGCardInstance *, bool>::iterator it;
|
||||
int destroy = 0;
|
||||
|
||||
vector<MTGCardInstance*>oldCards;
|
||||
for (it = cards.begin(); it != cards.end(); it++)
|
||||
{
|
||||
MTGCardInstance * comparison = (*it).first;
|
||||
if (comparison != card && comparison->controller() == card->controller() && !(comparison->getName().compare(card->getName())))
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
oldCards.push_back(comparison);
|
||||
destroy = 1;
|
||||
MTGGameZone * zone = game->players[i]->game->inPlay;
|
||||
for (int k = zone->nb_cards - 1; k >= 0; k--)
|
||||
{
|
||||
MTGCardInstance * card = zone->cards[k];
|
||||
if (card && card->hasType(Subtypes::TYPE_LEGENDARY) && !card->isPhased)
|
||||
{
|
||||
if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))
|
||||
;
|
||||
else
|
||||
if(card->countDuplicateCardNames() > 1)
|
||||
{
|
||||
vector<MTGAbility*>selection;
|
||||
TargetChooserFactory tfL(game);
|
||||
tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",card->clone());
|
||||
tcL->targetter = NULL;
|
||||
tcL->maxtargets = card->countDuplicateCardNames()-1;
|
||||
Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, NULL,"ownergraveyard","Put in Graveyard");
|
||||
Legendrule->oneShot = true;
|
||||
Legendrule->canBeInterrupted = false;
|
||||
LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), card,tcL, Legendrule->clone());
|
||||
LegendruleAbility->oneShot = true;
|
||||
LegendruleAbility->canBeInterrupted = false;
|
||||
LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,LegendruleAbility->clone());
|
||||
LegendruleGeneric->oneShot = true;
|
||||
selection.push_back(LegendruleGeneric->clone());
|
||||
MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
|
||||
menuChoice->addToGame();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (game->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
|
||||
destroy = 0;
|
||||
if (game->mLayers->actionLayer()->menuObject)
|
||||
destroy = 0;
|
||||
if (game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer())
|
||||
destroy = 0;
|
||||
if(destroy)
|
||||
{
|
||||
vector<MTGAbility*>selection;
|
||||
MultiAbility * multi = NEW MultiAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card, NULL);
|
||||
for(unsigned int i = 0;i < oldCards.size();i++)
|
||||
{
|
||||
AAMover *a = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, oldCards[i],"ownergraveyard","Keep New");
|
||||
a->oneShot = true;
|
||||
multi->Add(a);
|
||||
}
|
||||
multi->oneShot = 1;
|
||||
MTGAbility * a1 = multi;
|
||||
selection.push_back(a1);
|
||||
AAMover *b = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, card,"ownergraveyard","Keep Old");
|
||||
b->oneShot = true;
|
||||
MTGAbility * b1 = b;
|
||||
selection.push_back(b1);
|
||||
MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
|
||||
menuChoice->addToGame();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int MTGLegendRule::removed(MTGCardInstance *)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int MTGLegendRule::testDestroy()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,11 @@ WEventDamageStackResolved::WEventDamageStackResolved() :
|
||||
{
|
||||
}
|
||||
|
||||
WEventGameStateBasedChecked::WEventGameStateBasedChecked() :
|
||||
WEvent()
|
||||
{
|
||||
}
|
||||
|
||||
WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) :
|
||||
WEvent(), card(card)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user