Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.

While debugging this, I noticed a separate issue:  when changing profiles, we'd actually call refresh twice.  Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu.

Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
This commit is contained in:
wrenczes@gmail.com
2010-12-02 04:04:03 +00:00
parent 8fa6578757
commit 2693f35506
8 changed files with 223 additions and 204 deletions

View File

@@ -139,7 +139,7 @@ void GameStateOptions::Update(float dt)
if (newProfile != "")
{
options[Options::ACTIVE_PROFILE] = newProfile;
options.reloadProfile(false);
options.reloadProfile();
optionsTabs->Reload();
}
newProfile = "";
@@ -192,7 +192,7 @@ void GameStateOptions::Update(float dt)
}
if (mReload)
{
options.reloadProfile(true);
options.reloadProfile();
Translator::EndInstance();
Translator::GetInstance()->init();
optionsTabs->Reload();