Added/fixed primitives and macros, fixed RIX and CN2 sets in order to allow images for Monarch and City's Blessing ebmlems, updated all cards with "Monarch" and "Ascend" related abilities, improved "token" keyword in order to allow the usage of "notrigger" option even when we are creating a named token, moved Monarch rules from general txt files to the specific Monarch emblem, improved Android downloader for RIX set.
This commit is contained in:
@@ -16039,7 +16039,7 @@ type=Instant
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[card]
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name=Bygone Bishop
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abilities=flying
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auto=@movedto(creature[manacost<=3]|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=@movedto(creature[manacost<=3]|mystack):name(Create clue) token(Clue) controller
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text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={2}{W}
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type=Creature
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@@ -16049,7 +16049,7 @@ toughness=3
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[/card]
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[card]
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name=Byway Courier
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auto=_DIES_token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=_DIES_name(Create clue) token(Clue) controller
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text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={2}{G}
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type=Creature
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@@ -21803,7 +21803,7 @@ toughness=1
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name=Confirm Suspicions
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target=*|mystack
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auto=fizzle
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!*3 controller
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auto=name(Create clue) token(Clue)*3 controller
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text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={3}{U}{U}
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type=Instant
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@@ -21820,7 +21820,7 @@ subtype=Aura
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[card]
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name=Confront the Unknown
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target=creature
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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auto=foreach(clue|mybattlefield) 1/1
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text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={G}
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@@ -27475,7 +27475,7 @@ type=Artifact
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[card]
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name=Declaration in Stone
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target=creature
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auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue,Artifact Clue,0/0) targetcontroller and!( transforms((,newability[{S}{2}:draw:1])) forever )! )!
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auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue) targetcontroller )!
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auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile)
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text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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mana={1}{W}
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@@ -32507,7 +32507,7 @@ toughness=7
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[/card]
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[card]
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name=Drownyard Explorers
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={3}{U}
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type=Creature
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@@ -36610,7 +36610,7 @@ type=Legendary Enchantment
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[card]
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name=Erdwal Illuminator
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abilities=flying
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auto=@movedto(clue|mybattlefield) turnlimited:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!
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auto=@movedto(clue|mybattlefield) turnlimited:name(Create clue) token(Clue)
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text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time.
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mana={1}{U}
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type=Creature
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@@ -37896,7 +37896,7 @@ type=Sorcery
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[card]
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name=Expose Evil
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auto=target(<upto:2>creature) tap(noevent)
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={1}{W}
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type=Instant
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@@ -41660,7 +41660,7 @@ toughness=1
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[/card]
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[card]
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name=Fleeting Memories
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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auto=@sacrificed(clue|mybattlefield):target(player) deplete:3
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text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.
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mana={2}{U}
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@@ -46432,7 +46432,7 @@ type=Artifact
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name=Gild
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target=creature
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auto=moveto(exile)
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auto=token(-378445) controller
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auto=token(Gold) controller
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text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
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mana={3}{B}
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type=Sorcery
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@@ -48946,7 +48946,7 @@ toughness=6
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name=Gone Missing
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target=*
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auto=moveto(ownerlibrary)
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={4}{U}
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type=Sorcery
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@@ -56048,7 +56048,7 @@ toughness=1
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name=Humble the Brute
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target=creature[power>3]
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auto=destroy
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={4}{W}
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type=Instant
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@@ -59687,7 +59687,7 @@ type=Enchantment
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name=Jace's Scrutiny
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target=creature
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auto=-4/-0
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={1}{U}
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type=Instant
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@@ -62876,7 +62876,7 @@ toughness=5
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[/card]
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[card]
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name=King Macar, the Gold-Cursed
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auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller
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auto=@untapped(this):may moveto(exile) target(creature) && token(Gold) controller
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text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
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mana={2}{B}{B}
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type=Legendary Creature
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@@ -69748,7 +69748,7 @@ type=Instant
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[card]
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name=Magnifying Glass
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auto={T}:Add{C}
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auto={4}{T}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto={4}{T}:name(Create clue) token(Clue) controller
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text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={3}
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type=Artifact
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@@ -82207,8 +82207,8 @@ toughness=3
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[/card]
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[card]
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name=Ongoing Investigation
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auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto={1}{G}{e(creature|mygraveyard)}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller && life:2
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auto=@each combatdamage restriction{opponentdamagedbycombat}:name(Create clue) token(Clue) controller
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auto={1}{G}{e(creature|mygraveyard)}:name(Create clue) token(Clue) controller && life:2
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text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
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mana={1}{U}
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type=Enchantment
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@@ -88139,7 +88139,7 @@ type=Sorcery
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name=Press for Answers
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target=creature
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auto=freeze
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={1}{U}
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type=Sorcery
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@@ -96565,7 +96565,7 @@ type=Enchantment
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name=Root Out
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target=artifact,enchantment
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auto=destroy
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={2}{G}
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type=Sorcery
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@@ -112279,7 +112279,7 @@ subtype=Aura
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[/card]
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[card]
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name=Squirrel Wrangler
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auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
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auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,Creature Squirrel,1/1,green)*2
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auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot
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text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
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mana={2}{G}{G}
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@@ -116161,7 +116161,7 @@ name=Survive the Night
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target=creature
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auto=1/0
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auto=indestructible
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={2}{W}
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type=Instant
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@@ -117658,7 +117658,7 @@ toughness=4
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[card]
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name=Tamiyo's Journal
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abilities=hiddenface
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auto=@each my upkeep:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!
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auto=@each my upkeep:name(Create clue) token(Clue)
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aicode=activate target(*|mylibrary) moveto(myhand)
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auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
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@@ -120580,7 +120580,7 @@ toughness=2
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[/card]
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[card]
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name=Thraben Inspector
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={W}
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type=Creature
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@@ -121898,7 +121898,7 @@ toughness=3
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[/card]
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[card]
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name=Tireless Tracker
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auto=_LANDFALL_token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=_LANDFALL_name(Create clue) token(Clue) controller
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auto=@sacrificed(clue|mybattlefield):counter(1/1,1)
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text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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mana={2}{G}
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@@ -123104,7 +123104,7 @@ type=Instant
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[/card]
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[card]
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name=Trail of Evidence
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auto=@movedto(instant,sorcery|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=@movedto(instant,sorcery|mystack):name(Create clue) token(Clue) controller
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text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
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mana={2}{U}
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type=Enchantment
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@@ -125336,7 +125336,7 @@ toughness=*
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[/card]
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[card]
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name=Ulvenwald Mysteries
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auto=@movedto(creature[-token]|mygraveyard):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=@movedto(creature[-token]|mygraveyard):name(Create clue) token(Clue) controller
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auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white)
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text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
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mana={2}{G}
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@@ -132902,7 +132902,7 @@ toughness=1
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[/card]
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[card]
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name=Weirding Wood
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auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
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auto=name(Create clue) token(Clue) controller
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auto=teach(land) {T}:add{G}{G}
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auto=teach(land) {T}:add{W}{W}
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auto=teach(land) {T}:add{U}{U}
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