diff --git a/projects/mtg/src/DeckMenu.cpp b/projects/mtg/src/DeckMenu.cpp index 094d28408..a8198652d 100644 --- a/projects/mtg/src/DeckMenu.cpp +++ b/projects/mtg/src/DeckMenu.cpp @@ -72,7 +72,7 @@ fontId(fontId) { // we want to cap the deck titles to 15 characters to avoid overflowing deck names title = _(_title); - titleFont = resources.GetWFont(Fonts::MAGIC_FONT); + titleFont = resources.GetWFont(Fonts::OPTION_FONT); startId = 0; selectionT = 0; timeOpen = 0; @@ -146,7 +146,7 @@ void DeckMenu::Render() string text = currentMenuItem->desc; WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT); mainFont->DrawString(text.c_str(), descX, descY); - mFont->SetColor(ARGB(255,255,255,0)); + mFont->SetColor(ARGB(255,255,255,255)); // fill in the statistical portion if ( currentMenuItem->meta ) @@ -168,7 +168,12 @@ void DeckMenu::Render() renderer->RenderQuad( background, 0, 0 ); if (!title.empty()) + { + titleFont->SetColor(ARGB(100,255,255,255)); + titleFont->SetScale(.8f); titleFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER); + titleFont->SetScale(1.0f); + } scroller->Render(); } diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index ca4d0dd08..7527478b0 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -94,7 +94,7 @@ void GameStateDuel::Start() if (mParent->players[i] == PLAYER_TYPE_HUMAN){ decksneeded = 1; - deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MAGIC_FONT, "Choose a Deck"); + deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck"); DeckManager *deckManager = DeckManager::GetInstance(); vector playerDeckList = getValidDeckMetaData( options.profileFile() ); @@ -238,7 +238,7 @@ bool GameStateDuel::MusicExist(string FileName){ void GameStateDuel::ensureOpponentMenu(){ if (!opponentMenu){ - opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MAGIC_FONT, "Choose Your Opponent"); + opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Your Opponent"); opponentMenu->Add( MENUITEM_RANDOM_AI, "Random"); if (options[Options::EVILTWIN_MODE_UNLOCKED].number) opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());