Fixed some primitives, fixed several bug on damage management for planeswalkers and battle cards, added new keywords "noloyaltydamage" and "nodefensedamage" to avoid damage remove counters,
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@@ -1240,6 +1240,10 @@ public:
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e->damage->target->exceededDamage = e->damage->target->life;
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e->damage->source->exceededDamage = e->damage->target->life;
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this->source->exceededDamage = e->damage->target->life;
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} else {
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e->damage->target->exceededDamage = 0;
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e->damage->source->exceededDamage = 0;
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this->source->exceededDamage = 0;
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}
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triggeredTurn = game->turn;
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