Erwan
- cache system for Deck Meta Data. let's improve it as needs arise
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@@ -331,7 +331,6 @@ void GameStateDuel::Update(float dt)
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}
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//end of music code
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}
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// mParent->effect->UpdateSmall(dt);
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game->Update(dt);
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if (game->gameOver){
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credits->compute(game->players[0],game->players[1], mParent);
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@@ -357,17 +356,14 @@ void GameStateDuel::Update(float dt)
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}
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break;
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case DUEL_STATE_MENU:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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break;
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case DUEL_STATE_CANCEL:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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if (menu->closed)
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mGamePhase = DUEL_STATE_PLAY;
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break;
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case DUEL_STATE_BACK_TO_MAIN_MENU:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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if (menu->closed) {
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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@@ -388,7 +384,6 @@ void GameStateDuel::Update(float dt)
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void GameStateDuel::Render()
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{
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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//Erase
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LOG("Start Render\n");
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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