Added 6 cards (card list --> first comment).
All these cards are creatures which have a certain effect when being cast ("played" from owners hand).
Their code profits from the fact that KICKER is not optional in Wagic: This means that whenever you are able to pay Myojin's kicker cost for example (in this case it is {0} --> rate: 100%), it will enter the battlefield with a Divinity counter on it.
- Myojin won't get the Divinity counter
----> when brought into play from the hand with cards like Elvish Piper.
----> when brought into play from any other zone.
This commit is contained in:
@@ -5746,24 +5746,12 @@ type=Enchantment
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[/card]
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[card]
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name=Clutch of Undeath
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target=creature
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auto=aslongas(mytgt[black])3/3
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auto=aslongas(mytgt[-black])-3/-3
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text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
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mana={3}{B}{B}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Coal Stoker
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text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
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mana={3}{R}
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type=Creature
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subtype=Elemental
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power=3
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toughness=3
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[/card]
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[card]
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name=Coalhauler Swine
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text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
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mana={4}{R}{R}
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@@ -22923,24 +22911,6 @@ mana={6}
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type=Artifact
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[/card]
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[card]
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name=Myojin of Cleansing Fire
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text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
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mana={5}{W}{W}{W}
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type=Legendary Creature
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subtype=Spirit
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power=4
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toughness=6
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[/card]
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[card]
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name=Myojin of Infinite Rage
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text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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mana={7}{R}{R}{R}
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type=Legendary Creature
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subtype=Spirit
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power=7
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toughness=4
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[/card]
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[card]
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name=Myojin of Life's Web
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text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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mana={6}{G}{G}{G}
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@@ -22950,24 +22920,6 @@ power=8
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toughness=8
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[/card]
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[card]
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name=Myojin of Night's Reach
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text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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mana={5}{B}{B}{B}
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type=Legendary Creature
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subtype=Spirit
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power=5
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toughness=2
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[/card]
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[card]
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name=Myojin of Seeing Winds
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text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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mana={7}{U}{U}{U}
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type=Legendary Creature
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subtype=Spirit
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power=3
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toughness=3
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[/card]
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[card]
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name=Myr Adapter
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text=Myr Adapter gets +1/+1 for each Equipment attached to it.
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mana={3}
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@@ -28505,12 +28457,12 @@ mana={2}
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type=Artifact
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[/card]
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[card]
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#####Never worked! Needs some engine fixing....
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name=Reiver Demon
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abilities=flying
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auto=@movedTo(this|myBattlefield) from(mystack):destroy all(creature[-black;-artifact])
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auto=kicker bury all(creature[-artifact;-black])
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text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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mana={4}{B}{B}{B}{B}
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kicker={0}
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type=Creature
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subtype=Demon
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power=6
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@@ -8667,6 +8667,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Coal Stoker
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auto=kicker add{R}{R}{R}
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text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
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mana={3}{R}
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kicker={0}
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type=Creature
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subtype=Elemental
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power=3
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toughness=3
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[/card]
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[card]
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name=Coalition Victory
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auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame
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text=You win the game if you control a land of each basic land type and a creature of each color.
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@@ -30719,6 +30730,58 @@ power=5
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toughness=4
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[/card]
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[card]
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name=Myojin of Cleansing Fire
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:destroy all(other creature)
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text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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mana={5}{W}{W}{W}
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kicker={0}
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power=4
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toughness=6
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type=Creature
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subtype=Legendary Spirit
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[/card]
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[card]
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name=Myojin of Infinite Rage
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:destroy all(land)
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text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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mana={7}{R}{R}{R}
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kicker={0}
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type=Legendary Creature
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subtype=Spirit
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power=7
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toughness=4
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[/card]
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[card]
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name=Myojin of Night's Reach
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:moveTo(graveyard) all(*|opponenthand)
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text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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mana={5}{B}{B}{B}
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kicker={0}
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type=Legendary Creature
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subtype=Spirit
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power=5
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toughness=2
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[/card]
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[card]
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name=Myojin of Seeing Winds
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auto=kicker counter(0/0,1,Divinity)
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auto=this(counter{0/0.1.Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1
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text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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mana={7}{U}{U}{U}
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kicker={0}
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type=Legendary Creature
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subtype=Spirit
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power=3
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toughness=3
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[/card]
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[card]
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name=Myr Matrix
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abilities=indestructible
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auto=lord(Myr)1/1
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@@ -83,24 +83,6 @@ mana={1}{R}
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type=Instant
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[/card]
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[card]
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name=Reiver Demon
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auto=kicker token(-99775533)*2
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text=When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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mana={B}{B}{B}{B}{4}
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kicker={0}
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power=6
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toughness=6
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type=creature
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subtype=demon
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abilities=flying
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[/card]
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[card]
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name=Demoncasteffect
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auto=destroy all(creature[-artifact,-black]) && bury all(this)
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type=nothing
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id=-99775533
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[/card]
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[card]
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name=Iname as One
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auto=kicker token(-99775523)
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text=When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library. When Iname is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play.
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@@ -137,65 +119,6 @@ type=nothing
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id=-99775513
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[/card]
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[card]
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name=coal stoker
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auto=kicker token(-99775413)
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text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
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mana={3}{R}
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kicker={0}
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power=3
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toughness=3
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type=creature
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subtype=elemental
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[/card]
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[card]
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name=casteffect
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auto=Add{R}{R}{R} && bury all(this)
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type=nothing
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id=-99775413
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[/card]
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[card]
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name=Myojin of Cleansing Fire
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auto=kicker token(-99775213)
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auto=counter(0/0,0,Divinity)
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auto=this(counter{0/0,1,Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:destroy all(other creature)
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auto={C(0/0,-1,Divinity)}:destroy all(other creature)
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text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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mana={5}{W}{W}{W}
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kicker={0}
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power=4
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toughness=6
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type=creature
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subtype=legendary spirit
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[/card]
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[card]
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name=myojincasteffect
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auto=counter(0/0,1,Divinity) all(Myojin of Cleansing Fire) && bury all(this)
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type=nothing
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id=-99775213
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[/card]
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[card]
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name=Myojin of Infinite Rage
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auto=kicker token(-99775214)
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auto=counter(0/0,0,Divinity)
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auto=this(counter{0/0,1,Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}:destroy all(land)
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auto={C(0/0,-1,Divinity)}:destroy all(land)
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text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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mana={7}{R}{R}{R}
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kicker={0}
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power=7
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toughness=4
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type=creature
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subtype=legendary spirit
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[/card]
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[card]
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name=myojincasteffect
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auto=counter(0/0,1,Divinity) all(Myojin of Infinite Rage) && bury all(this)
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type=nothing
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id=-99775214
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[/card]
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[card]
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name=Myojin of Life's Web
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auto=kicker token(-99774213)
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auto=counter(0/0,0,Divinity)
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@@ -217,48 +140,6 @@ type=nothing
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id=-99774213
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[/card]
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[card]
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name=Myojin of Night's Reach
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auto=kicker token(-99764213)
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auto=counter(0/0,0,Divinity)
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auto=this(counter{0/0,1,Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}: moveto(opponentgraveyard) all(*|opponenthand)
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auto={C(0/0,-1,Divinity)}: moveto(opponentgraveyard) all(*|opponenthand)
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text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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mana={5}{B}{B}{B}
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kicker={0}
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power=5
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toughness=2
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type=creature
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subtype=legendary spirit
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[/card]
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[card]
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name=myojincasteffect
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auto=counter(0/0,1,Divinity) all(Myojin of Night's Reach) && bury all(this)
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type=nothing
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id=-99764213
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[/card]
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[card]
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name=Myojin of Seeing Winds
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auto=kicker token(-99464213)
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auto=counter(0/0,0,Divinity)
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auto=this(counter{0/0,1,Divinity}) indestructible
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auto={C(0/0,-1,Divinity)}: foreach(*|battlefield) draw:1
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auto={C(0/0,-1,Divinity)}: foreach(*|battlefield) draw:1
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text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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mana={7}{U}{U}{U}
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kicker={0}
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power=3
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toughness=3
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type=creature
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subtype=legendary spirit
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[/card]
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[card]
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name=myojincasteffect
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auto=counter(0/0,1,Divinity) all(Myojin of Seeing Winds) && bury all(this)
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type=nothing
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id=-99464213
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[/card]
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[card]
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name=Promise of Power
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kicker={4}
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auto=kicker token(-7776777)
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