Merge branch 'master' of https://github.com/WagicProject/wagic into wp8

Fixe timer in Qt frontend
Fixe ExtraCost compilation (uses boost when not on WP8).
This commit is contained in:
xawotihs
2013-11-17 18:33:52 +01:00
20 changed files with 410 additions and 271 deletions
+8 -1
View File
@@ -1,2 +1,9 @@
language: cpp
script: "qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug && make -j 8 && ./wagic"
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
install:
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
script: "./travis-script.sh"
+87 -88
View File
@@ -128,11 +128,11 @@ typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
#define PIXEL_TYPE DWORD
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#ifndef PSP
#define TEXTURE_FORMAT 0
#endif //PSP
#define TEXTURE_FORMAT 0
#endif //PSP
#ifndef CONSOLE_CONFIG
@@ -150,7 +150,7 @@ typedef uint32_t u32;
#include <GL/glu.h>
#endif
#else
# include <QtOpenGL>
#include <QtOpenGL>
#endif
#if (defined FORCE_GLES)
@@ -164,105 +164,104 @@ typedef uint32_t u32;
#endif
#if defined (PSP)
#ifndef ABGR8888
#define ABGR8888
#endif
#ifndef ABGR8888
#define ABGR8888
#endif
#if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#if defined (ABGR8888)
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#elif defined (ABGR5551)
#elif defined (ABGR5551)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#endif
#endif
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define SLICE_SIZE_F 64.0f
typedef unsigned int DWORD;
#define SLICE_SIZE_F 64.0f
typedef unsigned int DWORD;
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
typedef struct
{
ScePspFVector2 texture;
ScePspFVector3 pos;
} PSPVertex3D;
typedef struct
{
ScePspFVector2 texture;
ScePspFVector3 pos;
} PSPVertex3D;
#elif !defined(WP8) //non PSP
#elif (!defined WP8)
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define GU_PSM_8888 0
#define GU_PSM_5551 0
@@ -287,7 +286,7 @@ typedef uint32_t u32;
#define GU_PSM_4444 0
#define GU_PSM_5650 0
#endif
#else
#else // CONSOLE_CONFIG
typedef uint32_t GLuint;
typedef float GLfloat;
#endif //CONSOLE_CONFIG
+4
View File
@@ -67,6 +67,9 @@ public:
void registerDefaultBindings();
static WagicCore* getInstance() { return s_instance; };
char *GetName(){ return m_launcher->GetName();};
#ifdef QT_CONFIG
QTime startTime;
#endif
private:
void doAndEnqueue(JButton action) {
@@ -75,6 +78,7 @@ private:
}
private:
friend int JGEGetTime();
static WagicCore* s_instance;
JGE* m_engine;
JApp* m_app;
+2
View File
@@ -16,7 +16,9 @@ User folder is the only one that is really needed to guarantee both read and wri
The content that users should not be touching.
*/
#ifndef PSP
#include "PrecompiledHeader.h"
#endif //PSP
#ifdef WIN32
#pragma warning(disable : 4786)
-1
View File
@@ -84,7 +84,6 @@ public: /* For easy interfacing with JGE static functions */
bool Running;
SDL_Window* window;
SDL_Surface* Surf_Display;
// SDL_Rect viewPort;
Uint32 lastMouseUpTime;
Uint32 lastFingerDownTime;
int windowed_w;
+5 -2
View File
@@ -19,8 +19,11 @@ WagicCore* WagicCore::s_instance = 0;
WagicCore::WagicCore() :
m_engine(0), m_app(0), m_launcher(0), m_active(false)
{
#ifdef QT_CONFIG
startTime = QTime::currentTime();
#endif //QT_CONFIG
s_instance = this;
m_lastTickCount = JGEGetTime();
s_instance = this;
}
void WagicCore::initApp()
@@ -367,7 +370,7 @@ int JGEGetTime()
#ifdef SDL_CONFIG
return (int)SDL_GetTicks();
#elif defined QT_CONFIG
return QTime::currentTime().elapsed();
return WagicCore::s_instance->startTime.msecsTo(QTime::currentTime());
#elif defined WP8
return (int)GetTickCount64();
#endif
-10
View File
@@ -1,10 +0,0 @@
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/gen/net/wagic/app/R.java \
: /Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-hdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-ldpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-mdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/layout/main.xml \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/values/strings.xml \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-hdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-ldpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-mdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/AndroidManifest.xml \
@@ -1,6 +0,0 @@
/** Automatically generated file. DO NOT MODIFY */
package net.wagic.app;
public final class BuildConfig {
public final static boolean DEBUG = true;
}
@@ -1,27 +0,0 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package net.wagic.app;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int mainLayout=0x7f050000;
}
public static final class layout {
public static final int main=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
public static final int app_version=0x7f040001;
public static final int info_text=0x7f040002;
}
}
@@ -54,10 +54,6 @@ import android.view.View.OnKeyListener;
import android.widget.FrameLayout;
import android.widget.FrameLayout.LayoutParams;
import com.google.ads.AdRequest;
import com.google.ads.AdSize;
import com.google.ads.AdView;
/**
* SDL Activity
*/
@@ -68,7 +64,6 @@ public class SDLActivity extends Activity implements OnKeyListener
public static String TAG = Activity.class.getCanonicalName();
// Main components
private static AdView mAdView;
private static SDLActivity mSingleton;
private static SDLSurface mSurface;
@@ -422,25 +417,12 @@ public class SDLActivity extends Activity implements OnKeyListener
SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
// Create the adView
mAdView = new AdView(this, AdSize.BANNER, "a14e9009f88864f"); // "a14dc0ab7b27413" <-- for the alpha);
_videoLayout.addView(mSurface, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
_videoLayout.addView(mAdView, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, Gravity.BOTTOM + Gravity.CENTER_HORIZONTAL));
// mGLView.setFocusableInTouchMode(true);
// mGLView.setFocusable(true);
// adView.requestFreshAd();
setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
mSurface.requestFocus();
AdRequest request = new AdRequest();
request.addTestDevice(AdRequest.TEST_EMULATOR);
request.addTestDevice("1DA1E070BC7D4ABE8BA77EB73C2CB0AA"); // wololo's phone
request.addTestDevice("C386F3830A9789C649098A817BF54C04"); // xawotihs's tablet
// Initiate a generic request to load it with an ad
mAdView.loadAd(request);
}
// Setup
@@ -512,14 +494,6 @@ public class SDLActivity extends Activity implements OnKeyListener
{
return;
}
if ((command.compareTo("entergamestate:menu") == 0) || (command.compareTo("enterduelphase:end") == 0))
{
mAdView.setVisibility(View.VISIBLE);
} else if (command.compareTo("leavegamestate:menu") == 0)
{
mAdView.setVisibility(View.INVISIBLE);
}
}
// Messages from the SDLMain thread
+30 -1
View File
@@ -1,4 +1,33 @@
OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIHints.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIPlayerBaka.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/IconButton.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleButton.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ActionLayer.o objs/ActionStack.o objs/AIHints.o objs/AIMomirPlayer.o\
objs/AIPlayer.o objs/AIPlayerBaka.o objs/AIStats.o objs/AllAbilities.o\
objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o\
objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o\
objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o\
objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o\
objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o\
objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o\
objs/GameObserver.o objs/GameOptions.o objs/GameState.o\
objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o\
objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o\
objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o\
objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o\
objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o\
objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o\
objs/IconButton.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o\
objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o\
objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o\
objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o\
objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o\
objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o\
objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o\
objs/Rules.o objs/SimpleMenu.o objs/SimpleButton.o objs/SimpleMenuItem.o\
objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o\
objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
+106
View File
@@ -0,0 +1,106 @@
[meta]
author=Wagic Team
name=From the Vault: Twenty
block=Vault
year=2013
[/meta]
[card]
primitive=Akroma's Vengeance
id=373328
rarity=M
[/card]
[card]
primitive=Chainer's Edict
id=373317
rarity=M
[/card]
[card]
primitive=Chameleon Colossus
id=373321
rarity=M
[/card]
[card]
primitive=Char
id=373332
rarity=M
[/card]
[card]
primitive=Cruel Ultimatum
id=373318
rarity=M
[/card]
[card]
primitive=Dark Ritual
id=373329
rarity=M
[/card]
[card]
primitive=Fact or Fiction
id=373325
rarity=M
[/card]
[card]
primitive=Fyndhorn Elves
id=373320
rarity=M
[/card]
[card]
primitive=Gilded Lotus
id=373335
rarity=M
[/card]
[card]
primitive=Green Sun's Zenith
id=373333
rarity=M
[/card]
[card]
primitive=Hymn to Tourach
id=373324
rarity=M
[/card]
[card]
primitive=Impulse
id=373330
rarity=M
[/card]
[card]
primitive=Ink-Eyes, Servant of Oni
id=373327
rarity=M
[/card]
[card]
primitive=Jace, the Mind Sculptor
id=373316
rarity=M
[/card]
[card]
primitive=Kessig Wolf Run
id=373323
rarity=M
[/card]
[card]
primitive=Swords to Plowshares
id=373334
rarity=M
[/card]
[card]
primitive=Tangle Wire
id=373322
rarity=M
[/card]
[card]
primitive=Thran Dynamo
id=373331
rarity=M
[/card]
[card]
primitive=Venser, Shaper Savant
id=373326
rarity=M
[/card]
[card]
primitive=Wall of Blossoms
id=373319
rarity=M
[/card]
+17 -5
View File
@@ -17432,7 +17432,7 @@ toughness=4
[card]
name=Cranial Plating
auto=foreach(artifact|mybattlefield) 1/0
auto={B}{B}:attach
auto={B}{B}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
@@ -39826,7 +39826,7 @@ name=Healer's Headdress
auto={1}:equip
auto=0/2
auto=teach(creature) {T}:prevent:1 target(creature,player)
auto={W}{W}:attach
auto={W}{W}:name(attach) retarget target(creature|mybattlefield)
text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -41596,7 +41596,7 @@ toughness=2
name=Horned Helm
auto=1/1
auto=trample
auto={G}{G}:attach
auto={G}{G}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
@@ -54155,6 +54155,18 @@ power=2
toughness=2
[/card]
[card]
name=Master of Waves
abilities=protection from red
auto=lord(Elemental|mybattlefield) 1/1
auto=token(Elemental,Creature Elemental,1/0)*type:manaU
text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Master Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) 1/1
@@ -59971,7 +59983,7 @@ toughness=2
[card]
name=Neurok Stealthsuit
auto=teach(creature) shroud
auto={U}{U}:attach
auto={U}{U}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
@@ -83425,7 +83437,7 @@ toughness=3
[card]
name=Sparring Collar
auto=first strike
auto={R}{R}:attach
auto={R}{R}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
+13 -102
View File
@@ -2794,113 +2794,24 @@ public:
//equipment
class AEquip: public TargetAbility
{
public:
private:
bool isAttach;
vector<MTGAbility *> currentAbilities;
AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL, int restrictions =
ActivatedAbility::AS_SORCERY) :
TargetAbility(observer, _id, _source, NULL, _cost, restrictions)
{
aType = MTGAbility::STANDARD_EQUIP;
}
public:
AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL,
int restrictions = ActivatedAbility::AS_SORCERY);
int unequip()
{
if (source->target)
{
source->target->equipment -= 1;
source->parentCards.clear();
for(unsigned int w = 0;w < source->target->childrenCards.size();w++)
{
MTGCardInstance * child = source->target->childrenCards[w];
if(child == source)
source->target->childrenCards.erase(source->target->childrenCards.begin() + w);
}
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a) || (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
continue;
}
game->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int unequip();
int equip(MTGCardInstance * equipped);
int equip(MTGCardInstance * equipped)
{
source->target = equipped;
source->target->equipment += 1;
source->parentCards.push_back(equipped);
source->target->childrenCards.push_back((MTGCardInstance*)source);
AbilityFactory af(game);
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
if (dynamic_cast<AAConnect *> (a)) continue;
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
{
a->forceDestroy = 1;
continue;
}
if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
{
a->forceDestroy = 1;
continue;
}
//we generally dont want to pass oneShot tokencreators to the cards
//we equip...
a->addToGame();
}
return 1;
int resolve();
const char * getMenuText();
}
int resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * getMenuText()
{
return "Equip";
}
int testDestroy()
{
if (source->target && !game->isInPlay(source->target))
unequip();
if(!game->connectRule)
{
if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
unequip();
}
return TargetAbility::testDestroy();
}
int destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * clone() const
{
return NEW AEquip(*this);
}
int testDestroy();
int destroy();
AEquip * clone() const;
};
class ATokenCreator: public ActivatedAbility
+109
View File
@@ -5291,6 +5291,115 @@ AAConnect * AAConnect::clone() const
return NEW AAConnect(*this);
}
AEquip::AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost, int restrictions) :
TargetAbility(observer, _id, _source, NULL, _cost, restrictions)
{
aType = MTGAbility::STANDARD_EQUIP;
isAttach = restrictions != ActivatedAbility::AS_SORCERY;
}
int AEquip::unequip()
{
if (source->target)
{
source->target->equipment -= 1;
source->parentCards.clear();
for (unsigned int w = 0; w < source->target->childrenCards.size(); w++)
{
MTGCardInstance * child = source->target->childrenCards[w];
if (child == source)
source->target->childrenCards.erase(source->target->childrenCards.begin() + w);
}
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a)
|| (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
continue;
}
game->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int AEquip::equip(MTGCardInstance * equipped)
{
source->target = equipped;
source->target->equipment += 1;
source->parentCards.push_back(equipped);
source->target->childrenCards.push_back((MTGCardInstance*)source);
AbilityFactory af(game);
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
if (dynamic_cast<AAConnect *> (a)) continue;
if (dynamic_cast<AANewTarget *> (af.getCoreAbility(a))) continue;
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
{
a->forceDestroy = 1;
continue;
}
if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
{
a->forceDestroy = 1;
continue;
}
//we generally dont want to pass oneShot tokencreators to the cards
//we equip...
a->addToGame();
}
return 1;
}
int AEquip::resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * AEquip::getMenuText()
{
if (isAttach)
return "Attach";
else
return "Equip";
}
int AEquip::testDestroy()
{
if (source->target && !game->isInPlay(source->target))
unequip();
if (!game->connectRule)
{
if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
unequip();
}
return TargetAbility::testDestroy();
}
int AEquip::destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * AEquip::clone() const
{
return NEW AEquip(*this);
}
// casting a card for free, or casting a copy of a card.
AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent) :
MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent)
+10 -1
View File
@@ -7,7 +7,11 @@
#include "Player.h"
#include "Counters.h"
#include "AllAbilities.h"
#ifdef WP8
#include <memory>
#else
#include <boost/scoped_ptr.hpp>
#endif
SUPPORT_OBJECT_ANALYTICS(ExtraCost)
@@ -171,7 +175,12 @@ LifeorManaCost::LifeorManaCost(TargetChooser *_tc, string manaType)
string buildType ="{";
buildType.append(manaType);
buildType.append("}");
std::unique_ptr<ManaCost> cost(ManaCost::parseManaCost(buildType));
#ifdef WP8
std::unique_ptr<ManaCost>
#else
boost::scoped_ptr<ManaCost>
#endif
cost(ManaCost::parseManaCost(buildType));
manaCost.copy(cost.get());
}
+1
View File
@@ -2163,6 +2163,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return NEW AEquip(observer, id, card);
}
// TODO: deprecate this ability in favor of retarget
//Equipment (attach)
found = s.find("attach");
if (found != string::npos)
+1 -1
View File
@@ -324,8 +324,8 @@ SOURCES += \
../../JGE/src/JParticleSystem.cpp\
../../JGE/src/JResourceManager.cpp\
../../JGE/src/JSpline.cpp\
../../JGE/src/pc/JSocket.cpp\
../../JGE/src/pc/JSfx.cpp\
../../JGE/src/pc/JSocket.cpp\
../../JGE/src/JNetwork.cpp\
../../JGE/src/JSprite.cpp\
../../JGE/src/Vector2D.cpp\
+17
View File
@@ -0,0 +1,17 @@
#!/bin/sh -ex
# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
# let's try an Intel linux binary
cd ../..
qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug
make -j 8
# and finish by running the testsuite
./wagic