- cache system for Deck Meta Data. let's improve it as needs arise
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-01-15 12:19:47 +00:00
parent 9e4e7fe1ae
commit 26f96c3443
7 changed files with 89 additions and 12 deletions
-5
View File
@@ -331,7 +331,6 @@ void GameStateDuel::Update(float dt)
}
//end of music code
}
// mParent->effect->UpdateSmall(dt);
game->Update(dt);
if (game->gameOver){
credits->compute(game->players[0],game->players[1], mParent);
@@ -357,17 +356,14 @@ void GameStateDuel::Update(float dt)
}
break;
case DUEL_STATE_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
break;
case DUEL_STATE_CANCEL:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mGamePhase = DUEL_STATE_PLAY;
break;
case DUEL_STATE_BACK_TO_MAIN_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed) {
PlayerData * playerdata = NEW PlayerData(mParent->collection);
@@ -388,7 +384,6 @@ void GameStateDuel::Update(float dt)
void GameStateDuel::Render()
{
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
//Erase
LOG("Start Render\n");
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));