adding more strings to translation
This commit is contained in:
@@ -166,14 +166,14 @@ int DeckMetaData::getDifficulty()
|
|||||||
|
|
||||||
string DeckMetaData::getDifficultyString()
|
string DeckMetaData::getDifficultyString()
|
||||||
{
|
{
|
||||||
string difficultyString = "Normal";
|
string difficultyString = _("Normal").c_str();
|
||||||
switch (mDifficulty)
|
switch (mDifficulty)
|
||||||
{
|
{
|
||||||
case HARD:
|
case HARD:
|
||||||
difficultyString = "Hard";
|
difficultyString = _("Hard").c_str();
|
||||||
break;
|
break;
|
||||||
case EASY:
|
case EASY:
|
||||||
difficultyString = "Easy";
|
difficultyString = _("Easy").c_str();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -190,9 +190,9 @@ string DeckMetaData::getStatsSummary()
|
|||||||
LoadStats();
|
LoadStats();
|
||||||
|
|
||||||
ostringstream statsSummary;
|
ostringstream statsSummary;
|
||||||
statsSummary << _("Difficulty: ") << _(getDifficultyString()) << endl
|
statsSummary << _("Difficulty: ").c_str() << _(getDifficultyString()) << endl
|
||||||
<< _("Victory %: ") << getVictoryPercentage() << endl
|
<< _("Victory %: ").c_str() << getVictoryPercentage() << endl
|
||||||
<< _("Games Played: ") << getGamesPlayed() << endl;
|
<< _("Games Played: ").c_str() << getGamesPlayed() << endl;
|
||||||
|
|
||||||
return statsSummary.str();
|
return statsSummary.str();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -197,7 +197,7 @@ void GameStateDeckViewer::updateDecks()
|
|||||||
void GameStateDeckViewer::buildEditorMenu()
|
void GameStateDeckViewer::buildEditorMenu()
|
||||||
{
|
{
|
||||||
ostringstream deckSummaryInformation;
|
ostringstream deckSummaryInformation;
|
||||||
deckSummaryInformation << "All changes are final." << endl;
|
deckSummaryInformation << _("All changes are final.").c_str() << endl;
|
||||||
|
|
||||||
if (menu)
|
if (menu)
|
||||||
SAFE_DELETE( menu );
|
SAFE_DELETE( menu );
|
||||||
@@ -205,13 +205,13 @@ void GameStateDeckViewer::buildEditorMenu()
|
|||||||
JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
|
JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
|
||||||
menu = NEW DeckEditorMenu(MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw);
|
menu = NEW DeckEditorMenu(MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw);
|
||||||
|
|
||||||
menu->Add(MENU_ITEM_FILTER_BY, "Filter By...", "Narrow down the list of cards. ");
|
menu->Add(MENU_ITEM_FILTER_BY, _("Filter By...").c_str(), _("Narrow down the list of cards. ").c_str());
|
||||||
menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes.\nView another deck.");
|
menu->Add(MENU_ITEM_SWITCH_DECKS_NO_SAVE, _("Switch Decks").c_str(), _("Do not make any changes.\nView another deck.").c_str());
|
||||||
menu->Add(MENU_ITEM_SAVE_RENAME, "Rename Deck", "Change the name of the deck");
|
menu->Add(MENU_ITEM_SAVE_RENAME, _("Rename Deck").c_str(), _("Change the name of the deck").c_str());
|
||||||
menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, "Save & Quit Editor", "Save changes.\nReturn to the main menu");
|
menu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor").c_str(), _("Save changes.\nReturn to the main menu").c_str());
|
||||||
menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, "Save As AI Deck", deckSummaryInformation.str());
|
menu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck").c_str(), deckSummaryInformation.str());
|
||||||
menu->Add(MENU_ITEM_MAIN_MENU, "Quit Editor", "Do not make any changes to deck.\nReturn to the main menu.");
|
menu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor").c_str(), _("Do not make any changes to deck.\nReturn to the main menu.").c_str());
|
||||||
menu->Add(MENU_ITEM_EDITOR_CANCEL, "Cancel", "Close menu.");
|
menu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel").c_str(), _("Close menu.").c_str());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -170,21 +170,21 @@ void GameStateDuel::Start()
|
|||||||
{
|
{
|
||||||
//translate deck creating desc
|
//translate deck creating desc
|
||||||
Translator * t = Translator::GetInstance();
|
Translator * t = Translator::GetInstance();
|
||||||
string desc = "Highly recommended to get\nthe full Wagic experience!";
|
string desc = _("Highly recommended to get\nthe full Wagic experience!").c_str();
|
||||||
map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
|
map<string, string>::iterator it = t->deckValues.find(_("Create your Deck!").c_str());
|
||||||
if (it != t->deckValues.end())
|
if (it != t->deckValues.end())
|
||||||
desc = it->second;
|
desc = it->second;
|
||||||
|
|
||||||
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
|
deckmenu->Add(MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), desc);
|
||||||
}
|
}
|
||||||
premadeDeck = true;
|
premadeDeck = true;
|
||||||
fillDeckMenu(deckmenu, "player/premade");
|
fillDeckMenu(deckmenu, _("player/premade").c_str());
|
||||||
}
|
}
|
||||||
else if (gModRules.general.hasDeckEditor())
|
else if (gModRules.general.hasDeckEditor())
|
||||||
{
|
{
|
||||||
deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
|
deckmenu->Add(MENUITEM_NEW_DECK, _("New Deck...").c_str(), _("Create a new deck to play with.").c_str());
|
||||||
}
|
}
|
||||||
deckmenu->Add(MENUITEM_CANCEL, "Main Menu", "Return to Main Menu");
|
deckmenu->Add(MENUITEM_CANCEL, _("Main Menu").c_str(), _("Return to Main Menu").c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
mEngine->ResetInput();
|
mEngine->ResetInput();
|
||||||
@@ -696,7 +696,7 @@ void GameStateDuel::Render()
|
|||||||
{
|
{
|
||||||
opponentMenu->Render();
|
opponentMenu->Render();
|
||||||
// display the selected player deck name too
|
// display the selected player deck name too
|
||||||
string selectedPlayerDeckName = "Player Deck: " + game->players[0]->deckName;
|
string selectedPlayerDeckName = _("Player Deck: ").c_str() + game->players[0]->deckName;
|
||||||
mFont->DrawString( selectedPlayerDeckName.c_str(), 30, 40);
|
mFont->DrawString( selectedPlayerDeckName.c_str(), 30, 40);
|
||||||
}
|
}
|
||||||
else if (deckmenu && !deckmenu->isClosed()) deckmenu->Render();
|
else if (deckmenu && !deckmenu->isClosed()) deckmenu->Render();
|
||||||
|
|||||||
@@ -731,9 +731,9 @@ void GameStateMenu::Render()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (primitivesLoadCounter <= (int) (primitives.size()))
|
if (primitivesLoadCounter <= (int) (primitives.size()))
|
||||||
sprintf(text, "LOADING PRIMITIVES");
|
sprintf(text, _("LOADING PRIMITIVES").c_str());
|
||||||
else
|
else
|
||||||
sprintf(text, "LOADING...");
|
sprintf(text, _("LOADING...").c_str());
|
||||||
}
|
}
|
||||||
mFont->SetColor(ARGB(170,0,0,0));
|
mFont->SetColor(ARGB(170,0,0,0));
|
||||||
mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
|
mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
|
||||||
@@ -792,15 +792,15 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
|||||||
#ifdef NETWORK_SUPPORT
|
#ifdef NETWORK_SUPPORT
|
||||||
subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
|
subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
|
||||||
#else
|
#else
|
||||||
subMenuController->Add(SUBMENUITEM_1PLAYER, "Play Game");
|
subMenuController->Add(SUBMENUITEM_1PLAYER, _("Play Game").c_str());
|
||||||
#endif
|
#endif
|
||||||
// TODO Put 2 players mode back
|
// TODO Put 2 players mode back
|
||||||
// This requires to fix the hand (to accept 2 players) OR to implement network game
|
// This requires to fix the hand (to accept 2 players) OR to implement network game
|
||||||
#ifdef NETWORK_SUPPORT
|
#ifdef NETWORK_SUPPORT
|
||||||
subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
|
subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
|
||||||
#endif //NETWORK_SUPPORT
|
#endif //NETWORK_SUPPORT
|
||||||
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
|
subMenuController->Add(SUBMENUITEM_DEMO, _("Demo").c_str());
|
||||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
subMenuController->Add(SUBMENUITEM_CANCEL, _("Cancel").c_str());
|
||||||
#ifdef TESTSUITE
|
#ifdef TESTSUITE
|
||||||
if (Rules::getRulesByFilename("testsuite.txt"))
|
if (Rules::getRulesByFilename("testsuite.txt"))
|
||||||
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
||||||
|
|||||||
@@ -222,7 +222,7 @@ void GameStateShop::beginPurchase(int controlId)
|
|||||||
menu->Add(-1, "Ok");
|
menu->Add(-1, "Ok");
|
||||||
if (options[Options::CHEATMODE].number)
|
if (options[Options::CHEATMODE].number)
|
||||||
{
|
{
|
||||||
menu->Add(-2, "Steal it");
|
menu->Add(-2, _("Steal it").c_str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -488,12 +488,12 @@ void GameStateShop::Update(float dt)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
menu = NEW SimpleMenu(JGE::GetInstance(), 11, this, Fonts::MENU_FONT, SCREEN_WIDTH / 2 - 100, 20);
|
menu = NEW SimpleMenu(JGE::GetInstance(), 11, this, Fonts::MENU_FONT, SCREEN_WIDTH / 2 - 100, 20);
|
||||||
menu->Add(22, "Ask about...");
|
menu->Add(22, _("Ask about...").c_str());
|
||||||
menu->Add(14, "Check task board");
|
menu->Add(14, _("Check task board").c_str());
|
||||||
if (options[Options::CHEATMODE].number)
|
if (options[Options::CHEATMODE].number)
|
||||||
menu->Add(-2, "Steal 1,000 credits");
|
menu->Add(-2, _("Steal 1,000 credits").c_str());
|
||||||
menu->Add(12, "Save And Exit");
|
menu->Add(12, _("Save And Exit").c_str());
|
||||||
menu->Add(kCancelMenuID, "Cancel");
|
menu->Add(kCancelMenuID, _("Cancel").c_str());
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case STAGE_SHOP_TASKS:
|
case STAGE_SHOP_TASKS:
|
||||||
|
|||||||
Reference in New Issue
Block a user