Merge pull request #38 from WagicProject/master

getting master
This commit is contained in:
zethfoxster
2016-07-30 08:29:45 -04:00
committed by GitHub
5 changed files with 41 additions and 27 deletions

View File

@@ -130,7 +130,7 @@ void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string
if (bigQuad)
{
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.90f, 0.0, 220);
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.80f, 0.0, 220);
pos.actY = 142;//adjust y a little bit
CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());
}

View File

@@ -263,8 +263,8 @@ void CardDisplay::Render()
{
mObjects[mCurr]->Render();
CardGui * cardg = ((CardGui *) mObjects[mCurr]);
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.90f, 0.0, 220);
int drawMode = DrawMode::kNormal;//scale card display from 1.0f to 0.90f
Pos pos = Pos((CardGui::BigWidth / 2), CardGui::BigHeight / 2 - 10, 0.80f, 0.0, 220);
int drawMode = DrawMode::kNormal;//scale card display from 1.0f to 0.80f
if (observer)
{
pos.actY = 142;//reduce y a little

View File

@@ -153,17 +153,17 @@ void CardGui::Render()
else
quad = AlternateThumbQuad(card);
float cardScale = quad ? 40 / quad->mHeight : 1;
float cardScale = quad ? 37.f / quad->mHeight : 1;
//I want the below for melded cards but I dont know how to adjust everything else
//to look neat and clean. leaving this here incase someone else wants to pretty up the p/t box
//and line up the position.
float zz = 1.0f;
float yy = 0.0f;
float zz = 0.99f;
float yy = 0.0f;
if (card->MeldedFrom.size())
{
zz = 1.15f;
yy = 2.0f;
}
{
zz = 1.10f;
yy = 2.0f;
}
float scale = (actZ*zz) * cardScale;
JQuadPtr shadow;
@@ -173,7 +173,7 @@ void CardGui::Render()
if (shadow)
{
shadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,255,255,255));
renderer->RenderQuad(shadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
renderer->RenderQuad(shadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 27 * (actZ*zz) / 16, 39 * (actZ*zz) / 16);
}
}
@@ -184,7 +184,7 @@ void CardGui::Render()
if (extracostshadow)
{
extracostshadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,100,0,0));
renderer->RenderQuad(extracostshadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
renderer->RenderQuad(extracostshadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 27 * (actZ*zz) / 16, 39 * (actZ*zz) / 16);
}
}
@@ -213,7 +213,7 @@ void CardGui::Render()
if(white)
{
white->SetColor(ARGB(255,230,50,50));
renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 30 * (actZ*zz) / 16, 42 * (actZ*zz) / 16);
renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
}
}
@@ -240,7 +240,7 @@ void CardGui::Render()
if(white)
{
white->SetColor(ARGB(255,0,0,255));
renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 30 * (actZ*zz) / 16, 42 * (actZ*zz) / 16);
renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
}
}
}
@@ -258,7 +258,7 @@ void CardGui::Render()
fakeborder->SetColor(ARGB((int)(actA),7,235,7));//green border
else
fakeborder->SetColor(ARGB((int)(actA),15,15,15));
renderer->RenderQuad(fakeborder.get(), actX, (actY-yy), actT, (29 * (actZ*zz) + 1) / 16, 42 * (actZ*zz) / 16);
renderer->RenderQuad(fakeborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
//draw border for highlighting
if (game)
@@ -266,26 +266,26 @@ void CardGui::Render()
if (card && card->isTargetted() && highlightborder)
{
highlightborder->SetColor(ARGB(95,255,0,0));
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
if (card && card->isTargetter() && highlightborder)
{
highlightborder->SetColor(ARGB(95,0,245,0));
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
if(card->myPair && card->myPair->isInPlay(game) && highlightborder)
{
if(mHasFocus)
{
highlightborder->SetColor(ARGB(200,7,98,248));
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
if(CardView* cv = dynamic_cast<CardView*>(card->myPair->view))
{
if(cv->mHasFocus)
{
highlightborder->SetColor(ARGB(200,57,28,248));
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
}
}
@@ -298,7 +298,7 @@ void CardGui::Render()
else
highlightborder->SetColor(ARGB(200,57,28,248));
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
if(CardView* cv = dynamic_cast<CardView*>(card->shackled->view))
{
@@ -309,7 +309,7 @@ void CardGui::Render()
else
highlightborder->SetColor(ARGB(200,57,28,248));
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
}
}
}
@@ -390,9 +390,12 @@ void CardGui::Render()
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "%i/%i", card->power, card->life);
renderer->FillRect(actX - (13 * (actZ*zz)), (actY-yy) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
//move up the p/t box by increasing ymody
float ymody = (card->isAttacker()||card->isDefenser())&&card->isTapped()?-5.0f:0.0f;
//float ymody = (card->getObserver()->getView()->getRenderedPlayer() == card->controller() ? - mody: +mody);
renderer->FillRect(actX - (13 * (actZ*zz)), (actY-yy+ymody) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
renderer->DrawRect(actX - (13 * (actZ*zz)), (actY-yy) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
renderer->DrawRect(actX - (13 * (actZ*zz)), (actY-yy+ymody) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
ARGB(((static_cast<unsigned char>(actA))),20,20,20));
//damaged or buffed or powered down
if(card->wasDealtDamage && card->life <= 2)
@@ -407,7 +410,9 @@ void CardGui::Render()
mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));//white default
mFont->SetScale((actZ*zz));
mFont->SetScale((actZ*zz));
mFont->DrawString(buffer, actX - 10 * (actZ*zz), (actY-yy) + 7 * (actZ*zz));
//try to center p/t inside the p/t box
float halfbufferW = (mFont->GetStringWidth(buffer))/2;
mFont->DrawString(buffer, actX - (halfbufferW), (actY-yy+ymody) + 5 * (actZ*zz));
mFont->SetScale(1);
}
@@ -472,7 +477,7 @@ void CardGui::Render()
if (shadow)
{
shadow->SetColor(ARGB(200,255,255,255));
renderer->RenderQuad(shadow.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
renderer->RenderQuad(shadow.get(), actX, (actY-yy), actT, (25 * (actZ*zz) + 1) / 16, 37 * (actZ*zz) / 16);
}
}

View File

@@ -341,7 +341,8 @@ void CardSelector::Render()
{
if(timer > 0)
{
Pos npos = Pos(bigpos.x+7.f,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/10),bigpos.t,bigpos.alpha);
float modx = 14.f;
Pos npos = Pos(bigpos.x+modx,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/5),bigpos.t,bigpos.alpha);
//render card
card->DrawCard(npos, mDrawMode);
}

View File

@@ -123,7 +123,15 @@ void GuiPlay::BattleField::reset(float x, float y)
}
void GuiPlay::BattleField::EnstackAttacker(CardView* card)
{
card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
//card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
card->x = x + baseX;
if (total < 8)
x += CARD_WIDTH;
else if (total < 16)
x += (SCREEN_WIDTH - 200 - baseX) / total;
else
x += (SCREEN_WIDTH - 50 - baseX) / total;
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y : -20 - y);
++currentAttacker;
// JRenderer::GetInstance()->RenderQuad(WResourceManager::Instance()->GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()));