Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
While debugging this, I noticed a separate issue: when changing profiles, we'd actually call refresh twice. Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu. Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
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@@ -635,12 +635,10 @@ string GameSettings::profileFile(string filename, string fallback, bool sanity,
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return buf;
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}
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void GameSettings::reloadProfile(bool images)
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void GameSettings::reloadProfile()
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{
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SAFE_DELETE(profileOptions);
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checkProfile();
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if (images)
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WResourceManager::Instance()->Refresh(); //Update images
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}
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void GameSettings::checkProfile()
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