New descriptive text popup feature for deck selection
http://wololo.net/forum/viewtopic.php?f=13&t=2423
This commit is contained in:
@@ -1,281 +1,328 @@
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#include "PrecompiledHeader.h"
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#include "DeckMenu.h"
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#include "DeckMenuItem.h"
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#include "DeckMetaData.h"
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#include "JTypes.h"
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#include "GameApp.h"
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#include "Translate.h"
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#include "TextScroller.h"
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#include "Tasks.h"
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#include <iomanip>
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namespace
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{
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const float kVerticalMargin = 16;
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const float kHorizontalMargin = 20;
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const float kLineHeight = 20;
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const float kDescriptionVerticalBoxPadding = 5;
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const float kDescriptionHorizontalBoxPadding = 5;
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}
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hgeParticleSystem* DeckMenu::stars = NULL;
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//
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// For the additional info window, maximum characters per line is roughly 30 characters across.
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// TODO: figure a way to get incoming text to wrap.
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//
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// used fixed locations where the menu, title and descriptive text are located.
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// * menu at (125, 60 )
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// * descriptive information 125
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// *** Need to make this configurable in a file somewhere to allow for class reuse
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DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const float& mFontScale) :
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JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
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{
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backgroundName = "DeckMenuBackdrop";
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mY = 55;
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mWidth = 176;
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mX = 125;
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titleX = 130; // center point in title box
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titleY = 28;
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titleWidth = 180; // width of inner box of title
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descX = 230 + kDescriptionVerticalBoxPadding;
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descY = 65 + kDescriptionHorizontalBoxPadding;
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descHeight = 145;
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descWidth = 220;
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starsOffsetX = 50;
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statsX = 280;
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statsY = 8;
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statsHeight = 50;
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statsWidth = 227;
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avatarX = 230;
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avatarY = 8;
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menuInitialized = false;
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float scrollerWidth = 80;
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scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
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autoTranslate = true;
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maxItems = 7;
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mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
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// we want to cap the deck titles to 15 characters to avoid overflowing deck names
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title = _(_title);
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displayTitle = title;
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mFont = resources.GetWFont(fontId);
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startId = 0;
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selectionT = 0;
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timeOpen = 0;
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closed = false;
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if (mFont->GetStringWidth(title.c_str()) > titleWidth)
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titleFontScale = 0.75f;
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else
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titleFontScale = 1.0f;
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selectionTargetY = selectionY = kVerticalMargin;
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if (NULL == stars)
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stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
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stars->FireAt(mX, mY);
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updateScroller();
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}
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void DeckMenu::RenderBackground()
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{
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ostringstream bgFilename;
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bgFilename << backgroundName << ".png";
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static bool loadBackground = true;
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if (loadBackground)
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{
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JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
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if (background)
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JRenderer::GetInstance()->RenderQuad(background, 0, 0);
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else
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loadBackground = false;
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}
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}
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void DeckMenu::initMenuItems()
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{
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float sY = mY + kVerticalMargin;
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for (int i = startId; i < startId + mCount; ++i)
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{
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float y = mY + kVerticalMargin + i * kLineHeight;
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DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
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currentMenuItem->Relocate(mX, y);
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if (currentMenuItem->hasFocus())
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sY = y;
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}
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selectionTargetY = selectionY = sY;
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}
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void DeckMenu::Render()
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{
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JRenderer * renderer = JRenderer::GetInstance();
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float height = mHeight;
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if (!menuInitialized)
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{
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initMenuItems();
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stars->Fire();
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timeOpen = 0;
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menuInitialized = true;
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}
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if (timeOpen < 1)
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height *= timeOpen > 0 ? timeOpen : -timeOpen;
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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for (int i = startId; i < startId + maxItems; i++)
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{
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if (i > mCount - 1)
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break;
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DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
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if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
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{
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if (currentMenuItem->hasFocus())
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{
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// display the avatar image
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if (currentMenuItem->imageFilename.size() > 0)
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{
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JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
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if (quad)
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renderer->RenderQuad(quad, avatarX, avatarY);
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}
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// fill in the description part of the screen
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string text = currentMenuItem->desc;
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WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
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mainFont->DrawString(text.c_str(), descX, descY);
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mFont->SetColor(ARGB(255,255,255,255));
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// fill in the statistical portion
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if (currentMenuItem->meta)
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{
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ostringstream oss;
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oss << "Deck: " << currentMenuItem->meta->getName() << endl;
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oss << currentMenuItem->meta->getStatsSummary();
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mainFont->DrawString(oss.str(), statsX, statsY);
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}
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}
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else
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{
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mFont->SetColor(ARGB(150,255,255,255));
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}
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mFont->SetScale(menuFontScale);
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currentMenuItem->RenderWithOffset(-kLineHeight * startId);
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}
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}
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RenderBackground();
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if (!title.empty())
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{
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->SetScale(titleFontScale);
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mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
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}
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mFont->SetScale(1.0f);
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scroller->Render();
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}
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void DeckMenu::Update(float dt)
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{
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JGuiController::Update(dt);
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if (mCurr > startId + maxItems - 1)
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startId = mCurr - maxItems + 1;
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else if (mCurr < startId)
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startId = mCurr;
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stars->Update(dt);
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selectionT += 3 * dt;
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selectionY += (selectionTargetY - selectionY) * 8 * dt;
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float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
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float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
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stars->MoveTo(starsX, starsY);
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if (timeOpen < 0)
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{
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timeOpen += dt * 10;
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if (timeOpen >= 0)
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{
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timeOpen = 0;
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closed = true;
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stars->FireAt(mX, mY);
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}
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}
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else
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{
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closed = false;
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timeOpen += dt * 10;
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}
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scroller->Update(dt);
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}
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void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
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{
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DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
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(mCount == 0), autoTranslate, deckMetaData);
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Translator * t = Translator::GetInstance();
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map<string, string>::iterator it = t->deckValues.find(text);
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if (it != t->deckValues.end()) //translate decks desc
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menuItem->desc = it->second;
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else
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menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
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JGuiController::Add(menuItem);
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if (mCount <= maxItems)
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mHeight += kLineHeight;
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if (forceFocus)
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{
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mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
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mCurr = mCount - 1;
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menuItem->Entering();
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}
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}
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void DeckMenu::updateScroller()
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{
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// add all the items from the Tasks db.
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TaskList taskList;
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scroller->Reset();
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for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
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{
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ostringstream taskDescription;
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taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
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<< (*it)->getDesc() << endl;
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scroller->Add(taskDescription.str());
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}
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}
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void DeckMenu::Close()
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{
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timeOpen = -1.0;
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stars->Stop(true);
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}
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void DeckMenu::destroy()
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{
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SAFE_DELETE(DeckMenu::stars);
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}
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DeckMenu::~DeckMenu()
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{
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SAFE_DELETE(scroller);
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}
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#include "PrecompiledHeader.h"
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#include "DeckMenu.h"
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#include "DeckMenuItem.h"
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#include "DeckMetaData.h"
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#include "JTypes.h"
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#include "GameApp.h"
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#include "Translate.h"
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#include "TextScroller.h"
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#include "Tasks.h"
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#include <iomanip>
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namespace
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{
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const float kVerticalMargin = 16;
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const float kHorizontalMargin = 20;
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const float kLineHeight = 20;
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const float kDescriptionVerticalBoxPadding = 5;
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const float kDescriptionHorizontalBoxPadding = 5;
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const int DETAILED_INFO_THRESHOLD = 4;
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}
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hgeParticleSystem* DeckMenu::stars = NULL;
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//
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// For the additional info window, maximum characters per line is roughly 30 characters across.
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// TODO: figure a way to get incoming text to wrap.
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//
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// used fixed locations where the menu, title and descriptive text are located.
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// * menu at (125, 60 )
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// * descriptive information 125
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// *** Need to make this configurable in a file somewhere to allow for class reuse
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DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const int& startIndex, const float& mFontScale) :
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JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
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{
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backgroundName = "DeckMenuBackdrop";
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selectedDeck = NULL;
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enableDetails = true;
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mY = 55;
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mWidth = 176;
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mX = 125;
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titleX = 130; // center point in title box
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titleY = 28;
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titleWidth = 180; // width of inner box of title
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descX = 230 + kDescriptionVerticalBoxPadding;
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descY = 65 + kDescriptionHorizontalBoxPadding;
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descHeight = 145;
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descWidth = 220;
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detailedInfoBoxX = 400;
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detailedInfoBoxY = 235;
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starsOffsetX = 50;
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statsX = 280;
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statsY = 8;
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statsHeight = 50;
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statsWidth = 227;
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selectedDeckId = startIndex;
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avatarX = 230;
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avatarY = 8;
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menuInitialized = false;
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float scrollerWidth = 80;
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scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
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autoTranslate = true;
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maxItems = 7;
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mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
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// we want to cap the deck titles to 15 characters to avoid overflowing deck names
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title = _(_title);
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displayTitle = title;
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mFont = resources.GetWFont(fontId);
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startId = 0;
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selectionT = 0;
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timeOpen = 0;
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closed = false;
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if (mFont->GetStringWidth(title.c_str()) > titleWidth)
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titleFontScale = 0.75f;
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else
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titleFontScale = 1.0f;
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selectionTargetY = selectionY = kVerticalMargin;
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if (NULL == stars) stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
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stars->FireAt(mX, mY);
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updateScroller();
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}
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void DeckMenu::RenderBackground()
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{
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ostringstream bgFilename;
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bgFilename << backgroundName << ".png";
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static bool loadBackground = true;
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if (loadBackground)
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{
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JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
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if (background)
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JRenderer::GetInstance()->RenderQuad(background, 0, 0);
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else
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loadBackground = false;
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}
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}
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DeckMetaData * DeckMenu::getSelectedDeck()
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{
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if (selectedDeck) return selectedDeck;
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return NULL;
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}
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bool DeckMenu::selectedDeckHasDetails()
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{
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DeckMetaData * currentMenuItem = getSelectedDeck();
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if (currentMenuItem) return (enableDetails && currentMenuItem->getGamesPlayed() > DETAILED_INFO_THRESHOLD);
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return false;
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}
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void DeckMenu::initMenuItems()
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{
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float sY = mY + kVerticalMargin;
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for (int i = startId; i < startId + mCount; ++i)
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{
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float y = mY + kVerticalMargin + i * kLineHeight;
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DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
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currentMenuItem->Relocate(mX, y);
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if (currentMenuItem->hasFocus()) sY = y;
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}
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selectionTargetY = selectionY = sY;
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//Grab a texture in VRAM.
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pspIconsTexture = resources.RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
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char buf[512];
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for (int i = 0; i < 8; i++)
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{
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sprintf(buf, "iconspsp%d", i);
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pspIcons[i] = resources.RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, buf);
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pspIcons[i]->SetHotSpot(16, 16);
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}
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}
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void DeckMenu::Render()
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{
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JRenderer * renderer = JRenderer::GetInstance();
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float height = mHeight;
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if (!menuInitialized)
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{
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initMenuItems();
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stars->Fire();
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timeOpen = 0;
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menuInitialized = true;
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}
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if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
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for (int i = startId; i < startId + maxItems; i++)
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{
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if (i > mCount - 1) break;
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DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
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if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
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{
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if (currentMenuItem->hasFocus())
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{
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selectedDeckId = i;
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selectedDeck = currentMenuItem->meta;
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WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
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// display the "more info" button if special condition is met
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if (selectedDeckHasDetails())
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{
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showDetailsScreen = true;
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float pspIconsSize = 0.5;
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const string detailedInfoString = "Detailed Info";
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float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
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float boxStartX = detailedInfoBoxX - stringWidth / 2;
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DWORD currentColor = mainFont->GetColor();
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renderer->FillRoundRect( boxStartX, detailedInfoBoxY - 5, stringWidth,
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mainFont->GetHeight() + 15, .5, ARGB( 125, 0, 255, 255) );
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renderer->RenderQuad(pspIcons[5], detailedInfoBoxX, detailedInfoBoxY + 2, 0, pspIconsSize, pspIconsSize);
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mainFont->SetColor(currentColor);
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mainFont->DrawString(detailedInfoString, boxStartX, detailedInfoBoxY + 10);
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}
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else
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showDetailsScreen = false;
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// display the avatar image
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if (currentMenuItem->imageFilename.size() > 0)
|
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{
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JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
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if (quad) renderer->RenderQuad(quad, avatarX, avatarY);
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}
|
||||
// fill in the description part of the screen
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string text = currentMenuItem->desc;
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mainFont->DrawString(text.c_str(), descX, descY);
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mFont->SetColor(ARGB(255,255,255,255));
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||||
|
||||
// fill in the statistical portion
|
||||
if (currentMenuItem->meta)
|
||||
{
|
||||
ostringstream oss;
|
||||
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
|
||||
oss << currentMenuItem->meta->getStatsSummary();
|
||||
|
||||
mainFont->DrawString(oss.str(), statsX, statsY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mFont->SetColor(ARGB(150,255,255,255));
|
||||
}
|
||||
mFont->SetScale(menuFontScale);
|
||||
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
|
||||
}
|
||||
}
|
||||
|
||||
RenderBackground();
|
||||
|
||||
if (!title.empty())
|
||||
{
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->SetScale(titleFontScale);
|
||||
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
|
||||
}
|
||||
mFont->SetScale(1.0f);
|
||||
scroller->Render();
|
||||
|
||||
}
|
||||
|
||||
void DeckMenu::Update(float dt)
|
||||
{
|
||||
JGuiController::Update(dt);
|
||||
if (mCurr > startId + maxItems - 1)
|
||||
startId = mCurr - maxItems + 1;
|
||||
else if (mCurr < startId) startId = mCurr;
|
||||
stars->Update(dt);
|
||||
selectionT += 3 * dt;
|
||||
selectionY += (selectionTargetY - selectionY) * 8 * dt;
|
||||
|
||||
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
|
||||
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
|
||||
stars->MoveTo(starsX, starsY);
|
||||
if (timeOpen < 0)
|
||||
{
|
||||
timeOpen += dt * 10;
|
||||
if (timeOpen >= 0)
|
||||
{
|
||||
timeOpen = 0;
|
||||
closed = true;
|
||||
stars->FireAt(mX, mY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
closed = false;
|
||||
timeOpen += dt * 10;
|
||||
}
|
||||
if (scroller) scroller->Update(dt);
|
||||
}
|
||||
|
||||
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
|
||||
{
|
||||
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
|
||||
(mCount == 0), autoTranslate, deckMetaData);
|
||||
Translator * t = Translator::GetInstance();
|
||||
map<string, string>::iterator it = t->deckValues.find(text);
|
||||
if (it != t->deckValues.end()) //translate decks desc
|
||||
menuItem->desc = it->second;
|
||||
else
|
||||
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
|
||||
|
||||
JGuiController::Add(menuItem);
|
||||
if (mCount <= maxItems) mHeight += kLineHeight;
|
||||
|
||||
if (forceFocus)
|
||||
{
|
||||
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
|
||||
mCurr = mCount - 1;
|
||||
menuItem->Entering();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::updateScroller()
|
||||
{
|
||||
// add all the items from the Tasks db.
|
||||
TaskList taskList;
|
||||
scroller->Reset();
|
||||
for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
|
||||
{
|
||||
ostringstream taskDescription;
|
||||
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
|
||||
<< (*it)->getDesc() << endl;
|
||||
scroller->Add(taskDescription.str());
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::Close()
|
||||
{
|
||||
timeOpen = -1.0;
|
||||
stars->Stop(true);
|
||||
}
|
||||
|
||||
void DeckMenu::destroy()
|
||||
{
|
||||
SAFE_DELETE(DeckMenu::stars);
|
||||
}
|
||||
|
||||
DeckMenu::~DeckMenu()
|
||||
{
|
||||
resources.Release(pspIconsTexture);
|
||||
SAFE_DELETE(scroller);
|
||||
scroller = NULL;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user