adding more strings to translation
This commit is contained in:
@@ -170,21 +170,21 @@ void GameStateDuel::Start()
|
||||
{
|
||||
//translate deck creating desc
|
||||
Translator * t = Translator::GetInstance();
|
||||
string desc = "Highly recommended to get\nthe full Wagic experience!";
|
||||
map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
|
||||
string desc = _("Highly recommended to get\nthe full Wagic experience!").c_str();
|
||||
map<string, string>::iterator it = t->deckValues.find(_("Create your Deck!").c_str());
|
||||
if (it != t->deckValues.end())
|
||||
desc = it->second;
|
||||
|
||||
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
|
||||
deckmenu->Add(MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), desc);
|
||||
}
|
||||
premadeDeck = true;
|
||||
fillDeckMenu(deckmenu, "player/premade");
|
||||
fillDeckMenu(deckmenu, _("player/premade").c_str());
|
||||
}
|
||||
else if (gModRules.general.hasDeckEditor())
|
||||
{
|
||||
deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
|
||||
deckmenu->Add(MENUITEM_NEW_DECK, _("New Deck...").c_str(), _("Create a new deck to play with.").c_str());
|
||||
}
|
||||
deckmenu->Add(MENUITEM_CANCEL, "Main Menu", "Return to Main Menu");
|
||||
deckmenu->Add(MENUITEM_CANCEL, _("Main Menu").c_str(), _("Return to Main Menu").c_str());
|
||||
}
|
||||
|
||||
mEngine->ResetInput();
|
||||
@@ -696,7 +696,7 @@ void GameStateDuel::Render()
|
||||
{
|
||||
opponentMenu->Render();
|
||||
// display the selected player deck name too
|
||||
string selectedPlayerDeckName = "Player Deck: " + game->players[0]->deckName;
|
||||
string selectedPlayerDeckName = _("Player Deck: ").c_str() + game->players[0]->deckName;
|
||||
mFont->DrawString( selectedPlayerDeckName.c_str(), 30, 40);
|
||||
}
|
||||
else if (deckmenu && !deckmenu->isClosed()) deckmenu->Render();
|
||||
|
||||
Reference in New Issue
Block a user