Added 6 cards (card list --> first comment).

All these cards are creatures which have a certain effect when being cast ("played" from owners hand).

Their code profits from the fact that KICKER is not optional in Wagic: This means that whenever you are able to pay Myojin's kicker cost for example (in this case it is {0} --> rate: 100%), it will enter the battlefield with a Divinity counter on it.
- Myojin won't get the Divinity counter
----> when brought into play from the hand with cards like Elvish Piper.
----> when brought into play from any other zone.
This commit is contained in:
solo81@web.de
2010-08-14 17:58:48 +00:00
parent eb22a5f543
commit 2c0867ea0c
3 changed files with 65 additions and 169 deletions
@@ -8667,6 +8667,17 @@ power=3
toughness=3
[/card]
[card]
name=Coal Stoker
auto=kicker add{R}{R}{R}
text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
mana={3}{R}
kicker={0}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Coalition Victory
auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame
text=You win the game if you control a land of each basic land type and a creature of each color.
@@ -30719,6 +30730,58 @@ power=5
toughness=4
[/card]
[card]
name=Myojin of Cleansing Fire
auto=kicker counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:destroy all(other creature)
text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
mana={5}{W}{W}{W}
kicker={0}
power=4
toughness=6
type=Creature
subtype=Legendary Spirit
[/card]
[card]
name=Myojin of Infinite Rage
auto=kicker counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:destroy all(land)
text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
mana={7}{R}{R}{R}
kicker={0}
type=Legendary Creature
subtype=Spirit
power=7
toughness=4
[/card]
[card]
name=Myojin of Night's Reach
auto=kicker counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:moveTo(graveyard) all(*|opponenthand)
text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
mana={5}{B}{B}{B}
kicker={0}
type=Legendary Creature
subtype=Spirit
power=5
toughness=2
[/card]
[card]
name=Myojin of Seeing Winds
auto=kicker counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1
text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
mana={7}{U}{U}{U}
kicker={0}
type=Legendary Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Myr Matrix
abilities=indestructible
auto=lord(Myr)1/1