Erwan
- reverted Rancor's code to fix the test suite (bug introduced in r 2323) (also see related issue 462)
This commit is contained in:
@@ -10256,7 +10256,7 @@ name=Corpsehatch
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target=creature[-black]
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auto=destroy
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auto=Token(-193507)*2
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.<2E>"
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.<2E>E
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mana={3}{B}{B}
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type=Sorcery
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[/card]
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@@ -16299,7 +16299,7 @@ subtype=Aura
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name=Eternity Vessel
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auto=counter(0/0,lifetotal,Charge)
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auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
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auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall <EFBFBD>EWhenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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mana={6}
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type=Artifact
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[/card]
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@@ -22244,7 +22244,7 @@ name=Grizzly Fate
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auto=token(Bear,creature bear, 2/2,green)*2
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auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6
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flashback={5}{G}{G}
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text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold <20>-- Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold <20>E- Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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mana={3}{G}{G}
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type=Sorcery
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[/card]
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@@ -25613,7 +25613,7 @@ type=Enchantment
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name=Ior Ruin Expedition
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auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
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auto={C(0/0,-3,Quest)}{S}:draw:2
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text=Landfall <20>-- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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text=Landfall <20>E- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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mana={1}{U}
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type=Enchantment
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[/card]
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@@ -30379,7 +30379,7 @@ type=Artifact
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[card]
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name=Lotus Cobra
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auto=@movedTo(land|myBattlefield):may token(-1111129)
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text=Landfall <20>-- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
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text=Landfall <20>E- Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
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mana={1}{G}
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type=Creature
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subtype=Snake
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@@ -36051,7 +36051,7 @@ kicker={G}{G}{G}
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auto=kicker token(-483851111)
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auto=may token(Beast,creature beast, 5/5,green)
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auto=may token(Insect,creature insect, 1/1,green)*5
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text=Choose one <20>-- Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
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text=Choose one <20>E- Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
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mana={5}{G}
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type=Sorcery
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[/card]
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@@ -40550,7 +40550,8 @@ type=Sorcery
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[card]
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name=Rancor
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target=creature
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auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
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#auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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auto=2/0
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auto=trample
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text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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@@ -51426,7 +51427,7 @@ toughness=2
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name=Sunspring Expedition
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auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
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auto={C(0/0,-3,Quest)}{S}:life:8
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text=Landfall <20>-- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
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text=Landfall <20>E- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
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mana={W}
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type=Enchantment
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[/card]
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@@ -55744,7 +55745,7 @@ auto=foreach(other creature[red]|myBattlefield) counter(1/1,1)
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auto=foreach(other creature[green]|myBattlefield) counter(1/1,1)
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auto={1}{C(1/1,-1)}:damage:1 target(creature)
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auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green)
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text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one <20>-- Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
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text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one <20>E- Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
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mana={2}{R}{G}
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type=Legendary Creature
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subtype=Hellion Hydra
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@@ -55770,7 +55771,7 @@ auto=@damaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this)
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auto={C(0/0,-1,Charge)}:2/2
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auto={C(0/0,-1,Charge)}:-1/-1 target(creature)
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auto={C(0/0,-1,Charge)}:life:2 controller
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text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one <20>-- Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
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text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one <20>E- Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
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mana={2}
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type=Legendary Artifact
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subtype=Equipment
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