Fixed compilation issues
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@@ -301,7 +301,7 @@ void SdlApp::OnMouseDoubleClicked(const SDL_MouseButtonEvent& event)
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#if (defined ANDROID) || (defined IOS)
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if(event.button == SDL_BUTTON_LEFT) /* Left button */
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{
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g_engine->HoldKey_NoRepeat(JGE_BTN_OK);
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m_Wagic.doOK();
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}
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#endif
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}
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@@ -287,8 +287,8 @@ void StatsWrapper::initValues()
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countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0;
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//this works only with 0.0f on floats
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memset(noLandsProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
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memset(noCreaturesProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
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memset(noLandsProbInTurn, (int)0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
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memset(noCreaturesProbInTurn, (int)0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
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memset(countCardsPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
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memset(countCreaturesPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
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