Erwan
- cache system for Deck Meta Data. let's improve it as needs arise
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@@ -4,9 +4,11 @@
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#include "../include/Player.h"
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#include "../include/SimpleMenu.h"
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#include "../include/DeckStats.h"
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#include "../include/DeckMetaData.h"
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int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
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int found = 1;
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int nbDecks = 0;
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_menu->autoTranslate = false;
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@@ -16,8 +18,7 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
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char smallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
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if(fileExists(buffer)){
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MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
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if(DeckMetaData * meta = metas->get(buffer)){
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found = 1;
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nbDecks++;
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sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
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@@ -34,13 +35,12 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
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}else{
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difficulty = "(easy)";
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}
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sprintf(deckDesc, "%s %s",mtgd->meta_name.c_str(), _(difficulty).c_str());
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sprintf(deckDesc, "%s %s",meta->name.c_str(), _(difficulty).c_str());
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}else{
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sprintf(deckDesc, "%s",mtgd->meta_name.c_str());
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sprintf(deckDesc, "%s",meta->name.c_str());
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}
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deckDesc[16] = 0;
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_menu->Add(nbDecks,deckDesc,mtgd->meta_desc);
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delete mtgd;
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_menu->Add(nbDecks,deckDesc,meta->desc);
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}
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}
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return nbDecks;
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