adding more strings to translation

This commit is contained in:
omegablast2002@yahoo.com
2013-01-05 00:38:12 +00:00
parent 1049f90aa2
commit 2fa626b80e
5 changed files with 32 additions and 32 deletions

View File

@@ -170,21 +170,21 @@ void GameStateDuel::Start()
{
//translate deck creating desc
Translator * t = Translator::GetInstance();
string desc = "Highly recommended to get\nthe full Wagic experience!";
map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
string desc = _("Highly recommended to get\nthe full Wagic experience!").c_str();
map<string, string>::iterator it = t->deckValues.find(_("Create your Deck!").c_str());
if (it != t->deckValues.end())
desc = it->second;
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
deckmenu->Add(MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), desc);
}
premadeDeck = true;
fillDeckMenu(deckmenu, "player/premade");
fillDeckMenu(deckmenu, _("player/premade").c_str());
}
else if (gModRules.general.hasDeckEditor())
{
deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
deckmenu->Add(MENUITEM_NEW_DECK, _("New Deck...").c_str(), _("Create a new deck to play with.").c_str());
}
deckmenu->Add(MENUITEM_CANCEL, "Main Menu", "Return to Main Menu");
deckmenu->Add(MENUITEM_CANCEL, _("Main Menu").c_str(), _("Return to Main Menu").c_str());
}
mEngine->ResetInput();
@@ -696,7 +696,7 @@ void GameStateDuel::Render()
{
opponentMenu->Render();
// display the selected player deck name too
string selectedPlayerDeckName = "Player Deck: " + game->players[0]->deckName;
string selectedPlayerDeckName = _("Player Deck: ").c_str() + game->players[0]->deckName;
mFont->DrawString( selectedPlayerDeckName.c_str(), 30, 40);
}
else if (deckmenu && !deckmenu->isClosed()) deckmenu->Render();