Added/fixed primitives and macros, fixed RIX and CN2 sets in order to allow images for Monarch and City's Blessing ebmlems, updated all cards with "Monarch" and "Ascend" related abilities, improved "token" keyword in order to allow the usage of "notrigger" option even when we are creating a named token, moved Monarch rules from general txt files to the specific Monarch emblem, improved Android downloader for RIX set.

This commit is contained in:
Vittorio Alfieri
2021-08-17 23:34:05 +02:00
parent cb74126544
commit 2f4869434c
10 changed files with 204 additions and 165 deletions

View File

@@ -1217,8 +1217,10 @@ public class ImgDownloader {
cardurl = "https://img.scryfall.com/cards/large/front/b/8/b86ac828-7b49-4663-a718-99fcac904568.jpg?1561756381";
else if(id.equals("476097t") || id.equals("293685t") || id.equals("293652t") || id.equals("296775t")) //Zombie 2/2
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819";
else if(id.equals("999901t"))
else if(id.equals("999901t")) //Monarch Token
cardurl = "https://img.scryfall.com/cards/large/front/4/0/40b79918-22a7-4fff-82a6-8ebfe6e87185.jpg?1561897497";
else if(id.equals("999902t")) //City's Blessing
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/a/ba64ed3e-93c5-406f-a38d-65cc68472122.jpg?1561757924";
else if(id.equals("19462t") || id.equals("19463t") || id.equals("19464t") || id.equals("19465t"))
cardurl = "https://img.scryfall.com/cards/large/front/d/2/d2f51f4d-eb6d-4503-b9a4-559db1b9b16f.jpg?1574710411";
else if(id.equals("19476t") || id.equals("19477t"))
@@ -2899,7 +2901,7 @@ public class ImgDownloader {
set.equals("BOK") || set.equals("CHK") || set.equals("ZNR") || set.equals("KHM") ||
set.equals("STX"))
rarity = "";
if(id != null && (id.equals("209162") || id.equals("209163") || id.equals("401721") || id.equals("401722")))
if(id != null && (id.equals("209162") || id.equals("209163") || id.equals("401721") || id.equals("401722") || id.equals("999902")))
rarity = "t";
if(id != null && (id.equals("1750411") || id.equals("5176911") || id.equals("44680711") || id.equals("29530711") ||
id.equals("45108910") || id.equals("530447") || id.equals("530448") || id.equals("530449") || id.equals("297220") ||

View File

@@ -84,10 +84,6 @@ auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone
auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
#Monarch rule
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:draw:1
auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0}:becomesmonarch opponent
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage

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@@ -83,9 +83,5 @@ auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone
auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
#Monarch rule
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:draw:1
auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0}:becomesmonarch opponent
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage

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@@ -6,6 +6,11 @@ year=2016-08-26
total=222
[/meta]
[card]
primitive=Monarch Token
id=-999901
rarity=T
[/card]
[card]
primitive=Adriana's Valor
id=416758
rarity=C
@@ -1110,8 +1115,3 @@ primitive=Shimmering Grotto
id=416978
rarity=U
[/card]
[card]
primitive=Monarch Token
id=999901
rarity=T
[/card]

View File

@@ -4,9 +4,14 @@ name=Rivals of Ixalan
block=Ixalan
orderindex=EXP-ZZ8.RIX
year=2018-01-19
total=213
total=214
[/meta]
[card]
primitive=City's_blessing
id=-999902
rarity=T
[/card]
[card]
primitive=Elemental Phoenix
id=-439768
rarity=T

View File

@@ -104,22 +104,22 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1,1) all(this) asSorcery
# Investigate token, Shadows over Innistrad SOI
#AUTO_DEFINE _INVESTIGATE_ create(Clue:Artifact:0/0:"{2}, Sacrifice this artifact: Draw a card.") and!( transforms((,newability[{2}{S}:draw:1 controller])) forever )!
#AUTO_DEFINE _INVESTIGATE_ token(Clue)
# Soulshift
#AUTO_DEFINE _SOULSHIFT_($c) @movedTo(this|myGraveyard) from(battlefield):may moveTo(myHand) target(creature[spirit;manacost<=$c]|myGraveyard)
# Ascend, Set XLN
#AUTO_DEFINE _ASCEND_ if type(*[city's_blessing]|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then create(city's_blessing:city's_blessing:0/0:shroud:indestructible)]))
#AUTO_DEFINE _ASCEND_ if type(*[City's_blessing]|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's_blessing^notrigger)])) oneshot
# Effect with the City's blessing, Set XLN
#AUTO_DEFINE _CITY'S_BLESSING_ aslongas(*[city's_blessing]|mybattlefield)>0
#AUTO_DEFINE _CITY'S_BLESSING_ aslongas(*[City's_blessing]|mybattlefield)>0
# Explore
#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
# Treasure token, Set XLN
#AUTO_DEFINE _TREASURE_ create(Treasure:Artifact Treasure:0/0:"{T}, Sacrifice this artifact: Add one mana of any color.") and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )!
#AUTO_DEFINE _TREASURE_ token(Treasure Sur)
# Historic
#AUTO_DEFINE _HISTORIC_ notAtarget(*[artifact;saga;legendary]|myZones)

View File

@@ -212,12 +212,12 @@ toughness=2
[/card]
[card]
name=Academy Manufactor
auto=@tokencreated(food|myBattlefield):token(Clue,Artifact Clue,0/0,notrigger) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@tokencreated(food|myBattlefield):token(Treasure,Artifact Treasure,0/0,notrigger) and!( transforms((,newability[{T}{S}:add{W}],newability[{T}{S}:add{U}],newability[{T}{S}:add{G}],newability[{T}{S}:add{B}],newability[{T}{S}:add{R}])) forever )! controller
auto=@tokencreated(clue|myBattlefield):token(Food,Artifact Food,0/0,notrigger) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! controller
auto=@tokencreated(clue|myBattlefield):token(Treasure,Artifact Treasure,0/0,notrigger) and!( transforms((,newability[{T}{S}:add{W}],newability[{T}{S}:add{U}],newability[{T}{S}:add{G}],newability[{T}{S}:add{B}],newability[{T}{S}:add{R}])) forever )! controller
auto=@tokencreated(treasure|myBattlefield):token(Food,Artifact Food,0/0,notrigger) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! controller
auto=@tokencreated(treasure|myBattlefield):token(Clue,Artifact Clue,0/0,notrigger) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@tokencreated(food|myBattlefield):token(Clue,notrigger)
auto=@tokencreated(food|myBattlefield):token(Treasure Sur,notrigger)
auto=@tokencreated(clue|myBattlefield):token(Food,notrigger)
auto=@tokencreated(clue|myBattlefield):token(Treasure Sur,notrigger)
auto=@tokencreated(treasure|myBattlefield):token(Food,notrigger)
auto=@tokencreated(treasure|myBattlefield):token(Clue,notrigger)
text=If you would create a Clue, Food, or Treasure token, instead create one of each.
mana={3}
type=Artifact Creature
@@ -2773,7 +2773,7 @@ toughness=2
[card]
name=Archon of Coronation
abilities=flying
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=this(variable{pmonarch}>0) preventalldamage to(controller)
text=Flying -- When Archon of Coronation enters the battlefield, you become the monarch. -- As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
mana={4}{W}{W}
@@ -4207,7 +4207,7 @@ toughness=3
[/card]
[card]
name=Azure Fleet Admiral
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=this(variable{omonarch}>0) unblockable
text=When Azure Fleet Admiral enters the battlefield, you become the monarch. -- Azure Fleet Admiral can't be blocked by creatures the monarch controls.
mana={3}{U}
@@ -4307,7 +4307,7 @@ toughness=4
name=Bake into a Pie
target=creature
auto=destroy
auto=token(-473141)
auto=token(Food)
text=Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{B}{B}
type=Instant
@@ -4689,8 +4689,8 @@ toughness=3
[/card]
[card]
name=Bartered Cow
auto=_DIES_token(-473141)
auto=@movedTo(this|mygraveyard) from(myHand):token(-473141)
auto=_DIES_token(Food)
auto=@movedTo(this|mygraveyard) from(myHand):token(Food)
text=When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={3}{W}
type=Creature
@@ -5062,8 +5062,8 @@ subtype=Equipment
name=Bearer of Overwhelming Truths
abilities=prowess
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@combatdamagefoeof(player) from(this):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@combatdamageof(player) from(this):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@combatdamagefoeof(player) from(this):name(Create clue) token(Clue) controller
auto=@combatdamageof(player) from(this):name(Create clue) token(Clue) controller
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
type=Creature
subtype=Human Wizard
@@ -6753,7 +6753,7 @@ type=Instant
[/card]
[card]
name=Boar
auto=@movedto(this|ownergraveyard) from(battlefield):token(-473141)
auto=@movedto(this|ownergraveyard) from(battlefield):token(Food)
text=When this creature dies, create a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
type=Creature
subtype=Boar
@@ -7589,7 +7589,7 @@ toughness=1
[/card]
[card]
name=Brass's Bounty
auto=foreach(land|mybattlefield) token(Treasure,Artifact Treasure) and!( transforms((,newability[{T}{S}:Add{W}])(,newability[{T}{S}:Add{R}])(,newability[{T}{S}:Add{G}])(,newability[{T}{S}:Add{U}])(,newability[{T}{S}:Add{B}])) forever )!
auto=name(Create treasures) token(Treasure Sur)*type:land:myBattlefield
text=For each land you control, create a Treasure token. (Its an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
mana={6}{R}
type=Sorcery
@@ -8596,7 +8596,7 @@ toughness=1
[/card]
[card]
name=Canal Courier
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
mana={5}{U}
type=Creature
@@ -10779,6 +10779,11 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
name=City's_blessing
abilities=shroud,indestructible
type=City's_blessing
[/card]
[card]
name=Citywatch Sphinx
abilities=flying
aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot
@@ -11253,6 +11258,12 @@ power=1
toughness=1
[/card]
[card]
name=Clue
auto={S}{2}:name(Draw 1) draw:1 controller
text={2}, Sacrifice this artifact: Draw a card.
type=Artifact Clue
[/card]
[card]
name=Coastline Chimera
abilities=flying
text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn.
@@ -12571,7 +12582,7 @@ toughness=1
[/card]
[card]
name=Court of Ambition
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Loose 3 life) life:-3 _ choice name(Discrd a card) reject notatarget(*|myhand)!$ opponent
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Loose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notatarget(<2>*|myhand)!$ opponent
text=When Court of Ambition enters the battlefield, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
@@ -12580,7 +12591,7 @@ type=Enchantment
[/card]
[card]
name=Court of Bounty
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:may moveto(myBattlefield) target(land|myHand)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:may moveto(myBattlefield) target(*[land;creature]|myHand)
text=When Court of Bounty enters the battlefield, you become the monarch. -- At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
@@ -12589,7 +12600,7 @@ type=Enchantment
[/card]
[card]
name=Court of Cunning
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:3 opponent _ choice name(You mill cards) deplete:3 controller _ choice name(Both player mill cards) deplete:3 controller && deplete:3 opponent _ choice name(No one mills cards) donothing!$ controller
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:10 opponent _ choice name(You mill cards) deplete:10 controller _ choice name(Both player mill cards) deplete:10 controller && deplete:10 opponent _ choice name(No one mills cards) donothing!$ controller
text=When Court of Cunning enters the battlefield, you become the monarch. -- At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
@@ -12598,7 +12609,7 @@ type=Enchantment
[/card]
[card]
name=Court of Grace
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:token(Spirit,Creature Spirit,1/1,white,flying)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:token(Angel,Creature Angel,4/4,white,flying)
text=When Court of Grace enters the battlefield, you become the monarch. -- At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
@@ -12607,7 +12618,7 @@ type=Enchantment
[/card]
[card]
name=Court of Ire
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:name(Deals 2 damages to any target) name(Deals 2 damages to any target) damage:2 target(player,creature,planeswalker)
auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:name(Deals 7 damages to any target) name(Deals 7 damages to any target) damage:7 target(player,creature,planeswalker)
text=When Court of Ire enters the battlefield, you become the monarch. -- At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
@@ -12651,6 +12662,14 @@ mana={4}{B}
type=Sorcery
[/card]
[card]
name=Crab
type=Creature
subtype=Crab
power=0
toughness=3
color=blue
[/card]
[card]
name=Crack Open
target=enchantment
auto=destroy
@@ -12921,7 +12940,7 @@ type=Sorcery
[card]
name=Crimson Fleet Commodore
abilities=trample
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=Trample -- When Crimson Fleet Commodore enters the battlefield, you become the monarch.
mana={3}{R}
type=Creature
@@ -13003,7 +13022,7 @@ subtype=Aura
[/card]
[card]
name=Crown-Hunter Hireling
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=this(variable{omonarch}<1) cantattack
auto=this(variable{omonarch}<1) cantpwattack
text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch.
@@ -13483,7 +13502,7 @@ subtype=Aura
name=Curious Pair // Treats to Share
abilities=adventure
other={G} name(Adventure)
autostack=if paid(alternative) then name(Create Food) name(Create Food) token(-473141)
autostack=if paid(alternative) then name(Create Food) name(Create Food) token(Food)
autostack=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever
text=Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={1}{G}
@@ -13594,7 +13613,7 @@ type=Artifact
[/card]
[card]
name=Custodi Lich
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@becomesmonarchof(player):target(player) ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer
text=When Custodi Lich enters the battlefield, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature.
mana={3}{B}{B}
@@ -14198,7 +14217,7 @@ toughness=4
[/card]
[card]
name=Dawnglade Regent
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=lord(*|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) opponentshroud]))
text=When Dawnglade Regent enters the battlefield, you become the monarch. -- As long as you're the monarch, permanents you control have hexproof.
mana={5}{G}{G}
@@ -15242,7 +15261,7 @@ type=Instant
name=Depths of Desire
target=creature
auto=moveto(ownerhand)
auto=_TREASURE_
auto=name(Create treasure) token(Treasure Sur)
text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{U}
type=Instant
@@ -15709,7 +15728,7 @@ type=Enchantment
[card]
name=Diabolical Salvation
abilities=split second
auto=token(Devil,Creature Devil,4/4,red,unreath) with((,newability ((_DIES_token(Treasure,Artifact Treasure) and!( transforms((,newability[{T}{S}:Add{W}])(,newability[{T}{S}:Add{R}])(,newability[{T}{S}:Add{G}])(,newability[{T}{S}:Add{U}])(,newability[{T}{S}:Add{B}])) forever )!))
auto=name(Create devil) token(Devil,Creature Devil,4/4,red,unreath) and!( transforms((,newability[_DIES_token(Treasure Sur)])) forever )!
text=Split second Create four 4/4 red Devil creature tokens with haste and “When this creature dies, create a colorless Treasure artifact token with {T}, Sacrifice this artifact: Add one mana of any color.’” Sacrifice the Devil tokens at the beginning of the next end step.
mana={2}{R}{R}{R}{R}
type=Instant
@@ -18901,7 +18920,7 @@ toughness=5
[/card]
[card]
name=Emberwilde Captain
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:if compare(pmonarch)~morethan~0 then damage:type:*:opponenthand opponent
text=When Emberwilde Captain enters the battlefield, you become the monarch. -- Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
mana={3}{R}
@@ -19397,7 +19416,7 @@ type=Instant
[/card]
[card]
name=Entourage of Trest
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch.
mana={4}{G}
type=Creature
@@ -20652,9 +20671,9 @@ type=Sorcery
[/card]
[card]
name=Fae Offering
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:token(Food,Artifact Food,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! controller
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:token(Treasure Sur)
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create clue) token(Clue)
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create food) token(Food)
auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create treasure) token(Treasure Sur)
text=At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
mana={2}{G}
type=Enchantment
@@ -21201,7 +21220,7 @@ type=Enchantment
[/card]
[card]
name=Feast of Succession
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=all(creature|battlefield) -4/-4 ueot
text=All creatures get -4/-4 until end of turn. You become the monarch.
mana={4}{B}{B}
@@ -21229,7 +21248,7 @@ toughness=3
[card]
name=Feasting Troll King
auto=vigilance,trample
auto=if casted(this) then token(-473141)
auto=if casted(this) then token(Food)
text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
mana={2}{G}{G}{G}{G}
type=Creature
@@ -21405,7 +21424,7 @@ type=Sorcery
name=Fell the Pheasant
target=creature[flying]
auto=damage:5
auto=token(-473141)
auto=token(Food)
text=Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={1}{G}
type=Instant
@@ -21739,7 +21758,7 @@ type=Instant
[card]
name=Fierce Witchstalker
abilities=trample
auto=token(-473141)
auto=token(Food)
text=Trample -- When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{G}{G}
type=Creature
@@ -22731,7 +22750,7 @@ type=Sorcery
[/card]
[card]
name=Floodhound
auto={3}{T}:name(Investigate) token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto={3}{T}:name(Investigate) name(Create clue) token(Clue) controller
text={3}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
mana={U}
type=Creature
@@ -23020,7 +23039,7 @@ subtype=Equipment
name=Foreboding Fruit
target=player
auto=draw:2 && life:-2
auto=if casted(this) then if spent({B}{B}{B}) then token(-473141) controller
auto=if casted(this) then if spent({B}{B}{B}) then token(Food) controller
text=Target player draws two cards and loses 2 life. -- Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{B}
type=Sorcery
@@ -23197,7 +23216,7 @@ type=Instant
[card]
name=Fortifying Provisions
auto=lord(creature|myBattlefield) 0/1
auto=token(-473141)
auto=token(Food)
text=Creatures you control get +0/+1. -- When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{W}
type=Enchantment
@@ -23778,7 +23797,7 @@ type=Instant
[card]
name=Funnel-Web Recluse
abilities=reach
auto=if morbid then token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=if morbid then name(Create clue) token(Clue) controller
text=Reach -- Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
mana={4}{G}
type=Creature
@@ -24818,7 +24837,7 @@ name=Giant Opportunity
target=creature
other={2}{G}{S(food|myBattlefield)}{S(food|myBattlefield)} name(Sacrifice Foods)
auto=if paid(alternative) then token(Giant,creature Giant,7/7,green)
auto=ifnot paid(alternative) then token(-473141)*3
auto=ifnot paid(alternative) then token(Food)*3
text=You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={2}{G}
type=Sorcery
@@ -24882,7 +24901,7 @@ subtype=Aura
name=Giant's Skewer
auto={3}:equip
auto=teach(creature) 2/1
auto=teach(creature) transforms((,newability[@combatdamaged(creature) from(this):token(-473141)]))
auto=teach(creature) transforms((,newability[@combatdamaged(creature) from(this):token(Food)]))
text=Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{B}
type=Artifact
@@ -25045,8 +25064,8 @@ toughness=4
[card]
name=Gilded Goose
abilities=flying
auto=token(-473141)
auto={1}{G}{T}:token(-473141)
auto=token(Food)
auto={1}{G}{T}:token(Food)
auto={T}{S(food|myBattlefield)}:add{W}
auto={T}{S(food|myBattlefield)}:add{U}
auto={T}{S(food|myBattlefield)}:add{R}
@@ -25120,7 +25139,7 @@ toughness=1
[card]
name=Gingerbread Cabin
auto=aslongas(other land[forest]|myBattlefield) tap(noevent) <3 oneshot
auto=aslongas(other land[forest]|myBattlefield) >2 token(-473141) once
auto=aslongas(other land[forest]|myBattlefield) >2 token(Food) once
text={T}: Add {G}. -- Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. -- When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
type=Land
subtype=Forest
@@ -25642,7 +25661,7 @@ toughness=3
[card]
name=Gluttonous Troll
abilities=trample
auto=token(-473141)
auto=token(Food)
auto={1}{G}{S(other *[-land]|mybattlefield)}:+2/+2 ueot
text=Trample -- When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
mana={2}{B}{G}
@@ -26341,7 +26360,7 @@ type=Land
[card]
name=Golden Demise
auto=_ASCEND_
auto=if type(*[city's_blessing]|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot
auto=if type(*[City's_blessing]|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot
auto=all(creature|opponentBattlefield) -2/-2 ueot
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
mana={1}{B}{B}
@@ -27822,26 +27841,26 @@ toughness=3
[card]
name=Gyome, Master Chef
abilities=trample
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~1}:token(-473141)
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~2}:token(-473141)*2
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~3}:token(-473141)*3
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~4}:token(-473141)*4
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~5}:token(-473141)*5
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~6}:token(-473141)*6
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~7}:token(-473141)*7
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~8}:token(-473141)*8
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~9}:token(-473141)*9
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~10}:token(-473141)*10
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~11}:token(-473141)*11
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~12}:token(-473141)*12
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~13}:token(-473141)*13
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~14}:token(-473141)*14
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~15}:token(-473141)*15
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~16}:token(-473141)*16
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~17}:token(-473141)*17
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~18}:token(-473141)*18
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~19}:token(-473141)*19
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~morethan~19}:token(-473141)*20
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~1}:token(Food)
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~2}:token(Food)*2
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~3}:token(Food)*3
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~4}:token(Food)*4
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~5}:token(Food)*5
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~6}:token(Food)*6
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~7}:token(Food)*7
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~8}:token(Food)*8
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~9}:token(Food)*9
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~10}:token(Food)*10
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~11}:token(Food)*11
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~12}:token(Food)*12
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~13}:token(Food)*13
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~14}:token(Food)*14
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~15}:token(Food)*15
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~16}:token(Food)*16
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~17}:token(Food)*17
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~18}:token(Food)*18
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~19}:token(Food)*19
auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~morethan~19}:token(Food)*20
auto={1}{S(food|mybattlefield)}:name(Creature gains indestructible) target(creature|battlefield) transforms((,newability[indestructible],newability[tap])) ueot
text=Trample -- At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. -- {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
mana={2}{B}{G}
@@ -28343,8 +28362,8 @@ subtype=Aura
[/card]
[card]
name=Hard Evidence
auto=token(Crab,Creature Crab,0/3,blue)
auto=token(Clue,Artifact Clue,0/0)*2 and!( transforms((,newability[{S}{2}:draw:1])) forever )!
auto=name(Create crab) token(Crab)
auto=name(Create clues) token(Clue)*2
text=Create a 0/3 blue Crab creature token. -- Investigate. (Create a colorless Clue artifact token with "{2} , Sacrifice this artifact: Draw a card.")
mana={U}
type=Sorcery
@@ -32988,7 +33007,7 @@ type=Artifact
[/card]
[card]
name=Jared Carthalion, True Heir
auto=becomesmonarch opponent
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) opponent else all(Monarch Token|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=this(variable{pmonarch}>0) vigor
text=When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. -- If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
mana={R}{G}{W}
@@ -34077,7 +34096,7 @@ toughness=5
[/card]
[card]
name=Keeper of Keys
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:lord(creature|mybattlefield) unblockable
text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
mana={3}{U}{U}
@@ -35008,7 +35027,7 @@ toughness=2
[/card]
[card]
name=Knights of the Black Rose
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@becomesmonarchfoeof(player):life:-2 opponent && life:2 controller
text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
mana={3}{W}{B}
@@ -35554,7 +35573,7 @@ name=Kumena's Awakening
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@each my upkeep:draw:1 controller
auto=@each my upkeep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:draw:1 opponent
auto=@each my upkeep restriction{type(*[City's_blessing]|mybattlefield)~equalto~0}:draw:1 opponent
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
mana={2}{U}{U}
type=Enchantment
@@ -35851,7 +35870,7 @@ type=Instant
name=Late to Dinner
target=creature|mygraveyard
auto=moveto(myBattlefield)
auto=token(Food,Artifact Food,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
auto=name(Create food) token(Food)
text=Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with " 2 , {T}, Sacrifice this artifact: You gain 3 life.")
mana={3}{W}
type=Sorcery
@@ -37445,7 +37464,7 @@ toughness=1
[card]
name=Lonis, Cryptozoologist
aicode=activate target(*[-land;zpos<=1]|opponentlibrary) moveto(myBattlefield)
auto=@movedTo(other creature[-token]|mybattlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!
auto=@movedTo(other creature[-token]|mybattlefield):name(Create clue) token(Clue)
auto={T}{S(clue[token]|myBattlefield)}:name(Sacrifice 1 clue) reveal:1 revealzone(opponentlibrary) optionone target(<upto:1>*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 2 clues) reveal:2 revealzone(opponentlibrary) optionone target(<upto:1>*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 3 clues) reveal:3 revealzone(opponentlibrary) optionone target(<upto:1>*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
@@ -38908,7 +38927,7 @@ type=Instant
[/card]
[card]
name=Marchesa's Decree
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent
text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
mana={3}{B}
@@ -39299,7 +39318,7 @@ name=Mausoleum Harpy
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@movedto(other creature|mygraveyard) from(battlefield) restriction{type(*[city's_blessing]|mybattlefield)~morethan~0}:counter(1/1)
auto=@movedto(other creature|mygraveyard) from(battlefield) restriction{type(*[City's_blessing]|mybattlefield)~morethan~0}:counter(1/1)
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
mana={4}{B}
type=Creature
@@ -40716,6 +40735,14 @@ power=3
toughness=3
[/card]
[card]
name=Monarch Token
abilities=shroud,indestructible
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:name(Monarch draw a card) draw:1 controller
auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0}:name(Opponent becomes monarch) moveto(opponentBattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
type=MonarchToken
[/card]
[card]
name=Monk Class
auto=counter(0/0,1,Level)
auto=if thisturn(*|mystack)~equalto~1 then counter(0/0,1,MonkEffect)
@@ -44199,7 +44226,7 @@ toughness=4
name=Orazca Relic
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:life:3 && draw:1]))
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:name(Gain life and draw) life:3 && draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
mana={3}
@@ -44227,7 +44254,7 @@ type=Artifact
name=Orchard Strider
aicode=activate target(land[basic]|mylibrary) moveto(myhand)
autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
auto=token(Food,Artifact Food,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
auto=name(Create food) token(Food)
text=When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
mana={4}{G}{G}
type=Creature
@@ -44956,9 +44983,8 @@ toughness=4
[/card]
[card]
name=Palace Jailer
auto=becomesmonarch controller
auto=moveto(opponentexile) target(creature|opponentbattlefield)
auto=@becomesmonarchfoeof(player) once:moveto(ownerbattlefield) target(creature|opponentexile)
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=name(Exile creature) target(creature|opponentbattlefield) moveto(opponentexile) and!( transforms((,newability[@becomesmonarchof(player):name(Return to battlefield) moveto(ownerbattlefield)])) forever )!
text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
mana={2}{W}{W}
type=Creature
@@ -44968,7 +44994,7 @@ toughness=2
[/card]
[card]
name=Palace Sentinels
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=When Palace Sentinels enters the battlefield, you become the monarch.
mana={3}{W}
type=Creature
@@ -47516,7 +47542,7 @@ type=Enchantment
[card]
name=Protector of the Crown
abilities=cantlifelose
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this)
text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead.
mana={5}{W}
@@ -48160,7 +48186,7 @@ type=Sorcery
[card]
name=Queen Marchesa
abilities=deathtouch,haste
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(omonarch)~morethan~0}:token(Assassin,Creature Assassin,1/1,black,deathtouch,haste)
text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.
mana={1}{R}{W}{B}
@@ -49719,7 +49745,7 @@ type=Instant
[card]
name=Regal Behemoth
abilities=trample
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=lord(land|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) produceextra:selectmana]))
text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).
mana={4}{G}{G}
@@ -53522,8 +53548,8 @@ subtype=Aura
[/card]
[card]
name=Savvy Hunter
auto=_ATTACKING_token(-473141)
auto=@combat(blocking) source(this):token(-473141)
auto=_ATTACKING_token(Food)
auto=@combat(blocking) source(this):token(Food)
auto={S(food|myBattlefield)}{S(food|myBattlefield)}:draw:1
text=Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice two Foods: Draw a card.
mana={1}{B}{G}
@@ -54139,7 +54165,7 @@ toughness=6
[/card]
[card]
name=Scuttletide
auto={1}{D(*|myhand)}:token(Crab,Creature Crab,0/3,blue)
auto={1}{D(*|myhand)}:name(Create crab) token(Crab)
auto=this(variable{mygravecardtypes}>3) lord(crab|myBattlefield) 1/1
text={1}, Discard a card: Create a 0/3 blue Crab creature token. -- Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
mana={1}{U}
@@ -54318,7 +54344,7 @@ type=Snow Sorcery
[/card]
[card]
name=Search the Premises
auto=@each blockers:name(Investigate) token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@each blockers:name(Investigate) name(Create clue) token(Clue) controller
text=Whenever a creature attacks you or a planeswalker you control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}{W}
type=Enchantment
@@ -57516,7 +57542,7 @@ toughness=2
[card]
name=Skyline Despot
abilities=flying
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:token(Dragon,Creature Dragon,5/5,red,flying)
text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={5}{R}{R}
@@ -59070,7 +59096,7 @@ toughness=3
[card]
name=Specimen Collector
auto=token(Squirrel,Creature Squirrel,1/1,green)
auto=token(Crab,Creature Crab,0/3,blue)
auto=name(Create crab) token(Crab)
auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield)
text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control.
mana={4}{U}
@@ -60246,6 +60272,14 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Squirrel
type=Creature
subtype=Squirrel
power=1
toughness=1
color=green
[/card]
[card]
name=Squirrel Sanctuary
auto=token(Squirrel,Creature Squirrel,1/1,green)
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):may pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand)
@@ -60516,7 +60550,7 @@ toughness=3
[card]
name=Staunch Throneguard
abilities=vigilance
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=Vigilance -- When Staunch Throneguard enters the battlefield, you become the monarch.
mana={5}
type=Artifact Creature
@@ -62473,8 +62507,8 @@ type=Enchantment
[/card]
[card]
name=Sylvan Offering
auto=token(Treefolk,Creature Treefolk,X/X,green,tnum:2) opponent
auto=token(Treefolk,Creature Treefolk,X/X,green,tnum:2) controller
auto=token(Treefolk,Creature Treefolk,X/X,green,tnum.2) opponent
auto=token(Treefolk,Creature Treefolk,X/X,green,tnum.2) controller
auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X opponent
auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X controller
text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
@@ -63138,7 +63172,7 @@ type=Enchantment
name=Taste of Death
auto=sacrifice notatarget(<3>creature|mybattlefield)
auto=ability$! sacrifice notatarget(<3>creature|mybattlefield) !$ opponent
auto=token(-473141)*3
auto=token(Food)*3
text=Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={4}{B}{B}
type=Sorcery
@@ -63500,7 +63534,7 @@ type=Artifact
[/card]
[card]
name=Tempting Witch
auto=token(-473141)
auto=token(Food)
auto={2}{T}{S(food|myBattlefield)}:life:-3 target(player)
text=When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}, {T}, Sacrifice a Food: Target player loses 3 life.
mana={2}{B}
@@ -64484,7 +64518,7 @@ subtype=Saga
[/card]
[card]
name=The Underworld Cookbook
auto={T}{D(*|myHand)}:name(Create food) token(Food,Artifact Food,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! controller
auto={T}{D(*|myHand)}:name(Create food) token(Food)
auto={4}{T}{S}:name(Return creature) target(creature|mygraveyard) moveto(myHand)
text={T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.
mana={1}
@@ -64648,7 +64682,7 @@ toughness=6
[card]
name=Thorn of the Black Rose
abilities=deathtouch
auto=becomesmonarch controller
auto=if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch.
mana={3}{B}
type=Creature
@@ -64714,7 +64748,7 @@ toughness=2
[/card]
[card]
name=Thorough Investigation
auto=@each my blockers:name(Investigation) token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@each my blockers:name(Investigation) name(Create clue) token(Clue) controller
auto=@sacrificed(Clue|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot
text=Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
mana={2}{W}
@@ -65043,7 +65077,7 @@ type=Legendary Artifact
[card]
name=Throne of the High City
auto={T}:add{C}
auto={4}{T}{S}:becomesmonarch controller
auto={4}{T}{S}:if type(Monarch Token|battlefield)~lessthan~1 then token(Monarch Token) else all(Monarch Token|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch.
type=Land
[/card]
@@ -65394,7 +65428,7 @@ toughness=1
[card]
name=Tilonalli's Summoner
auto=_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(*[City's_blessing]|mybattlefield)~equalto~0}:_ASCEND_
auto=_ATTACKING_may pay({X}{R}) name(Create X elemental tokens) token(Elemental,Creature Elemental Tilonalli,1/1,red,battleready)*x
auto=@each my endstep restriction{type(*[city's_blessing]|mybattlefield)~equalto~0}:moveto(exile) all(Tilonalli[token;fresh]|myBattlefield)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
@@ -66268,7 +66302,7 @@ type=Instant
[/card]
[card]
name=Trail of Crumbs
auto=token(-473141)
auto=token(Food)
auto=@sacrificed(food|mybattlefield):pay({1}) name(look) reveal:2 optionone name(Get a permanent card) target(<1>*[-instant,-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend
text=When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you sacrifice a Food, you may pay 1 . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
mana={1}{G}
@@ -66447,7 +66481,7 @@ type=Artifact Treasure
name=Treasure Map
aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto={1}{T}:_SCRY_(1) && counter(0/0,1,landmark)
auto=@counteradded(0/0,1,landmark) from(this):this(counter{0/0.3.landmark}=) removeallcounters(0/0.1.landmark) && flip(Treasure Cove) && _TREASURE_*3
auto=@counteradded(0/0,1,landmark) from(this):this(counter{0/0.3.landmark}=) removeallcounters(0/0.1.landmark) && flip(Treasure Cove) && token(Treasure Sur)*3
text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}
type=Artifact
@@ -67029,7 +67063,7 @@ name=Turn into a Pumpkin
target=*[-land]
auto=moveto(ownerhand)
auto=draw:1 controller
auto=if casted(this) then if spent({U}{U}{U}) then token(-473141)
auto=if casted(this) then if spent({U}{U}{U}) then token(Food)
text=Return target nonland permanent to its owner's hand. Draw a card. -- Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={3}{U}
type=Instant
@@ -67132,7 +67166,7 @@ name=Twilight Prophet
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=@each my upkeep restriction{type(*[city's_blessing]|mybattlefield)~morethan~0}:moveto(myhand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )! all(*[zpos=1]|mylibrary)
auto=@each my upkeep restriction{type(*[City's_blessing]|mybattlefield)~morethan~0}:moveto(myhand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )! all(*[zpos=1]|mylibrary)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
mana={2}{B}{B}
type=Creature
@@ -70053,8 +70087,8 @@ toughness=3
[card]
name=Vona's Hunger
auto=_ASCEND_
auto=if type(*[city's_blessing]|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) notatarget(<halfuptype:creature:myBattlefield>creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[city's_blessing]|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[City's_blessing]|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) notatarget(<halfuptype:creature:myBattlefield>creature|myBattlefield) sacrifice!$ opponent
auto=if type(*[City's_blessing]|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
mana={2}{B}
type=Instant
@@ -70931,7 +70965,7 @@ name=Wavesifter
abilities=flying
other={G}{U} name(Evoke)
auto=if paid(alternative) then sacrifice
auto=token(Clue,Artifact Clue,0/0)*2 and!( transforms((,newability[{S}{2}:draw:1])) forever )!
auto=name(Create clues) token(Clue)*2
text=Flying -- When Wavesifter enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={3}{G}{U}
type=Creature
@@ -71846,8 +71880,8 @@ subtype=Swamp
[/card]
[card]
name=Witch's Oven
auto={T}{S(creature[toughness<4]|myBattlefield)}:token(-473141)
auto={T}{S(creature[toughness>=4]|myBattlefield)}:token(-473141)*2
auto={T}{S(creature[toughness<4]|myBattlefield)}:token(Food)
auto={T}{S(creature[toughness>=4]|myBattlefield)}:token(Food)*2
text={T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
mana={1}
type=Artifact
@@ -72363,7 +72397,7 @@ toughness=1
[/card]
[card]
name=Xorn
auto=@tokencreated(treasure|myBattlefield):token(Treasure,Artifact Treasure,0/0,notrigger) and!( transforms((,newability[{T}{S}:add{W}],newability[{T}{S}:add{U}],newability[{T}{S}:add{G}],newability[{T}{S}:add{B}],newability[{T}{S}:add{R}])) forever )! controller
auto=@tokencreated(treasure|myBattlefield):token(Treasure Sur,notrigger)
text=If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
mana={2}{R}
type=Creature

View File

@@ -16039,7 +16039,7 @@ type=Instant
[card]
name=Bygone Bishop
abilities=flying
auto=@movedto(creature[manacost<=3]|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@movedto(creature[manacost<=3]|mystack):name(Create clue) token(Clue) controller
text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Creature
@@ -16049,7 +16049,7 @@ toughness=3
[/card]
[card]
name=Byway Courier
auto=_DIES_token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=_DIES_name(Create clue) token(Clue) controller
text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{G}
type=Creature
@@ -21803,7 +21803,7 @@ toughness=1
name=Confirm Suspicions
target=*|mystack
auto=fizzle
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!*3 controller
auto=name(Create clue) token(Clue)*3 controller
text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}{U}{U}
type=Instant
@@ -21820,7 +21820,7 @@ subtype=Aura
[card]
name=Confront the Unknown
target=creature
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
auto=foreach(clue|mybattlefield) 1/1
text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={G}
@@ -27475,7 +27475,7 @@ type=Artifact
[card]
name=Declaration in Stone
target=creature
auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue,Artifact Clue,0/0) targetcontroller and!( transforms((,newability[{S}{2}:draw:1])) forever )! )!
auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue) targetcontroller )!
auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile)
text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
mana={1}{W}
@@ -32507,7 +32507,7 @@ toughness=7
[/card]
[card]
name=Drownyard Explorers
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}{U}
type=Creature
@@ -36610,7 +36610,7 @@ type=Legendary Enchantment
[card]
name=Erdwal Illuminator
abilities=flying
auto=@movedto(clue|mybattlefield) turnlimited:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!
auto=@movedto(clue|mybattlefield) turnlimited:name(Create clue) token(Clue)
text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time.
mana={1}{U}
type=Creature
@@ -37896,7 +37896,7 @@ type=Sorcery
[card]
name=Expose Evil
auto=target(<upto:2>creature) tap(noevent)
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={1}{W}
type=Instant
@@ -41660,7 +41660,7 @@ toughness=1
[/card]
[card]
name=Fleeting Memories
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
auto=@sacrificed(clue|mybattlefield):target(player) deplete:3
text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.
mana={2}{U}
@@ -46432,7 +46432,7 @@ type=Artifact
name=Gild
target=creature
auto=moveto(exile)
auto=token(-378445) controller
auto=token(Gold) controller
text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={3}{B}
type=Sorcery
@@ -48946,7 +48946,7 @@ toughness=6
name=Gone Missing
target=*
auto=moveto(ownerlibrary)
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={4}{U}
type=Sorcery
@@ -56048,7 +56048,7 @@ toughness=1
name=Humble the Brute
target=creature[power>3]
auto=destroy
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={4}{W}
type=Instant
@@ -59687,7 +59687,7 @@ type=Enchantment
name=Jace's Scrutiny
target=creature
auto=-4/-0
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={1}{U}
type=Instant
@@ -62876,7 +62876,7 @@ toughness=5
[/card]
[card]
name=King Macar, the Gold-Cursed
auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller
auto=@untapped(this):may moveto(exile) target(creature) && token(Gold) controller
text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
mana={2}{B}{B}
type=Legendary Creature
@@ -69748,7 +69748,7 @@ type=Instant
[card]
name=Magnifying Glass
auto={T}:Add{C}
auto={4}{T}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto={4}{T}:name(Create clue) token(Clue) controller
text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={3}
type=Artifact
@@ -82207,8 +82207,8 @@ toughness=3
[/card]
[card]
name=Ongoing Investigation
auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto={1}{G}{e(creature|mygraveyard)}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller && life:2
auto=@each combatdamage restriction{opponentdamagedbycombat}:name(Create clue) token(Clue) controller
auto={1}{G}{e(creature|mygraveyard)}:name(Create clue) token(Clue) controller && life:2
text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
mana={1}{U}
type=Enchantment
@@ -88139,7 +88139,7 @@ type=Sorcery
name=Press for Answers
target=creature
auto=freeze
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={1}{U}
type=Sorcery
@@ -96565,7 +96565,7 @@ type=Enchantment
name=Root Out
target=artifact,enchantment
auto=destroy
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{G}
type=Sorcery
@@ -112279,7 +112279,7 @@ subtype=Aura
[/card]
[card]
name=Squirrel Wrangler
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,Creature Squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
mana={2}{G}{G}
@@ -116161,7 +116161,7 @@ name=Survive the Night
target=creature
auto=1/0
auto=indestructible
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{W}
type=Instant
@@ -117658,7 +117658,7 @@ toughness=4
[card]
name=Tamiyo's Journal
abilities=hiddenface
auto=@each my upkeep:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!
auto=@each my upkeep:name(Create clue) token(Clue)
aicode=activate target(*|mylibrary) moveto(myhand)
auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
@@ -120580,7 +120580,7 @@ toughness=2
[/card]
[card]
name=Thraben Inspector
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={W}
type=Creature
@@ -121898,7 +121898,7 @@ toughness=3
[/card]
[card]
name=Tireless Tracker
auto=_LANDFALL_token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=_LANDFALL_name(Create clue) token(Clue) controller
auto=@sacrificed(clue|mybattlefield):counter(1/1,1)
text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
mana={2}{G}
@@ -123104,7 +123104,7 @@ type=Instant
[/card]
[card]
name=Trail of Evidence
auto=@movedto(instant,sorcery|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@movedto(instant,sorcery|mystack):name(Create clue) token(Clue) controller
text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
mana={2}{U}
type=Enchantment
@@ -125336,7 +125336,7 @@ toughness=*
[/card]
[card]
name=Ulvenwald Mysteries
auto=@movedto(creature[-token]|mygraveyard):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=@movedto(creature[-token]|mygraveyard):name(Create clue) token(Clue) controller
auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white)
text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
mana={2}{G}
@@ -132902,7 +132902,7 @@ toughness=1
[/card]
[card]
name=Weirding Wood
auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller
auto=name(Create clue) token(Clue) controller
auto=teach(land) {T}:add{G}{G}
auto=teach(land) {T}:add{W}{W}
auto=teach(land) {T}:add{U}{U}

View File

@@ -2188,7 +2188,7 @@ subtype=Oko
[card]
name=Oko, Thief of Crowns
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Food) token(-473141)
auto={C(0/0,2,Loyalty)}:name(+2: Food) token(Food)
auto={C(0/0,1,Loyalty)}:name(+1: Transform Artifact) target(artifact) loseabilities && transforms((,setpower=3,settoughness=3)) && transforms((Elk,green))
auto={C(0/0,-5,Loyalty)}:name(-5: Exchange) moveto(mybattlefield) target(creature[power<=3]|opponentbattlefield) && moveto(opponentbattlefield) target(*[creature;artifact]|mybattlefield)
text=+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. -- -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

View File

@@ -3028,7 +3028,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
starfound = starfound.substr(0,starEnd);
multiplier = NEW WParsedInt(starfound, spell, card);
}
replace(splitToken[1].begin(), splitToken[1].end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using token keyword inside transforms)
int tokenId = atoi(splitToken[1].c_str());
if (tokenId)
{
@@ -3047,19 +3047,25 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
}
return tok;
}
string tokenDesc = splitToken[1];
replace(tokenDesc.begin(), tokenDesc.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using token keyword inside transforms)
vector<string> tokenParameters = split(tokenDesc, ',');
string sabilities = "";
//lets try finding a token by card name.
if (splitToken[1].size() && (tokenParameters.size() ==1||tokenParameters.size() ==2))
{
string cardName = splitToken[1];
size_t triggerpos = cardName.find(",notrigger");
if(triggerpos != string::npos){
cardName.replace(triggerpos, 10, ""); // To allow the usage of notrigger even with named token (e.g. Academy Manufactor)
sabilities = "notrigger";
}
MTGCard * safetycard = MTGCollection()->getCardByName(cardName);
if (safetycard) //lets try constructing it then,we didnt find it by name
{
ATokenCreator * tok = NEW ATokenCreator(observer, id, card, target, NULL, cardName, starfound, multiplier, who);
tok->oneShot = 1;
if(!sabilities.empty())
tok->sabilities = sabilities;
//andability
if(storedAndAbility.size())
{
@@ -3082,7 +3088,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
//reconstructing string abilities from the split version,
// then we re-split it again in the token constructor,
// this needs to be improved
string sabilities = (tokenParameters.size() > 3)? tokenParameters[3] : "";
sabilities = (tokenParameters.size() > 3)? tokenParameters[3] : "";
for (size_t i = 4; i < tokenParameters.size(); ++i)
{
sabilities.append(",");