Laurent - Fixed Rampage, cleaned-up 10E.
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@@ -1704,7 +1704,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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break;
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}
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//---addon Tempest---
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case 4801: //Ancient Ruine
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case 4801: //Ancient Rune
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{
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game->addObserver(NEW ADamageForTypeControlled(_id, card,"artifact"));
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break;
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@@ -1760,7 +1760,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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game->mLayers->stackLayer()->addDamage(card, target, damage);
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break;
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}
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case 129909: //Cryoclasm
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{
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card->target->controller()->game->putInGraveyard(card->target);
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card->target->controller()->life-= 3;
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break;
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}
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//--- addon shm---
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case 146013: //Corrupt
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{
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@@ -1829,8 +1834,8 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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// New Abilities Flanking and Rampage
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if (card->basicAbilities [Constants::RAMPAGE1]){
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game->addObserver (NEW ARampageAbility(_id, card, 1, 1));
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if (card->basicAbilities [Constants::RAMPAGE]){
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game->addObserver (NEW ARampageAbility(_id, card, 1, 1,1));
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}
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//Instants are put in the graveyard automatically if that's not already done
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