Some tweaks to the fonts in the game deck selection screen - the 'wagic' green cursive font was a bit of an eyesore, and wasn't consistent color-wise with the other main font used for the stats & description.

This commit is contained in:
wrenczes@gmail.com
2010-11-07 14:21:21 +00:00
parent a90d2ed2e7
commit 2d31cbdaf5
2 changed files with 9 additions and 4 deletions

View File

@@ -94,7 +94,7 @@ void GameStateDuel::Start()
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
decksneeded = 1;
deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MAGIC_FONT, "Choose a Deck");
deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck");
DeckManager *deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> playerDeckList = getValidDeckMetaData( options.profileFile() );
@@ -238,7 +238,7 @@ bool GameStateDuel::MusicExist(string FileName){
void GameStateDuel::ensureOpponentMenu(){
if (!opponentMenu){
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MAGIC_FONT, "Choose Your Opponent");
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Your Opponent");
opponentMenu->Add( MENUITEM_RANDOM_AI, "Random");
if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());