J :
* Display pictures for buttons on PSP in the keybinding screen. * Fix a bug where the New Binding... button would disappear when creating a new binding. * Fix a bug where the menu to choose the bound symbol was not modal.
This commit is contained in:
@@ -1,17 +1,11 @@
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#ifndef _TRANSLATEKEYS_H_
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#define _TRANSLATEKEYS_H_
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#include <utility>
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#include <string>
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#include "JGE.h"
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struct KeyRep
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{
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KeyRep(JQuad*, std::string);
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JQuad* icon;
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std::string text;
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};
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typedef pair<string, JQuad*> KeyRep;
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const KeyRep& translateKey(LocalKeySym);
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const KeyRep& translateKey(JButton);
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@@ -493,6 +493,7 @@ class WGuiKeyBinder : public WGuiList {
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virtual bool isModal();
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virtual bool CheckUserInput(JButton);
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virtual void setData();
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virtual void Update(float);
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protected:
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GameStateOptions* parent;
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bool modal;
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@@ -446,15 +446,15 @@ void OptionKey::Render() {
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else
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{
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const KeyRep& rep = translateKey(from);
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if (rep.icon)
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renderer->RenderQuad(rep.icon, x + 4, y + 2, 0, 0.5, 0.5);
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if (rep.second)
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renderer->RenderQuad(rep.second, x + 4, y + 2, 0, 16.0 / rep.second->mHeight, 16.0 / rep.second->mHeight);
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else
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mFont->DrawString(rep.text, x + 4, y + 2, JGETEXT_LEFT);
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mFont->DrawString(rep.first, x + 4, y + 2, JGETEXT_LEFT);
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const KeyRep& rep2 = translateKey(to);
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if (rep2.icon)
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renderer->RenderQuad(rep2.icon, x + 4, y + 2, 0, 0.5, 0.5);
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if (rep2.second)
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renderer->RenderQuad(rep2.second, x + 4, y + 2, 0, 16.0 / rep2.second->mHeight, 16.0 / rep2.second->mHeight);
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else
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mFont->DrawString(rep2.text, width - 4, y + 2, JGETEXT_RIGHT);
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mFont->DrawString(rep2.first, width - 4, y + 2, JGETEXT_RIGHT);
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}
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}
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bool OptionKey::CheckUserInput(JButton key) {
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@@ -479,13 +479,12 @@ void OptionKey::KeyPressed(LocalKeySym key) {
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grabbed = false;
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btnMenu = NEW SimpleMenu(0, this, Constants::MENU_FONT, 80, 10);
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for (int i = sizeof(btnList) / sizeof(btnList[0]) - 1; i >= 0; --i)
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{
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for (int i = sizeof(btnList) / sizeof(btnList[0]) - 1; i >= 0; --i) {
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const KeyRep& rep = translateKey(btnList[i]);
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btnMenu->Add(i, rep.text.c_str());
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btnMenu->Add(i, rep.first.c_str());
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}
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}
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bool OptionKey::isModal() { return grabbed; }
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bool OptionKey::isModal() { return grabbed || btnMenu; }
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void OptionKey::Overlay()
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{
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JRenderer * renderer = JRenderer::GetInstance();
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@@ -500,8 +499,7 @@ void OptionKey::Overlay()
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else if (btnMenu)
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btnMenu->Render();
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}
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void OptionKey::ButtonPressed(int controllerId, int controlId)
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{
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void OptionKey::ButtonPressed(int controllerId, int controlId) {
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to = btnList[controlId];
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SAFE_DELETE(btnMenu);
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btnMenu = NULL;
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@@ -6,17 +6,15 @@
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using std::string;
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using std::map;
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static map<const LocalKeySym, KeyRep const*> fattable;
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static map<const JButton, KeyRep const*> slimtable;
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KeyRep::KeyRep(JQuad* icon, string text) : icon(icon), text(text) {}
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static map<const LocalKeySym, KeyRep> fattable;
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static map<const JButton, KeyRep> slimtable;
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#ifdef LINUX
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const KeyRep& translateKey(LocalKeySym key) {
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{
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map<const LocalKeySym, KeyRep const*>::iterator res;
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map<const LocalKeySym, KeyRep>::iterator res;
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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return res->second;
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}
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char* str = XKeysymToString(key);
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@@ -25,82 +23,121 @@ const KeyRep& translateKey(LocalKeySym key) {
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str = new char[11];
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sprintf(str, "%lu", key);
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}
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KeyRep* k = new KeyRep(NULL, str);
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const KeyRep k = make_pair(str, static_cast<JQuad*>(NULL));
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fattable[key] = k;
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return *k;
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return fattable[key];
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}
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#else
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#ifdef WIN32
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const KeyRep& translateKey(LocalKeySym key) {
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{
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map<const LocalKeySym, KeyRep const*>::iterator res;
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map<const LocalKeySym, KeyRep>::iterator res;
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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}
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/* I think the code should look like this ?
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Documentation from : http://msdn.microsoft.com/en-us/library/ms171538.aspx
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Keys keyCode = (Keys)((int)key) & Keys::KeyCode;
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string s = keyCode.ToString();
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KeyRep k;
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if (0 == s.length()) {
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char*str = new char[11];
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sprintf(str, "%d", key);
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k = make_pair(str, static_cast<JQuad*>(NULL));
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}
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else k = make_pair(s, static_cast<JQuad*>(NULL));
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fattable[key] = k;
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return fattable[key];
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... Instead of the following :
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*/
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char* str = new char[11];
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sprintf(str, "%d", key);
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KeyRep* k = new KeyRep(NULL, str);
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const KeyRep k = make_pair(str, static_cast<JQuad*>(NULL));
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fattable[key] = k;
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return *k;
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return fattable[key];
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}
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#else // PSP
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const KeyRep& translateKey(LocalKeySym key) {
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map<const LocalKeySym, KeyRep const*>::iterator res;
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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const KeyRep& translateKey(LocalKeySym key) {
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map<const LocalKeySym, KeyRep>::iterator res;
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if ((res = fattable.find(key)) == fattable.end())
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{
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if (fattable.end() == fattable.find(PSP_CTRL_SELECT))
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{
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fattable[PSP_CTRL_SELECT] = new KeyRep(NULL, _("Select"));
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fattable[PSP_CTRL_START] = new KeyRep(NULL, _("Start"));
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fattable[PSP_CTRL_UP] = new KeyRep(NULL, _("Up"));
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fattable[PSP_CTRL_RIGHT] = new KeyRep(NULL, _("Right"));
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fattable[PSP_CTRL_DOWN] = new KeyRep(NULL, _("Down"));
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fattable[PSP_CTRL_LEFT] = new KeyRep(NULL, _("Left"));
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fattable[PSP_CTRL_LTRIGGER] = new KeyRep(NULL, _("Left trigger"));
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fattable[PSP_CTRL_RTRIGGER] = new KeyRep(NULL, _("Right trigger"));
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fattable[PSP_CTRL_TRIANGLE] = new KeyRep(NULL, _("Triangle"));
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fattable[PSP_CTRL_CIRCLE] = new KeyRep(NULL, _("Circle"));
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fattable[PSP_CTRL_CROSS] = new KeyRep(NULL, _("Cross"));
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fattable[PSP_CTRL_SQUARE] = new KeyRep(NULL, _("Square"));
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fattable[PSP_CTRL_HOLD] = new KeyRep(NULL, _("Hold"));
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fattable[PSP_CTRL_SELECT] = make_pair(_("Select"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_START] = make_pair(_("Start"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_UP] = make_pair(_("Up"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_RIGHT] = make_pair(_("Right"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_DOWN] = make_pair(_("Down"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_LEFT] = make_pair(_("Left"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_LTRIGGER] = make_pair(_("Left trigger"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_RTRIGGER] = make_pair(_("Right trigger"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_TRIANGLE] = make_pair(_("Triangle"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_CIRCLE] = make_pair(_("Circle"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_CROSS] = make_pair(_("Cross"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_SQUARE] = make_pair(_("Square"), static_cast<JQuad*>(NULL));
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fattable[PSP_CTRL_HOLD] = make_pair(_("Hold"), static_cast<JQuad*>(NULL));
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}
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if ((res = fattable.find(key)) != fattable.end())
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return *(res->second);
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else
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{
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char* str = new char[11];
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sprintf(str, "%d", key);
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KeyRep* k = new KeyRep(NULL, str);
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fattable[key] = k;
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return *k;
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fattable[key] = make_pair(str, static_cast<JQuad*>(static_cast<JQuad*>(NULL)));
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}
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res = fattable.find(key);
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}
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KeyRep& k = res->second;
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switch(key)
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{
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case PSP_CTRL_SELECT : k.second = resources.RetrieveQuad("iconspsp.png", (float)2*32, 32, 64, 32, "PSP_CTRL_SELECT", RETRIEVE_NORMAL); break;
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case PSP_CTRL_START : k.second = resources.RetrieveQuad("iconspsp.png", (float)0*32, 32, 64, 32, "PSP_CTRL_START", RETRIEVE_NORMAL); break;
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case PSP_CTRL_UP : k.second = resources.RetrieveQuad("iconspsp.png", (float)0*32, 0, 32, 32, "PSP_CTRL_UP", RETRIEVE_NORMAL); break;
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case PSP_CTRL_RIGHT : k.second = resources.RetrieveQuad("iconspsp.png", (float)3*32, 0, 32, 32, "PSP_CTRL_RIGHT", RETRIEVE_NORMAL); break;
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case PSP_CTRL_DOWN : k.second = resources.RetrieveQuad("iconspsp.png", (float)1*32, 0, 32, 32, "PSP_CTRL_DOWN", RETRIEVE_NORMAL); break;
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case PSP_CTRL_LEFT : k.second = resources.RetrieveQuad("iconspsp.png", (float)2*32, 0, 32, 32, "PSP_CTRL_LEFT", RETRIEVE_NORMAL); break;
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case PSP_CTRL_LTRIGGER : k.second = resources.RetrieveQuad("iconspsp.png", (float)6*32, 32, 64, 32, "PSP_CTRL_LTRIGGER", RETRIEVE_NORMAL); break;
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case PSP_CTRL_RTRIGGER : k.second = resources.RetrieveQuad("iconspsp.png", (float)8*32, 32, 64, 32, "PSP_CTRL_RTRIGGER", RETRIEVE_NORMAL); break;
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case PSP_CTRL_TRIANGLE : k.second = resources.RetrieveQuad("iconspsp.png", (float)5*32, 0, 32, 32, "PSP_CTRL_TRIANGLE", RETRIEVE_NORMAL); break;
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case PSP_CTRL_CIRCLE : k.second = resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "PSP_CTRL_CIRCLE", RETRIEVE_NORMAL); break;
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case PSP_CTRL_CROSS : k.second = resources.RetrieveQuad("iconspsp.png", (float)7*32, 0, 32, 32, "PSP_CTRL_CROSS", RETRIEVE_NORMAL); break;
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case PSP_CTRL_SQUARE : k.second = resources.RetrieveQuad("iconspsp.png", (float)6*32, 0, 32, 32, "PSP_CTRL_SQUARE", RETRIEVE_NORMAL); break;
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case PSP_CTRL_HOLD : k.second = resources.RetrieveQuad("iconspsp.png", (float)4*32, 0, 32, 32, "PSP_CTRL_HOLD", RETRIEVE_NORMAL); break;
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default: /* Unknown key : no icon */ ;
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}
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return k;
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}
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#endif
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#endif
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const KeyRep& translateKey(JButton key) {
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{
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map<const JButton, KeyRep const*>::iterator res;
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map<const JButton, KeyRep>::iterator res;
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if ((res = slimtable.find(key)) != slimtable.end())
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return *(res->second);
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return res->second;
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}
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slimtable[JGE_BTN_NONE] = new KeyRep(NULL, _("None"));
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slimtable[JGE_BTN_QUIT] = new KeyRep(NULL, _("Quit"));
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slimtable[JGE_BTN_MENU] = new KeyRep(NULL, _("Menu"));
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slimtable[JGE_BTN_CTRL] = new KeyRep(NULL, _("Control"));
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slimtable[JGE_BTN_POWER] = new KeyRep(NULL, _("Power"));
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slimtable[JGE_BTN_SOUND] = new KeyRep(NULL, _("Sound"));
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slimtable[JGE_BTN_RIGHT] = new KeyRep(NULL, _("Right"));
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slimtable[JGE_BTN_LEFT] = new KeyRep(NULL, _("Left"));
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slimtable[JGE_BTN_UP] = new KeyRep(NULL, _("Up"));
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slimtable[JGE_BTN_DOWN] = new KeyRep(NULL, _("Down"));
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slimtable[JGE_BTN_OK] = new KeyRep(NULL, _("Ok"));
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slimtable[JGE_BTN_CANCEL] = new KeyRep(NULL, _("Cancel"));
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slimtable[JGE_BTN_PRI] = new KeyRep(NULL, _("Primary"));
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slimtable[JGE_BTN_SEC] = new KeyRep(NULL, _("Secondary"));
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slimtable[JGE_BTN_PREV] = new KeyRep(NULL, _("Next phase/Previous item"));
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slimtable[JGE_BTN_NEXT] = new KeyRep(NULL, _("Open hand/Next item"));
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slimtable[JGE_BTN_NONE] = make_pair(_("None"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_QUIT] = make_pair(_("Quit"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_MENU] = make_pair(_("Menu"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_CTRL] = make_pair(_("Control"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_POWER] = make_pair(_("Power"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_SOUND] = make_pair(_("Sound"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_RIGHT] = make_pair(_("Right"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_LEFT] = make_pair(_("Left"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_UP] = make_pair(_("Up"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_DOWN] = make_pair(_("Down"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_OK] = make_pair(_("Ok"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_CANCEL] = make_pair(_("Cancel"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_PRI] = make_pair(_("Primary"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_SEC] = make_pair(_("Secondary"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_PREV] = make_pair(_("Next phase/Previous item"), static_cast<JQuad*>(NULL));
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slimtable[JGE_BTN_NEXT] = make_pair(_("Open hand/Next item"), static_cast<JQuad*>(NULL));
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return *slimtable[key];
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return slimtable[key];
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}
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@@ -1775,7 +1775,20 @@ WGuiKeyBinder::WGuiKeyBinder(string name, GameStateOptions* parent) : WGuiList(n
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for (JGE::keybindings_it it = start; it != end; ++it)
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Add(NEW OptionKey(parent, it->first, it->second));
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}
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bool WGuiKeyBinder::isModal() { return modal; }
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void WGuiKeyBinder::Update(float dt) {
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OptionKey* o = dynamic_cast<OptionKey*>(items[0]);
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if (!o) return;
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if (LOCAL_KEY_NONE != o->from) {
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items.insert(items.begin(), NEW OptionKey(parent, LOCAL_KEY_NONE, JGE_BTN_NONE));
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if (0 == currentItem) ++currentItem;
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}
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for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it) (*it)->Update(dt);
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}
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bool WGuiKeyBinder::isModal() {
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for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it)
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if ((*it)->isModal()) return true;
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return modal;
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}
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bool WGuiKeyBinder::CheckUserInput(JButton key)
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{
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if (!items[currentItem]->CheckUserInput(key))
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@@ -1787,8 +1800,7 @@ bool WGuiKeyBinder::CheckUserInput(JButton key)
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void WGuiKeyBinder::setData(){
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JGE* j = JGE::GetInstance();
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j->ClearBindings();
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for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it)
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{
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for (vector<WGuiBase*>::iterator it = items.begin(); it != items.end(); ++it) {
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OptionKey* o = dynamic_cast<OptionKey*>(*it);
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if (o && LOCAL_KEY_NONE != o->from && JGE_BTN_NONE != o->to)
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j->BindKey(o->from, o->to);
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Reference in New Issue
Block a user