New descriptive text popup feature for deck selection

http://wololo.net/forum/viewtopic.php?f=13&t=2423
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-18 15:48:48 +00:00
parent f7bcbb42dc
commit 2a8f8074e6
17 changed files with 5715 additions and 5198 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
+75 -63
View File
@@ -1,63 +1,75 @@
/*
A class for very simple menus structure
*/
#ifndef _DeckMenu_H_
#define _DeckMenu_H_
#include <string>
#include "WFont.h"
#include "hge/hgeparticle.h"
#include "DeckMetaData.h"
#include "TextScroller.h"
class DeckMenu:public JGuiController{
protected:
float mHeight, mWidth, mX, mY;
float titleX, titleY, titleWidth;
float descX, descY, descHeight, descWidth;
float statsX, statsY, statsHeight, statsWidth;
float avatarX, avatarY;
float starsOffsetX;
bool menuInitialized;
string backgroundName;
int fontId;
string title;
string displayTitle;
WFont * mFont;
float menuFontScale;
float titleFontScale;
int maxItems, startId;
float selectionT, selectionY;
float timeOpen;
static hgeParticleSystem* stars;
void initMenuItems();
string getDescription();
string getMetaInformation();
public:
TextScroller * scroller;
bool autoTranslate;
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const float& mFontScale = 1.0f );
~DeckMenu();
void Render();
void Update(float dt);
void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
void Close();
void updateScroller();
void RenderBackground();
float selectionTargetY;
bool closed;
static void destroy();
};
#endif
/*
A class for menus with a fixed layout
*/
#ifndef _DeckMenu_H_
#define _DeckMenu_H_
#include <string>
#include "WFont.h"
#include "hge/hgeparticle.h"
#include "DeckMetaData.h"
#include "TextScroller.h"
class DeckMenu: public JGuiController
{
protected:
float mHeight, mWidth, mX, mY;
float titleX, titleY, titleWidth;
float descX, descY, descHeight, descWidth;
float statsX, statsY, statsHeight, statsWidth;
float avatarX, avatarY;
float detailedInfoBoxX, detailedInfoBoxY;
float starsOffsetX;
bool menuInitialized;
string backgroundName;
int fontId;
string title;
string displayTitle;
WFont * mFont;
float menuFontScale;
float titleFontScale;
int maxItems, startId;
float selectionT, selectionY;
float timeOpen;
static hgeParticleSystem* stars;
void initMenuItems();
string getDescription();
string getMetaInformation();
DeckMetaData *selectedDeck;
public:
TextScroller * scroller;
bool autoTranslate;
//used for detailed info button
JQuad * pspIcons[8];
JTexture * pspIconsTexture;
DeckMetaData * getSelectedDeck();
bool selectedDeckHasDetails();
int selectedDeckId;
bool showDetailsScreen;
bool enableDetails;
float selectionTargetY;
bool closed;
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, const float& mFontScale = 1.0f);
~DeckMenu();
void Render();
void Update(float dt);
void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
void Close();
void updateScroller();
void RenderBackground();
static void destroy();
};
#endif
+79 -67
View File
@@ -1,89 +1,101 @@
#ifndef _DECKSTATS_H_
#define _DECKSTATS_H_
#include <map>
#include <string>
#include <vector>
#include "MTGDefinitions.h"
#include <DeckDataWrapper.h>
using namespace std;
class Player;
class GameObserver;
class DeckStat{
class DeckStat
{
public:
int nbgames;
int victories;
DeckStat(int _nbgames = 0 , int _victories = 0):nbgames(_nbgames),victories(_victories){};
int percentVictories();
int nbgames;
int victories;
DeckStat(int _nbgames = 0, int _victories = 0);
int percentVictories();
};
class DeckStats{
class DeckStats
{
protected:
static DeckStats * mInstance;
static DeckStats * mInstance;
public:
map<string, DeckStat *>stats;
static DeckStats * GetInstance();
void saveStats(Player * player, Player * opponent, GameObserver * game);
void save(const char * filename);
void save(Player * player);
void load(const char * filename);
void load(Player * player);
void cleanStats();
~DeckStats();
int percentVictories(string opponentsDeckFile);
int percentVictories();
DeckStat * getDeckStat(string opponentsFile);
int nbGames();
map<string, DeckStat *> stats;
static DeckStats * GetInstance();
void saveStats(Player * player, Player * opponent, GameObserver * game);
void save(const char * filename);
void save(Player * player);
void load(const char * filename);
void load(Player * player);
void cleanStats();
~DeckStats();
int percentVictories(string opponentsDeckFile);
int percentVictories();
DeckStat * getDeckStat(string opponentsFile);
int nbGames();
};
class StatsWrapper
{
class StatsWrapper {
public:
StatsWrapper( int deckId );
~StatsWrapper();
// Stats parameters and status
int currentPage;
int pageCount;
bool needUpdate;
// Actual stats
int percentVictories;
int gamesPlayed;
int cardCount;
int countLands;
int totalPrice;
int totalManaCost;
float avgManaCost;
int totalCreatureCost;
float avgCreatureCost;
int totalSpellCost;
float avgSpellCost;
int countManaProducers;
int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
int countCardsPerCost[Constants::STATS_MAX_MANA_COST+1];
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST+1];
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST+1];
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
int countLandsPerColor[Constants::MTG_NB_COLORS+1];
int countBasicLandsPerColor[Constants::MTG_NB_COLORS+1];
int countNonLandProducersPerColor[Constants::MTG_NB_COLORS+1];
int totalCostPerColor[Constants::MTG_NB_COLORS+1];
int totalColoredSymbols;
vector<string> aiDeckNames;
vector<DeckStat*> aiDeckStats;
};
public:
StatsWrapper(int deckId);
StatsWrapper(string filename);
~StatsWrapper();
void initStatistics(string deckstats);
// Stats parameters and status
int mDeckId;
int currentPage;
int pageCount;
bool needUpdate;
// Actual stats
int percentVictories;
int gamesPlayed;
int cardCount;
int countLands;
int totalPrice;
int totalManaCost;
float avgManaCost;
int totalCreatureCost;
float avgCreatureCost;
int totalSpellCost;
float avgSpellCost;
int countManaProducers;
int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
float noLandsProbInTurn[Constants::STATS_FOR_TURNS];
float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS];
int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1];
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1];
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1];
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1];
int countLandsPerColor[Constants::MTG_NB_COLORS + 1];
int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1];
int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1];
int totalCostPerColor[Constants::MTG_NB_COLORS + 1];
int totalColoredSymbols;
void updateStats(string filename, MTGAllCards * collection);
void updateStats(DeckDataWrapper *mtgDeck);
int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
float noLuck(int n, int a, int x);
vector<string> aiDeckNames;
vector<DeckStat*> aiDeckStats;
};
#endif
+156 -157
View File
@@ -1,157 +1,156 @@
#ifndef _GAME_STATE_DECK_VIEWER_H_
#define _GAME_STATE_DECK_VIEWER_H_
#include <math.h>
#include <iostream>
#include <JGE.h>
#include "GameState.h"
#include "DeckEditorMenu.h"
#include "SimpleMenu.h"
#include "WResourceManager.h"
#include "CardGui.h"
#include "GameOptions.h"
#include "PriceList.h"
#include "PlayerData.h"
#include "DeckDataWrapper.h"
#include "DeckStats.h"
#include "WDataSrc.h"
#include "WGui.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8
};
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu
enum
{
MENU_CARD_PURCHASE = 2,
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
};
// enums for menu options
// TODO: make these enums a little more descriptive. (ie should reflect what menu they are attached to )
enum DECK_VIEWER_MENU_ITEMS
{
MENU_ITEM_NEW_DECK = -30,
MENU_ITEM_CHEAT_MODE = -12,
MENU_ITEM_CANCEL = kCancelMenuID,
MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
MENU_ITEM_SAVE_RENAME = 1,
MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
MENU_ITEM_MAIN_MENU = 3,
MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
MENU_ITEM_SAVE_AS_AI_DECK = 5,
MENU_ITEM_YES = 20,
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22
};
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS 8
class GameStateDeckViewer: public GameState, public JGuiListener
{
private:
JQuad * mIcons[7];
JQuad * pspIcons[8];
JTexture * pspIconsTexture;
float last_user_activity;
float onScreenTransition;
float mRotation;
float mSlide;
int mAlpha;
int mStage;
int nbDecks;
int deckNum;
int useFilter;
JMusic * bgMusic;
JQuad * backQuad;
int lastPos;
int lastTotal;
WGuiFilters * filterMenu;
WSrcDeckViewer * source;
DeckEditorMenu * welcome_menu;
SimpleMenu * subMenu;
DeckEditorMenu * menu;
PriceList* pricelist;
PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection;
MTGCard * cardIndex[7];
StatsWrapper *stw;
int hudAlpha;
string newDeckname;
bool isAIDeckSave;
bool mSwitching;
void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
public:
GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer();
void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters();
void rebuildFilters();
void switchDisplay();
void Start();
virtual void End();
void addRemove(MTGCard * card);
virtual void Update(float dt);
void renderOnScreenBasicInfo();
void renderSlideBar();
void renderDeckBackground();
void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard (int id);
virtual void Render();
int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);
void buildEditorMenu();
virtual void ButtonPressed(int controllerId, int controlId);
void updateStats();
int countCardsByType(const char * _type);
};
// n cards total, a of them are desired, x drawn
// returns probability of no A's
float noLuck(int n, int a, int x);
#endif
#ifndef _GAME_STATE_DECK_VIEWER_H_
#define _GAME_STATE_DECK_VIEWER_H_
#include <math.h>
#include <iostream>
#include <JGE.h>
#include "GameState.h"
#include "DeckEditorMenu.h"
#include "SimpleMenu.h"
#include "WResourceManager.h"
#include "CardGui.h"
#include "GameOptions.h"
#include "PriceList.h"
#include "PlayerData.h"
#include "DeckDataWrapper.h"
#include "DeckStats.h"
#include "WDataSrc.h"
#include "WGui.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8
};
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu
enum
{
MENU_CARD_PURCHASE = 2,
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
};
// enums for menu options
// TODO: make these enums a little more descriptive. (ie should reflect what menu they are attached to )
enum DECK_VIEWER_MENU_ITEMS
{
MENU_ITEM_NEW_DECK = -30,
MENU_ITEM_CHEAT_MODE = -12,
MENU_ITEM_CANCEL = kCancelMenuID,
MENU_ITEM_SAVE_RETURN_MAIN_MENU = 0,
MENU_ITEM_SAVE_RENAME = 1,
MENU_ITEM_SWITCH_DECKS_NO_SAVE = 2,
MENU_ITEM_MAIN_MENU = 3,
MENU_ITEM_EDITOR_CANCEL = kCancelMenuID,
MENU_ITEM_SAVE_AS_AI_DECK = 5,
MENU_ITEM_YES = 20,
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22,
MENUITEM_MORE_INFO = kInfoMenuID
};
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS 8
class GameStateDeckViewer: public GameState, public JGuiListener
{
private:
JQuad * mIcons[7];
JQuad * pspIcons[8];
JTexture * pspIconsTexture;
float last_user_activity;
float onScreenTransition;
float mRotation;
float mSlide;
int mAlpha;
int mStage;
int nbDecks;
int deckNum;
int useFilter;
JMusic * bgMusic;
JQuad * backQuad;
int lastPos;
int lastTotal;
WGuiFilters * filterMenu;
WSrcDeckViewer * source;
DeckEditorMenu * welcome_menu;
SimpleMenu * subMenu;
DeckEditorMenu * menu;
PriceList* pricelist;
PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection;
MTGCard * cardIndex[7];
StatsWrapper *stw;
int hudAlpha;
string newDeckname;
bool isAIDeckSave;
bool mSwitching;
void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
public:
GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer();
void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters();
void rebuildFilters();
void switchDisplay();
void Start();
virtual void End();
void addRemove(MTGCard * card);
virtual void Update(float dt);
void renderOnScreenBasicInfo();
void renderSlideBar();
void renderDeckBackground();
void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard(int id);
virtual void Render();
int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);
void buildEditorMenu();
virtual void ButtonPressed(int controllerId, int controlId);
void updateStats();
int countCardsByType(const char * _type);
};
// n cards total, a of them are desired, x drawn
// returns probability of no A's
float noLuck(int n, int a, int x);
#endif
+76 -73
View File
@@ -1,73 +1,76 @@
#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "GameState.h"
#include "SimpleMenu.h"
#include "DeckMenu.h"
#include "MTGDeck.h"
#include "GameObserver.h"
#define CHOOSE_OPPONENT 7
#ifdef TESTSUITE
class TestSuite;
#endif
class Credits;
class Rules;
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
DeckMenu * deckmenu;
DeckMenu * opponentMenu;
SimpleMenu * menu;
bool premadeDeck;
int OpponentsDeckid;
string musictrack;
Rules * rules;
bool MusicExist(string FileName);
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist
void initScroller();
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
void initRand (unsigned seed = 0);
enum ENUM_DUEL_STATE_MENU_ITEM
{
MENUITEM_CANCEL = kCancelMenuID,
MENUITEM_NEW_DECK = -10,
MENUITEM_RANDOM_PLAYER = -11,
MENUITEM_RANDOM_AI = -12,
MENUITEM_MAIN_MENU = -13,
MENUITEM_EVIL_TWIN = -14,
MENUITEM_MULLIGAN = -15
};
};
#endif
#ifndef _GAME_STATE_DUEL_H_
#define _GAME_STATE_DUEL_H_
#include "GameState.h"
#include "SimpleMenu.h"
#include "SimplePopup.h"
#include "DeckMenu.h"
#include "MTGDeck.h"
#include "GameObserver.h"
#define CHOOSE_OPPONENT 7
#ifdef TESTSUITE
class TestSuite;
#endif
class Credits;
class Rules;
class GameStateDuel: public GameState, public JGuiListener
{
private:
#ifdef TESTSUITE
TestSuite * testSuite;
#endif
Credits * credits;
int mGamePhase;
Player * mCurrentPlayer;
Player * mPlayers[2];
MTGPlayerCards * deck[2];
GameObserver * game;
DeckMenu * deckmenu;
DeckMenu * opponentMenu;
SimpleMenu * menu;
SimplePopup * popupScreen; // used for informational screens, modal
static int selectedPlayerDeckId;
static int selectedAIDeckId;
bool premadeDeck;
int OpponentsDeckid;
string musictrack;
Rules * rules;
bool MusicExist(string FileName);
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist
void initScroller();
public:
GameStateDuel(GameApp* parent);
virtual ~GameStateDuel();
#ifdef TESTSUITE
void loadTestSuitePlayers();
#endif
virtual void ButtonPressed(int ControllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
void initRand(unsigned seed = 0);
enum ENUM_DUEL_STATE_MENU_ITEM
{
MENUITEM_CANCEL = kCancelMenuID,
MENUITEM_NEW_DECK = -10,
MENUITEM_RANDOM_PLAYER = -11,
MENUITEM_RANDOM_AI = -12,
MENUITEM_MAIN_MENU = -13,
MENUITEM_EVIL_TWIN = -14,
MENUITEM_MULLIGAN = -15,
MENUITEM_MORE_INFO = kInfoMenuID
};
};
#endif
+102 -78
View File
@@ -1,78 +1,102 @@
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include "JGE.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "Targetable.h"
class MTGDeck;
class MTGPlayerCards;
class MTGInPlay;
class ManaPool;
class Player: public Damageable{
protected:
ManaPool * manaPool;
public:
enum ENUM_PLAY_MODE
{
MODE_TEST_SUITE,
MODE_HUMAN,
MODE_AI,
};
virtual void End();
int typeAsTarget(){return TARGET_PLAYER;}
const string getDisplayName() const;
virtual int displayStack(){return 1;}
JTexture * mAvatarTex;
JQuad * mAvatar;
int playMode;
int canPutLandsIntoPlay;
int nomaxhandsize;
int castedspellsthisturn;
int onlyonecast;
int castcount;
int nocreatureinstant;
int nospellinstant;
int onlyoneinstant;
int castrestrictedcreature;
int castrestrictedspell;
MTGPlayerCards * game;
int afterDamage();
int poisoned();
int damaged();
int prevented();
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
virtual ~Player();
void unTapPhase();
MTGInPlay * inPlay();
ManaPool * getManaPool();
void cleanupPhase();
virtual int Act(float dt){return 0;};
virtual int isAI(){return 0;};
Player * opponent();
int getId();
JQuad * getIcon();
string deckFile;
string deckFileSmall;
string deckName;
virtual int receiveEvent(WEvent * event){return 0;};
virtual void Render(){};
void loadAvatar(string file);
};
class HumanPlayer: public Player{
public:
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
HumanPlayer(string deckFile);
};
ostream& operator<<(ostream&, const Player&);
#endif
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include "JGE.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "Targetable.h"
class MTGDeck;
class MTGPlayerCards;
class MTGInPlay;
class ManaPool;
class Player: public Damageable
{
protected:
ManaPool * manaPool;
public:
enum ENUM_PLAY_MODE
{
MODE_TEST_SUITE, MODE_HUMAN, MODE_AI,
};
JTexture * mAvatarTex;
JQuad * mAvatar;
int playMode;
int canPutLandsIntoPlay;
int nomaxhandsize;
int castedspellsthisturn;
int onlyonecast;
int castcount;
int nocreatureinstant;
int nospellinstant;
int onlyoneinstant;
int castrestrictedcreature;
int castrestrictedspell;
MTGPlayerCards * game;
string deckFile;
string deckFileSmall;
string deckName;
Player(MTGDeck * deck, string deckFile, string deckFileSmall);
virtual ~Player();
virtual void End();
virtual int displayStack()
{
return 1;
}
const string getDisplayName() const;
int typeAsTarget()
{
return TARGET_PLAYER;
}
int afterDamage();
int poisoned();
int damaged();
int prevented();
void unTapPhase();
MTGInPlay * inPlay();
ManaPool * getManaPool();
void cleanupPhase();
virtual int Act(float dt)
{
return 0;
}
virtual int isAI()
{
return 0;
}
Player * opponent();
int getId();
JQuad * getIcon();
virtual int receiveEvent(WEvent * event)
{
return 0;
}
virtual void Render()
{
}
void loadAvatar(string file);
};
class HumanPlayer: public Player
{
public:
HumanPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
HumanPlayer(string deckFile);
};
ostream& operator<<(ostream&, const Player&);
#endif
+48
View File
@@ -0,0 +1,48 @@
/*
* SimplePopup.h
* Created on: Nov 18, 2010
*
* Simple popup dialog box for displaying information only.
*/
#ifndef SIMPLEPOPUP_H_
#define SIMPLEPOPUP_H_
#pragma once
#include <JGui.h>
#include <JTypes.h>
#include <WFont.h>
#include <DeckMetaData.h>
class SimplePopup: public JGuiController
{
private:
float mHeight, mWidth, mX, mY;
int mMaxLines;
int mFontId;
DeckMetaData * mDeckInformation;
string mTitle;
WFont *mTextFont;
StatsWrapper *stw;
void drawHorzPole(float x, float y, float width);
void drawVertPole(float x, float y, float height);
public:
MTGAllCards * mCollection;
bool autoTranslate;
bool closed;
SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title = "", DeckMetaData* deckInfo = NULL, MTGAllCards * collection = NULL);
~SimplePopup(void);
void Render();
void Update(DeckMetaData* deckMetaData);
string getDetailedInformation(string deckFilename);
void Update(float dt);
void Close();
};
#endif /* SIMPLEPOPUP_H_ */
+102 -103
View File
@@ -1,103 +1,102 @@
#include "PrecompiledHeader.h"
#include "DeckEditorMenu.h"
#include "DeckDataWrapper.h"
#include "DeckStats.h"
#include "JTypes.h"
#include "GameApp.h"
#include <iomanip>
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck,
StatsWrapper *stats) :
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
{
backgroundName = "DeckEditorMenuBackdrop";
deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
mX = 123;
mY = 70;
starsOffsetX = 50;
titleX = 110; // center point in title box
titleY = 25;
titleWidth = 180; // width of inner box of title
descX = 275;
descY = 80;
descHeight = 154;
descWidth = 175;
statsHeight = 50;
statsWidth = 185;
statsX = 280;
statsY = 12;
avatarX = 222;
avatarY = 8;
float scrollerWidth = 80;
SAFE_DELETE(scroller); // need to delete the scroller init in the base class
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
}
void DeckEditorMenu::Render()
{
JRenderer *r = JRenderer::GetInstance();
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));
DeckMenu::Render();
if (deckTitle.size() > 0)
{
WFont *mainFont = resources.GetWFont(Fonts::OPTION_FONT);
DWORD currentColor = mainFont->GetColor();
mainFont->SetColor(ARGB(255,255,255,255));
mainFont->DrawString(deckTitle.c_str(), statsX + (statsWidth / 2), statsHeight / 2, JGETEXT_CENTER);
mainFont->SetColor(currentColor);
}
if (stw && selectedDeck)
drawDeckStatistics();
}
void DeckEditorMenu::drawDeckStatistics()
{
ostringstream deckStatsString;
deckStatsString
<< "------- Deck Summary -----" << endl
<< "Cards: "<< selectedDeck->getCount() << endl
<< "Creatures: "<< setw(2) << stw->countCreatures
<< " Enchantments: " << stw->countEnchantments << endl
<< "Instants: " << setw(4) << stw->countInstants
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
<< "Lands: "
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
<< " --- Card color count --- " << endl
<< "A: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
<< "G: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
<< "U: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
<< "R: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
<< "B: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
<< "W: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
<< " --- Average Cost --- " << endl
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
WFont *mainFont = resources.GetWFont( Fonts::MAIN_FONT );
mainFont->DrawString( deckStatsString.str().c_str(), descX, descY + 25 );
}
DeckEditorMenu::~DeckEditorMenu()
{
SAFE_DELETE( scroller );
}
#include "PrecompiledHeader.h"
#include "DeckEditorMenu.h"
#include "DeckDataWrapper.h"
#include "DeckStats.h"
#include "JTypes.h"
#include "GameApp.h"
#include <iomanip>
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
{
backgroundName = "DeckEditorMenuBackdrop";
deckTitle = selectedDeck ? selectedDeck->parent->meta_name : "";
enableDetails = false;
mX = 123;
mY = 70;
starsOffsetX = 50;
titleX = 110; // center point in title box
titleY = 25;
titleWidth = 180; // width of inner box of title
descX = 275;
descY = 80;
descHeight = 154;
descWidth = 175;
statsHeight = 50;
statsWidth = 185;
statsX = 280;
statsY = 12;
avatarX = 222;
avatarY = 8;
float scrollerWidth = 80;
SAFE_DELETE(scroller); // need to delete the scroller init in the base class
this->showDetailsScreen = false;
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
}
void DeckEditorMenu::Render()
{
JRenderer *r = JRenderer::GetInstance();
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));
DeckMenu::Render();
if (deckTitle.size() > 0)
{
WFont *mainFont = resources.GetWFont(Fonts::OPTION_FONT);
DWORD currentColor = mainFont->GetColor();
mainFont->SetColor(ARGB(255,255,255,255));
mainFont->DrawString(deckTitle.c_str(), statsX + (statsWidth / 2), statsHeight / 2, JGETEXT_CENTER);
mainFont->SetColor(currentColor);
}
if (stw && selectedDeck) drawDeckStatistics();
}
void DeckEditorMenu::drawDeckStatistics()
{
ostringstream deckStatsString;
deckStatsString
<< "------- Deck Summary -----" << endl
<< "Cards: "<< stw->cardCount << endl
<< "Creatures: "<< setw(2) << stw->countCreatures
<< " Enchantments: " << stw->countEnchantments << endl
<< "Instants: " << setw(4) << stw->countInstants
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
<< "Lands: "
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
<< " --- Card color count --- " << endl
<< "A: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
<< "G: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
<< "U: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
<< "R: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
<< "B: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
<< "W: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
<< " --- Average Cost --- " << endl
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
mainFont->DrawString(deckStatsString.str().c_str(), descX, descY + 25);
}
DeckEditorMenu::~DeckEditorMenu()
{
SAFE_DELETE( scroller );
}
+328 -281
View File
@@ -1,281 +1,328 @@
#include "PrecompiledHeader.h"
#include "DeckMenu.h"
#include "DeckMenuItem.h"
#include "DeckMetaData.h"
#include "JTypes.h"
#include "GameApp.h"
#include "Translate.h"
#include "TextScroller.h"
#include "Tasks.h"
#include <iomanip>
namespace
{
const float kVerticalMargin = 16;
const float kHorizontalMargin = 20;
const float kLineHeight = 20;
const float kDescriptionVerticalBoxPadding = 5;
const float kDescriptionHorizontalBoxPadding = 5;
}
hgeParticleSystem* DeckMenu::stars = NULL;
//
// For the additional info window, maximum characters per line is roughly 30 characters across.
// TODO: figure a way to get incoming text to wrap.
//
// used fixed locations where the menu, title and descriptive text are located.
// * menu at (125, 60 )
// * descriptive information 125
// *** Need to make this configurable in a file somewhere to allow for class reuse
DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const float& mFontScale) :
JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
{
backgroundName = "DeckMenuBackdrop";
mY = 55;
mWidth = 176;
mX = 125;
titleX = 130; // center point in title box
titleY = 28;
titleWidth = 180; // width of inner box of title
descX = 230 + kDescriptionVerticalBoxPadding;
descY = 65 + kDescriptionHorizontalBoxPadding;
descHeight = 145;
descWidth = 220;
starsOffsetX = 50;
statsX = 280;
statsY = 8;
statsHeight = 50;
statsWidth = 227;
avatarX = 230;
avatarY = 8;
menuInitialized = false;
float scrollerWidth = 80;
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
autoTranslate = true;
maxItems = 7;
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
title = _(_title);
displayTitle = title;
mFont = resources.GetWFont(fontId);
startId = 0;
selectionT = 0;
timeOpen = 0;
closed = false;
if (mFont->GetStringWidth(title.c_str()) > titleWidth)
titleFontScale = 0.75f;
else
titleFontScale = 1.0f;
selectionTargetY = selectionY = kVerticalMargin;
if (NULL == stars)
stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
stars->FireAt(mX, mY);
updateScroller();
}
void DeckMenu::RenderBackground()
{
ostringstream bgFilename;
bgFilename << backgroundName << ".png";
static bool loadBackground = true;
if (loadBackground)
{
JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
if (background)
JRenderer::GetInstance()->RenderQuad(background, 0, 0);
else
loadBackground = false;
}
}
void DeckMenu::initMenuItems()
{
float sY = mY + kVerticalMargin;
for (int i = startId; i < startId + mCount; ++i)
{
float y = mY + kVerticalMargin + i * kLineHeight;
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
currentMenuItem->Relocate(mX, y);
if (currentMenuItem->hasFocus())
sY = y;
}
selectionTargetY = selectionY = sY;
}
void DeckMenu::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (!menuInitialized)
{
initMenuItems();
stars->Fire();
timeOpen = 0;
menuInitialized = true;
}
if (timeOpen < 1)
height *= timeOpen > 0 ? timeOpen : -timeOpen;
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
for (int i = startId; i < startId + maxItems; i++)
{
if (i > mCount - 1)
break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
{
if (currentMenuItem->hasFocus())
{
// display the avatar image
if (currentMenuItem->imageFilename.size() > 0)
{
JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
if (quad)
renderer->RenderQuad(quad, avatarX, avatarY);
}
// fill in the description part of the screen
string text = currentMenuItem->desc;
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
mainFont->DrawString(text.c_str(), descX, descY);
mFont->SetColor(ARGB(255,255,255,255));
// fill in the statistical portion
if (currentMenuItem->meta)
{
ostringstream oss;
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
oss << currentMenuItem->meta->getStatsSummary();
mainFont->DrawString(oss.str(), statsX, statsY);
}
}
else
{
mFont->SetColor(ARGB(150,255,255,255));
}
mFont->SetScale(menuFontScale);
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
}
}
RenderBackground();
if (!title.empty())
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(titleFontScale);
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
}
mFont->SetScale(1.0f);
scroller->Render();
}
void DeckMenu::Update(float dt)
{
JGuiController::Update(dt);
if (mCurr > startId + maxItems - 1)
startId = mCurr - maxItems + 1;
else if (mCurr < startId)
startId = mCurr;
stars->Update(dt);
selectionT += 3 * dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
stars->MoveTo(starsX, starsY);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0)
{
timeOpen = 0;
closed = true;
stars->FireAt(mX, mY);
}
}
else
{
closed = false;
timeOpen += dt * 10;
}
scroller->Update(dt);
}
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
{
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
(mCount == 0), autoTranslate, deckMetaData);
Translator * t = Translator::GetInstance();
map<string, string>::iterator it = t->deckValues.find(text);
if (it != t->deckValues.end()) //translate decks desc
menuItem->desc = it->second;
else
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
JGuiController::Add(menuItem);
if (mCount <= maxItems)
mHeight += kLineHeight;
if (forceFocus)
{
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
mCurr = mCount - 1;
menuItem->Entering();
}
}
void DeckMenu::updateScroller()
{
// add all the items from the Tasks db.
TaskList taskList;
scroller->Reset();
for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
{
ostringstream taskDescription;
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
<< (*it)->getDesc() << endl;
scroller->Add(taskDescription.str());
}
}
void DeckMenu::Close()
{
timeOpen = -1.0;
stars->Stop(true);
}
void DeckMenu::destroy()
{
SAFE_DELETE(DeckMenu::stars);
}
DeckMenu::~DeckMenu()
{
SAFE_DELETE(scroller);
}
#include "PrecompiledHeader.h"
#include "DeckMenu.h"
#include "DeckMenuItem.h"
#include "DeckMetaData.h"
#include "JTypes.h"
#include "GameApp.h"
#include "Translate.h"
#include "TextScroller.h"
#include "Tasks.h"
#include <iomanip>
namespace
{
const float kVerticalMargin = 16;
const float kHorizontalMargin = 20;
const float kLineHeight = 20;
const float kDescriptionVerticalBoxPadding = 5;
const float kDescriptionHorizontalBoxPadding = 5;
const int DETAILED_INFO_THRESHOLD = 4;
}
hgeParticleSystem* DeckMenu::stars = NULL;
//
// For the additional info window, maximum characters per line is roughly 30 characters across.
// TODO: figure a way to get incoming text to wrap.
//
// used fixed locations where the menu, title and descriptive text are located.
// * menu at (125, 60 )
// * descriptive information 125
// *** Need to make this configurable in a file somewhere to allow for class reuse
DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const int& startIndex, const float& mFontScale) :
JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
{
backgroundName = "DeckMenuBackdrop";
selectedDeck = NULL;
enableDetails = true;
mY = 55;
mWidth = 176;
mX = 125;
titleX = 130; // center point in title box
titleY = 28;
titleWidth = 180; // width of inner box of title
descX = 230 + kDescriptionVerticalBoxPadding;
descY = 65 + kDescriptionHorizontalBoxPadding;
descHeight = 145;
descWidth = 220;
detailedInfoBoxX = 400;
detailedInfoBoxY = 235;
starsOffsetX = 50;
statsX = 280;
statsY = 8;
statsHeight = 50;
statsWidth = 227;
selectedDeckId = startIndex;
avatarX = 230;
avatarY = 8;
menuInitialized = false;
float scrollerWidth = 80;
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
autoTranslate = true;
maxItems = 7;
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
title = _(_title);
displayTitle = title;
mFont = resources.GetWFont(fontId);
startId = 0;
selectionT = 0;
timeOpen = 0;
closed = false;
if (mFont->GetStringWidth(title.c_str()) > titleWidth)
titleFontScale = 0.75f;
else
titleFontScale = 1.0f;
selectionTargetY = selectionY = kVerticalMargin;
if (NULL == stars) stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
stars->FireAt(mX, mY);
updateScroller();
}
void DeckMenu::RenderBackground()
{
ostringstream bgFilename;
bgFilename << backgroundName << ".png";
static bool loadBackground = true;
if (loadBackground)
{
JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
if (background)
JRenderer::GetInstance()->RenderQuad(background, 0, 0);
else
loadBackground = false;
}
}
DeckMetaData * DeckMenu::getSelectedDeck()
{
if (selectedDeck) return selectedDeck;
return NULL;
}
bool DeckMenu::selectedDeckHasDetails()
{
DeckMetaData * currentMenuItem = getSelectedDeck();
if (currentMenuItem) return (enableDetails && currentMenuItem->getGamesPlayed() > DETAILED_INFO_THRESHOLD);
return false;
}
void DeckMenu::initMenuItems()
{
float sY = mY + kVerticalMargin;
for (int i = startId; i < startId + mCount; ++i)
{
float y = mY + kVerticalMargin + i * kLineHeight;
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
currentMenuItem->Relocate(mX, y);
if (currentMenuItem->hasFocus()) sY = y;
}
selectionTargetY = selectionY = sY;
//Grab a texture in VRAM.
pspIconsTexture = resources.RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
char buf[512];
for (int i = 0; i < 8; i++)
{
sprintf(buf, "iconspsp%d", i);
pspIcons[i] = resources.RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, buf);
pspIcons[i]->SetHotSpot(16, 16);
}
}
void DeckMenu::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (!menuInitialized)
{
initMenuItems();
stars->Fire();
timeOpen = 0;
menuInitialized = true;
}
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
for (int i = startId; i < startId + maxItems; i++)
{
if (i > mCount - 1) break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
{
if (currentMenuItem->hasFocus())
{
selectedDeckId = i;
selectedDeck = currentMenuItem->meta;
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
// display the "more info" button if special condition is met
if (selectedDeckHasDetails())
{
showDetailsScreen = true;
float pspIconsSize = 0.5;
const string detailedInfoString = "Detailed Info";
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
float boxStartX = detailedInfoBoxX - stringWidth / 2;
DWORD currentColor = mainFont->GetColor();
renderer->FillRoundRect( boxStartX, detailedInfoBoxY - 5, stringWidth,
mainFont->GetHeight() + 15, .5, ARGB( 125, 0, 255, 255) );
renderer->RenderQuad(pspIcons[5], detailedInfoBoxX, detailedInfoBoxY + 2, 0, pspIconsSize, pspIconsSize);
mainFont->SetColor(currentColor);
mainFont->DrawString(detailedInfoString, boxStartX, detailedInfoBoxY + 10);
}
else
showDetailsScreen = false;
// display the avatar image
if (currentMenuItem->imageFilename.size() > 0)
{
JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
if (quad) renderer->RenderQuad(quad, avatarX, avatarY);
}
// fill in the description part of the screen
string text = currentMenuItem->desc;
mainFont->DrawString(text.c_str(), descX, descY);
mFont->SetColor(ARGB(255,255,255,255));
// fill in the statistical portion
if (currentMenuItem->meta)
{
ostringstream oss;
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
oss << currentMenuItem->meta->getStatsSummary();
mainFont->DrawString(oss.str(), statsX, statsY);
}
}
else
{
mFont->SetColor(ARGB(150,255,255,255));
}
mFont->SetScale(menuFontScale);
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
}
}
RenderBackground();
if (!title.empty())
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(titleFontScale);
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
}
mFont->SetScale(1.0f);
scroller->Render();
}
void DeckMenu::Update(float dt)
{
JGuiController::Update(dt);
if (mCurr > startId + maxItems - 1)
startId = mCurr - maxItems + 1;
else if (mCurr < startId) startId = mCurr;
stars->Update(dt);
selectionT += 3 * dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
stars->MoveTo(starsX, starsY);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0)
{
timeOpen = 0;
closed = true;
stars->FireAt(mX, mY);
}
}
else
{
closed = false;
timeOpen += dt * 10;
}
if (scroller) scroller->Update(dt);
}
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
{
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
(mCount == 0), autoTranslate, deckMetaData);
Translator * t = Translator::GetInstance();
map<string, string>::iterator it = t->deckValues.find(text);
if (it != t->deckValues.end()) //translate decks desc
menuItem->desc = it->second;
else
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
JGuiController::Add(menuItem);
if (mCount <= maxItems) mHeight += kLineHeight;
if (forceFocus)
{
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
mCurr = mCount - 1;
menuItem->Entering();
}
}
void DeckMenu::updateScroller()
{
// add all the items from the Tasks db.
TaskList taskList;
scroller->Reset();
for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
{
ostringstream taskDescription;
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
<< (*it)->getDesc() << endl;
scroller->Add(taskDescription.str());
}
}
void DeckMenu::Close()
{
timeOpen = -1.0;
stars->Stop(true);
}
void DeckMenu::destroy()
{
SAFE_DELETE(DeckMenu::stars);
}
DeckMenu::~DeckMenu()
{
resources.Release(pspIconsTexture);
SAFE_DELETE(scroller);
scroller = NULL;
}
+466 -242
View File
@@ -1,242 +1,466 @@
#include "PrecompiledHeader.h"
#include "DeckStats.h"
#include "Player.h"
#include "GameObserver.h"
DeckStats * DeckStats::mInstance = NULL;
int DeckStat::percentVictories()
{
if (nbgames == 0)
return 50;
return (100 * victories / nbgames);
}
DeckStats * DeckStats::GetInstance()
{
if (!mInstance)
{
mInstance = NEW DeckStats();
}
return mInstance;
}
void DeckStats::cleanStats()
{
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
SAFE_DELETE(it->second);
}
stats.clear();
}
DeckStats::~DeckStats()
{
cleanStats();
}
int DeckStats::percentVictories(string opponentsFile)
{
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return 50;
}
else
{
return (it->second->percentVictories());
}
}
DeckStat* DeckStats::getDeckStat(string opponentsFile)
{
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return NULL;
}
else
{
return it->second;
}
}
int DeckStats::nbGames()
{
int nbgames = 0;
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
}
return nbgames;
}
int DeckStats::percentVictories()
{
int victories = 0;
int nbgames = 0;
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
victories += d->victories;
}
if (nbgames)
{
return (victories * 100) / nbgames;
}
return 50;
}
void DeckStats::load(Player * player)
{
char filename[512];
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
load(options.profileFile(filename).c_str());
}
void DeckStats::load(const char * filename)
{
cleanStats();
std::ifstream file(filename);
std::string s;
if (file)
{
while (std::getline(file, s))
{
string deckfile = s;
std::getline(file, s);
int games = atoi(s.c_str());
std::getline(file, s);
int victories = atoi(s.c_str());
map<string, DeckStat *>::iterator it = stats.find(deckfile);
if (it == stats.end())
{
stats[deckfile] = NEW DeckStat(games, victories);
}
}
file.close();
}
}
void DeckStats::save(Player * player)
{
char filename[512];
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
save(options.profileFile(filename).c_str());
}
void DeckStats::save(const char * filename)
{
std::ofstream file(filename);
char writer[512];
if (file)
{
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
sprintf(writer, "%s\n", it->first.c_str());
file << writer;
sprintf(writer, "%i\n", it->second->nbgames);
file << writer;
sprintf(writer, "%i\n", it->second->victories);
file << writer;
}
file.close();
}
}
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
{
int victory = 1;
if (!game->gameOver)
{
if (player->life == opponent->life)
return;
if (player->life < opponent->life)
victory = 0;
}
else if (game->gameOver == player)
{
victory = 0;
}
load(player);
map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall);
if (it == stats.end())
{
stats[opponent->deckFileSmall] = NEW DeckStat(1, victory);
}
else
{
it->second->victories += victory;
it->second->nbgames += 1;
}
save(player);
}
StatsWrapper::StatsWrapper(int deckId)
{
// Load deck statistics
char buffer[512];
DeckStats * stats = DeckStats::GetInstance();
aiDeckNames.clear();
aiDeckStats.clear();
sprintf(buffer, "stats/player_deck%i.txt", deckId);
string deckstats = options.profileFile(buffer);
if (fileExists(deckstats.c_str()))
{
stats->load(deckstats.c_str());
percentVictories = stats->percentVictories();
gamesPlayed = stats->nbGames();
// Detailed deck statistics against AI
int found = 1;
int nbDecks = 0;
while (found)
{
found = 0;
char buffer[512];
char smallDeckName[512];
sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1);
if (fileExists(buffer))
{
MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i", "ai_baka", nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames > 0))
{
int percentVictories = stats->percentVictories(string(smallDeckName));
aiDeckNames.push_back(string(mtgd->meta_name));
aiDeckStats.push_back(deckStat);
}
delete mtgd;
}
}
}
else
{
gamesPlayed = 0;
percentVictories = 0;
}
}
StatsWrapper::~StatsWrapper()
{
aiDeckNames.clear();
aiDeckStats.clear();
}
#include "PrecompiledHeader.h"
#include "DeckStats.h"
#include "Player.h"
#include "GameObserver.h"
#include "MTGDeck.h"
#include "ManaCostHybrid.h"
DeckStats * DeckStats::mInstance = NULL;
DeckStat::DeckStat(int _nbgames, int _victories) : nbgames(_nbgames), victories(_victories)
{
}
int DeckStat::percentVictories()
{
if (nbgames == 0) return 50;
return (100 * victories / nbgames);
}
DeckStats * DeckStats::GetInstance()
{
if (!mInstance)
{
mInstance = NEW DeckStats();
}
return mInstance;
}
void DeckStats::cleanStats()
{
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
SAFE_DELETE(it->second);
}
stats.clear();
}
DeckStats::~DeckStats()
{
cleanStats();
}
int DeckStats::percentVictories(string opponentsFile)
{
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return 50;
}
else
{
return (it->second->percentVictories());
}
}
DeckStat* DeckStats::getDeckStat(string opponentsFile)
{
map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
if (it == stats.end())
{
return NULL;
}
else
{
return it->second;
}
}
int DeckStats::nbGames()
{
int nbgames = 0;
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
}
return nbgames;
}
int DeckStats::percentVictories()
{
int victories = 0;
int nbgames = 0;
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
DeckStat * d = it->second;
nbgames += d->nbgames;
victories += d->victories;
}
if (nbgames)
{
return (victories * 100) / nbgames;
}
return 50;
}
void DeckStats::load(Player * player)
{
char filename[512];
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
load(options.profileFile(filename).c_str());
}
void DeckStats::load(const char * filename)
{
cleanStats();
std::ifstream file(filename);
std::string s;
if (file)
{
while (std::getline(file, s))
{
string deckfile = s;
std::getline(file, s);
int games = atoi(s.c_str());
std::getline(file, s);
int victories = atoi(s.c_str());
map<string, DeckStat *>::iterator it = stats.find(deckfile);
if (it == stats.end())
{
stats[deckfile] = NEW DeckStat(games, victories);
}
}
file.close();
}
}
void DeckStats::save(Player * player)
{
char filename[512];
sprintf(filename, "stats/%s.txt", player->deckFileSmall.c_str());
save(options.profileFile(filename).c_str());
}
void DeckStats::save(const char * filename)
{
std::ofstream file(filename);
char writer[512];
if (file)
{
map<string, DeckStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
{
sprintf(writer, "%s\n", it->first.c_str());
file << writer;
sprintf(writer, "%i\n", it->second->nbgames);
file << writer;
sprintf(writer, "%i\n", it->second->victories);
file << writer;
}
file.close();
}
}
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
{
int victory = 1;
if (!game->gameOver)
{
if (player->life == opponent->life) return;
if (player->life < opponent->life) victory = 0;
}
else if (game->gameOver == player)
{
victory = 0;
}
load(player);
map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall);
if (it == stats.end())
{
stats[opponent->deckFileSmall] = NEW DeckStat(1, victory);
}
else
{
it->second->victories += victory;
it->second->nbgames += 1;
}
save(player);
}
StatsWrapper::StatsWrapper(int deckId)
{
mDeckId = deckId;
char buffer[512];
sprintf(buffer, "stats/player_deck%i.txt", deckId);
string deckstats = options.profileFile(buffer);
initStatistics(deckstats);
}
StatsWrapper::StatsWrapper(string deckstats)
{
initStatistics(deckstats);
}
void StatsWrapper::initStatistics(string deckstats)
{
// Load deck statistics
DeckStats * stats = DeckStats::GetInstance();
aiDeckNames.clear();
aiDeckStats.clear();
if (fileExists(deckstats.c_str()))
{
stats->load(deckstats.c_str());
percentVictories = stats->percentVictories();
gamesPlayed = stats->nbGames();
// Detailed deck statistics against AI
int found = 1;
int nbDecks = 0;
found = 0;
char buffer[512];
char smallDeckName[512];
sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1);
if (fileExists(buffer))
{
MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i", "ai_baka", nbDecks);
DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
if ((deckStat != NULL) && (deckStat->nbgames > 0))
{
int percentVictories = stats->percentVictories(string(smallDeckName));
aiDeckNames.push_back(string(mtgd->meta_name));
aiDeckStats.push_back(deckStat);
}
delete mtgd;
}
}
else
{
gamesPlayed = 0;
percentVictories = 0;
}
}
void StatsWrapper::updateStats(string filename, MTGAllCards *collection)
{
if (fileExists(filename.c_str()))
{
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(), collection);
DeckDataWrapper *deckDataWrapper = NEW DeckDataWrapper(mtgd);
updateStats(deckDataWrapper);
SAFE_DELETE( mtgd );
SAFE_DELETE( deckDataWrapper );
}
}
void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
{
if (!this->needUpdate || !myDeck) return;
this->needUpdate = false;
this->cardCount = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
this->countLands = myDeck->getCount(Constants::MTG_COLOR_LAND);
this->totalPrice = myDeck->totalPrice();
this->countManaProducers = 0;
// Mana cost
int currentCount, convertedCost;
ManaCost * currentCost;
this->totalManaCost = 0;
this->totalCreatureCost = 0;
this->totalSpellCost = 0;
MTGCard * current = myDeck->getCard();
// Clearing arrays
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
{
this->countCardsPerCost[i] = 0;
this->countCreaturesPerCost[i] = 0;
this->countSpellsPerCost[i] = 0;
}
for (int i = 0; i <= Constants::MTG_NB_COLORS; i++)
{
this->totalCostPerColor[i] = 0;
this->countLandsPerColor[i] = 0;
this->countBasicLandsPerColor[i] = 0;
this->countNonLandProducersPerColor[i] = 0;
}
for (int i = 0; i <= Constants::STATS_MAX_MANA_COST; i++)
{
for (int k = 0; k <= Constants::MTG_NB_COLORS; k++)
{
this->countCardsPerCostAndColor[i][k] = 0;
this->countCreaturesPerCostAndColor[i][k] = 0;
this->countSpellsPerCostAndColor[i][k] = 0;
}
}
for (int ic = 0; ic < myDeck->Size(true); ic++)
{
current = myDeck->getCard(ic, true);
currentCost = current->data->getManaCost();
convertedCost = currentCost->getConvertedCost();
currentCount = myDeck->count(current);
// Add to the cards per cost counters
this->totalManaCost += convertedCost * currentCount;
if (convertedCost > Constants::STATS_MAX_MANA_COST)
{
convertedCost = Constants::STATS_MAX_MANA_COST;
}
this->countCardsPerCost[convertedCost] += currentCount;
if (current->data->isCreature())
{
this->countCreaturesPerCost[convertedCost] += currentCount;
this->totalCreatureCost += convertedCost * currentCount;
}
else if (current->data->isSpell())
{
this->countSpellsPerCost[convertedCost] += currentCount;
this->totalSpellCost += convertedCost * currentCount;
}
// Lets look for mana producing abilities
vector<string> abilitiesVector;
string thisstring = current->data->magicText;
abilitiesVector = split(thisstring, '\n');
for (int v = 0; v < (int) abilitiesVector.size(); v++)
{
string s = abilitiesVector[v];
size_t t = s.find("add");
if (t != string::npos)
{
s = s.substr(t + 3);
ManaCost * mc = ManaCost::parseManaCost(s);
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
if (mc->hasColor(j))
{
if (current->data->isLand())
{
if (current->data->hasType("Basic"))
{
this->countBasicLandsPerColor[j] += currentCount;
}
else
{
this->countLandsPerColor[j] += currentCount;
}
}
else
{
this->countNonLandProducersPerColor[j] += currentCount;
}
}
}
SAFE_DELETE(mc);
}
}
// Add to the per color counters
// a. regular costs
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
this->totalCostPerColor[j] += currentCost->getCost(j) * currentCount;
if (current->data->hasColor(j))
{
// Add to the per cost and color counter
this->countCardsPerCostAndColor[convertedCost][j] += currentCount;
if (current->data->isCreature())
{
this->countCreaturesPerCostAndColor[convertedCost][j] += currentCount;
}
else if (current->data->isSpell())
{
this->countSpellsPerCostAndColor[convertedCost][j] += currentCount;
}
}
}
// b. Hybrid costs
ManaCostHybrid * hybridCost;
int i;
i = 0;
while ((hybridCost = currentCost->getHybridCost(i++)) != NULL)
{
this->totalCostPerColor[hybridCost->color1] += hybridCost->value1 * currentCount;
this->totalCostPerColor[hybridCost->color2] += hybridCost->value2 * currentCount;
}
}
this->totalColoredSymbols = 0;
for (int j = 1; j < Constants::MTG_NB_COLORS; j++)
{
this->totalColoredSymbols += this->totalCostPerColor[j];
}
this->countCardsPerCost[0] -= this->countLands;
// Counts by type
this->countCreatures = countCardsByType("Creature", myDeck);
this->countInstants = countCardsByType("Instant", myDeck);
this->countEnchantments = countCardsByType("Enchantment", myDeck);
this->countSorceries = countCardsByType("Sorcery", myDeck);
this->countSpells = this->countInstants + this->countEnchantments + this->countSorceries;
//this->countArtifacts = countCardsByType("Artifact", myDeck);
// Average mana costs
this->avgManaCost = ((this->cardCount - this->countLands) <= 0) ? 0 : (float) this->totalManaCost / (this->cardCount
- this->countLands);
this->avgCreatureCost = (this->countCreatures <= 0) ? 0 : (float) this->totalCreatureCost / this->countCreatures;
this->avgSpellCost = (this->countSpells <= 0) ? 0 : (float) this->totalSpellCost / this->countSpells;
// Probabilities
// TODO: this could be optimized by reusing results
for (int i = 0; i < Constants::STATS_FOR_TURNS; i++)
{
this->noLandsProbInTurn[i] = noLuck(this->cardCount, this->countLands, 7 + i) * 100;
this->noCreaturesProbInTurn[i] = noLuck(this->cardCount, this->countCreatures, 7 + i) * 100;
}
}
// This should probably be cached in DeckDataWrapper
// or at least be calculated for all common types in one go
int StatsWrapper::countCardsByType(const char * _type, DeckDataWrapper * myDeck)
{
int result = 0;
for (int i = 0; i < myDeck->Size(true); i++)
{
MTGCard * current = myDeck->getCard(i, true);
if (current->data->hasType(_type))
{
result += myDeck->count(current);
}
}
return result;
}
// n cards total, a of them are of desired type (A), x drawn
// returns probability of no A's
float StatsWrapper::noLuck(int n, int a, int x)
{
if ((a >= n) || (a == 0)) return 1;
if ((n == 0) || (x == 0) || (x > n) || (n - a < x)) return 0;
a = n - a;
float result = 1;
for (int i = 0; i < x; i++)
result *= (float) (a - i) / (n - i);
return result;
}
StatsWrapper::~StatsWrapper()
{
aiDeckNames.clear();
aiDeckStats.clear();
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1164 -1220
View File
File diff suppressed because it is too large Load Diff
+115
View File
@@ -0,0 +1,115 @@
/*
* SimplePopup.cpp
*
* Created on: Nov 18, 2010
* Author: Michael
*/
#include "PrecompiledHeader.h"
#include "SimplePopup.h"
#include "JTypes.h"
#include "GameApp.h"
#include "DeckStats.h"
#include "DeckManager.h"
#include <iomanip>
SimplePopup::SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title, DeckMetaData* deckMetaData, MTGAllCards * collection) :
JGuiController(id, listener), mFontId(fontId), mCollection(collection)
{
mX = 35;
mY = 50;
mTitle = _title;
mMaxLines = 10;
mTextFont = resources.GetWFont(fontId);
this->mCount = 1;
stw = NULL;
Update(deckMetaData);
}
void SimplePopup::Render()
{
closed = false;
JRenderer *r = JRenderer::GetInstance();
string detailedInformation = getDetailedInformation(mDeckInformation->getFilename());
mTextFont->SetScale(0.85f);
const float textWidth = 183.0f;
const float textHeight = mTextFont->GetHeight() * 10;
r->DrawRoundRect(mX, mY, textWidth, textHeight, 2.0f, ARGB( 255, 125, 255, 0) );
r->FillRoundRect(mX, mY, textWidth, textHeight, 2.0f, ARGB( 255, 0, 0, 0 ) );
mTextFont->DrawString(detailedInformation.c_str(), mX + 20 , mY + 10);
}
void SimplePopup::Update(DeckMetaData* selectedDeck)
{
mDeckInformation = selectedDeck;
SAFE_DELETE(stw);
stw = NEW StatsWrapper(mDeckInformation->getDeckId());
stw->updateStats(mDeckInformation->getFilename(), mCollection);
}
string SimplePopup::getDetailedInformation(string filename)
{
ostringstream oss;
oss
<< "------- Deck Summary -----" << endl
<< "Cards: "<< stw->cardCount << endl
<< "Creatures: "<< setw(2) << stw->countCreatures
<< " Enchantments: " << stw->countEnchantments << endl
<< "Instants: " << setw(4) << stw->countInstants
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
<< "Lands: "
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
<< " --- Mana Curve --- " << endl;
for ( int costIdx = 0; costIdx < 15; ++costIdx )
if ( stw->countCardsPerCost[ costIdx ] > 0 )
oss << costIdx << ": " << setw(2) << left << stw->countCardsPerCost[ costIdx ] << " ";
oss << endl;
oss
<< " --- Average Cost --- " << endl
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
return oss.str();
}
void SimplePopup::Update(float dt)
{
JButton key = mEngine->ReadButton();
CheckUserInput(key);
}
void SimplePopup::Close()
{
closed = true;
mCount = 0;
}
SimplePopup::~SimplePopup(void)
{
mTextFont = NULL;
mDeckInformation = NULL;
SAFE_DELETE(stw);
}
void SimplePopup::drawHorzPole(float x, float y, float width)
{
}
void SimplePopup::drawVertPole(float x, float y, float height)
{
}
+12
View File
@@ -837,6 +837,10 @@
RelativePath=".\src\SimplePad.cpp"
>
</File>
<File
RelativePath=".\src\SimplePopup.cpp"
>
</File>
<File
RelativePath=".\src\StoryFlow.cpp"
>
@@ -1254,6 +1258,10 @@
RelativePath=".\include\Rules.h"
>
</File>
<File
RelativePath=".\include\ShopItem.h"
>
</File>
<File
RelativePath=".\include\SimpleMenu.h"
>
@@ -1266,6 +1274,10 @@
RelativePath=".\include\SimplePad.h"
>
</File>
<File
RelativePath=".\include\SimplePopup.h"
>
</File>
<File
RelativePath=".\include\StoryFlow.h"
>