Added/fixed primitives and macros, fixed RIX and CN2 sets in order to allow images for Monarch and City's Blessing ebmlems, updated all cards with "Monarch" and "Ascend" related abilities, improved "token" keyword in order to allow the usage of "notrigger" option even when we are creating a named token, moved Monarch rules from general txt files to the specific Monarch emblem, improved Android downloader for RIX set.
#AUTO_DEFINE _ASCEND_ if type(*[city's_blessing]|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then create(city's_blessing:city's_blessing:0/0:shroud:indestructible)]))
#AUTO_DEFINE _ASCEND_ if type(*[City's_blessing]|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's_blessing^notrigger)])) oneshot
#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
# Treasure token, Set XLN
#AUTO_DEFINE _TREASURE_ create(Treasure:Artifact Treasure:0/0:"{T}, Sacrifice this artifact: Add one mana of any color.") and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )!
text=Flying -- When Archon of Coronation enters the battlefield, you become the monarch. -- As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
text=When Azure Fleet Admiral enters the battlefield, you become the monarch. -- Azure Fleet Admiral can't be blocked by creatures the monarch controls.
mana={3}{U}
@@ -4307,7 +4307,7 @@ toughness=4
name=Bake into a Pie
target=creature
auto=destroy
auto=token(-473141)
auto=token(Food)
text=Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
mana={5}{U}
type=Creature
@@ -10779,6 +10779,11 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
name=City's_blessing
abilities=shroud,indestructible
type=City's_blessing
[/card]
[card]
name=Citywatch Sphinx
abilities=flying
aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot
@@ -11253,6 +11258,12 @@ power=1
toughness=1
[/card]
[card]
name=Clue
auto={S}{2}:name(Draw 1) draw:1 controller
text={2}, Sacrifice this artifact: Draw a card.
type=Artifact Clue
[/card]
[card]
name=Coastline Chimera
abilities=flying
text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn.
text=When Court of Ambition enters the battlefield, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:may moveto(myBattlefield) target(land|myHand)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:may moveto(myBattlefield) target(*[land;creature]|myHand)
text=When Court of Bounty enters the battlefield, you become the monarch. -- At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
text=When Court of Cunning enters the battlefield, you become the monarch. -- At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:token(Spirit,Creature Spirit,1/1,white,flying)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:token(Angel,Creature Angel,4/4,white,flying)
text=When Court of Grace enters the battlefield, you become the monarch. -- At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:name(Deals 2 damages to any target) name(Deals 2 damages to any target) damage:2 target(player,creature,planeswalker)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:name(Deals 7 damages to any target) name(Deals 7 damages to any target) damage:7 target(player,creature,planeswalker)
text=When Court of Ire enters the battlefield, you become the monarch. -- At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch.
@@ -13483,7 +13502,7 @@ subtype=Aura
name=Curious Pair // Treats to Share
abilities=adventure
other={G} name(Adventure)
autostack=if paid(alternative) then name(Create Food) name(Create Food) token(-473141)
autostack=if paid(alternative) then name(Create Food) name(Create Food) token(Food)
autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever
text=Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=When Dawnglade Regent enters the battlefield, you become the monarch. -- As long as you're the monarch, permanents you control have hexproof.
mana={5}{G}{G}
@@ -15242,7 +15261,7 @@ type=Instant
name=Depths of Desire
target=creature
auto=moveto(ownerhand)
auto=_TREASURE_
auto=name(Create treasure) token(Treasure Sur)
text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
text=Split second Create four 4/4 red Devil creature tokens with haste and “When this creature dies, create a colorless Treasure artifact token with ‘{T}, Sacrifice this artifact: Add one mana of any color.’” Sacrifice the Devil tokens at the beginning of the next end step.
auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:if compare(pmonarch)~morethan~0 then damage:type:*:opponenthand opponent
text=When Emberwilde Captain enters the battlefield, you become the monarch. -- Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch.
mana={4}{G}
type=Creature
@@ -20652,9 +20671,9 @@ type=Sorcery
[/card]
[card]
name=Fae Offering
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:token(Food,Artifact Food,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! controller
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:token(Treasure Sur)
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create clue) token(Clue)
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create food) token(Food)
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create treasure) token(Treasure Sur)
text=At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
text=All creatures get -4/-4 until end of turn. You become the monarch.
mana={4}{B}{B}
@@ -21229,7 +21248,7 @@ toughness=3
[card]
name=Feasting Troll King
auto=vigilance,trample
auto=if casted(this) then token(-473141)
auto=if casted(this) then token(Food)
text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
mana={2}{G}{G}{G}{G}
type=Creature
@@ -21405,7 +21424,7 @@ type=Sorcery
name=Fell the Pheasant
target=creature[flying]
auto=damage:5
auto=token(-473141)
auto=token(Food)
text=Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={1}{G}
type=Instant
@@ -21739,7 +21758,7 @@ type=Instant
[card]
name=Fierce Witchstalker
abilities=trample
auto=token(-473141)
auto=token(Food)
text=Trample -- When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.")
text={3}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
mana={U}
type=Creature
@@ -23020,7 +23039,7 @@ subtype=Equipment
name=Foreboding Fruit
target=player
auto=draw:2 && life:-2
auto=if casted(this) then if spent({B}{B}{B}) then token(-473141) controller
auto=if casted(this) then if spent({B}{B}{B}) then token(Food) controller
text=Target player draws two cards and loses 2 life. -- Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{B}
type=Sorcery
@@ -23197,7 +23216,7 @@ type=Instant
[card]
name=Fortifying Provisions
auto=lord(creature|myBattlefield) 0/1
auto=token(-473141)
auto=token(Food)
text=Creatures you control get +0/+1. -- When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{W}
type=Enchantment
@@ -23778,7 +23797,7 @@ type=Instant
[card]
name=Funnel-Web Recluse
abilities=reach
auto=if morbid then token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=if morbid then name(Create clue) token(Clue) controller
text=Reach -- Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
auto=if paid(alternative) then token(Giant,creature Giant,7/7,green)
auto=ifnot paid(alternative) then token(-473141)*3
auto=ifnot paid(alternative) then token(Food)*3
text=You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
auto=aslongas(other land[forest]|myBattlefield) >2 token(-473141) once
auto=aslongas(other land[forest]|myBattlefield) >2 token(Food) once
text={T}: Add {G}. -- Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. -- When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=Trample -- When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
mana={2}{B}{G}
@@ -26341,7 +26360,7 @@ type=Land
[card]
name=Golden Demise
auto=_ASCEND_
auto=if type(*[city's_blessing]|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot
auto=if type(*[City's_blessing]|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot
auto=all(creature|opponentBattlefield) -2/-2 ueot
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
mana={1}{B}{B}
@@ -27822,26 +27841,26 @@ toughness=3
[card]
name=Gyome, Master Chef
abilities=trample
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~1}:token(-473141)
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~2}:token(-473141)*2
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~3}:token(-473141)*3
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~4}:token(-473141)*4
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~5}:token(-473141)*5
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~6}:token(-473141)*6
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~7}:token(-473141)*7
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~8}:token(-473141)*8
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~9}:token(-473141)*9
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~10}:token(-473141)*10
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~11}:token(-473141)*11
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~12}:token(-473141)*12
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~13}:token(-473141)*13
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~14}:token(-473141)*14
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~15}:token(-473141)*15
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~16}:token(-473141)*16
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~17}:token(-473141)*17
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~18}:token(-473141)*18
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~19}:token(-473141)*19
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~morethan~19}:token(-473141)*20
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~1}:token(Food)
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~2}:token(Food)*2
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~3}:token(Food)*3
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~4}:token(Food)*4
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~5}:token(Food)*5
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~6}:token(Food)*6
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~7}:token(Food)*7
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~8}:token(Food)*8
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~9}:token(Food)*9
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~10}:token(Food)*10
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~11}:token(Food)*11
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~12}:token(Food)*12
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~13}:token(Food)*13
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~14}:token(Food)*14
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~15}:token(Food)*15
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~16}:token(Food)*16
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~17}:token(Food)*17
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~18}:token(Food)*18
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~19}:token(Food)*19
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~morethan~19}:token(Food)*20
text=Trample -- At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. -- {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
text=Create a 0/3 blue Crab creature token. -- Investigate. (Create a colorless Clue artifact token with "{2} , Sacrifice this artifact: Draw a card.")
text=When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. -- If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:lord(creature|mybattlefield) unblockable
text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
mana={3}{W}{B}
@@ -35554,7 +35573,7 @@ name=Kumena's Awakening
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@each my upkeep:draw:1 controller
auto=@each my upkeep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:draw:1 opponent
auto=@each my upkeep restriction{type(*[City's_blessing]|mybattlefield)~equalto~0}:draw:1 opponent
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
text=Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with " 2 , {T}, Sacrifice this artifact: You gain 3 life.")
text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:name(Gain life and draw) life:3 && draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
text=When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead.
auto=@each my upkeep restriction{compare(omonarch)~morethan~0}:token(Assassin,Creature Assassin,1/1,black,deathtouch,haste)
text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).
text=Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice two Foods: Draw a card.
text={1}, Discard a card: Create a 0/3 blue Crab creature token. -- Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
text=Whenever a creature attacks you or a planeswalker you control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:token(Dragon,Creature Dragon,5/5,red,flying)
text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.
text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control.
mana={4}{U}
@@ -60246,6 +60272,14 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Squirrel
type=Creature
subtype=Squirrel
power=1
toughness=1
color=green
[/card]
[card]
name=Squirrel Sanctuary
auto=token(Squirrel,Creature Squirrel,1/1,green)
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):may pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand)
text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
text=Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}, {T}, Sacrifice a Food: Target player loses 3 life.
text={T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch.
mana={3}{B}
type=Creature
@@ -64714,7 +64748,7 @@ toughness=2
[/card]
[card]
name=Thorough Investigation
auto=@each my blockers:name(Investigation) token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@each my blockers:name(Investigation) name(Create clue) token(Clue) controller
auto=@sacrificed(Clue|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot
text=Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
auto=_ATTACKING_may pay({X}{R}) name(Create X elemental tokens) token(Elemental,Creature Elemental Tilonalli,1/1,red,battleready)*x
auto=@each my endstep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:moveto(exile) all(Tilonalli[token;fresh]|myBattlefield)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
@@ -66268,7 +66302,7 @@ type=Instant
[/card]
[card]
name=Trail of Crumbs
auto=token(-473141)
auto=token(Food)
auto=@sacrificed(food|mybattlefield):pay({1}) name(look) reveal:2 optionone name(Get a permanent card) target(<1>*[-instant,-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend
text=When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you sacrifice a Food, you may pay 1 . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
mana={1}{G}
@@ -66447,7 +66481,7 @@ type=Artifact Treasure
name=Treasure Map
aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}
type=Artifact
@@ -67029,7 +67063,7 @@ name=Turn into a Pumpkin
target=*[-land]
auto=moveto(ownerhand)
auto=draw:1 controller
auto=if casted(this) then if spent({U}{U}{U}) then token(-473141)
auto=if casted(this) then if spent({U}{U}{U}) then token(Food)
text=Return target nonland permanent to its owner's hand. Draw a card. -- Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
mana={2}{B}{B}
type=Creature
@@ -70053,8 +70087,8 @@ toughness=3
[card]
name=Vona's Hunger
auto=_ASCEND_
auto=if type(*[city's_blessing]|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) notatarget(<halfuptype:creature:myBattlefield>creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[city's_blessing]|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[City's_blessing]|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) notatarget(<halfuptype:creature:myBattlefield>creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[City's_blessing]|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
text=Flying -- When Wavesifter enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
text={T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.
mana={2}{U}
@@ -46432,7 +46432,7 @@ type=Artifact
name=Gild
target=creature
auto=moveto(exile)
auto=token(-378445) controller
auto=token(Gold) controller
text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Instant
@@ -117658,7 +117658,7 @@ toughness=4
[card]
name=Tamiyo's Journal
abilities=hiddenface
auto=@each my upkeep:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!
auto=@each my upkeep:name(Create clue) token(Clue)
text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white)
text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
text=+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. -- -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.