New descriptive text popup feature for deck selection
http://wololo.net/forum/viewtopic.php?f=13&t=2423
This commit is contained in:
@@ -1,4 +1,4 @@
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
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DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
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RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
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@@ -1,63 +1,75 @@
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/*
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A class for very simple menus structure
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*/
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#ifndef _DeckMenu_H_
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#define _DeckMenu_H_
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#include <string>
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#include "WFont.h"
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#include "hge/hgeparticle.h"
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#include "DeckMetaData.h"
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#include "TextScroller.h"
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class DeckMenu:public JGuiController{
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protected:
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float mHeight, mWidth, mX, mY;
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float titleX, titleY, titleWidth;
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float descX, descY, descHeight, descWidth;
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float statsX, statsY, statsHeight, statsWidth;
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float avatarX, avatarY;
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float starsOffsetX;
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bool menuInitialized;
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string backgroundName;
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int fontId;
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string title;
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string displayTitle;
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WFont * mFont;
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float menuFontScale;
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float titleFontScale;
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int maxItems, startId;
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float selectionT, selectionY;
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float timeOpen;
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static hgeParticleSystem* stars;
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void initMenuItems();
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string getDescription();
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string getMetaInformation();
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public:
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TextScroller * scroller;
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bool autoTranslate;
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DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const float& mFontScale = 1.0f );
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~DeckMenu();
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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void Close();
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void updateScroller();
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void RenderBackground();
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float selectionTargetY;
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bool closed;
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static void destroy();
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};
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#endif
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/*
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A class for menus with a fixed layout
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*/
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#ifndef _DeckMenu_H_
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#define _DeckMenu_H_
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#include <string>
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#include "WFont.h"
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#include "hge/hgeparticle.h"
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#include "DeckMetaData.h"
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#include "TextScroller.h"
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class DeckMenu: public JGuiController
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{
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protected:
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float mHeight, mWidth, mX, mY;
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float titleX, titleY, titleWidth;
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float descX, descY, descHeight, descWidth;
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float statsX, statsY, statsHeight, statsWidth;
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float avatarX, avatarY;
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float detailedInfoBoxX, detailedInfoBoxY;
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float starsOffsetX;
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bool menuInitialized;
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string backgroundName;
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int fontId;
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string title;
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string displayTitle;
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WFont * mFont;
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float menuFontScale;
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float titleFontScale;
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int maxItems, startId;
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float selectionT, selectionY;
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float timeOpen;
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static hgeParticleSystem* stars;
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void initMenuItems();
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string getDescription();
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string getMetaInformation();
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DeckMetaData *selectedDeck;
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public:
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TextScroller * scroller;
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bool autoTranslate;
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//used for detailed info button
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JQuad * pspIcons[8];
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JTexture * pspIconsTexture;
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DeckMetaData * getSelectedDeck();
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bool selectedDeckHasDetails();
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int selectedDeckId;
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bool showDetailsScreen;
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bool enableDetails;
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float selectionTargetY;
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bool closed;
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DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, const float& mFontScale = 1.0f);
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~DeckMenu();
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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void Close();
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void updateScroller();
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void RenderBackground();
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static void destroy();
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};
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#endif
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@@ -1,89 +1,101 @@
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#ifndef _DECKSTATS_H_
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#define _DECKSTATS_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "MTGDefinitions.h"
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#include <DeckDataWrapper.h>
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using namespace std;
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class Player;
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class GameObserver;
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class DeckStat{
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class DeckStat
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{
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public:
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int nbgames;
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int victories;
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DeckStat(int _nbgames = 0 , int _victories = 0):nbgames(_nbgames),victories(_victories){};
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int percentVictories();
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int nbgames;
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int victories;
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DeckStat(int _nbgames = 0, int _victories = 0);
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int percentVictories();
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};
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class DeckStats{
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class DeckStats
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{
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protected:
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static DeckStats * mInstance;
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static DeckStats * mInstance;
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public:
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map<string, DeckStat *>stats;
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static DeckStats * GetInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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void load(const char * filename);
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void load(Player * player);
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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DeckStat * getDeckStat(string opponentsFile);
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int nbGames();
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map<string, DeckStat *> stats;
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static DeckStats * GetInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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void load(const char * filename);
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void load(Player * player);
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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DeckStat * getDeckStat(string opponentsFile);
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int nbGames();
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};
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class StatsWrapper
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{
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class StatsWrapper {
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public:
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StatsWrapper( int deckId );
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~StatsWrapper();
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// Stats parameters and status
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int currentPage;
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int pageCount;
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bool needUpdate;
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// Actual stats
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int percentVictories;
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int gamesPlayed;
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int cardCount;
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int countLands;
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int totalPrice;
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int totalManaCost;
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float avgManaCost;
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int totalCreatureCost;
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float avgCreatureCost;
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int totalSpellCost;
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float avgSpellCost;
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int countManaProducers;
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
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float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
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int countCardsPerCost[Constants::STATS_MAX_MANA_COST+1];
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int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST+1];
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int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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int countSpellsPerCost[Constants::STATS_MAX_MANA_COST+1];
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int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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int countLandsPerColor[Constants::MTG_NB_COLORS+1];
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS+1];
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS+1];
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int totalCostPerColor[Constants::MTG_NB_COLORS+1];
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int totalColoredSymbols;
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vector<string> aiDeckNames;
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vector<DeckStat*> aiDeckStats;
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};
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public:
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StatsWrapper(int deckId);
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StatsWrapper(string filename);
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~StatsWrapper();
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void initStatistics(string deckstats);
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// Stats parameters and status
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int mDeckId;
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int currentPage;
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int pageCount;
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bool needUpdate;
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// Actual stats
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int percentVictories;
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int gamesPlayed;
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int cardCount;
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int countLands;
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int totalPrice;
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int totalManaCost;
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float avgManaCost;
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int totalCreatureCost;
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float avgCreatureCost;
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int totalSpellCost;
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float avgSpellCost;
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int countManaProducers;
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
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float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
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int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1];
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int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
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int countLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1];
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1];
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int totalCostPerColor[Constants::MTG_NB_COLORS + 1];
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int totalColoredSymbols;
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void updateStats(string filename, MTGAllCards * collection);
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void updateStats(DeckDataWrapper *mtgDeck);
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int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
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float noLuck(int n, int a, int x);
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vector<string> aiDeckNames;
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vector<DeckStat*> aiDeckStats;
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};
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#endif
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@@ -1,157 +1,156 @@
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#ifndef _GAME_STATE_DECK_VIEWER_H_
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#define _GAME_STATE_DECK_VIEWER_H_
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#include <math.h>
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#include <iostream>
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#include <JGE.h>
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#include "GameState.h"
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#include "DeckEditorMenu.h"
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#include "SimpleMenu.h"
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#include "WResourceManager.h"
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#include "CardGui.h"
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#include "GameOptions.h"
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#include "PriceList.h"
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#include "PlayerData.h"
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#include "DeckDataWrapper.h"
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#include "DeckStats.h"
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#include "WDataSrc.h"
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#include "WGui.h"
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#define NO_USER_ACTIVITY_HELP_DELAY 10
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#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
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enum
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{
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STAGE_TRANSITION_RIGHT = 0,
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STAGE_TRANSITION_LEFT = 1,
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STAGE_WAITING = 2,
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STAGE_TRANSITION_UP = 3,
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STAGE_TRANSITION_DOWN = 4,
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STAGE_ONSCREEN_MENU = 5,
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STAGE_WELCOME = 6,
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STAGE_MENU = 7,
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STAGE_FILTERS = 8
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};
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// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
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// available options in the duel menu
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enum
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{
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MENU_CARD_PURCHASE = 2,
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MENU_DECK_SELECTION = 10,
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MENU_DECK_BUILDER = 11,
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MENU_FIRST_DUEL_SUBMENU = 102,
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MENU_LANGUAGE_SELECTION = 103,
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};
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// enums for menu options
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// TODO: make these enums a little more descriptive. (ie should reflect what menu they are attached to )
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enum DECK_VIEWER_MENU_ITEMS
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{
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MENU_ITEM_NEW_DECK = -30,
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MENU_ITEM_CHEAT_MODE = -12,
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MENU_ITEM_CANCEL = kCancelMenuID,
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MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
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MENU_ITEM_SAVE_RENAME = 1,
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MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
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MENU_ITEM_MAIN_MENU = 3,
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MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
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MENU_ITEM_SAVE_AS_AI_DECK = 5,
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MENU_ITEM_YES = 20,
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MENU_ITEM_NO = 21,
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MENU_ITEM_FILTER_BY = 22
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};
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#define ALL_COLORS -1
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#define ROTATE_LEFT 1;
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#define ROTATE_RIGHT 0;
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#define HIGH_SPEED 15.0
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#define MED_SPEED 5.0f
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#define LOW_SPEED 1.5
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#define MAX_SAVED_FILTERS 8
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class GameStateDeckViewer: public GameState, public JGuiListener
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{
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private:
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JQuad * mIcons[7];
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JQuad * pspIcons[8];
|
||||
JTexture * pspIconsTexture;
|
||||
float last_user_activity;
|
||||
float onScreenTransition;
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||||
float mRotation;
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||||
float mSlide;
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||||
int mAlpha;
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||||
int mStage;
|
||||
int nbDecks;
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||||
int deckNum;
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||||
int useFilter;
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||||
JMusic * bgMusic;
|
||||
JQuad * backQuad;
|
||||
int lastPos;
|
||||
int lastTotal;
|
||||
|
||||
WGuiFilters * filterMenu;
|
||||
WSrcDeckViewer * source;
|
||||
|
||||
DeckEditorMenu * welcome_menu;
|
||||
SimpleMenu * subMenu;
|
||||
DeckEditorMenu * menu;
|
||||
PriceList* pricelist;
|
||||
PlayerData * playerdata;
|
||||
int price;
|
||||
DeckDataWrapper * displayed_deck;
|
||||
DeckDataWrapper * myDeck;
|
||||
DeckDataWrapper * myCollection;
|
||||
MTGCard * cardIndex[7];
|
||||
StatsWrapper *stw;
|
||||
|
||||
int hudAlpha;
|
||||
string newDeckname;
|
||||
bool isAIDeckSave;
|
||||
bool mSwitching;
|
||||
void saveDeck(); //Saves the deck and additional necessary information
|
||||
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
|
||||
int getCurrentPos();
|
||||
|
||||
public:
|
||||
GameStateDeckViewer(GameApp* parent);
|
||||
virtual ~GameStateDeckViewer();
|
||||
void updateDecks();
|
||||
void rotateCards(int direction);
|
||||
void loadIndexes();
|
||||
void updateFilters();
|
||||
void rebuildFilters();
|
||||
void switchDisplay();
|
||||
void Start();
|
||||
virtual void End();
|
||||
void addRemove(MTGCard * card);
|
||||
virtual void Update(float dt);
|
||||
void renderOnScreenBasicInfo();
|
||||
void renderSlideBar();
|
||||
void renderDeckBackground();
|
||||
void renderOnScreenMenu();
|
||||
virtual void renderCard(int id, float rotation);
|
||||
virtual void renderCard (int id);
|
||||
virtual void Render();
|
||||
int loadDeck(int deckid);
|
||||
void LoadDeckStatistics(int deckId);
|
||||
|
||||
void buildEditorMenu();
|
||||
virtual void ButtonPressed(int controllerId, int controlId);
|
||||
void updateStats();
|
||||
int countCardsByType(const char * _type);
|
||||
};
|
||||
|
||||
// n cards total, a of them are desired, x drawn
|
||||
// returns probability of no A's
|
||||
float noLuck(int n, int a, int x);
|
||||
|
||||
#endif
|
||||
#ifndef _GAME_STATE_DECK_VIEWER_H_
|
||||
#define _GAME_STATE_DECK_VIEWER_H_
|
||||
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <JGE.h>
|
||||
|
||||
#include "GameState.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "WResourceManager.h"
|
||||
#include "CardGui.h"
|
||||
#include "GameOptions.h"
|
||||
#include "PriceList.h"
|
||||
#include "PlayerData.h"
|
||||
#include "DeckDataWrapper.h"
|
||||
#include "DeckStats.h"
|
||||
#include "WDataSrc.h"
|
||||
#include "WGui.h"
|
||||
|
||||
#define NO_USER_ACTIVITY_HELP_DELAY 10
|
||||
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
|
||||
|
||||
enum
|
||||
{
|
||||
STAGE_TRANSITION_RIGHT = 0,
|
||||
STAGE_TRANSITION_LEFT = 1,
|
||||
STAGE_WAITING = 2,
|
||||
STAGE_TRANSITION_UP = 3,
|
||||
STAGE_TRANSITION_DOWN = 4,
|
||||
STAGE_ONSCREEN_MENU = 5,
|
||||
STAGE_WELCOME = 6,
|
||||
STAGE_MENU = 7,
|
||||
STAGE_FILTERS = 8
|
||||
};
|
||||
|
||||
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
|
||||
// available options in the duel menu
|
||||
enum
|
||||
{
|
||||
MENU_CARD_PURCHASE = 2,
|
||||
MENU_DECK_SELECTION = 10,
|
||||
MENU_DECK_BUILDER = 11,
|
||||
MENU_FIRST_DUEL_SUBMENU = 102,
|
||||
MENU_LANGUAGE_SELECTION = 103,
|
||||
};
|
||||
|
||||
// enums for menu options
|
||||
// TODO: make these enums a little more descriptive. (ie should reflect what menu they are attached to )
|
||||
enum DECK_VIEWER_MENU_ITEMS
|
||||
{
|
||||
MENU_ITEM_NEW_DECK = -30,
|
||||
MENU_ITEM_CHEAT_MODE = -12,
|
||||
MENU_ITEM_CANCEL = kCancelMenuID,
|
||||
MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
|
||||
MENU_ITEM_SAVE_RENAME = 1,
|
||||
MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
|
||||
MENU_ITEM_MAIN_MENU = 3,
|
||||
MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
|
||||
MENU_ITEM_SAVE_AS_AI_DECK = 5,
|
||||
MENU_ITEM_YES = 20,
|
||||
MENU_ITEM_NO = 21,
|
||||
MENU_ITEM_FILTER_BY = 22,
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
|
||||
};
|
||||
|
||||
#define ALL_COLORS -1
|
||||
|
||||
#define ROTATE_LEFT 1;
|
||||
#define ROTATE_RIGHT 0;
|
||||
|
||||
#define HIGH_SPEED 15.0
|
||||
#define MED_SPEED 5.0f
|
||||
#define LOW_SPEED 1.5
|
||||
|
||||
#define MAX_SAVED_FILTERS 8
|
||||
|
||||
class GameStateDeckViewer: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
JQuad * mIcons[7];
|
||||
JQuad * pspIcons[8];
|
||||
JTexture * pspIconsTexture;
|
||||
float last_user_activity;
|
||||
float onScreenTransition;
|
||||
float mRotation;
|
||||
float mSlide;
|
||||
int mAlpha;
|
||||
int mStage;
|
||||
int nbDecks;
|
||||
int deckNum;
|
||||
int useFilter;
|
||||
JMusic * bgMusic;
|
||||
JQuad * backQuad;
|
||||
int lastPos;
|
||||
int lastTotal;
|
||||
|
||||
WGuiFilters * filterMenu;
|
||||
WSrcDeckViewer * source;
|
||||
|
||||
DeckEditorMenu * welcome_menu;
|
||||
SimpleMenu * subMenu;
|
||||
DeckEditorMenu * menu;
|
||||
PriceList* pricelist;
|
||||
PlayerData * playerdata;
|
||||
int price;
|
||||
DeckDataWrapper * displayed_deck;
|
||||
DeckDataWrapper * myDeck;
|
||||
DeckDataWrapper * myCollection;
|
||||
MTGCard * cardIndex[7];
|
||||
StatsWrapper *stw;
|
||||
|
||||
int hudAlpha;
|
||||
string newDeckname;
|
||||
bool isAIDeckSave;
|
||||
bool mSwitching;
|
||||
void saveDeck(); //Saves the deck and additional necessary information
|
||||
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
|
||||
int getCurrentPos();
|
||||
|
||||
public:
|
||||
GameStateDeckViewer(GameApp* parent);
|
||||
virtual ~GameStateDeckViewer();
|
||||
void updateDecks();
|
||||
void rotateCards(int direction);
|
||||
void loadIndexes();
|
||||
void updateFilters();
|
||||
void rebuildFilters();
|
||||
void switchDisplay();
|
||||
void Start();
|
||||
virtual void End();
|
||||
void addRemove(MTGCard * card);
|
||||
virtual void Update(float dt);
|
||||
void renderOnScreenBasicInfo();
|
||||
void renderSlideBar();
|
||||
void renderDeckBackground();
|
||||
void renderOnScreenMenu();
|
||||
virtual void renderCard(int id, float rotation);
|
||||
virtual void renderCard(int id);
|
||||
virtual void Render();
|
||||
int loadDeck(int deckid);
|
||||
void LoadDeckStatistics(int deckId);
|
||||
|
||||
void buildEditorMenu();
|
||||
virtual void ButtonPressed(int controllerId, int controlId);
|
||||
void updateStats();
|
||||
int countCardsByType(const char * _type);
|
||||
};
|
||||
|
||||
// n cards total, a of them are desired, x drawn
|
||||
// returns probability of no A's
|
||||
float noLuck(int n, int a, int x);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,73 +1,76 @@
|
||||
#ifndef _GAME_STATE_DUEL_H_
|
||||
#define _GAME_STATE_DUEL_H_
|
||||
|
||||
|
||||
#include "GameState.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "DeckMenu.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "GameObserver.h"
|
||||
|
||||
#define CHOOSE_OPPONENT 7
|
||||
|
||||
#ifdef TESTSUITE
|
||||
class TestSuite;
|
||||
#endif
|
||||
class Credits;
|
||||
class Rules;
|
||||
|
||||
|
||||
class GameStateDuel: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
#ifdef TESTSUITE
|
||||
TestSuite * testSuite;
|
||||
#endif
|
||||
Credits * credits;
|
||||
int mGamePhase;
|
||||
Player * mCurrentPlayer;
|
||||
Player * mPlayers[2];
|
||||
MTGPlayerCards * deck[2];
|
||||
GameObserver * game;
|
||||
DeckMenu * deckmenu;
|
||||
DeckMenu * opponentMenu;
|
||||
SimpleMenu * menu;
|
||||
bool premadeDeck;
|
||||
int OpponentsDeckid;
|
||||
string musictrack;
|
||||
Rules * rules;
|
||||
|
||||
bool MusicExist(string FileName);
|
||||
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
|
||||
void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
||||
void initScroller();
|
||||
|
||||
public:
|
||||
GameStateDuel(GameApp* parent);
|
||||
virtual ~GameStateDuel();
|
||||
#ifdef TESTSUITE
|
||||
void loadTestSuitePlayers();
|
||||
#endif
|
||||
virtual void ButtonPressed(int ControllerId, int ControlId);
|
||||
virtual void Start();
|
||||
virtual void End();
|
||||
virtual void Update(float dt);
|
||||
virtual void Render();
|
||||
void initRand (unsigned seed = 0);
|
||||
|
||||
enum ENUM_DUEL_STATE_MENU_ITEM
|
||||
{
|
||||
MENUITEM_CANCEL = kCancelMenuID,
|
||||
MENUITEM_NEW_DECK = -10,
|
||||
MENUITEM_RANDOM_PLAYER = -11,
|
||||
MENUITEM_RANDOM_AI = -12,
|
||||
MENUITEM_MAIN_MENU = -13,
|
||||
MENUITEM_EVIL_TWIN = -14,
|
||||
MENUITEM_MULLIGAN = -15
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef _GAME_STATE_DUEL_H_
|
||||
#define _GAME_STATE_DUEL_H_
|
||||
|
||||
#include "GameState.h"
|
||||
#include "SimpleMenu.h"
|
||||
#include "SimplePopup.h"
|
||||
#include "DeckMenu.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "GameObserver.h"
|
||||
|
||||
#define CHOOSE_OPPONENT 7
|
||||
|
||||
#ifdef TESTSUITE
|
||||
class TestSuite;
|
||||
#endif
|
||||
class Credits;
|
||||
class Rules;
|
||||
|
||||
class GameStateDuel: public GameState, public JGuiListener
|
||||
{
|
||||
private:
|
||||
#ifdef TESTSUITE
|
||||
TestSuite * testSuite;
|
||||
#endif
|
||||
Credits * credits;
|
||||
int mGamePhase;
|
||||
Player * mCurrentPlayer;
|
||||
Player * mPlayers[2];
|
||||
MTGPlayerCards * deck[2];
|
||||
GameObserver * game;
|
||||
DeckMenu * deckmenu;
|
||||
DeckMenu * opponentMenu;
|
||||
SimpleMenu * menu;
|
||||
SimplePopup * popupScreen; // used for informational screens, modal
|
||||
static int selectedPlayerDeckId;
|
||||
static int selectedAIDeckId;
|
||||
|
||||
bool premadeDeck;
|
||||
int OpponentsDeckid;
|
||||
string musictrack;
|
||||
Rules * rules;
|
||||
|
||||
bool MusicExist(string FileName);
|
||||
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
|
||||
void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist
|
||||
void initScroller();
|
||||
|
||||
public:
|
||||
GameStateDuel(GameApp* parent);
|
||||
virtual ~GameStateDuel();
|
||||
#ifdef TESTSUITE
|
||||
void loadTestSuitePlayers();
|
||||
#endif
|
||||
virtual void ButtonPressed(int ControllerId, int ControlId);
|
||||
virtual void Start();
|
||||
virtual void End();
|
||||
virtual void Update(float dt);
|
||||
virtual void Render();
|
||||
void initRand(unsigned seed = 0);
|
||||
|
||||
enum ENUM_DUEL_STATE_MENU_ITEM
|
||||
{
|
||||
MENUITEM_CANCEL = kCancelMenuID,
|
||||
MENUITEM_NEW_DECK = -10,
|
||||
MENUITEM_RANDOM_PLAYER = -11,
|
||||
MENUITEM_RANDOM_AI = -12,
|
||||
MENUITEM_MAIN_MENU = -13,
|
||||
MENUITEM_EVIL_TWIN = -14,
|
||||
MENUITEM_MULLIGAN = -15,
|
||||
MENUITEM_MORE_INFO = kInfoMenuID
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+102
-78
@@ -1,78 +1,102 @@
|
||||
#ifndef _PLAYER_H_
|
||||
#define _PLAYER_H_
|
||||
|
||||
#include "JGE.h"
|
||||
#include "MTGGameZones.h"
|
||||
#include "Damage.h"
|
||||
#include "Targetable.h"
|
||||
|
||||
class MTGDeck;
|
||||
class MTGPlayerCards;
|
||||
class MTGInPlay;
|
||||
class ManaPool;
|
||||
|
||||
class Player: public Damageable{
|
||||
protected:
|
||||
ManaPool * manaPool;
|
||||
|
||||
public:
|
||||
enum ENUM_PLAY_MODE
|
||||
{
|
||||
MODE_TEST_SUITE,
|
||||
MODE_HUMAN,
|
||||
MODE_AI,
|
||||
};
|
||||
|
||||
|
||||
virtual void End();
|
||||
int typeAsTarget(){return TARGET_PLAYER;}
|
||||
const string getDisplayName() const;
|
||||
virtual int displayStack(){return 1;}
|
||||
JTexture * mAvatarTex;
|
||||
JQuad * mAvatar;
|
||||
int playMode;
|
||||
int canPutLandsIntoPlay;
|
||||
int nomaxhandsize;
|
||||
int castedspellsthisturn;
|
||||
int onlyonecast;
|
||||
int castcount;
|
||||
int nocreatureinstant;
|
||||
int nospellinstant;
|
||||
int onlyoneinstant;
|
||||
int castrestrictedcreature;
|
||||
int castrestrictedspell;
|
||||
MTGPlayerCards * game;
|
||||
int afterDamage();
|
||||
int poisoned();
|
||||
int damaged();
|
||||
int prevented();
|
||||
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
virtual ~Player();
|
||||
void unTapPhase();
|
||||
MTGInPlay * inPlay();
|
||||
ManaPool * getManaPool();
|
||||
void cleanupPhase();
|
||||
virtual int Act(float dt){return 0;};
|
||||
virtual int isAI(){return 0;};
|
||||
Player * opponent();
|
||||
int getId();
|
||||
JQuad * getIcon();
|
||||
string deckFile;
|
||||
string deckFileSmall;
|
||||
string deckName;
|
||||
|
||||
virtual int receiveEvent(WEvent * event){return 0;};
|
||||
virtual void Render(){};
|
||||
void loadAvatar(string file);
|
||||
};
|
||||
|
||||
class HumanPlayer: public Player{
|
||||
public:
|
||||
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
HumanPlayer(string deckFile);
|
||||
|
||||
};
|
||||
|
||||
ostream& operator<<(ostream&, const Player&);
|
||||
|
||||
#endif
|
||||
#ifndef _PLAYER_H_
|
||||
#define _PLAYER_H_
|
||||
|
||||
#include "JGE.h"
|
||||
#include "MTGGameZones.h"
|
||||
#include "Damage.h"
|
||||
#include "Targetable.h"
|
||||
|
||||
class MTGDeck;
|
||||
class MTGPlayerCards;
|
||||
class MTGInPlay;
|
||||
class ManaPool;
|
||||
|
||||
class Player: public Damageable
|
||||
{
|
||||
protected:
|
||||
ManaPool * manaPool;
|
||||
|
||||
public:
|
||||
enum ENUM_PLAY_MODE
|
||||
{
|
||||
MODE_TEST_SUITE, MODE_HUMAN, MODE_AI,
|
||||
};
|
||||
|
||||
JTexture * mAvatarTex;
|
||||
JQuad * mAvatar;
|
||||
int playMode;
|
||||
int canPutLandsIntoPlay;
|
||||
int nomaxhandsize;
|
||||
int castedspellsthisturn;
|
||||
int onlyonecast;
|
||||
int castcount;
|
||||
int nocreatureinstant;
|
||||
int nospellinstant;
|
||||
int onlyoneinstant;
|
||||
int castrestrictedcreature;
|
||||
int castrestrictedspell;
|
||||
MTGPlayerCards * game;
|
||||
string deckFile;
|
||||
string deckFileSmall;
|
||||
string deckName;
|
||||
|
||||
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
virtual ~Player();
|
||||
|
||||
virtual void End();
|
||||
virtual int displayStack()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
const string getDisplayName() const;
|
||||
int typeAsTarget()
|
||||
{
|
||||
return TARGET_PLAYER;
|
||||
}
|
||||
|
||||
int afterDamage();
|
||||
int poisoned();
|
||||
int damaged();
|
||||
int prevented();
|
||||
void unTapPhase();
|
||||
MTGInPlay * inPlay();
|
||||
ManaPool * getManaPool();
|
||||
void cleanupPhase();
|
||||
virtual int Act(float dt)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
virtual int isAI()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Player * opponent();
|
||||
int getId();
|
||||
JQuad * getIcon();
|
||||
|
||||
virtual int receiveEvent(WEvent * event)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void Render()
|
||||
{
|
||||
}
|
||||
|
||||
void loadAvatar(string file);
|
||||
};
|
||||
|
||||
class HumanPlayer: public Player
|
||||
{
|
||||
public:
|
||||
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
HumanPlayer(string deckFile);
|
||||
|
||||
};
|
||||
|
||||
ostream& operator<<(ostream&, const Player&);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* SimplePopup.h
|
||||
* Created on: Nov 18, 2010
|
||||
*
|
||||
* Simple popup dialog box for displaying information only.
|
||||
*/
|
||||
|
||||
#ifndef SIMPLEPOPUP_H_
|
||||
#define SIMPLEPOPUP_H_
|
||||
|
||||
#pragma once
|
||||
#include <JGui.h>
|
||||
#include <JTypes.h>
|
||||
#include <WFont.h>
|
||||
#include <DeckMetaData.h>
|
||||
|
||||
class SimplePopup: public JGuiController
|
||||
{
|
||||
|
||||
private:
|
||||
float mHeight, mWidth, mX, mY;
|
||||
int mMaxLines;
|
||||
int mFontId;
|
||||
DeckMetaData * mDeckInformation;
|
||||
string mTitle;
|
||||
WFont *mTextFont;
|
||||
StatsWrapper *stw;
|
||||
|
||||
void drawHorzPole(float x, float y, float width);
|
||||
void drawVertPole(float x, float y, float height);
|
||||
|
||||
public:
|
||||
MTGAllCards * mCollection;
|
||||
bool autoTranslate;
|
||||
bool closed;
|
||||
|
||||
SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title = "", DeckMetaData* deckInfo = NULL, MTGAllCards * collection = NULL);
|
||||
~SimplePopup(void);
|
||||
void Render();
|
||||
void Update(DeckMetaData* deckMetaData);
|
||||
|
||||
string getDetailedInformation(string deckFilename);
|
||||
|
||||
void Update(float dt);
|
||||
void Close();
|
||||
};
|
||||
|
||||
#endif /* SIMPLEPOPUP_H_ */
|
||||
+102
-103
@@ -1,103 +1,102 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "DeckDataWrapper.h"
|
||||
#include "DeckStats.h"
|
||||
#include "JTypes.h"
|
||||
#include "GameApp.h"
|
||||
#include <iomanip>
|
||||
|
||||
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck,
|
||||
StatsWrapper *stats) :
|
||||
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
|
||||
{
|
||||
backgroundName = "DeckEditorMenuBackdrop";
|
||||
|
||||
deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
|
||||
|
||||
mX = 123;
|
||||
mY = 70;
|
||||
starsOffsetX = 50;
|
||||
|
||||
titleX = 110; // center point in title box
|
||||
titleY = 25;
|
||||
titleWidth = 180; // width of inner box of title
|
||||
|
||||
descX = 275;
|
||||
descY = 80;
|
||||
descHeight = 154;
|
||||
descWidth = 175;
|
||||
|
||||
statsHeight = 50;
|
||||
statsWidth = 185;
|
||||
statsX = 280;
|
||||
statsY = 12;
|
||||
|
||||
avatarX = 222;
|
||||
avatarY = 8;
|
||||
|
||||
float scrollerWidth = 80;
|
||||
SAFE_DELETE(scroller); // need to delete the scroller init in the base class
|
||||
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
|
||||
|
||||
}
|
||||
|
||||
void DeckEditorMenu::Render()
|
||||
{
|
||||
JRenderer *r = JRenderer::GetInstance();
|
||||
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));
|
||||
|
||||
DeckMenu::Render();
|
||||
if (deckTitle.size() > 0)
|
||||
{
|
||||
WFont *mainFont = resources.GetWFont(Fonts::OPTION_FONT);
|
||||
DWORD currentColor = mainFont->GetColor();
|
||||
mainFont->SetColor(ARGB(255,255,255,255));
|
||||
mainFont->DrawString(deckTitle.c_str(), statsX + (statsWidth / 2), statsHeight / 2, JGETEXT_CENTER);
|
||||
mainFont->SetColor(currentColor);
|
||||
}
|
||||
|
||||
if (stw && selectedDeck)
|
||||
drawDeckStatistics();
|
||||
|
||||
}
|
||||
|
||||
void DeckEditorMenu::drawDeckStatistics()
|
||||
{
|
||||
ostringstream deckStatsString;
|
||||
|
||||
deckStatsString
|
||||
<< "------- Deck Summary -----" << endl
|
||||
<< "Cards: "<< selectedDeck->getCount() << endl
|
||||
<< "Creatures: "<< setw(2) << stw->countCreatures
|
||||
<< " Enchantments: " << stw->countEnchantments << endl
|
||||
<< "Instants: " << setw(4) << stw->countInstants
|
||||
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
|
||||
<< "Lands: "
|
||||
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
|
||||
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
|
||||
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
|
||||
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
|
||||
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
|
||||
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
|
||||
|
||||
<< " --- Card color count --- " << endl
|
||||
<< "A: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
|
||||
<< "G: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
|
||||
<< "U: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
|
||||
<< "R: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
|
||||
<< "B: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
|
||||
<< "W: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
|
||||
|
||||
<< " --- Average Cost --- " << endl
|
||||
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
|
||||
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
|
||||
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
|
||||
|
||||
WFont *mainFont = resources.GetWFont( Fonts::MAIN_FONT );
|
||||
mainFont->DrawString( deckStatsString.str().c_str(), descX, descY + 25 );
|
||||
}
|
||||
|
||||
DeckEditorMenu::~DeckEditorMenu()
|
||||
{
|
||||
SAFE_DELETE( scroller );
|
||||
}
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "DeckEditorMenu.h"
|
||||
#include "DeckDataWrapper.h"
|
||||
#include "DeckStats.h"
|
||||
#include "JTypes.h"
|
||||
#include "GameApp.h"
|
||||
#include <iomanip>
|
||||
|
||||
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
|
||||
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
|
||||
{
|
||||
backgroundName = "DeckEditorMenuBackdrop";
|
||||
|
||||
deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
|
||||
enableDetails = false;
|
||||
|
||||
mX = 123;
|
||||
mY = 70;
|
||||
starsOffsetX = 50;
|
||||
|
||||
titleX = 110; // center point in title box
|
||||
titleY = 25;
|
||||
titleWidth = 180; // width of inner box of title
|
||||
|
||||
descX = 275;
|
||||
descY = 80;
|
||||
descHeight = 154;
|
||||
descWidth = 175;
|
||||
|
||||
statsHeight = 50;
|
||||
statsWidth = 185;
|
||||
statsX = 280;
|
||||
statsY = 12;
|
||||
|
||||
avatarX = 222;
|
||||
avatarY = 8;
|
||||
|
||||
float scrollerWidth = 80;
|
||||
SAFE_DELETE(scroller); // need to delete the scroller init in the base class
|
||||
this->showDetailsScreen = false;
|
||||
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
|
||||
|
||||
}
|
||||
|
||||
void DeckEditorMenu::Render()
|
||||
{
|
||||
JRenderer *r = JRenderer::GetInstance();
|
||||
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));
|
||||
|
||||
DeckMenu::Render();
|
||||
if (deckTitle.size() > 0)
|
||||
{
|
||||
WFont *mainFont = resources.GetWFont(Fonts::OPTION_FONT);
|
||||
DWORD currentColor = mainFont->GetColor();
|
||||
mainFont->SetColor(ARGB(255,255,255,255));
|
||||
mainFont->DrawString(deckTitle.c_str(), statsX + (statsWidth / 2), statsHeight / 2, JGETEXT_CENTER);
|
||||
mainFont->SetColor(currentColor);
|
||||
}
|
||||
|
||||
if (stw && selectedDeck) drawDeckStatistics();
|
||||
|
||||
}
|
||||
|
||||
void DeckEditorMenu::drawDeckStatistics()
|
||||
{
|
||||
ostringstream deckStatsString;
|
||||
|
||||
deckStatsString
|
||||
<< "------- Deck Summary -----" << endl
|
||||
<< "Cards: "<< stw->cardCount << endl
|
||||
<< "Creatures: "<< setw(2) << stw->countCreatures
|
||||
<< " Enchantments: " << stw->countEnchantments << endl
|
||||
<< "Instants: " << setw(4) << stw->countInstants
|
||||
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
|
||||
<< "Lands: "
|
||||
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
|
||||
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
|
||||
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
|
||||
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
|
||||
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
|
||||
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
|
||||
<< " --- Card color count --- " << endl
|
||||
<< "A: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
|
||||
<< "G: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
|
||||
<< "U: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
|
||||
<< "R: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
|
||||
<< "B: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
|
||||
<< "W: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
|
||||
|
||||
<< " --- Average Cost --- " << endl
|
||||
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
|
||||
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
|
||||
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
|
||||
|
||||
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
|
||||
mainFont->DrawString(deckStatsString.str().c_str(), descX, descY + 25);
|
||||
}
|
||||
|
||||
DeckEditorMenu::~DeckEditorMenu()
|
||||
{
|
||||
SAFE_DELETE( scroller );
|
||||
}
|
||||
|
||||
+328
-281
@@ -1,281 +1,328 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "DeckMenu.h"
|
||||
#include "DeckMenuItem.h"
|
||||
#include "DeckMetaData.h"
|
||||
#include "JTypes.h"
|
||||
#include "GameApp.h"
|
||||
#include "Translate.h"
|
||||
#include "TextScroller.h"
|
||||
#include "Tasks.h"
|
||||
#include <iomanip>
|
||||
|
||||
namespace
|
||||
{
|
||||
const float kVerticalMargin = 16;
|
||||
const float kHorizontalMargin = 20;
|
||||
const float kLineHeight = 20;
|
||||
const float kDescriptionVerticalBoxPadding = 5;
|
||||
const float kDescriptionHorizontalBoxPadding = 5;
|
||||
}
|
||||
|
||||
hgeParticleSystem* DeckMenu::stars = NULL;
|
||||
|
||||
//
|
||||
// For the additional info window, maximum characters per line is roughly 30 characters across.
|
||||
// TODO: figure a way to get incoming text to wrap.
|
||||
//
|
||||
// used fixed locations where the menu, title and descriptive text are located.
|
||||
// * menu at (125, 60 )
|
||||
// * descriptive information 125
|
||||
// *** Need to make this configurable in a file somewhere to allow for class reuse
|
||||
|
||||
DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const float& mFontScale) :
|
||||
JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
|
||||
{
|
||||
|
||||
backgroundName = "DeckMenuBackdrop";
|
||||
|
||||
mY = 55;
|
||||
mWidth = 176;
|
||||
mX = 125;
|
||||
|
||||
titleX = 130; // center point in title box
|
||||
titleY = 28;
|
||||
titleWidth = 180; // width of inner box of title
|
||||
|
||||
descX = 230 + kDescriptionVerticalBoxPadding;
|
||||
descY = 65 + kDescriptionHorizontalBoxPadding;
|
||||
descHeight = 145;
|
||||
descWidth = 220;
|
||||
|
||||
starsOffsetX = 50;
|
||||
|
||||
statsX = 280;
|
||||
statsY = 8;
|
||||
statsHeight = 50;
|
||||
statsWidth = 227;
|
||||
|
||||
avatarX = 230;
|
||||
avatarY = 8;
|
||||
|
||||
menuInitialized = false;
|
||||
|
||||
float scrollerWidth = 80;
|
||||
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
|
||||
|
||||
autoTranslate = true;
|
||||
maxItems = 7;
|
||||
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
|
||||
|
||||
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
|
||||
title = _(_title);
|
||||
displayTitle = title;
|
||||
mFont = resources.GetWFont(fontId);
|
||||
|
||||
startId = 0;
|
||||
selectionT = 0;
|
||||
timeOpen = 0;
|
||||
closed = false;
|
||||
|
||||
if (mFont->GetStringWidth(title.c_str()) > titleWidth)
|
||||
titleFontScale = 0.75f;
|
||||
else
|
||||
titleFontScale = 1.0f;
|
||||
|
||||
selectionTargetY = selectionY = kVerticalMargin;
|
||||
|
||||
if (NULL == stars)
|
||||
stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
|
||||
stars->FireAt(mX, mY);
|
||||
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void DeckMenu::RenderBackground()
|
||||
{
|
||||
ostringstream bgFilename;
|
||||
bgFilename << backgroundName << ".png";
|
||||
|
||||
static bool loadBackground = true;
|
||||
if (loadBackground)
|
||||
{
|
||||
JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
|
||||
if (background)
|
||||
JRenderer::GetInstance()->RenderQuad(background, 0, 0);
|
||||
else
|
||||
loadBackground = false;
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::initMenuItems()
|
||||
{
|
||||
float sY = mY + kVerticalMargin;
|
||||
for (int i = startId; i < startId + mCount; ++i)
|
||||
{
|
||||
float y = mY + kVerticalMargin + i * kLineHeight;
|
||||
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
|
||||
currentMenuItem->Relocate(mX, y);
|
||||
if (currentMenuItem->hasFocus())
|
||||
sY = y;
|
||||
}
|
||||
selectionTargetY = selectionY = sY;
|
||||
}
|
||||
|
||||
void DeckMenu::Render()
|
||||
{
|
||||
JRenderer * renderer = JRenderer::GetInstance();
|
||||
float height = mHeight;
|
||||
|
||||
if (!menuInitialized)
|
||||
{
|
||||
initMenuItems();
|
||||
stars->Fire();
|
||||
timeOpen = 0;
|
||||
menuInitialized = true;
|
||||
}
|
||||
if (timeOpen < 1)
|
||||
height *= timeOpen > 0 ? timeOpen : -timeOpen;
|
||||
|
||||
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
|
||||
stars->Render();
|
||||
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
for (int i = startId; i < startId + maxItems; i++)
|
||||
{
|
||||
if (i > mCount - 1)
|
||||
break;
|
||||
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
|
||||
if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
|
||||
{
|
||||
if (currentMenuItem->hasFocus())
|
||||
{
|
||||
// display the avatar image
|
||||
if (currentMenuItem->imageFilename.size() > 0)
|
||||
{
|
||||
JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
|
||||
if (quad)
|
||||
renderer->RenderQuad(quad, avatarX, avatarY);
|
||||
}
|
||||
// fill in the description part of the screen
|
||||
string text = currentMenuItem->desc;
|
||||
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
|
||||
mainFont->DrawString(text.c_str(), descX, descY);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
|
||||
// fill in the statistical portion
|
||||
if (currentMenuItem->meta)
|
||||
{
|
||||
ostringstream oss;
|
||||
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
|
||||
oss << currentMenuItem->meta->getStatsSummary();
|
||||
|
||||
mainFont->DrawString(oss.str(), statsX, statsY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mFont->SetColor(ARGB(150,255,255,255));
|
||||
}
|
||||
mFont->SetScale(menuFontScale);
|
||||
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
|
||||
}
|
||||
}
|
||||
|
||||
RenderBackground();
|
||||
|
||||
if (!title.empty())
|
||||
{
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->SetScale(titleFontScale);
|
||||
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
|
||||
}
|
||||
mFont->SetScale(1.0f);
|
||||
scroller->Render();
|
||||
|
||||
}
|
||||
|
||||
void DeckMenu::Update(float dt)
|
||||
{
|
||||
JGuiController::Update(dt);
|
||||
if (mCurr > startId + maxItems - 1)
|
||||
startId = mCurr - maxItems + 1;
|
||||
else if (mCurr < startId)
|
||||
startId = mCurr;
|
||||
stars->Update(dt);
|
||||
selectionT += 3 * dt;
|
||||
selectionY += (selectionTargetY - selectionY) * 8 * dt;
|
||||
|
||||
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
|
||||
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
|
||||
stars->MoveTo(starsX, starsY);
|
||||
if (timeOpen < 0)
|
||||
{
|
||||
timeOpen += dt * 10;
|
||||
if (timeOpen >= 0)
|
||||
{
|
||||
timeOpen = 0;
|
||||
closed = true;
|
||||
stars->FireAt(mX, mY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
closed = false;
|
||||
timeOpen += dt * 10;
|
||||
}
|
||||
|
||||
scroller->Update(dt);
|
||||
}
|
||||
|
||||
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
|
||||
{
|
||||
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
|
||||
(mCount == 0), autoTranslate, deckMetaData);
|
||||
Translator * t = Translator::GetInstance();
|
||||
map<string, string>::iterator it = t->deckValues.find(text);
|
||||
if (it != t->deckValues.end()) //translate decks desc
|
||||
menuItem->desc = it->second;
|
||||
else
|
||||
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
|
||||
|
||||
JGuiController::Add(menuItem);
|
||||
if (mCount <= maxItems)
|
||||
mHeight += kLineHeight;
|
||||
if (forceFocus)
|
||||
{
|
||||
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
|
||||
mCurr = mCount - 1;
|
||||
menuItem->Entering();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::updateScroller()
|
||||
{
|
||||
// add all the items from the Tasks db.
|
||||
TaskList taskList;
|
||||
scroller->Reset();
|
||||
for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
|
||||
{
|
||||
ostringstream taskDescription;
|
||||
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
|
||||
<< (*it)->getDesc() << endl;
|
||||
scroller->Add(taskDescription.str());
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::Close()
|
||||
{
|
||||
timeOpen = -1.0;
|
||||
stars->Stop(true);
|
||||
}
|
||||
|
||||
void DeckMenu::destroy()
|
||||
{
|
||||
SAFE_DELETE(DeckMenu::stars);
|
||||
}
|
||||
|
||||
DeckMenu::~DeckMenu()
|
||||
{
|
||||
SAFE_DELETE(scroller);
|
||||
}
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "DeckMenu.h"
|
||||
#include "DeckMenuItem.h"
|
||||
#include "DeckMetaData.h"
|
||||
#include "JTypes.h"
|
||||
#include "GameApp.h"
|
||||
#include "Translate.h"
|
||||
#include "TextScroller.h"
|
||||
#include "Tasks.h"
|
||||
#include <iomanip>
|
||||
|
||||
namespace
|
||||
{
|
||||
const float kVerticalMargin = 16;
|
||||
const float kHorizontalMargin = 20;
|
||||
const float kLineHeight = 20;
|
||||
const float kDescriptionVerticalBoxPadding = 5;
|
||||
const float kDescriptionHorizontalBoxPadding = 5;
|
||||
const int DETAILED_INFO_THRESHOLD = 4;
|
||||
}
|
||||
|
||||
hgeParticleSystem* DeckMenu::stars = NULL;
|
||||
|
||||
//
|
||||
// For the additional info window, maximum characters per line is roughly 30 characters across.
|
||||
// TODO: figure a way to get incoming text to wrap.
|
||||
//
|
||||
// used fixed locations where the menu, title and descriptive text are located.
|
||||
// * menu at (125, 60 )
|
||||
// * descriptive information 125
|
||||
// *** Need to make this configurable in a file somewhere to allow for class reuse
|
||||
|
||||
DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const int& startIndex, const float& mFontScale) :
|
||||
JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
|
||||
{
|
||||
|
||||
backgroundName = "DeckMenuBackdrop";
|
||||
|
||||
selectedDeck = NULL;
|
||||
enableDetails = true;
|
||||
mY = 55;
|
||||
mWidth = 176;
|
||||
mX = 125;
|
||||
|
||||
titleX = 130; // center point in title box
|
||||
titleY = 28;
|
||||
titleWidth = 180; // width of inner box of title
|
||||
|
||||
descX = 230 + kDescriptionVerticalBoxPadding;
|
||||
descY = 65 + kDescriptionHorizontalBoxPadding;
|
||||
descHeight = 145;
|
||||
descWidth = 220;
|
||||
|
||||
detailedInfoBoxX = 400;
|
||||
detailedInfoBoxY = 235;
|
||||
starsOffsetX = 50;
|
||||
|
||||
statsX = 280;
|
||||
statsY = 8;
|
||||
statsHeight = 50;
|
||||
statsWidth = 227;
|
||||
|
||||
selectedDeckId = startIndex;
|
||||
|
||||
avatarX = 230;
|
||||
avatarY = 8;
|
||||
|
||||
menuInitialized = false;
|
||||
|
||||
float scrollerWidth = 80;
|
||||
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
|
||||
|
||||
autoTranslate = true;
|
||||
maxItems = 7;
|
||||
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
|
||||
|
||||
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
|
||||
title = _(_title);
|
||||
displayTitle = title;
|
||||
mFont = resources.GetWFont(fontId);
|
||||
|
||||
startId = 0;
|
||||
selectionT = 0;
|
||||
timeOpen = 0;
|
||||
closed = false;
|
||||
|
||||
if (mFont->GetStringWidth(title.c_str()) > titleWidth)
|
||||
titleFontScale = 0.75f;
|
||||
else
|
||||
titleFontScale = 1.0f;
|
||||
|
||||
selectionTargetY = selectionY = kVerticalMargin;
|
||||
|
||||
if (NULL == stars) stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
|
||||
stars->FireAt(mX, mY);
|
||||
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void DeckMenu::RenderBackground()
|
||||
{
|
||||
ostringstream bgFilename;
|
||||
bgFilename << backgroundName << ".png";
|
||||
|
||||
static bool loadBackground = true;
|
||||
if (loadBackground)
|
||||
{
|
||||
JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
|
||||
if (background)
|
||||
JRenderer::GetInstance()->RenderQuad(background, 0, 0);
|
||||
else
|
||||
loadBackground = false;
|
||||
}
|
||||
}
|
||||
|
||||
DeckMetaData * DeckMenu::getSelectedDeck()
|
||||
{
|
||||
if (selectedDeck) return selectedDeck;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool DeckMenu::selectedDeckHasDetails()
|
||||
{
|
||||
DeckMetaData * currentMenuItem = getSelectedDeck();
|
||||
if (currentMenuItem) return (enableDetails && currentMenuItem->getGamesPlayed() > DETAILED_INFO_THRESHOLD);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DeckMenu::initMenuItems()
|
||||
{
|
||||
float sY = mY + kVerticalMargin;
|
||||
for (int i = startId; i < startId + mCount; ++i)
|
||||
{
|
||||
float y = mY + kVerticalMargin + i * kLineHeight;
|
||||
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
|
||||
currentMenuItem->Relocate(mX, y);
|
||||
if (currentMenuItem->hasFocus()) sY = y;
|
||||
}
|
||||
selectionTargetY = selectionY = sY;
|
||||
|
||||
//Grab a texture in VRAM.
|
||||
pspIconsTexture = resources.RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
|
||||
|
||||
char buf[512];
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
sprintf(buf, "iconspsp%d", i);
|
||||
pspIcons[i] = resources.RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, buf);
|
||||
pspIcons[i]->SetHotSpot(16, 16);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DeckMenu::Render()
|
||||
{
|
||||
JRenderer * renderer = JRenderer::GetInstance();
|
||||
float height = mHeight;
|
||||
|
||||
if (!menuInitialized)
|
||||
{
|
||||
initMenuItems();
|
||||
stars->Fire();
|
||||
timeOpen = 0;
|
||||
menuInitialized = true;
|
||||
}
|
||||
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
|
||||
|
||||
for (int i = startId; i < startId + maxItems; i++)
|
||||
{
|
||||
if (i > mCount - 1) break;
|
||||
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
|
||||
if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
|
||||
{
|
||||
if (currentMenuItem->hasFocus())
|
||||
{
|
||||
selectedDeckId = i;
|
||||
selectedDeck = currentMenuItem->meta;
|
||||
|
||||
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
|
||||
|
||||
// display the "more info" button if special condition is met
|
||||
if (selectedDeckHasDetails())
|
||||
{
|
||||
showDetailsScreen = true;
|
||||
float pspIconsSize = 0.5;
|
||||
const string detailedInfoString = "Detailed Info";
|
||||
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
|
||||
float boxStartX = detailedInfoBoxX - stringWidth / 2;
|
||||
DWORD currentColor = mainFont->GetColor();
|
||||
renderer->FillRoundRect( boxStartX, detailedInfoBoxY - 5, stringWidth,
|
||||
mainFont->GetHeight() + 15, .5, ARGB( 125, 0, 255, 255) );
|
||||
renderer->RenderQuad(pspIcons[5], detailedInfoBoxX, detailedInfoBoxY + 2, 0, pspIconsSize, pspIconsSize);
|
||||
mainFont->SetColor(currentColor);
|
||||
mainFont->DrawString(detailedInfoString, boxStartX, detailedInfoBoxY + 10);
|
||||
}
|
||||
else
|
||||
showDetailsScreen = false;
|
||||
|
||||
// display the avatar image
|
||||
if (currentMenuItem->imageFilename.size() > 0)
|
||||
{
|
||||
JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
|
||||
if (quad) renderer->RenderQuad(quad, avatarX, avatarY);
|
||||
}
|
||||
// fill in the description part of the screen
|
||||
string text = currentMenuItem->desc;
|
||||
mainFont->DrawString(text.c_str(), descX, descY);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
|
||||
// fill in the statistical portion
|
||||
if (currentMenuItem->meta)
|
||||
{
|
||||
ostringstream oss;
|
||||
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
|
||||
oss << currentMenuItem->meta->getStatsSummary();
|
||||
|
||||
mainFont->DrawString(oss.str(), statsX, statsY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mFont->SetColor(ARGB(150,255,255,255));
|
||||
}
|
||||
mFont->SetScale(menuFontScale);
|
||||
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
|
||||
}
|
||||
}
|
||||
|
||||
RenderBackground();
|
||||
|
||||
if (!title.empty())
|
||||
{
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->SetScale(titleFontScale);
|
||||
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
|
||||
}
|
||||
mFont->SetScale(1.0f);
|
||||
scroller->Render();
|
||||
|
||||
}
|
||||
|
||||
void DeckMenu::Update(float dt)
|
||||
{
|
||||
JGuiController::Update(dt);
|
||||
if (mCurr > startId + maxItems - 1)
|
||||
startId = mCurr - maxItems + 1;
|
||||
else if (mCurr < startId) startId = mCurr;
|
||||
stars->Update(dt);
|
||||
selectionT += 3 * dt;
|
||||
selectionY += (selectionTargetY - selectionY) * 8 * dt;
|
||||
|
||||
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
|
||||
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
|
||||
stars->MoveTo(starsX, starsY);
|
||||
if (timeOpen < 0)
|
||||
{
|
||||
timeOpen += dt * 10;
|
||||
if (timeOpen >= 0)
|
||||
{
|
||||
timeOpen = 0;
|
||||
closed = true;
|
||||
stars->FireAt(mX, mY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
closed = false;
|
||||
timeOpen += dt * 10;
|
||||
}
|
||||
if (scroller) scroller->Update(dt);
|
||||
}
|
||||
|
||||
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
|
||||
{
|
||||
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
|
||||
(mCount == 0), autoTranslate, deckMetaData);
|
||||
Translator * t = Translator::GetInstance();
|
||||
map<string, string>::iterator it = t->deckValues.find(text);
|
||||
if (it != t->deckValues.end()) //translate decks desc
|
||||
menuItem->desc = it->second;
|
||||
else
|
||||
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
|
||||
|
||||
JGuiController::Add(menuItem);
|
||||
if (mCount <= maxItems) mHeight += kLineHeight;
|
||||
|
||||
if (forceFocus)
|
||||
{
|
||||
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
|
||||
mCurr = mCount - 1;
|
||||
menuItem->Entering();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::updateScroller()
|
||||
{
|
||||
// add all the items from the Tasks db.
|
||||
TaskList taskList;
|
||||
scroller->Reset();
|
||||
for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
|
||||
{
|
||||
ostringstream taskDescription;
|
||||
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
|
||||
<< (*it)->getDesc() << endl;
|
||||
scroller->Add(taskDescription.str());
|
||||
}
|
||||
}
|
||||
|
||||
void DeckMenu::Close()
|
||||
{
|
||||
timeOpen = -1.0;
|
||||
stars->Stop(true);
|
||||
}
|
||||
|
||||
void DeckMenu::destroy()
|
||||
{
|
||||
SAFE_DELETE(DeckMenu::stars);
|
||||
}
|
||||
|
||||
DeckMenu::~DeckMenu()
|
||||
{
|
||||
resources.Release(pspIconsTexture);
|
||||
SAFE_DELETE(scroller);
|
||||
scroller = NULL;
|
||||
}
|
||||
|
||||
+466
-242
@@ -1,242 +1,466 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "DeckStats.h"
|
||||
#include "Player.h"
|
||||
#include "GameObserver.h"
|
||||
|
||||
DeckStats * DeckStats::mInstance = NULL;
|
||||
|
||||
int DeckStat::percentVictories()
|
||||
{
|
||||
if (nbgames == 0)
|
||||
return 50;
|
||||
return (100 * victories / nbgames);
|
||||
}
|
||||
|
||||
DeckStats * DeckStats::GetInstance()
|
||||
{
|
||||
if (!mInstance)
|
||||
{
|
||||
mInstance = NEW DeckStats();
|
||||
|
||||
}
|
||||
return mInstance;
|
||||
}
|
||||
|
||||
void DeckStats::cleanStats()
|
||||
{
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
SAFE_DELETE(it->second);
|
||||
}
|
||||
|
||||
stats.clear();
|
||||
}
|
||||
|
||||
DeckStats::~DeckStats()
|
||||
{
|
||||
cleanStats();
|
||||
}
|
||||
|
||||
int DeckStats::percentVictories(string opponentsFile)
|
||||
{
|
||||
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
|
||||
if (it == stats.end())
|
||||
{
|
||||
return 50;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (it->second->percentVictories());
|
||||
}
|
||||
}
|
||||
|
||||
DeckStat* DeckStats::getDeckStat(string opponentsFile)
|
||||
{
|
||||
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
|
||||
if (it == stats.end())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
int DeckStats::nbGames()
|
||||
{
|
||||
int nbgames = 0;
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
DeckStat * d = it->second;
|
||||
nbgames += d->nbgames;
|
||||
}
|
||||
return nbgames;
|
||||
}
|
||||
|
||||
int DeckStats::percentVictories()
|
||||
{
|
||||
int victories = 0;
|
||||
int nbgames = 0;
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
DeckStat * d = it->second;
|
||||
nbgames += d->nbgames;
|
||||
victories += d->victories;
|
||||
}
|
||||
if (nbgames)
|
||||
{
|
||||
return (victories * 100) / nbgames;
|
||||
}
|
||||
return 50;
|
||||
}
|
||||
|
||||
void DeckStats::load(Player * player)
|
||||
{
|
||||
char filename[512];
|
||||
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
|
||||
load(options.profileFile(filename).c_str());
|
||||
}
|
||||
|
||||
void DeckStats::load(const char * filename)
|
||||
{
|
||||
cleanStats();
|
||||
std::ifstream file(filename);
|
||||
std::string s;
|
||||
|
||||
if (file)
|
||||
{
|
||||
while (std::getline(file, s))
|
||||
{
|
||||
string deckfile = s;
|
||||
std::getline(file, s);
|
||||
int games = atoi(s.c_str());
|
||||
std::getline(file, s);
|
||||
int victories = atoi(s.c_str());
|
||||
map<string, DeckStat *>::iterator it = stats.find(deckfile);
|
||||
if (it == stats.end())
|
||||
{
|
||||
stats[deckfile] = NEW DeckStat(games, victories);
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckStats::save(Player * player)
|
||||
{
|
||||
char filename[512];
|
||||
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
|
||||
save(options.profileFile(filename).c_str());
|
||||
}
|
||||
|
||||
void DeckStats::save(const char * filename)
|
||||
{
|
||||
std::ofstream file(filename);
|
||||
char writer[512];
|
||||
if (file)
|
||||
{
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
sprintf(writer, "%s\n", it->first.c_str());
|
||||
file << writer;
|
||||
sprintf(writer, "%i\n", it->second->nbgames);
|
||||
file << writer;
|
||||
sprintf(writer, "%i\n", it->second->victories);
|
||||
file << writer;
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
|
||||
{
|
||||
int victory = 1;
|
||||
if (!game->gameOver)
|
||||
{
|
||||
if (player->life == opponent->life)
|
||||
return;
|
||||
if (player->life < opponent->life)
|
||||
victory = 0;
|
||||
}
|
||||
else if (game->gameOver == player)
|
||||
{
|
||||
victory = 0;
|
||||
}
|
||||
load(player);
|
||||
map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall);
|
||||
if (it == stats.end())
|
||||
{
|
||||
stats[opponent->deckFileSmall] = NEW DeckStat(1, victory);
|
||||
}
|
||||
else
|
||||
{
|
||||
it->second->victories += victory;
|
||||
it->second->nbgames += 1;
|
||||
}
|
||||
save(player);
|
||||
}
|
||||
|
||||
StatsWrapper::StatsWrapper(int deckId)
|
||||
{
|
||||
// Load deck statistics
|
||||
char buffer[512];
|
||||
DeckStats * stats = DeckStats::GetInstance();
|
||||
aiDeckNames.clear();
|
||||
aiDeckStats.clear();
|
||||
|
||||
sprintf(buffer, "stats/player_deck%i.txt", deckId);
|
||||
string deckstats = options.profileFile(buffer);
|
||||
|
||||
if (fileExists(deckstats.c_str()))
|
||||
{
|
||||
stats->load(deckstats.c_str());
|
||||
percentVictories = stats->percentVictories();
|
||||
gamesPlayed = stats->nbGames();
|
||||
|
||||
// Detailed deck statistics against AI
|
||||
int found = 1;
|
||||
int nbDecks = 0;
|
||||
while (found)
|
||||
{
|
||||
found = 0;
|
||||
char buffer[512];
|
||||
char smallDeckName[512];
|
||||
sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1);
|
||||
if (fileExists(buffer))
|
||||
{
|
||||
MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
|
||||
found = 1;
|
||||
nbDecks++;
|
||||
|
||||
sprintf(smallDeckName, "%s_deck%i", "ai_baka", nbDecks);
|
||||
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
|
||||
|
||||
if ((deckStat != NULL) && (deckStat->nbgames > 0))
|
||||
{
|
||||
int percentVictories = stats->percentVictories(string(smallDeckName));
|
||||
aiDeckNames.push_back(string(mtgd->meta_name));
|
||||
aiDeckStats.push_back(deckStat);
|
||||
}
|
||||
|
||||
delete mtgd;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gamesPlayed = 0;
|
||||
percentVictories = 0;
|
||||
}
|
||||
}
|
||||
|
||||
StatsWrapper::~StatsWrapper()
|
||||
{
|
||||
aiDeckNames.clear();
|
||||
aiDeckStats.clear();
|
||||
}
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "DeckStats.h"
|
||||
#include "Player.h"
|
||||
#include "GameObserver.h"
|
||||
#include "MTGDeck.h"
|
||||
#include "ManaCostHybrid.h"
|
||||
|
||||
DeckStats * DeckStats::mInstance = NULL;
|
||||
|
||||
DeckStat::DeckStat(int _nbgames, int _victories) : nbgames(_nbgames), victories(_victories)
|
||||
{
|
||||
}
|
||||
|
||||
int DeckStat::percentVictories()
|
||||
{
|
||||
if (nbgames == 0) return 50;
|
||||
return (100 * victories / nbgames);
|
||||
}
|
||||
|
||||
DeckStats * DeckStats::GetInstance()
|
||||
{
|
||||
if (!mInstance)
|
||||
{
|
||||
mInstance = NEW DeckStats();
|
||||
|
||||
}
|
||||
return mInstance;
|
||||
}
|
||||
|
||||
void DeckStats::cleanStats()
|
||||
{
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
SAFE_DELETE(it->second);
|
||||
}
|
||||
|
||||
stats.clear();
|
||||
}
|
||||
|
||||
DeckStats::~DeckStats()
|
||||
{
|
||||
cleanStats();
|
||||
}
|
||||
|
||||
int DeckStats::percentVictories(string opponentsFile)
|
||||
{
|
||||
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
|
||||
if (it == stats.end())
|
||||
{
|
||||
return 50;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (it->second->percentVictories());
|
||||
}
|
||||
}
|
||||
|
||||
DeckStat* DeckStats::getDeckStat(string opponentsFile)
|
||||
{
|
||||
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
|
||||
if (it == stats.end())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
int DeckStats::nbGames()
|
||||
{
|
||||
int nbgames = 0;
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
DeckStat * d = it->second;
|
||||
nbgames += d->nbgames;
|
||||
}
|
||||
return nbgames;
|
||||
}
|
||||
|
||||
int DeckStats::percentVictories()
|
||||
{
|
||||
int victories = 0;
|
||||
int nbgames = 0;
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
DeckStat * d = it->second;
|
||||
nbgames += d->nbgames;
|
||||
victories += d->victories;
|
||||
}
|
||||
if (nbgames)
|
||||
{
|
||||
return (victories * 100) / nbgames;
|
||||
}
|
||||
return 50;
|
||||
}
|
||||
|
||||
void DeckStats::load(Player * player)
|
||||
{
|
||||
char filename[512];
|
||||
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
|
||||
load(options.profileFile(filename).c_str());
|
||||
}
|
||||
|
||||
void DeckStats::load(const char * filename)
|
||||
{
|
||||
cleanStats();
|
||||
std::ifstream file(filename);
|
||||
std::string s;
|
||||
|
||||
if (file)
|
||||
{
|
||||
while (std::getline(file, s))
|
||||
{
|
||||
string deckfile = s;
|
||||
std::getline(file, s);
|
||||
int games = atoi(s.c_str());
|
||||
std::getline(file, s);
|
||||
int victories = atoi(s.c_str());
|
||||
map<string, DeckStat *>::iterator it = stats.find(deckfile);
|
||||
if (it == stats.end())
|
||||
{
|
||||
stats[deckfile] = NEW DeckStat(games, victories);
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckStats::save(Player * player)
|
||||
{
|
||||
char filename[512];
|
||||
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
|
||||
save(options.profileFile(filename).c_str());
|
||||
}
|
||||
|
||||
void DeckStats::save(const char * filename)
|
||||
{
|
||||
std::ofstream file(filename);
|
||||
char writer[512];
|
||||
if (file)
|
||||
{
|
||||
map<string, DeckStat *>::iterator it;
|
||||
for (it = stats.begin(); it != stats.end(); it++)
|
||||
{
|
||||
sprintf(writer, "%s\n", it->first.c_str());
|
||||
file << writer;
|
||||
sprintf(writer, "%i\n", it->second->nbgames);
|
||||
file << writer;
|
||||
sprintf(writer, "%i\n", it->second->victories);
|
||||
file << writer;
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
|
||||
{
|
||||
int victory = 1;
|
||||
if (!game->gameOver)
|
||||
{
|
||||
if (player->life == opponent->life) return;
|
||||
if (player->life < opponent->life) victory = 0;
|
||||
}
|
||||
else if (game->gameOver == player)
|
||||
{
|
||||
victory = 0;
|
||||
}
|
||||
load(player);
|
||||
map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall);
|
||||
if (it == stats.end())
|
||||
{
|
||||
stats[opponent->deckFileSmall] = NEW DeckStat(1, victory);
|
||||
}
|
||||
else
|
||||
{
|
||||
it->second->victories += victory;
|
||||
it->second->nbgames += 1;
|
||||
}
|
||||
save(player);
|
||||
}
|
||||
StatsWrapper::StatsWrapper(int deckId)
|
||||
{
|
||||
mDeckId = deckId;
|
||||
char buffer[512];
|
||||
sprintf(buffer, "stats/player_deck%i.txt", deckId);
|
||||
string deckstats = options.profileFile(buffer);
|
||||
initStatistics(deckstats);
|
||||
}
|
||||
|
||||
StatsWrapper::StatsWrapper(string deckstats)
|
||||
{
|
||||
initStatistics(deckstats);
|
||||
}
|
||||
|
||||
void StatsWrapper::initStatistics(string deckstats)
|
||||
{
|
||||
// Load deck statistics
|
||||
DeckStats * stats = DeckStats::GetInstance();
|
||||
aiDeckNames.clear();
|
||||
aiDeckStats.clear();
|
||||
|
||||
if (fileExists(deckstats.c_str()))
|
||||
{
|
||||
stats->load(deckstats.c_str());
|
||||
percentVictories = stats->percentVictories();
|
||||
gamesPlayed = stats->nbGames();
|
||||
|
||||
// Detailed deck statistics against AI
|
||||
int found = 1;
|
||||
int nbDecks = 0;
|
||||
found = 0;
|
||||
char buffer[512];
|
||||
char smallDeckName[512];
|
||||
sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1);
|
||||
if (fileExists(buffer))
|
||||
{
|
||||
MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
|
||||
found = 1;
|
||||
nbDecks++;
|
||||
|
||||
sprintf(smallDeckName, "%s_deck%i", "ai_baka", nbDecks);
|
||||
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
|
||||
|
||||
if ((deckStat != NULL) && (deckStat->nbgames > 0))
|
||||
{
|
||||
int percentVictories = stats->percentVictories(string(smallDeckName));
|
||||
aiDeckNames.push_back(string(mtgd->meta_name));
|
||||
aiDeckStats.push_back(deckStat);
|
||||
}
|
||||
|
||||
delete mtgd;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gamesPlayed = 0;
|
||||
percentVictories = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWrapper::updateStats(string filename, MTGAllCards *collection)
|
||||
{
|
||||
if (fileExists(filename.c_str()))
|
||||
{
|
||||
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(), collection);
|
||||
DeckDataWrapper *deckDataWrapper = NEW DeckDataWrapper(mtgd);
|
||||
updateStats(deckDataWrapper);
|
||||
SAFE_DELETE( mtgd );
|
||||
SAFE_DELETE( deckDataWrapper );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
|
||||
{
|
||||
if (!this->needUpdate || !myDeck) return;
|
||||
this->needUpdate = false;
|
||||
this->cardCount = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
|
||||
this->countLands = myDeck->getCount(Constants::MTG_COLOR_LAND);
|
||||
this->totalPrice = myDeck->totalPrice();
|
||||
|
||||
this->countManaProducers = 0;
|
||||
// Mana cost
|
||||
int currentCount, convertedCost;
|
||||
ManaCost * currentCost;
|
||||
this->totalManaCost = 0;
|
||||
this->totalCreatureCost = 0;
|
||||
this->totalSpellCost = 0;
|
||||
MTGCard * current = myDeck->getCard();
|
||||
|
||||
// Clearing arrays
|
||||
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
|
||||
{
|
||||
this->countCardsPerCost[i] = 0;
|
||||
this->countCreaturesPerCost[i] = 0;
|
||||
this->countSpellsPerCost[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= Constants::MTG_NB_COLORS; i++)
|
||||
{
|
||||
this->totalCostPerColor[i] = 0;
|
||||
this->countLandsPerColor[i] = 0;
|
||||
this->countBasicLandsPerColor[i] = 0;
|
||||
this->countNonLandProducersPerColor[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
|
||||
{
|
||||
for (int k = 0; k <= Constants::MTG_NB_COLORS; k++)
|
||||
{
|
||||
this->countCardsPerCostAndColor[i][k] = 0;
|
||||
this->countCreaturesPerCostAndColor[i][k] = 0;
|
||||
this->countSpellsPerCostAndColor[i][k] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (int ic = 0; ic < myDeck->Size(true); ic++)
|
||||
{
|
||||
current = myDeck->getCard(ic, true);
|
||||
currentCost = current->data->getManaCost();
|
||||
convertedCost = currentCost->getConvertedCost();
|
||||
currentCount = myDeck->count(current);
|
||||
|
||||
// Add to the cards per cost counters
|
||||
this->totalManaCost += convertedCost * currentCount;
|
||||
if (convertedCost > Constants::STATS_MAX_MANA_COST)
|
||||
{
|
||||
convertedCost = Constants::STATS_MAX_MANA_COST;
|
||||
}
|
||||
this->countCardsPerCost[convertedCost] += currentCount;
|
||||
if (current->data->isCreature())
|
||||
{
|
||||
this->countCreaturesPerCost[convertedCost] += currentCount;
|
||||
this->totalCreatureCost += convertedCost * currentCount;
|
||||
}
|
||||
else if (current->data->isSpell())
|
||||
{
|
||||
this->countSpellsPerCost[convertedCost] += currentCount;
|
||||
this->totalSpellCost += convertedCost * currentCount;
|
||||
}
|
||||
|
||||
// Lets look for mana producing abilities
|
||||
|
||||
vector<string> abilitiesVector;
|
||||
string thisstring = current->data->magicText;
|
||||
abilitiesVector = split(thisstring, '\n');
|
||||
|
||||
for (int v = 0; v < (int) abilitiesVector.size(); v++)
|
||||
{
|
||||
string s = abilitiesVector[v];
|
||||
size_t t = s.find("add");
|
||||
if (t != string::npos)
|
||||
{
|
||||
s = s.substr(t + 3);
|
||||
ManaCost * mc = ManaCost::parseManaCost(s);
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
|
||||
{
|
||||
if (mc->hasColor(j))
|
||||
{
|
||||
if (current->data->isLand())
|
||||
{
|
||||
if (current->data->hasType("Basic"))
|
||||
{
|
||||
this->countBasicLandsPerColor[j] += currentCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->countLandsPerColor[j] += currentCount;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->countNonLandProducersPerColor[j] += currentCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(mc);
|
||||
}
|
||||
}
|
||||
|
||||
// Add to the per color counters
|
||||
// a. regular costs
|
||||
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
|
||||
{
|
||||
this->totalCostPerColor[j] += currentCost->getCost(j) * currentCount;
|
||||
if (current->data->hasColor(j))
|
||||
{
|
||||
// Add to the per cost and color counter
|
||||
this->countCardsPerCostAndColor[convertedCost][j] += currentCount;
|
||||
if (current->data->isCreature())
|
||||
{
|
||||
this->countCreaturesPerCostAndColor[convertedCost][j] += currentCount;
|
||||
}
|
||||
else if (current->data->isSpell())
|
||||
{
|
||||
this->countSpellsPerCostAndColor[convertedCost][j] += currentCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// b. Hybrid costs
|
||||
ManaCostHybrid * hybridCost;
|
||||
int i;
|
||||
i = 0;
|
||||
|
||||
while ((hybridCost = currentCost->getHybridCost(i++)) != NULL)
|
||||
{
|
||||
this->totalCostPerColor[hybridCost->color1] += hybridCost->value1 * currentCount;
|
||||
this->totalCostPerColor[hybridCost->color2] += hybridCost->value2 * currentCount;
|
||||
}
|
||||
}
|
||||
|
||||
this->totalColoredSymbols = 0;
|
||||
for (int j = 1; j < Constants::MTG_NB_COLORS; j++)
|
||||
{
|
||||
this->totalColoredSymbols += this->totalCostPerColor[j];
|
||||
}
|
||||
|
||||
this->countCardsPerCost[0] -= this->countLands;
|
||||
|
||||
// Counts by type
|
||||
this->countCreatures = countCardsByType("Creature", myDeck);
|
||||
this->countInstants = countCardsByType("Instant", myDeck);
|
||||
this->countEnchantments = countCardsByType("Enchantment", myDeck);
|
||||
this->countSorceries = countCardsByType("Sorcery", myDeck);
|
||||
this->countSpells = this->countInstants + this->countEnchantments + this->countSorceries;
|
||||
//this->countArtifacts = countCardsByType("Artifact", myDeck);
|
||||
|
||||
// Average mana costs
|
||||
this->avgManaCost = ((this->cardCount - this->countLands) <= 0) ? 0 : (float) this->totalManaCost / (this->cardCount
|
||||
- this->countLands);
|
||||
this->avgCreatureCost = (this->countCreatures <= 0) ? 0 : (float) this->totalCreatureCost / this->countCreatures;
|
||||
this->avgSpellCost = (this->countSpells <= 0) ? 0 : (float) this->totalSpellCost / this->countSpells;
|
||||
|
||||
// Probabilities
|
||||
// TODO: this could be optimized by reusing results
|
||||
for (int i = 0; i < Constants::STATS_FOR_TURNS; i++)
|
||||
{
|
||||
this->noLandsProbInTurn[i] = noLuck(this->cardCount, this->countLands, 7 + i) * 100;
|
||||
this->noCreaturesProbInTurn[i] = noLuck(this->cardCount, this->countCreatures, 7 + i) * 100;
|
||||
}
|
||||
}
|
||||
|
||||
// This should probably be cached in DeckDataWrapper
|
||||
// or at least be calculated for all common types in one go
|
||||
int StatsWrapper::countCardsByType(const char * _type, DeckDataWrapper * myDeck)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < myDeck->Size(true); i++)
|
||||
{
|
||||
MTGCard * current = myDeck->getCard(i, true);
|
||||
if (current->data->hasType(_type))
|
||||
{
|
||||
result += myDeck->count(current);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// n cards total, a of them are of desired type (A), x drawn
|
||||
// returns probability of no A's
|
||||
float StatsWrapper::noLuck(int n, int a, int x)
|
||||
{
|
||||
if ((a >= n) || (a == 0)) return 1;
|
||||
if ((n == 0) || (x == 0) || (x > n) || (n - a < x)) return 0;
|
||||
|
||||
a = n - a;
|
||||
float result = 1;
|
||||
|
||||
for (int i = 0; i < x; i++)
|
||||
result *= (float) (a - i) / (n - i);
|
||||
return result;
|
||||
}
|
||||
|
||||
StatsWrapper::~StatsWrapper()
|
||||
{
|
||||
aiDeckNames.clear();
|
||||
aiDeckStats.clear();
|
||||
}
|
||||
|
||||
|
||||
+1812
-1838
File diff suppressed because it is too large
Load Diff
+799
-705
File diff suppressed because it is too large
Load Diff
+1164
-1220
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* SimplePopup.cpp
|
||||
*
|
||||
* Created on: Nov 18, 2010
|
||||
* Author: Michael
|
||||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "SimplePopup.h"
|
||||
#include "JTypes.h"
|
||||
#include "GameApp.h"
|
||||
#include "DeckStats.h"
|
||||
#include "DeckManager.h"
|
||||
#include <iomanip>
|
||||
|
||||
SimplePopup::SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title, DeckMetaData* deckMetaData, MTGAllCards * collection) :
|
||||
JGuiController(id, listener), mFontId(fontId), mCollection(collection)
|
||||
{
|
||||
mX = 35;
|
||||
mY = 50;
|
||||
mTitle = _title;
|
||||
mMaxLines = 10;
|
||||
mTextFont = resources.GetWFont(fontId);
|
||||
this->mCount = 1;
|
||||
stw = NULL;
|
||||
Update(deckMetaData);
|
||||
}
|
||||
|
||||
void SimplePopup::Render()
|
||||
{
|
||||
closed = false;
|
||||
|
||||
JRenderer *r = JRenderer::GetInstance();
|
||||
string detailedInformation = getDetailedInformation(mDeckInformation->getFilename());
|
||||
|
||||
mTextFont->SetScale(0.85f);
|
||||
const float textWidth = 183.0f;
|
||||
const float textHeight = mTextFont->GetHeight() * 10;
|
||||
r->DrawRoundRect(mX, mY, textWidth, textHeight, 2.0f, ARGB( 255, 125, 255, 0) );
|
||||
r->FillRoundRect(mX, mY, textWidth, textHeight, 2.0f, ARGB( 255, 0, 0, 0 ) );
|
||||
|
||||
mTextFont->DrawString(detailedInformation.c_str(), mX + 20 , mY + 10);
|
||||
|
||||
}
|
||||
void SimplePopup::Update(DeckMetaData* selectedDeck)
|
||||
{
|
||||
mDeckInformation = selectedDeck;
|
||||
SAFE_DELETE(stw);
|
||||
stw = NEW StatsWrapper(mDeckInformation->getDeckId());
|
||||
stw->updateStats(mDeckInformation->getFilename(), mCollection);
|
||||
}
|
||||
|
||||
|
||||
string SimplePopup::getDetailedInformation(string filename)
|
||||
{
|
||||
ostringstream oss;
|
||||
oss
|
||||
<< "------- Deck Summary -----" << endl
|
||||
<< "Cards: "<< stw->cardCount << endl
|
||||
<< "Creatures: "<< setw(2) << stw->countCreatures
|
||||
<< " Enchantments: " << stw->countEnchantments << endl
|
||||
<< "Instants: " << setw(4) << stw->countInstants
|
||||
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
|
||||
<< "Lands: "
|
||||
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
|
||||
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
|
||||
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
|
||||
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
|
||||
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
|
||||
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
|
||||
<< " --- Mana Curve --- " << endl;
|
||||
|
||||
for ( int costIdx = 0; costIdx < 15; ++costIdx )
|
||||
if ( stw->countCardsPerCost[ costIdx ] > 0 )
|
||||
oss << costIdx << ": " << setw(2) << left << stw->countCardsPerCost[ costIdx ] << " ";
|
||||
|
||||
oss << endl;
|
||||
|
||||
oss
|
||||
<< " --- Average Cost --- " << endl
|
||||
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
|
||||
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
|
||||
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
|
||||
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
void SimplePopup::Update(float dt)
|
||||
{
|
||||
JButton key = mEngine->ReadButton();
|
||||
CheckUserInput(key);
|
||||
}
|
||||
|
||||
void SimplePopup::Close()
|
||||
{
|
||||
closed = true;
|
||||
mCount = 0;
|
||||
}
|
||||
|
||||
SimplePopup::~SimplePopup(void)
|
||||
{
|
||||
mTextFont = NULL;
|
||||
mDeckInformation = NULL;
|
||||
SAFE_DELETE(stw);
|
||||
}
|
||||
|
||||
void SimplePopup::drawHorzPole(float x, float y, float width)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SimplePopup::drawVertPole(float x, float y, float height)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -837,6 +837,10 @@
|
||||
RelativePath=".\src\SimplePad.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\SimplePopup.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\StoryFlow.cpp"
|
||||
>
|
||||
@@ -1254,6 +1258,10 @@
|
||||
RelativePath=".\include\Rules.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\ShopItem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\SimpleMenu.h"
|
||||
>
|
||||
@@ -1266,6 +1274,10 @@
|
||||
RelativePath=".\include\SimplePad.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\SimplePopup.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\StoryFlow.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user