Some tweaks to the fonts in the game deck selection screen - the 'wagic' green cursive font was a bit of an eyesore, and wasn't consistent color-wise with the other main font used for the stats & description.
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@@ -94,7 +94,7 @@ void GameStateDuel::Start()
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if (mParent->players[i] == PLAYER_TYPE_HUMAN){
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decksneeded = 1;
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deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MAGIC_FONT, "Choose a Deck");
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deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck");
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DeckManager *deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> playerDeckList = getValidDeckMetaData( options.profileFile() );
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@@ -238,7 +238,7 @@ bool GameStateDuel::MusicExist(string FileName){
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void GameStateDuel::ensureOpponentMenu(){
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if (!opponentMenu){
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opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MAGIC_FONT, "Choose Your Opponent");
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opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Your Opponent");
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opponentMenu->Add( MENUITEM_RANDOM_AI, "Random");
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if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
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opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());
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