Bug Fixes in primitives, <loose> is wrong, correct use is <lose>

Sunbillow Verge
Murasa Behemoth
Dreams of the dead
Kenrith, the Returned King
Chart a Course
Explosion of Riches
Djeru and Hazoret
Vodalian Merchant
<loose> is wrong, correct is <lose>
Rampaging Baloths
Kraul Whipcracker
Gulf Squid
This commit is contained in:
Eduardo MG
2026-01-15 07:34:59 -06:00
parent 6e9c8e2cff
commit 299883cc2c
2 changed files with 66 additions and 79 deletions

View File

@@ -1294,7 +1294,7 @@ toughness=3
[/card]
[card]
name=Agent of the Iron Throne
auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedto(graveyard) from(*[creature;artifact]|mybattlefield):name(Opponent looses life) life:-1 opponent]))
auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedto(graveyard) from(*[creature;artifact]|mybattlefield):name(Opponent loses life) life:-1 opponent]))
text=Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
mana={2}{B}
type=Legendary Enchantment
@@ -3462,7 +3462,7 @@ toughness=3
name=Anje, Maid of Dishonor
auto=name(Create Blood) _BLOOD_
auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) _BLOOD_
auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller
auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent loses life) life:-2 opponent && life:2 controller
text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
mana={2}{B}{R}
type=Legendary Creature
@@ -11741,7 +11741,7 @@ type=Artifact
name=Bloodsoaked Reveler
backside=Restless Bloodseeker
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller
auto={4}{B}:name(Opponent loses 2 life) life:-2 opponent && life:2 controller
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
color=black
type=Creature
@@ -13445,8 +13445,8 @@ type=Sorcery
[card]
name=Brainstealer Dragon
abilities=flying
auto=@movedto(*[-land]|mybattlefield) from(opponentzones):name(Opponent looses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot
auto=@movedto(*[-land;counter{0/0.1.BrainExiled}]|mybattlefield):name(Opponent looses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot
auto=@movedto(*[-land]|mybattlefield) from(opponentzones):name(Opponent loses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot
auto=@movedto(*[-land;counter{0/0.1.BrainExiled}]|mybattlefield):name(Opponent loses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot
auto=@each my end:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.BrainExiled) )!
auto={0}:name(Cast exiled card) target(*[counter{0/0.1.BrainExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[counter(0/0.1.BrainExiled)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.BrainExiled)])) ueot )!
text=Flying -- At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. -- Whenever a nonland permanent an opponent owns enters under your control, they lose life equal to its mana value.
@@ -18564,7 +18564,7 @@ toughness=1
[card]
name=Chart a Course
auto=draw:2 controller
auto=ifnot raid then discard(*|myhand)
auto=ifnot raid then reject notatarget(*|myhand)
text=Draw two cards. Then discard a card unless you attacked with a creature this turn.
mana={1}{U}
type=Sorcery
@@ -20595,8 +20595,8 @@ other={1}{B}{D(*|myhand)} name(Escalate)
aicode=activate target(*[instant;sorcery]|opponenthand) reject
auto=alternative if type(*|myhand)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) target(*|myhand) reject and!( transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend])) oneshot )!
auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend
auto=alternative choice name(Opponent reveals and looses 2 life) name(Opponent reveals and looses 2 life) life:-2 opponent && life:2 controller && reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend
auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent looses life and creature gets -2/-2) name(Opponent looses life and creature gets -2/-2) name(Opponent looses life and creature gets -2/-2) target(creature) -2/-2 ueot && life:-2 opponent && life:2 controller
auto=alternative choice name(Opponent reveals and loses 2 life) name(Opponent reveals and loses 2 life) life:-2 opponent && life:2 controller && reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend
auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent loses life and creature gets -2/-2) name(Opponent loses life and creature gets -2/-2) name(Opponent loses life and creature gets -2/-2) target(creature) -2/-2 ueot && life:-2 opponent && life:2 controller
auto=ifnot paid(alternative) then choice name(Opponent reveals and discard) name(Opponent reveals and discard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend
auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Creature gets -2/-2) name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature) -2/-2 ueot
auto=ifnot paid(alternative) then choice name(Opponent loses 2 and you gain) name(Opponent loses 2 and you gain) life:-2 opponent && life:2 controller
@@ -29085,7 +29085,7 @@ type=Instant
[card]
name=Djeru and Hazoret
aicode=activate transforms((,newability[if type(creature[legendary&zpos<=6]|myLibrary)~morethan~0 then target(creature[legendary&zpos<=6]|myLibrary) moveTo(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[all(other *[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )!],newability[if type(creature[legendary&zpos<=6]|myLibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Exile legendary creature) target(<upto:1>creature[legendary]|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Exile legendary creature) target(<upto:1>creature[legendary]|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto=aslongas(*|myhand) vigilance <2
auto=aslongas(*|myhand) haste <2
text=As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. -- Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
@@ -32912,7 +32912,7 @@ type=Artifact
name=Eladamri, Korvecdal
abilities=showfromtoplibrary,canplaycreaturelibrarytop
auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal a card from hand) moveTo(myBattlefield) target(creature|myhand) myturnonly restriction{type(creature|myHand)~morethan~0}
auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal top card of library) reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend myturnonly
auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal top card of library) reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) moveto(mylibrary) optiontwoend revealend myturnonly
text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
mana={1}{G}{G}
type=Legendary Creature
@@ -36924,7 +36924,7 @@ subtype=Equipment
[card]
name=Explosion of Riches
auto=draw:1 controller
auto=ability$!name(Choose one) choice name(Draw and loose life) life:-5 && draw:1 _ choice name(Don'd draw) donothing!$ opponent
auto=ability$!name(Choose one) choice name(Draw and lose life) life:-5 && draw:1 _ choice name(Don't draw) donothing!$ opponent
text=Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
mana={5}{R}
type=Sorcery
@@ -37650,7 +37650,7 @@ abilities=hasdisturb,defender,flying,vigilance
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
retrace={5}{W}{W} name(Cast with disturb)
autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent looses game) winGame controller])) forever )!
autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent loses game) winGame controller])) forever )!
auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment)
auto=this(counter{0/0.1.Judgment}>=3) canattack
text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment
@@ -38961,26 +38961,26 @@ toughness=2
[/card]
[card]
name=Fell the Mighty
auto=if type(creature[power=0]|battlefield)~morethan~0 then choice name(Power more than 0) name(Power more than 0) destroy all(creature[power>=1]|battlefield)
auto=if type(creature[power=1]|battlefield)~morethan~0 then choice name(Power more than 1) name(Power more than 1) destroy all(creature[power>=2]|battlefield)
auto=if type(creature[power=2]|battlefield)~morethan~0 then choice name(Power more than 2) name(Power more than 2) destroy all(creature[power>=3]|battlefield)
auto=if type(creature[power=3]|battlefield)~morethan~0 then choice name(Power more than 3) name(Power more than 3) destroy all(creature[power>=4]|battlefield)
auto=if type(creature[power=4]|battlefield)~morethan~0 then choice name(Power more than 4) name(Power more than 4) destroy all(creature[power>=5]|battlefield)
auto=if type(creature[power=5]|battlefield)~morethan~0 then choice name(Power more than 5) name(Power more than 5) destroy all(creature[power>=6]|battlefield)
auto=if type(creature[power=6]|battlefield)~morethan~0 then choice name(Power more than 6) name(Power more than 6) destroy all(creature[power>=7]|battlefield)
auto=if type(creature[power=7]|battlefield)~morethan~0 then choice name(Power more than 7) name(Power more than 7) destroy all(creature[power>=8]|battlefield)
auto=if type(creature[power=8]|battlefield)~morethan~0 then choice name(Power more than 8) name(Power more than 8) destroy all(creature[power>=9]|battlefield)
auto=if type(creature[power=9]|battlefield)~morethan~0 then choice name(Power more than 9) name(Power more than 9) destroy all(creature[power>=10]|battlefield)
auto=if type(creature[power=10]|battlefield)~morethan~0 then choice name(Power more than 10) name(Power more than 10) destroy all(creature[power>=11]|battlefield)
auto=if type(creature[power=11]|battlefield)~morethan~0 then choice name(Power more than 11) name(Power more than 11) destroy all(creature[power>=12]|battlefield)
auto=if type(creature[power=12]|battlefield)~morethan~0 then choice name(Power more than 12) name(Power more than 12) destroy all(creature[power>=13]|battlefield)
auto=if type(creature[power=13]|battlefield)~morethan~0 then choice name(Power more than 13) name(Power more than 13) destroy all(creature[power>=14]|battlefield)
auto=if type(creature[power=14]|battlefield)~morethan~0 then choice name(Power more than 14) name(Power more than 14) destroy all(creature[power>=15]|battlefield)
auto=if type(creature[power=15]|battlefield)~morethan~0 then choice name(Power more than 15) name(Power more than 15) destroy all(creature[power>=16]|battlefield)
auto=if type(creature[power=16]|battlefield)~morethan~0 then choice name(Power more than 16) name(Power more than 16) destroy all(creature[power>=17]|battlefield)
auto=if type(creature[power=17]|battlefield)~morethan~0 then choice name(Power more than 17) name(Power more than 17) destroy all(creature[power>=18]|battlefield)
auto=if type(creature[power=18]|battlefield)~morethan~0 then choice name(Power more than 18) name(Power more than 18) destroy all(creature[power>=19]|battlefield)
auto=if type(creature[power>=19]|battlefield)~morethan~0 then choice name(Power more than 19) name(Power more than 19) destroy all(creature[power>=20]|battlefield)
auto=if type(creature[power=0])~morethan~0 then choice name(Power more than 0) name(Power more than 0) destroy all(creature[power>=1])
auto=if type(creature[power=1])~morethan~0 then choice name(Power more than 1) name(Power more than 1) destroy all(creature[power>=2])
auto=if type(creature[power=2])~morethan~0 then choice name(Power more than 2) name(Power more than 2) destroy all(creature[power>=3])
auto=if type(creature[power=3])~morethan~0 then choice name(Power more than 3) name(Power more than 3) destroy all(creature[power>=4])
auto=if type(creature[power=4])~morethan~0 then choice name(Power more than 4) name(Power more than 4) destroy all(creature[power>=5])
auto=if type(creature[power=5])~morethan~0 then choice name(Power more than 5) name(Power more than 5) destroy all(creature[power>=6])
auto=if type(creature[power=6])~morethan~0 then choice name(Power more than 6) name(Power more than 6) destroy all(creature[power>=7])
auto=if type(creature[power=7])~morethan~0 then choice name(Power more than 7) name(Power more than 7) destroy all(creature[power>=8])
auto=if type(creature[power=8])~morethan~0 then choice name(Power more than 8) name(Power more than 8) destroy all(creature[power>=9])
auto=if type(creature[power=9])~morethan~0 then choice name(Power more than 9) name(Power more than 9) destroy all(creature[power>=10])
auto=if type(creature[power=10])~morethan~0 then choice name(Power more than 10) name(Power more than 10) destroy all(creature[power>=11])
auto=if type(creature[power=11])~morethan~0 then choice name(Power more than 11) name(Power more than 11) destroy all(creature[power>=12])
auto=if type(creature[power=12])~morethan~0 then choice name(Power more than 12) name(Power more than 12) destroy all(creature[power>=13])
auto=if type(creature[power=13])~morethan~0 then choice name(Power more than 13) name(Power more than 13) destroy all(creature[power>=14])
auto=if type(creature[power=14])~morethan~0 then choice name(Power more than 14) name(Power more than 14) destroy all(creature[power>=15])
auto=if type(creature[power=15])~morethan~0 then choice name(Power more than 15) name(Power more than 15) destroy all(creature[power>=16])
auto=if type(creature[power=16])~morethan~0 then choice name(Power more than 16) name(Power more than 16) destroy all(creature[power>=17])
auto=if type(creature[power=17])~morethan~0 then choice name(Power more than 17) name(Power more than 17) destroy all(creature[power>=18])
auto=if type(creature[power=18])~morethan~0 then choice name(Power more than 18) name(Power more than 18) destroy all(creature[power>=19])
auto=if type(creature[power>=19])~morethan~0 then choice name(Power more than 19) name(Power more than 19) destroy all(creature[power>=20])
text=Destroy all creatures with power greater than target creature's power.
mana={4}{W}
type=Sorcery
@@ -41714,7 +41714,7 @@ subtype=Saga
[/card]
[card]
name=Forgotten Monument
auto=lord(other Cave|MyBattlefield) transforms((,newability[{T}{L:1}:add{W}],newability[{T}{L:1}:add{U}],newability[{T}{L:1}:add{B}],newability[{T}{L:1}:add{R}],newability[{T}{L:1}:add{G}]))
auto=lord(other Cave|myBattlefield) transforms((,newability[{T}{L:1}:add{W}],newability[{T}{L:1}:add{U}],newability[{T}{L:1}:add{B}],newability[{T}{L:1}:add{R}],newability[{T}{L:1}:add{G}]))
text={T}: Add {C}. -- Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
type=Land
subtype=Cave
@@ -41977,7 +41977,7 @@ name=Foulmire Knight // Profane Insight
abilities=deathtouch,adventure,asflash
restriction=can play creature
other={2}{B} name(Adventure)
auto=alternative name(Draw 1 and opponent looses 1 life) name(Draw 1 and opponent looses 1 life) draw:1 controller && life:-1 controller
auto=alternative name(Draw 1 and opponent loses 1 life) name(Draw 1 and opponent loses 1 life) draw:1 controller && life:-1 controller
auto=alternative _ADVENTURE_
text=Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
mana={B}
@@ -45835,7 +45835,7 @@ type=Artifact
name=Glass-Cast Heart
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) _BLOOD_
auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink)
auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent
auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent loses life) lifeleech:-13 opponent
text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
mana={2}{B}
type=Artifact
@@ -62122,7 +62122,7 @@ subtype=Aura
[/card]
[card]
name=Kenrith, the Returned King
auto={R}:lord(creature) trample ueot && haste ueot
auto={R}:all(creature) transforms((,trample,haste)) ueot
auto={1}{G}:counter(1/1) target(creature|battlefield)
auto={2}{W}:life:5 target(player)
auto={3}{U}:draw:1 target(player)
@@ -62243,7 +62243,7 @@ toughness=4
[card]
name=Kethek, Crucible Goliath
aicode=activate transforms((,newability[target(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) moveto(myBattlefield) and!( shuffle )! ])) oneshot
auto=@each my end:may name(Sacrifice another creature) target(creature|myBattlefield) sacrifice and!( transforms((,newability[name(Reveal top cards) reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) optionone target(creature[-legendary;manacost<=manacostminus1minusend]|reveal) moveto(MyBattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed afterrevealedend])) ueot )!
auto=@each my end:may name(Sacrifice another creature) target(creature|myBattlefield) sacrifice and!( transforms((,newability[name(Reveal top cards) reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) optionone target(creature[-legendary;manacost<=manacostminus1minusend]|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed afterrevealedend])) ueot )!
text=At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
mana={2}{B}{R}
type=Legendary Creature
@@ -63780,7 +63780,7 @@ toughness=1
[card]
name=Kraul Whipcracker
abilities=reach
auto=destroy target(token|opponentBattlefield)
auto=destroy target(*[token]|opponentBattlefield)
text=Reach -- When Kraul Whipcracker enters, destroy target token an opponent controls.
mana={B}{G}
type=Creature
@@ -65567,7 +65567,7 @@ toughness=2
[/card]
[card]
name=Leonin Vanguard
auto=@each my combatbegins:aslongas(creature|myBattlefield) 1/1 ueot && life:1 >2
auto=@each my combatbegins restriction{type(creature|myBattlefield)~morethan~2}:1/1 ueot && life:1
text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
mana={W}
type=Creature
@@ -70024,7 +70024,7 @@ name=Marchesa, Resolute Monarch
abilities=deathtouch,menace
auto=_ATTACKING_may name(Remove all counters) target(*|battlefield) removeallcounters(all)
auto=@combatdamageof(player) from(*|opponentbattlefield) turnlimited:name(Combat damage received) name(Combat damage received) counter(0/0.1.MarchesaEffect) notrg
auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~equalto~0}:name(Draw and loose life) name(Draw and loose life) transforms((,newability[draw:1 controller],newability[life:-1 controller])) oneshot
auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~equalto~0}:name(Draw and lose life) name(Draw and lose life) transforms((,newability[draw:1 controller],newability[life:-1 controller])) oneshot
auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~morethan~0}:name(Effect ends) name(Effect ends) removeallcounters(0/0.1.MarchesaEffect)
text=Menace, deathtouch -- Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. -- At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
color=black
@@ -74903,7 +74903,7 @@ toughness=1
[card]
name=Murasa Behemoth
abilities=trample
auto=if type(land|mygraveyard)~morethan~0 then 3/3
auto=aslongas(land|mygraveyard) 3/3
text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
mana={4}{G}{G}
type=Creature
@@ -74955,7 +74955,7 @@ abilities=lifelink,adventure,asflash
restriction=can play creature
other={1}{B}{B} name(Adventure)
auto=alternative name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) target(creature,planeswalker) destroy
auto=alternative name(You loose 2 life) name(You loose 2 life) life:-2 controller
auto=alternative name(You lose 2 life) name(You lose 2 life) life:-2 controller
auto=alternative _ADVENTURE_
auto=_DIES_name(Put on the bottom of library) all(trigger[to]) bottomoflibrary
text=Lifelink -- When Murderous Rider dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
@@ -77635,7 +77635,7 @@ auto=counter(0/0.1.NineEffect) notrg
auto=all(other *[Nine Lives]|myBattlefield) removeallcounters(0/0.1.NineEffect)
auto=@damaged(controller) restriction{compare(hascntNineEffect)~morethan~0}:name(Can't be damaged) life:thatmuch controller
auto=@counteradded(0/0.1.Incarnation) from(this) restriction{compare(hascntincarnation)~morethan~8}:name(Exile card) moveTo(Exile)
auto=@movedTo(this|nonbattlezone) from(battlefield):name(You loose game) wingame opponent
auto=@movedTo(this|nonbattlezone) from(battlefield):name(You lose game) wingame opponent
text=Hexproof -- If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. -- When there are nine or more incarnation counters on Nine Lives, exile it. -- When Nine Lives leaves the battlefield, you lose the game.
mana={1}{W}{W}
type=Enchantment
@@ -80885,17 +80885,6 @@ power=3
toughness=3
[/card]
[card]
name=Orzhov Advokist
auto=@each my upkeep:may lord(creature|opponentBattlefield) cantattack ueot && target(creature|opponentBattlefield) counter(1/1,2)
auto=@each my upkeep:may target(creature|myBattlefield) counter(1/1,2)
text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
mana={2}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=4
[/card]
[card]
name=Orzhov Charm
auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(hand)
auto=choice name(Destroy creature) target(creature) dynamicability<!mytgt toughnesslifeloss srccontroller!> && destroy
@@ -88379,10 +88368,9 @@ toughness=1
[card]
name=Ragavan, Nimble Pilferer
other={1}{R} name(Dash)
auto=alternative transforms((,haste,newability[@next end:all(this) moveTo(hand)])) forever
auto=@combatdamaged(player) from(this):_TREASURE_
auto=alternative transforms((,haste,newability[@next end:all(this) moveTo(hand)])) forever
auto=@combatdamagefoeof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveTo(ownerexile)])) ueot )!
auto=@combatdamageof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )!
text=Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={R}
type=Legendary Creature
@@ -89601,7 +89589,7 @@ type=Sorcery
[card]
name=Ravenloft Adventurer
auto=_INITIATIVE_CONTROLLER_
auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:name(Opponent loose life) name(Opponent loose life) all(*[counter{0/0.1.Hit}]|opponentexile) transforms((,newability[life:-1 controller])) oneshot
auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:name(Opponent loses life) name(Opponent loses life) all(*[counter{0/0.1.Hit}]|opponentexile) transforms((,newability[life:-1 controller])) oneshot
auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):name(Exile on death) all(*[zpos=type:*opponentgraveyard]|opponentgraveyard) moveto(exile) and!( counter(0/0.1.Hit) )!
text=When Ravenloft Adventurer enters, you take the initiative. -- If a creature an opponent controls would die, instead exile it and put a hit counter on it. -- Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
mana={3}{B}
@@ -100823,7 +100811,7 @@ toughness=3
[/card]
[card]
name=Shapers' Sanctuary
auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):draw:1 controller
auto=@targeted(creature|myBattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):may draw:1
text=Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
mana={G}
type=Enchantment
@@ -105196,7 +105184,7 @@ name=Smitten Swordmaster // Curry Favor
abilities=lifelink,adventure
other={B} name(Adventure)
auto=alternative name(You gain life) name(You gain life) life:type:knight:mybattlefield controller
auto=alternative name(Opponent looses life) name(Opponent looses life) life:-type:knight:mybattlefield opponent
auto=alternative name(Opponent loses life) name(Opponent loses life) life:-type:knight:mybattlefield opponent
auto=alternative _ADVENTURE_
text=Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control.
mana={1}{B}
@@ -105599,7 +105587,7 @@ toughness=4
[/card]
[card]
name=Sokenzan Smelter
auto=@each my combatbegins restriction{type(artifact|MyBattlefield)~morethan~0}:name(Pay 1 and create construct) pay({1}) name(Pay 1 and create construct) all(this) transforms((,newability[sacrifice notaTarget(artifact|mybattlefield)],newability[create(Construct Artifact:Creature Artifact Construct:3/1:red:haste)]))
auto=@each my combatbegins restriction{type(artifact|myBattlefield)~morethan~0}:name(Pay 1 and create construct) pay({1}) name(Pay 1 and create construct) all(this) transforms((,newability[sacrifice notaTarget(artifact|mybattlefield)],newability[create(Construct Artifact:Creature Artifact Construct:3/1:red:haste)]))
text=At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
mana={1}{R}
type=Creature
@@ -108119,7 +108107,7 @@ type=Sorcery
[/card]
[card]
name=Splitskin Doll
auto=if type(other creature[power<=2]|MyBattlefield)~lessthan~1 then _LOOT_ else draw:1
auto=if type(other creature[power<=2]|myBattlefield)~lessthan~1 then _LOOT_ else draw:1
text=When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
mana={1}{W}
type=Artifact Creature
@@ -110846,8 +110834,8 @@ toughness=2
[/card]
[card]
name=Strongarm Tactics
auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ controller
auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ opponent
auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and lose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ controller
auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and lose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ opponent
text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
mana={1}{B}
type=Sorcery
@@ -111500,7 +111488,7 @@ toughness=2
[card]
name=Sunbillow Verge
auto={T}:Add{W}
auto=aslongas(*[Mountain;Plains]|myBattlefield) {T}:Add{B}
auto=aslongas(*[Mountain;Plains]|myBattlefield) {T}:Add{R}
text={T}: Add {W}. -- {T}: Add {R}. Activate only if you control a Mountain or a Plains.
type=Land
[/card]
@@ -113009,8 +112997,8 @@ toughness=4
[card]
name=Syr Carah, the Bold
auto={T}:damage:1 target(anytarget)
auto=@damageof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller
auto=@damagefoeof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller
auto=@damageof(player) from(this):_IMPULSE_DRAW_
auto=@damagefoeof(player) from(this):_IMPULSE_DRAW_
text=Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. -- {T}: Syr Carah deals 1 damage to any target.
mana={3}{R}{R}
type=Legendary Creature
@@ -119699,7 +119687,7 @@ toughness=1
[card]
name=Town-razer Tyrant
abilities=flying
auto=name(Land looses abilities) target(land[-basic]|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever
auto=name(Land loses abilities) target(land[-basic]|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever
text=Flying -- When Town-Razer Tyrant enters, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it."
mana={2}{R}{R}
type=Creature
@@ -125431,7 +125419,7 @@ toughness=2
[/card]
[card]
name=Vindictive Lich
auto=_DIES_name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent looses 5 life) life:-5 opponent])) ueot
auto=_DIES_name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent loses 5 life) life:-5 opponent])) ueot
text=When Vindictive Lich dies, choose one or more. Each mode must target a different player. -- Target opponent sacrifices a creature. -- Target opponent discards two cards. -- Target opponent loses 5 life.
mana={3}{B}
type=Creature
@@ -127559,11 +127547,11 @@ type=Enchantment
name=Warlock Class
auto=counter(0/0,1,Level)
aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveTo(mygraveyard) )!])) oneshot
auto=@each my end restriction{morbid}:name(Opponent looses life) life:-1 opponent
auto=@each my end restriction{morbid}:name(Opponent loses life) life:-1 opponent
auto=this(variable{hascntlevel}=1) {1}{B}:name(Level 2) counter(0/0,1,Level) asSorcery
auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Look top 3) reveal:3 optionone name(Get a Card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto=this(variable{hascntlevel}=2) {6}{B}:name(Level 3) counter(0/0,1,Level) asSorcery
auto=@each my end restriction{compare(hascntlevel)~morethan~2}:name(Opponent looses life) damage:oplifelost opponent
auto=@each my end restriction{compare(hascntlevel)~morethan~2}:name(Opponent loses life) damage:oplifelost opponent
text=(Gain the next level as a sorcery to add its ability.) -- At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. -- {1}{B}: Level 2 -- When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {6}{B}: Level 3 -- At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
mana={B}
type=Enchantment

View File

@@ -12487,7 +12487,7 @@ toughness=1
[card]
name=Bloodgift Demon
abilities=flying
auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer
auto=@each my upkeep:target(player) ability$!name(draw 1 & lose 1) draw:1 _ life:-1!$ targetedplayer
text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life.
mana={3}{B}{B}
type=Creature
@@ -31956,7 +31956,7 @@ toughness=2
[/card]
[card]
name=Dreams of the Dead
auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard)
auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[exiledeath],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard)
text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
mana={3}{U}
type=Enchantment
@@ -51466,8 +51466,8 @@ subtype=Aura
[/card]
[card]
name=Gulf Squid
auto=choice name(tap all lands opponent controls) tap all(land|mybattlefield)
auto=choice name(tap all lands you control) tap all(land|opponentbattlefield)
auto=choice name(tap all lands opponent controls) tap all(land|opponentbattlefield)
auto=choice name(tap all lands you control) tap all(land|mybattlefield)
text=When Gulf Squid enters, tap all lands target player controls.
mana={3}{U}
type=Creature
@@ -91767,8 +91767,8 @@ toughness=3
[card]
name=Rampaging Baloths
abilities=trample
auto=_LANDFALL_may token(Beast,Creature Beast,4/4,green)
text=Trample -- Landfall - Whenever a land enters under your control, you may put a 4/4 green Beast creature token onto the battlefield.
auto=_LANDFALL_ token(Beast,Creature Beast,4/4,green)
text=Trample -- Landfall - Whenever a land you control enters, create a 4/4 green Beast creature token.
mana={4}{G}{G}
type=Creature
subtype=Beast
@@ -129840,9 +129840,8 @@ toughness=1
[/card]
[card]
name=Vodalian Merchant
auto=draw:1
auto=reject notaTarget(*|myhand)
text=When Vodalian Merchant enters, draw a card, then discard a card.
auto=_LOOT_
text=When this creature enters, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Merfolk