adding more strings to translation
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@@ -731,9 +731,9 @@ void GameStateMenu::Render()
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else
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{
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if (primitivesLoadCounter <= (int) (primitives.size()))
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sprintf(text, "LOADING PRIMITIVES");
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sprintf(text, _("LOADING PRIMITIVES").c_str());
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else
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sprintf(text, "LOADING...");
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sprintf(text, _("LOADING...").c_str());
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}
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mFont->SetColor(ARGB(170,0,0,0));
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mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
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@@ -792,15 +792,15 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
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#ifdef NETWORK_SUPPORT
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subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
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#else
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subMenuController->Add(SUBMENUITEM_1PLAYER, "Play Game");
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subMenuController->Add(SUBMENUITEM_1PLAYER, _("Play Game").c_str());
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#endif
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// TODO Put 2 players mode back
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// This requires to fix the hand (to accept 2 players) OR to implement network game
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#ifdef NETWORK_SUPPORT
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subMenuController->Add(SUBMENUITEM_2PLAYERS, "2 Players");
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#endif //NETWORK_SUPPORT
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subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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subMenuController->Add(SUBMENUITEM_DEMO, _("Demo").c_str());
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subMenuController->Add(SUBMENUITEM_CANCEL, _("Cancel").c_str());
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#ifdef TESTSUITE
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if (Rules::getRulesByFilename("testsuite.txt"))
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subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
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