Laurent - Fixed Rampage, cleaned-up 10E.

This commit is contained in:
wagic.laurent
2009-05-22 16:40:32 +00:00
parent 52ea815193
commit 234cdc64c5
5 changed files with 47 additions and 63 deletions
+9 -4
View File
@@ -1704,7 +1704,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
break;
}
//---addon Tempest---
case 4801: //Ancient Ruine
case 4801: //Ancient Rune
{
game->addObserver(NEW ADamageForTypeControlled(_id, card,"artifact"));
break;
@@ -1760,7 +1760,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
game->mLayers->stackLayer()->addDamage(card, target, damage);
break;
}
case 129909: //Cryoclasm
{
card->target->controller()->game->putInGraveyard(card->target);
card->target->controller()->life-= 3;
break;
}
//--- addon shm---
case 146013: //Corrupt
{
@@ -1829,8 +1834,8 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
// New Abilities Flanking and Rampage
if (card->basicAbilities [Constants::RAMPAGE1]){
game->addObserver (NEW ARampageAbility(_id, card, 1, 1));
if (card->basicAbilities [Constants::RAMPAGE]){
game->addObserver (NEW ARampageAbility(_id, card, 1, 1,1));
}
//Instants are put in the graveyard automatically if that's not already done