Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
While debugging this, I noticed a separate issue: when changing profiles, we'd actually call refresh twice. Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu. Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
This commit is contained in:
@@ -149,10 +149,11 @@ public:
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** However, this doesn't work if you want to call LoadTexture in a separate worker thread, as
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** OpenGL has a limitation where only one thread can run the context. Now, the image loading/decompression
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** happens in LoadTexture, and the JQuad constructor will complete the texture binding with this helper function.
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**
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** On PSP, this is a no-op.
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*/
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#if defined (WIN32) || defined (LINUX)
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void static TransferTextureToGLContext(JTexture& inTexture);
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#endif
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void TransferTextureToGLContext(JTexture& inTexture);
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//////////////////////////////////////////////////////////////////////////
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/// Create texture from memory on the fly.
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///
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+54
-28
@@ -770,6 +770,14 @@ void JRenderer::RenderQuad(JQuad* quad, VertexColor* points)
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}
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/*
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** No-op on PSP. This is purely a PC openGL utility.
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*/
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void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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{
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}
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//------------------------------------------------------------------------------------------------
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// Taken from:
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@@ -1057,9 +1065,12 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
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if (useVideoRAM)
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{
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if (pixelSize == 2){
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if (pixelSize == 2)
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{
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bits16 = (u16*)valloc(size);
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}else{
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}
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else
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{
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bits32 = (u32*)valloc(size);
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}
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videoRAMUsed = true;
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@@ -1069,9 +1080,12 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
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if (bits16 == NULL && bits32 == NULL)
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{
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videoRAMUsed = false;
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if (pixelSize == 2){
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if (pixelSize == 2)
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{
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bits16 = (u16*)memalign(16, size);
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}else{
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}
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else
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{
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bits32 = (u32*)memalign(16, size);
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}
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}
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@@ -1086,10 +1100,13 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
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if(!rgbadata16 && !rgbadata32)
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{
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jpeg_destroy_decompress(&cinfo);
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if (videoRAMUsed){
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if (videoRAMUsed)
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{
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if (bits16) vfree(bits16);
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if (bits32) vfree(bits32);
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}else{
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}
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else
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{
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if (bits16) free(bits16);
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if (bits32) free(bits32);
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}
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@@ -1102,14 +1119,18 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
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{
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jpeg_destroy_decompress(&cinfo);
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if (videoRAMUsed){
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if (videoRAMUsed)
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{
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if (bits16) vfree(bits16);
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if (bits32) vfree(bits32);
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}else{
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}
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else
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{
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if (bits16) free(bits16);
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if (bits32) free(bits32);
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}
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if (mSwizzle){
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if (mSwizzle)
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{
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if (rgbadata16)
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free(rgbadata16);
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if (rgbadata32)
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@@ -1129,12 +1150,14 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
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q16 = currRow16;
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q32 = currRow32;
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for(i=0; i<(int)cinfo.output_width; i++){
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for (i=0; i<(int)cinfo.output_width; ++i)
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{
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int a = 255;
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int r = p[0];
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int g = p[1];
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int b = p[2];
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switch (textureMode) {
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switch (textureMode)
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{
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case GU_PSM_5650:
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color16 = (r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11);
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*(q16) = color16;
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@@ -1163,10 +1186,12 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
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free(scanline);
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try{
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try
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{
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jpeg_finish_decompress(&cinfo);
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}catch(...){}
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}
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catch(...)
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{}
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if (mSwizzle)
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{
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@@ -1207,14 +1232,17 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureMode
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if (strstr(filename, ".jpg")!=NULL || strstr(filename, ".JPG")!=NULL)
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LoadJPG(textureInfo, filename, mode, textureMode);
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else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL) {
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else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL)
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{
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textureMode = TEXTURE_FORMAT; //textureMode not supported in Gif yet
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LoadGIF(textureInfo,filename, mode, textureMode);
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}
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else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL) {
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else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL)
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{
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textureMode = TEXTURE_FORMAT; //textureMode not supported in PNG yet
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ret = LoadPNG(textureInfo, filename, mode, textureMode);
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if (ret < 0) {
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if (ret < 0)
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{
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char buf[512];
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sprintf(buf, "--LoadPNG sent error code: %i for file %s", ret, filename);
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JLOG(buf);
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@@ -1226,7 +1254,6 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureMode
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bool done = false;
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JLOG("Allocating Texture");
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JTexture* tex = new JTexture();
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if (tex)
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{
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@@ -1243,7 +1270,6 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureMode
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tex->mBits = (PIXEL_TYPE *)textureInfo.mBits;
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done = true;
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}
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if (!done)
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@@ -1300,8 +1326,8 @@ void ReadPngLine( png_structp& png_ptr, u32_ptr& line, png_uint_32 width, int pi
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//------------------------------------------------------------------------------------------------
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int JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode, int textureMode)
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{
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JLOG("JRenderer::LoadPNG: ");
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JLOG(filename);
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//JLOG("JRenderer::LoadPNG: ");
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//JLOG(filename);
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textureInfo.mBits = NULL;
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bool useVideoRAM = (mode == TEX_TYPE_USE_VRAM);
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@@ -1319,13 +1345,13 @@ int JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode,
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JFileSystem* fileSystem = JFileSystem::GetInstance();
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if (!fileSystem->OpenFile(filename)) return JGE_ERR_CANT_OPEN_FILE;
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JLOG("PNG opened - creating read struct");
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//JLOG("PNG opened - creating read struct");
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (png_ptr == NULL) {
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fileSystem->CloseFile();
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return JGE_ERR_PNG;
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}
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JLOG("Setting error callback func");
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//JLOG("Setting error callback func");
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png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, PNGCustomWarningFn);
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL) {
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@@ -1377,7 +1403,7 @@ int JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode,
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const unsigned int kVerticalBlockSize = 8;
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if (mSwizzle)
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{
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JLOG("allocating swizzle buffer");
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//JLOG("allocating swizzle buffer");
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buffer = (PIXEL_TYPE*) memalign(16, texWidth * kVerticalBlockSize * sizeof(PIXEL_TYPE));
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if (!buffer)
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{
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@@ -1452,14 +1478,14 @@ int JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode,
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}
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}
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JLOG("Freeing line");
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//JLOG("Freeing line");
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free (line);
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JLOG("Reading end");
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//JLOG("Reading end");
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png_read_end(png_ptr, info_ptr);
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JLOG("Destroying read struct");
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//JLOG("Destroying read struct");
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png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
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JLOG("Closing PNG");
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//JLOG("Closing PNG");
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fileSystem->CloseFile();
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if (done)
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+3
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@@ -287,10 +287,8 @@ static glslFunctions g_glslfuncts;
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JQuad::JQuad(JTexture *tex, float x, float y, float width, float height)
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:mTex(tex), mX(x), mY(y), mWidth(width), mHeight(height)
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{
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JASSERT(tex != NULL);
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JRenderer::TransferTextureToGLContext(*tex);
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JRenderer::GetInstance()->TransferTextureToGLContext(*tex);
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mHotSpotX = 0.0f;
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mHotSpotY = 0.0f;
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@@ -302,7 +300,6 @@ JQuad::JQuad(JTexture *tex, float x, float y, float width, float height)
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mVFlipped = false;
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SetTextureRect(x, y, width, height);
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}
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void JQuad::SetTextureRect(float x, float y, float w, float h)
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@@ -316,7 +313,6 @@ void JQuad::SetTextureRect(float x, float y, float w, float h)
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mTY0 = y/mTex->mTexHeight;
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mTX1 = (x+w)/mTex->mTexWidth;
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mTY1 = (y+h)/mTex->mTexHeight;
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}
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@@ -1669,7 +1665,7 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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checkGlError();
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glGenTextures(1, &texid);
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inTexture.mTexId = texid;
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JRenderer::GetInstance()->mCurrentTex = texid;
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mCurrentTex = texid;
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// glError = glGetError();
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@@ -1679,7 +1675,7 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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// OpenGL texture has (0,0) at lower-left
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// Pay attention when doing texture mapping!!!
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glBindTexture(GL_TEXTURE_2D, inTexture.mTexId); // Bind To The Texture ID
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glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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@@ -1750,10 +1746,6 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm
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tex->mTexHeight = textureInfo.mTexHeight;
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tex->mBuffer = textureInfo.mBits;
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GLuint texid;
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//checkGlError();
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glGenTextures(1, &texid);
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tex->mTexId = texid;
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}
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return tex;
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@@ -248,7 +248,7 @@ public:
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//The sanity=false option returns the adjusted path even if the file doesn't exist.
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string profileFile(string filename="", string fallback="", bool sanity=false,bool relative=false);
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void reloadProfile(bool images = true); //Reloads profile using current options[ACTIVE_PROFILE]
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void reloadProfile(); //Reloads profile using current options[ACTIVE_PROFILE]
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void checkProfile(); //Confirms that a profile is loaded and contains a collection.
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void createUsersFirstDeck(int setId);
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@@ -635,12 +635,10 @@ string GameSettings::profileFile(string filename, string fallback, bool sanity,
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return buf;
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}
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void GameSettings::reloadProfile(bool images)
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void GameSettings::reloadProfile()
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{
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SAFE_DELETE(profileOptions);
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checkProfile();
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if (images)
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WResourceManager::Instance()->Refresh(); //Update images
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}
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void GameSettings::checkProfile()
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@@ -509,7 +509,7 @@ void GameStateMenu::Update(float dt)
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}
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//Reload list of unlocked sets, now that we know about the sets.
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options.reloadProfile(false);
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options.reloadProfile();
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genNbCardsStr();
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resetDirectory();
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//All major things have been loaded, resize the cache to use it as efficiently as possible
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@@ -139,7 +139,7 @@ void GameStateOptions::Update(float dt)
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if (newProfile != "")
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{
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options[Options::ACTIVE_PROFILE] = newProfile;
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options.reloadProfile(false);
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options.reloadProfile();
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optionsTabs->Reload();
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}
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newProfile = "";
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@@ -192,7 +192,7 @@ void GameStateOptions::Update(float dt)
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}
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if (mReload)
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{
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options.reloadProfile(true);
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options.reloadProfile();
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Translator::EndInstance();
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Translator::GetInstance()->init();
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optionsTabs->Reload();
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@@ -259,6 +259,8 @@ void WCachedTexture::Refresh()
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else
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SAFE_DELETE(old);
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JRenderer::GetInstance()->TransferTextureToGLContext(*texture);
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for (vector<WTrackedQuad*>::iterator it = trackedQuads.begin(); it != trackedQuads.end(); it++)
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{
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if ((*it) && (*it)->quad) (*it)->quad->mTex = texture;
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