adding more strings to translation

This commit is contained in:
omegablast2002@yahoo.com
2013-01-05 00:38:12 +00:00
parent 1049f90aa2
commit 2fa626b80e
5 changed files with 32 additions and 32 deletions

View File

@@ -731,9 +731,9 @@ void GameStateMenu::Render()
else
{
if (primitivesLoadCounter <= (int) (primitives.size()))
sprintf(text, "LOADING PRIMITIVES");
sprintf(text, _("LOADING PRIMITIVES").c_str());
else
sprintf(text, "LOADING...");
sprintf(text, _("LOADING...").c_str());
}
mFont->SetColor(ARGB(170,0,0,0));
mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
@@ -792,15 +792,15 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
#ifdef NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
#else
subMenuController->Add(SUBMENUITEM_1PLAYER, "Play Game");
subMenuController->Add(SUBMENUITEM_1PLAYER, _("Play Game").c_str());
#endif
// TODO Put 2 players mode back
// This requires to fix the hand (to accept 2 players) OR to implement network game
#ifdef NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
#endif //NETWORK_SUPPORT
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
subMenuController->Add(SUBMENUITEM_DEMO, _("Demo").c_str());
subMenuController->Add(SUBMENUITEM_CANCEL, _("Cancel").c_str());
#ifdef TESTSUITE
if (Rules::getRulesByFilename("testsuite.txt"))
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");