- cache system for Deck Meta Data. let's improve it as needs arise
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-01-15 12:19:47 +00:00
parent 9e4e7fe1ae
commit 26f96c3443
7 changed files with 89 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/Tasks.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/Tasks.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

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@@ -0,0 +1,27 @@
#ifndef _DECKMETADATA_H_
#define _DECKMETADATA_H_
#include <string>
#include <map>
using namespace std;
class DeckMetaData {
public:
DeckMetaData(string filename);
void load(string filename);
string desc;
string name;
};
class DeckMetaDataList {
public:
void invalidate(string filename);
DeckMetaData * get(string filename);
~DeckMetaDataList();
static DeckMetaDataList * decksMetaData;
private:
map<string,DeckMetaData *>values;
};
#endif

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@@ -0,0 +1,45 @@
#include "../include/DeckMetaData.h"
#include "../include/MTGDeck.h"
#include "../include/config.h"
//Possible improvements:
//Merge this with DeckStats
//Have this class handle all the Meta Data rather than relying on MTGDeck. Then MTGDeck would have a MetaData object...
DeckMetaDataList * DeckMetaDataList::decksMetaData = NEW DeckMetaDataList();
DeckMetaData::DeckMetaData(string filename){
load(filename);
}
void DeckMetaData::load(string filename){
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(),NULL,1);
name = mtgd->meta_name;
desc = mtgd->meta_desc;
delete(mtgd);
}
DeckMetaDataList::~DeckMetaDataList(){
for(map<string,DeckMetaData *>::iterator it = values.begin(); it != values.end(); ++it){
SAFE_DELETE(it->second);
}
values.clear();
}
void DeckMetaDataList::invalidate(string filename){
map<string,DeckMetaData *>::iterator it = values.find(filename);
if (it !=values.end()){
SAFE_DELETE(it->second);
values.erase(it);
}
}
DeckMetaData * DeckMetaDataList::get(string filename){
map<string,DeckMetaData *>::iterator it = values.find(filename);
if (it ==values.end()){
if (fileExists(filename.c_str())) {
values[filename] = NEW DeckMetaData(filename);
}
}
return values[filename]; //this creates a NULL entry if the file does not exist
}

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@@ -17,6 +17,7 @@
#include "../include/GameStateShop.h"
#include "../include/GameStateAwards.h"
#include "../include/DeckStats.h"
#include "../include/DeckMetaData.h"
#include "../include/Translate.h"
hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
@@ -222,6 +223,7 @@ void GameApp::Destroy()
delete(DeckStats::GetInstance());
SAFE_DELETE(Subtypes::subtypesList);
SAFE_DELETE(DeckMetaDataList::decksMetaData);
SAFE_DELETE(music);
Translator::EndInstance();

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@@ -4,9 +4,11 @@
#include "../include/Player.h"
#include "../include/SimpleMenu.h"
#include "../include/DeckStats.h"
#include "../include/DeckMetaData.h"
int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
int found = 1;
int nbDecks = 0;
_menu->autoTranslate = false;
@@ -16,8 +18,7 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
char smallDeckName[512];
char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
if(fileExists(buffer)){
MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
if(DeckMetaData * meta = metas->get(buffer)){
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
@@ -34,13 +35,12 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
}else{
difficulty = "(easy)";
}
sprintf(deckDesc, "%s %s",mtgd->meta_name.c_str(), _(difficulty).c_str());
sprintf(deckDesc, "%s %s",meta->name.c_str(), _(difficulty).c_str());
}else{
sprintf(deckDesc, "%s",mtgd->meta_name.c_str());
sprintf(deckDesc, "%s",meta->name.c_str());
}
deckDesc[16] = 0;
_menu->Add(nbDecks,deckDesc,mtgd->meta_desc);
delete mtgd;
_menu->Add(nbDecks,deckDesc,meta->desc);
}
}
return nbDecks;

View File

@@ -331,7 +331,6 @@ void GameStateDuel::Update(float dt)
}
//end of music code
}
// mParent->effect->UpdateSmall(dt);
game->Update(dt);
if (game->gameOver){
credits->compute(game->players[0],game->players[1], mParent);
@@ -357,17 +356,14 @@ void GameStateDuel::Update(float dt)
}
break;
case DUEL_STATE_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
break;
case DUEL_STATE_CANCEL:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mGamePhase = DUEL_STATE_PLAY;
break;
case DUEL_STATE_BACK_TO_MAIN_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed) {
PlayerData * playerdata = NEW PlayerData(mParent->collection);
@@ -388,7 +384,6 @@ void GameStateDuel::Update(float dt)
void GameStateDuel::Render()
{
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
//Erase
LOG("Start Render\n");
JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));

View File

@@ -386,6 +386,10 @@
RelativePath=".\src\DeckDataWrapper.cpp"
>
</File>
<File
RelativePath=".\src\DeckMetaData.cpp"
>
</File>
<File
RelativePath=".\src\DeckStats.cpp"
>
@@ -801,6 +805,10 @@
RelativePath=".\include\DeckDataWrapper.h"
>
</File>
<File
RelativePath=".\include\DeckMetaData.h"
>
</File>
<File
RelativePath=".\include\DeckStats.h"
>