Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
While debugging this, I noticed a separate issue: when changing profiles, we'd actually call refresh twice. Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu. Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
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@@ -509,7 +509,7 @@ void GameStateMenu::Update(float dt)
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}
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//Reload list of unlocked sets, now that we know about the sets.
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options.reloadProfile(false);
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options.reloadProfile();
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genNbCardsStr();
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resetDirectory();
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//All major things have been loaded, resize the cache to use it as efficiently as possible
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