Erwan
- cache system for Deck Meta Data. let's improve it as needs arise
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@@ -0,0 +1,45 @@
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#include "../include/DeckMetaData.h"
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#include "../include/MTGDeck.h"
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#include "../include/config.h"
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//Possible improvements:
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//Merge this with DeckStats
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//Have this class handle all the Meta Data rather than relying on MTGDeck. Then MTGDeck would have a MetaData object...
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DeckMetaDataList * DeckMetaDataList::decksMetaData = NEW DeckMetaDataList();
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DeckMetaData::DeckMetaData(string filename){
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load(filename);
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}
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void DeckMetaData::load(string filename){
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MTGDeck * mtgd = NEW MTGDeck(filename.c_str(),NULL,1);
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name = mtgd->meta_name;
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desc = mtgd->meta_desc;
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delete(mtgd);
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}
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DeckMetaDataList::~DeckMetaDataList(){
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for(map<string,DeckMetaData *>::iterator it = values.begin(); it != values.end(); ++it){
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SAFE_DELETE(it->second);
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}
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values.clear();
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}
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void DeckMetaDataList::invalidate(string filename){
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map<string,DeckMetaData *>::iterator it = values.find(filename);
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if (it !=values.end()){
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SAFE_DELETE(it->second);
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values.erase(it);
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}
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}
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DeckMetaData * DeckMetaDataList::get(string filename){
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map<string,DeckMetaData *>::iterator it = values.find(filename);
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if (it ==values.end()){
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if (fileExists(filename.c_str())) {
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values[filename] = NEW DeckMetaData(filename);
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}
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}
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return values[filename]; //this creates a NULL entry if the file does not exist
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}
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@@ -17,6 +17,7 @@
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#include "../include/GameStateShop.h"
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#include "../include/GameStateAwards.h"
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#include "../include/DeckStats.h"
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#include "../include/DeckMetaData.h"
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#include "../include/Translate.h"
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hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
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@@ -222,6 +223,7 @@ void GameApp::Destroy()
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delete(DeckStats::GetInstance());
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SAFE_DELETE(Subtypes::subtypesList);
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SAFE_DELETE(DeckMetaDataList::decksMetaData);
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SAFE_DELETE(music);
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Translator::EndInstance();
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@@ -4,9 +4,11 @@
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#include "../include/Player.h"
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#include "../include/SimpleMenu.h"
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#include "../include/DeckStats.h"
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#include "../include/DeckMetaData.h"
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int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
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int found = 1;
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int nbDecks = 0;
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_menu->autoTranslate = false;
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@@ -16,8 +18,7 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
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char smallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
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if(fileExists(buffer)){
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MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
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if(DeckMetaData * meta = metas->get(buffer)){
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found = 1;
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nbDecks++;
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sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
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@@ -34,13 +35,12 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
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}else{
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difficulty = "(easy)";
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}
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sprintf(deckDesc, "%s %s",mtgd->meta_name.c_str(), _(difficulty).c_str());
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sprintf(deckDesc, "%s %s",meta->name.c_str(), _(difficulty).c_str());
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}else{
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sprintf(deckDesc, "%s",mtgd->meta_name.c_str());
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sprintf(deckDesc, "%s",meta->name.c_str());
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}
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deckDesc[16] = 0;
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_menu->Add(nbDecks,deckDesc,mtgd->meta_desc);
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delete mtgd;
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_menu->Add(nbDecks,deckDesc,meta->desc);
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}
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}
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return nbDecks;
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@@ -331,7 +331,6 @@ void GameStateDuel::Update(float dt)
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}
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//end of music code
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}
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// mParent->effect->UpdateSmall(dt);
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game->Update(dt);
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if (game->gameOver){
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credits->compute(game->players[0],game->players[1], mParent);
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@@ -357,17 +356,14 @@ void GameStateDuel::Update(float dt)
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}
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break;
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case DUEL_STATE_MENU:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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break;
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case DUEL_STATE_CANCEL:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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if (menu->closed)
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mGamePhase = DUEL_STATE_PLAY;
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break;
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case DUEL_STATE_BACK_TO_MAIN_MENU:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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if (menu->closed) {
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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@@ -388,7 +384,6 @@ void GameStateDuel::Update(float dt)
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void GameStateDuel::Render()
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{
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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//Erase
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LOG("Start Render\n");
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JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0));
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