Jeck - Quick fix to issue 279. Requires testing, see issue for details.
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@@ -145,6 +145,7 @@ void GameStateMenu::Start(){
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}
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}
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hasChosenGameType = 1;
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hasChosenGameType = 1;
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mParent->gameType = GAME_TYPE_CLASSIC;
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if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
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if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
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@@ -438,7 +439,7 @@ void GameStateMenu::Update(float dt)
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break;
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break;
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case MENU_STATE_MAJOR_DUEL :
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case MENU_STATE_MAJOR_DUEL :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (!hasChosenGameType){
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if (!hasChosenGameType){
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currentState = MENU_STATE_MAJOR_SUBMENU;
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currentState = MENU_STATE_MAJOR_SUBMENU;
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subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60);
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subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60);
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if (subMenuController){
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if (subMenuController){
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