J :
* Make scrolling depend on dt
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@@ -265,7 +265,6 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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virtual void Update(float dt)
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virtual void Update(float dt)
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{
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{
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hudAlpha = 255-(last_user_activity * 500);
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hudAlpha = 255-(last_user_activity * 500);
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if (hudAlpha < 0) hudAlpha = 0;
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if (hudAlpha < 0) hudAlpha = 0;
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if (sellMenu){
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if (sellMenu){
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@@ -356,11 +355,11 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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}else if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT) {
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}else if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT) {
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//mAlpha = 128;
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//mAlpha = 128;
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if (mStage == STAGE_TRANSITION_RIGHT){
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if (mStage == STAGE_TRANSITION_RIGHT){
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mRotation -= 0.05f;
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mRotation -= dt * 10;
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}else if(mStage == STAGE_TRANSITION_LEFT){
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}else if(mStage == STAGE_TRANSITION_LEFT){
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mRotation += 0.05f;
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mRotation += dt * 10;
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}
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}
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if (fabs(mRotation) > 1.0f){
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while (fabs(mRotation) > 1.0f){
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rotateCards(mStage);
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rotateCards(mStage);
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mRotation = 0;
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mRotation = 0;
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mStage = STAGE_WAITING;
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mStage = STAGE_WAITING;
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