Added 6 cards (card list --> first comment).
All these cards are creatures which have a certain effect when being cast ("played" from owners hand).
Their code profits from the fact that KICKER is not optional in Wagic: This means that whenever you are able to pay Myojin's kicker cost for example (in this case it is {0} --> rate: 100%), it will enter the battlefield with a Divinity counter on it.
- Myojin won't get the Divinity counter
----> when brought into play from the hand with cards like Elvish Piper.
----> when brought into play from any other zone.
This commit is contained in:
@@ -8667,6 +8667,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Coal Stoker
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auto=kicker add{R}{R}{R}
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text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
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mana={3}{R}
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kicker={0}
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type=Creature
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subtype=Elemental
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power=3
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toughness=3
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[/card]
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[card]
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name=Coalition Victory
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auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame
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text=You win the game if you control a land of each basic land type and a creature of each color.
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@@ -30719,6 +30730,58 @@ power=5
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toughness=4
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[/card]
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[card]
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name=Myojin of Cleansing Fire
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:destroy all(other creature)
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text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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mana={5}{W}{W}{W}
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kicker={0}
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power=4
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toughness=6
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type=Creature
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subtype=Legendary Spirit
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[/card]
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[card]
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name=Myojin of Infinite Rage
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:destroy all(land)
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text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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mana={7}{R}{R}{R}
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kicker={0}
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type=Legendary Creature
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subtype=Spirit
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power=7
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toughness=4
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[/card]
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[card]
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name=Myojin of Night's Reach
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:moveTo(graveyard) all(*|opponenthand)
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text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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mana={5}{B}{B}{B}
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kicker={0}
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type=Legendary Creature
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subtype=Spirit
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power=5
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toughness=2
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[/card]
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[card]
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name=Myojin of Seeing Winds
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1
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text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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mana={7}{U}{U}{U}
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kicker={0}
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type=Legendary Creature
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subtype=Spirit
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power=3
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toughness=3
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[/card]
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[card]
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name=Myr Matrix
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abilities=indestructible
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auto=lord(Myr)1/1
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