just cleaning up a memleak i created, moving the parsing of the "newability" in transforms into the resolve rather then creating an object that might not be used.
This commit is contained in:
@@ -3928,11 +3928,11 @@ public:
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bool newtoughnessfound;
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int oldtoughness;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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vector<MTGAbility *> newAbilitiesList;
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vector<string> newAbilitiesList;
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bool newAbilityFound;
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ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<MTGAbility *> newAbilitiesList,bool newAbilityFound = false);
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ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound = false);
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int addToGame();
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int destroy();
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const char * getMenuText();
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@@ -3955,11 +3955,11 @@ public:
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bool newtoughnessfound;
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int oldtoughness;
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bool remove;
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vector<MTGAbility *> newAbilitiesList;
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vector<string> newAbilitiesList;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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bool newAbilityFound;
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AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<MTGAbility*>newAbilitiesList = vector<MTGAbility*>(),bool newAbilityFound = false);
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AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false);
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int addToGame();
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const char * getMenuText();
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AForeverTransformer * clone() const;
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@@ -3975,11 +3975,11 @@ public:
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bool newpowerfound;
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string newtoughness;
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bool newtoughnessfound;
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vector<MTGAbility *> newAbilitiesList;
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vector<string> newAbilitiesList;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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bool newAbilityFound;
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ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<MTGAbility*>newAbilitiesList = vector<MTGAbility*>(),bool newAbilityFound = false);
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ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false);
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int resolve();
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const char * getMenuText();
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ATransformerUEOT * clone() const;
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@@ -3995,11 +3995,11 @@ public:
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bool newpowerfound;
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string newtoughness;
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bool newtoughnessfound;
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vector<MTGAbility *> newAbilitiesList;
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vector<string> newAbilitiesList;
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map<Damageable *, vector<MTGAbility *> > newAbilities;
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bool newAbilityFound;
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ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<MTGAbility*>newAbilitiesList = vector<MTGAbility*>(),bool newAbilityFound = false);
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ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false);
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int resolve();
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const char * getMenuText();
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ATransformerFOREVER * clone() const;
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@@ -2210,7 +2210,7 @@ AAlterCost::~AAlterCost()
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}
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// ATransformer
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ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<MTGAbility *> newAbilitiesList,bool newAbilityFound) :
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ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound) :
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MTGAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound)
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{
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@@ -2307,9 +2307,9 @@ ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * t
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{
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for (unsigned int k = 0 ; k < newAbilitiesList.size();k++)
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{
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MTGAbility * aNew = newAbilitiesList[k]->clone();
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AbilityFactory af;
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MTGAbility * aNew = af.parseMagicLine(newAbilitiesList[k],NULL, NULL, _target);
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aNew->isClone = 1;
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GenericTargetAbility * gta = dynamic_cast<GenericTargetAbility*> (aNew);
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if (gta)
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{
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@@ -2329,7 +2329,13 @@ ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * t
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}
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aNew->target = _target;
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aNew->source = (MTGCardInstance *) _target;
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aNew->addToGame();
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if(aNew->oneShot)
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{
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aNew->resolve();
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delete aNew;
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}
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else
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aNew->addToGame();
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newAbilities[_target].push_back(aNew);
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}
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}
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@@ -2426,18 +2432,11 @@ ATransformer * ATransformer::clone() const
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ATransformer::~ATransformer()
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{
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if(!isClone)
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{
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for (unsigned int k = 0; k < newAbilitiesList.size();k++)
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{
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SAFE_DELETE(newAbilitiesList[k]);
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}
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}
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}
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// AForeverTransformer
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AForeverTransformer::AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes,
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string sabilities,string newpower,bool newpowerfound, string newtoughness,bool newtoughnessfound,vector<MTGAbility*> newAbilitiesList,bool newAbilityFound) :
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string sabilities,string newpower,bool newpowerfound, string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound) :
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MTGAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound)
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{
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aType = MTGAbility::STANDARD_BECOMES;
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@@ -2492,8 +2491,9 @@ int AForeverTransformer::addToGame()
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{
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for (unsigned int k = 0 ; k < newAbilitiesList.size();k++)
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{
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MTGAbility * aNew = newAbilitiesList[k]->clone();
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AbilityFactory af;
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MTGAbility * aNew = af.parseMagicLine(newAbilitiesList[k],NULL, NULL, _target);
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aNew->isClone = 1;
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GenericTargetAbility * gta = dynamic_cast<GenericTargetAbility*> (aNew);
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if (gta)
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@@ -2514,6 +2514,12 @@ int AForeverTransformer::addToGame()
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}
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aNew->target = _target;
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aNew->source = (MTGCardInstance *) _target;
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if(aNew->oneShot)
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{
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aNew->resolve();
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delete aNew;
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}
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else
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aNew->addToGame();
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newAbilities[_target].push_back(aNew);
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}
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@@ -2553,17 +2559,10 @@ AForeverTransformer * AForeverTransformer::clone() const
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}
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AForeverTransformer::~AForeverTransformer()
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{
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if(!isClone)
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{
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for (unsigned int k = 0; k < newAbilitiesList.size();k++)
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{
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SAFE_DELETE(newAbilitiesList[k]);
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}
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}
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}
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//ATransformerUEOT
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ATransformerUEOT::ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<MTGAbility*>newAbilitiesList,bool newAbilityFound) :
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ATransformerUEOT::ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string>newAbilitiesList,bool newAbilityFound) :
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InstantAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound)
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{
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ability = NEW ATransformer(id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound);
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@@ -2596,7 +2595,7 @@ ATransformerUEOT::~ATransformerUEOT()
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}
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// ATransformerFOREVER
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ATransformerFOREVER::ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<MTGAbility*>newAbilitiesList,bool newAbilityFound) :
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ATransformerFOREVER::ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string>newAbilitiesList,bool newAbilityFound) :
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InstantAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound)
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{
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ability = NEW AForeverTransformer(id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound);
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@@ -2548,7 +2548,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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string newtoughness = "";
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vector <string> abilities = split(sabilities, ',');
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bool newAbilityFound = false;
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vector<MTGAbility *> newAbilitiesList;
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vector<string> newAbilitiesList;
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storedString.erase();
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storedString.append(extraTransforms);
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extraTransforms.erase();
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@@ -2571,7 +2571,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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newAbilityFound = true;
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size_t NewSkill = abilities[j].find("[");
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string newAbilities = abilities[j].substr(NewSkill + 1,abilities[j].find(']') - 1);
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newAbilitiesList.push_back(parseMagicLine(newAbilities, id, spell, card));
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newAbilitiesList.push_back(newAbilities.c_str());
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}
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}
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MTGAbility * a;
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