This commit is contained in:
Eduardo
2020-08-25 12:46:58 -05:00
9 changed files with 2993 additions and 211 deletions

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@@ -1234,11 +1234,11 @@ power=2
toughness=1
[/card]
[card]
name=Appeal
name=Appeal // Authority
target=creature
auto=foreach(creature|mybattlefield) 1/1
auto=trample
autograveyard={1}{W}{E}:all(creature|mybattlefield) vigilance ueot && target(<upto:2>creature|opponentbattlefield) tap assorcery
autograveyard={1}{W}{E}:all(creature|mybattlefield) vigilance ueot && target(<upto:2>creature|opponentbattlefield) tap asSorcery
text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
mana={G}
type=Sorcery
@@ -1252,6 +1252,14 @@ mana={G}{U}
type=Instant
[/card]
[card]
name=Approach of the Second Sun
auto=if compare(oyidarocount)~morethan~0 then winGame else alteryidarocount:1 opponent && life:7 controller
auto=@movedto(this|mygraveyard):ability$!name(Put back in your library) moveto(mylibrary) and!(shuffle)! target(Approach of the Second Sun|mygraveyard)!$ controller
text=If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
mana={6}{W}
type=Sorcery
[/card]
[card]
name=Aquatic Incursion
auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2
auto={3}{U}:target(creature[merfolk]) unblockable ueot
@@ -2506,6 +2514,17 @@ power=4
toughness=4
[/card]
[card]
name=Baloth Packhunter
abilities=trample
auto=all(other creature[Baloth Packhunter]|mybattlefield) counter(1/1,2)
text=Trample -- When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
mana={3}{G}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Band Together
target=<upto:2>creature|myBattlefield
auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)])) ueot
@@ -6576,7 +6595,7 @@ power=8
toughness=8
[/card]
[card]
name=Claim
name=Claim // Fame
target=creature[manacost<=2]|mygraveyard
auto=moveto(mybattlefield)
autograveyard={1}{R}{E}:target(creature) 2/0 ueot && haste ueot assorcery
@@ -7100,10 +7119,10 @@ mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Commit
name=Commit // Memory
target=*[-land]
auto=moveto(ownerlibrary) && ability$!moverandom(*) from(mylibrary) to(mylibrary)!$ controller
autograveyard={4}{U}{U}:moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller && moveto(exile)
autograveyard={4}{U}{U}{E}:moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery
text=Put target spell or nonland permanent into its owner's library second from the top. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) each player shuffles their hand and graveyard into their library and draws seven cards
mana={3}{U}
type=Instant
@@ -7157,6 +7176,15 @@ mana={2}{U}
type=Instant
[/card]
[card]
name=Compound Fracture
target=creature
auto=-1/-1 ueot
auto=foreach(Compound Fracture|mygraveyard) -1/-1
text=Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
mana={B}
type=Instant
[/card]
[card]
name=Compulsory Rest
target=creature
auto=cantattack
@@ -7338,7 +7366,7 @@ power=2
toughness=10
[/card]
[card]
name=Consign
name=Consign // Oblivion
target=*[-land]
auto=moveto(ownerhand)
autograveyard={4}{B}{E}:ability$!reject(<2>*|myhand)!$ opponent assorcery
@@ -8271,10 +8299,10 @@ power=1
toughness=2
[/card]
[card]
name=Cut
name=Cut // Ribbon
target=creature
auto=damage:4
autograveyard={X}{B}{B}:life:-X opponent
autograveyard={X}{B}{B}{E}:life:-X opponent asSorcery
text=Cut deals 4 damage to target creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
mana={1}{R}
type=Sorcery
@@ -9428,11 +9456,11 @@ power=2
toughness=1
[/card]
[card]
name=Destined
name=Destined // Lead
target=creature
auto=1/0
auto=indestructible
autograveyard={3}{G}:target(creature) lure && moveto(exile)
autograveyard={3}{G}{E}:target(creature) lure asSorcery
text=Target creature gets +1/+0 and gains indestructible until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
mana={1}{B}
type=Instant
@@ -10738,7 +10766,7 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Driven
name=Driven // Despair
auto=all(creature|mybattlefeild) trample
auto=all(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):draw:1])) ueot
autograveyard={1}{B}{E}:all(creature|mybattlefield) menace && transforms((,newability[@combatdamaged(player) from(this):ability$!target(*|myhand) reject!$ opponent])) ueot assorcery
@@ -10906,9 +10934,9 @@ power=2
toughness=2
[/card]
[card]
name=Dusk
name=Dusk // Dawn
auto=destroy all(creature[power>=3])
autograveyard={3}{W}{W}:moveto(myhand) all(creature[power<=2]|mygraveyard) && moveto(exile)
autograveyard={3}{W}{W}{E}:moveto(myhand) all(creature[power<=2]|mygraveyard) asSorcery
text=Destroy all creatures with power 3 or greater. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
mana={2}{W}{W}
type=Sorcery
@@ -11502,6 +11530,13 @@ power=1
toughness=1
[/card]
[card]
name=Embalmer's Tools
auto={T(zombie[-tapped]|mybattlefield)}:deplete:1 target(player)
text=Activated abilities of creature cards in your graveyard cost {1} less to activate. -- Tap an untapped Zombie you control: Target player mills a card.
mana={2}
type=Artifact
[/card]
[card]
name=Embercleave
abilities=flash
anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive
@@ -12787,10 +12822,10 @@ power=1
toughness=1
[/card]
[card]
name=Farm
name=Farm // Market
target=creature[attacking;blocking]
auto=destroy
autograveyard={3}{E}:draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever
autograveyard={3}{E}:draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever asSorcery
text=Destroy target attacking or blocking creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
mana={2}{W}
type=Instant
@@ -16677,7 +16712,7 @@ power=8
toughness=8
[/card]
[card]
name=Grind
name=Grind // Dust
target=<upto:2>creature
auto=counter(-1/-1,1)
autograveyard={3}{W}{E}:target(<anyamount>creature[counter{-1/-1}]) moveto(exile) assorcery
@@ -17039,6 +17074,16 @@ text=Hall of the Bandit Lord enters the battlefield tapped. -- {T}, Pay 3 life:
type=Legendary Land
[/card]
[card]
name=Hallowed Priest
auto=@lifeof(player):counter(1/1,1)
text=Whenever you gain life, put a +1/+1 counter on Hallowed Priest
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Hammer Dropper
abilities=mentor
auto=@combat(attacking) source(this) restriction{compare(p)~lessthan~1}:counter(1/1,1) target(other creature[attacking;power<=-1]|myBattlefield)
@@ -17259,6 +17304,14 @@ mana={1}{R}
type=Instant
[/card]
[card]
name=Harvest Season
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<upto:type:creature[tapped]:mybattlefield>land[basic]|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<upto:type:creature[tapped]:mybattlefield>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Hashep Oasis
auto={1}{G}{G}{T}{S(desert|mybattlefield)}:3/3 target(creature) asSorcery
auto={T}:Add{1}
@@ -17533,9 +17586,9 @@ mana={2}{R}{W}
type=Instant
[/card]
[card]
name=Heaven
name=Heaven // Earth
auto=damage:X all(creature[flying])
autograveyard={X}{R}{R}:damage:X all(creature[-flying])
autograveyard={X}{R}{R}{E}:damage:X all(creature[-flying]) asSorcery
text=Heaven deals X damage to each creature with flying. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
mana={X}{G}
type=Instant
@@ -19778,17 +19831,16 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Insult
name=Insult // Injury
auto=@damaged(creature,player) from(*|mybattlefield) once:damage:thatmuch all(trigger[to])
auto=@damaged(creature,player) from(*|mystack) once:damage:thatmuch all(trigger[to])
autograveyard={2}{R}:damage:2 target(creature) && transforms((,newability[damage:2 controller])) ueot && moveto(exile)
autograveyard={2}{R}{E}:damage:2 target(creature) && transforms((,newability[damage:2 controller])) ueot asSorcery
text=Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Intellectual Offering
#wagic only supports single opponent
auto=draw:3 all(player)
auto=untap all(*[-land])
text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
@@ -21952,7 +22004,7 @@ power=3
toughness=1
[/card]
[card]
name=Leave
name=Leave // Chance
target=<anyamount>*|mybattlefield
auto=moveto(myhand)
autograveyard={3}{R}{E}:target(<anyamount>*|myhand) reject && teach(*) draw:1 controller assorcery
@@ -23679,6 +23731,15 @@ mana={X}{G}{W}{W}
type=Instant
[/card]
[card]
name=Mardu Outrider
text=As an additional cost to cast this spell, discard a card.
mana={1}{B}{B}{D(*|myhand)}
type=Creature
subtype=Orc Warrior
power=5
toughness=5
[/card]
[card]
name=Marit Lage's Slumber
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend
@@ -25065,9 +25126,9 @@ power=2
toughness=3
[/card]
[card]
name=Mouth
name=Mouth // Feed
auto=token(Hippo,creature Hippo,3/3,green)
autograveyard={3}{G}:foreach(creature[power>=3]|mybattlefield) draw:1 controller && moveto(exile)
autograveyard={3}{G}{E}:foreach(creature[power>=3]|mybattlefield) draw:1 controller asSorcery
text=Create a 3/3 green Hippo creature token. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
mana={2}{G}
type=Sorcery
@@ -25929,10 +25990,10 @@ mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Never
name=Never // Return
target=creature,planeswalker
auto=destroy
autograveyard={3}{B}:moveto(exile) target(*|graveyard) && token(Zombie,creature Zombie,2/2,black) && moveto(exile)
autograveyard={3}{B}{E}:moveto(exile) target(*|graveyard) && token(Zombie,creature Zombie,2/2,black) asSorcery
text=Destroy target creature or planeswalker. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
mana={1}{B}{B}
type=Sorcery
@@ -27190,10 +27251,10 @@ power=1
toughness=2
[/card]
[card]
name=Onward
name=Onward // Victory
target=creature
auto=power/0
autograveyard={2}{W}:target(creature) double strike && moveto(exile)
autograveyard={2}{W}{E}:target(creature) double strike asSorcery
text=Target creature gets +X/+0 until end of turn, where X is its power. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
mana={2}{R}
type=Instant
@@ -29087,12 +29148,12 @@ power=4
toughness=4
[/card]
[card]
name=Prepare
name=Prepare // Fight
target=creature
auto=untap
auto=lifelink
auto=2/2
autograveyard={3}{G}:target(creature) transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot && moveto(exile)
autograveyard={3}{G}{E}:target(creature) transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot asSorcery
text=Untap target creature. It gets +2/+2 and gains lifelink until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
mana={1}{W}
type=Instant
@@ -30051,9 +30112,9 @@ power=5
toughness=5
[/card]
[card]
name=Rags
name=Rags // Riches
auto=all(creature) -2/-2 ueot
autograveyard={5}{U}{U}:ability$!moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent && moveto(exile)
autograveyard={5}{U}{U}{E}:ability$!moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent asSorcery
text=All creatures get -2/-2 until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures.
mana={2}{B}{B}
type=Sorcery
@@ -30737,7 +30798,7 @@ power=4
toughness=5
[/card]
[card]
name=Reason
name=Reason // Believe
auto=deplete:3 controller && transforms((,newability[may moveto(mylibrary) target(<upto:3>*|mygraveyard)])) ueot
autograveyard={4}{G}{E}:flipacoin winability moverandom(creature) from(mylibrary) to(mybattlefield) winabilityend loseability moverandom(*[-creature]) from(mylibrary) to(myhand) loseabilityend flipend assorcery
text=Scry 3. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
@@ -30841,10 +30902,10 @@ power=3
toughness=2
[/card]
[card]
name=Reduce
name=Reduce // Rubble
target=*|stack
auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0}
autograveyard={2}{R}:target(<upto:3>land) freeze && moveto(exile)
autograveyard={2}{R}{E}:target(<upto:3>land) freeze asSorcery
text=Counter target spell unless its controller pays {3}. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
mana={2}{U}
type=Instant
@@ -30860,7 +30921,7 @@ power=0
toughness=1
[/card]
[card]
name=Refuse
name=Refuse // Cooperate
target=*|stack
auto=damage:manacost
autograveyard={2}{U}{E}:castcard(noevent) target(*|stack)
@@ -32609,6 +32670,13 @@ power=1
toughness=1
[/card]
[card]
name=Sacred Excavation
auto=moveTo(myhand) target(<2>*[__cycling__]|myGraveyard)
text=Return up to two target cards with cycling from your graveyard to your hand.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Sacred Ground
auto=@movedto(land|mygraveyard) from(myBattlefield):all(trigger[to]) moveto(mybattlefield)
text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
@@ -34424,6 +34492,13 @@ power=2
toughness=2
[/card]
[card]
name=Shadow of the Grave
auto=moveto(myhand) all(*[fresh]|mygraveyard)
text=Return to your hand all cards in your graveyard that you cycled or discarded this turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Shadowspear
auto={2}:equip
auto=teach(creature) 1/1
@@ -37538,9 +37613,9 @@ mana={4}{B}
type=Sorcery
[/card]
[card]
name=Spring
name=Spring // Mind
auto=moveto(mybattlefield) target(basic|mylibrary) && tap
autograveyard={4}{U}{U}:draw:2 controller && moveto(exile)
autograveyard={4}{U}{U}{E}:draw:2 controller
text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
mana={2}{G}
type=Sorcery
@@ -37834,9 +37909,9 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Start
name=Start // Finish
auto=token(Warrior,creature Warrior,1/1,white,vigilance)*2
autograveyard={2}{B}{S(creature|mybattlefield)}:destroy target(creature) && moveto(exile)
autograveyard={2}{B}{E}{S(creature|mybattlefield)}:destroy target(creature) asSorcery
text=Create two 1/1 white Warrior creature tokens with vigilance. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. -- Destroy target creature.
mana={2}{W}
type=Instant
@@ -38472,7 +38547,7 @@ mana={5}{R}
type=Sorcery
[/card]
[card]
name=Struggle
name=Struggle // Survive
target=creature
auto=foreach(land|mybattlefield) damage:1
autograveyard={1}{G}{E}:moveTo(mylibrary) all(*|mygraveyard) && shuffle && transforms((,newability[moveTo(opponentlibrary) all(*|opponentgraveyard)],newability[ability$!shuffle!$ opponent])) ueot assorcery
@@ -41078,6 +41153,16 @@ type=Summon
subtype=Legend
[/card]
[card]
name=Tin Street Cadet
auto=@combat(blocked) source(this):token(Goblin,Creature Goblin,1/1,red)
text=Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Tin Street Dodger
abilities=haste
auto={R}:transforms((,newability[cantbeblockedby(creature[-defender])]))
@@ -41912,6 +41997,16 @@ power=4
toughness=3
[/card]
[card]
name=Trueheart Duelist
autograveyard={2}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery
text=Trueheart Duelist can block an additional creature each combat. -- Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
mana={1}{W}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Trueheart Twins
auto=@exerted(creature|myBattlefield):all(creature|mybattlefield) 1/0 ueot
auto=@combat(attacking) source(this):may exert
@@ -42830,6 +42925,22 @@ power=4
toughness=3
[/card]
[card]
name=Uro, Titan of Nature's Wrath
other={G}{G}{U}{U}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)} name(Escape)
auto=ifnot paid(alternative) then sacrifice
auto=life:3 controller && draw:1 controller
auto=may moveto(mybattlefield) target(land|myhand)
auto=@combat(attacking) source(this):life:3 controller && draw:1 controller
auto=@combat(attacking) source(this):may moveto(mybattlefield) target(land|myhand)
autograveyard={G}{G}{U}{U}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:activate castcard(alternative)
text=When Uro enters the battlefield, sacrifice it unless it escaped. -- Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. -- Escape— {G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
mana={1}{G}{U}
type=Legendary Creature
subtype=Elder Giant
power=6
toughness=6
[/card]
[card]
name=Ursine Champion
auto={5}{G}:3/3 && transforms((bear berserker)) ueot limit:1
text={5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
@@ -43856,6 +43967,17 @@ power=2
toughness=3
[/card]
[card]
name=Vizier of Deferment
abilities=flash
auto=may (blink)ueot target(creature[attacking;blocking])
text=Flash -- When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Vizier of Many Faces
auto=may copy notatarget(creature)
autograveyard={3}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery
@@ -43867,6 +43989,16 @@ power=0
toughness=0
[/card]
[card]
name=Vizier of Remedies
auto=@counteradded(-1/-1) from(creature|myBattlefield):counter(-1/-1,-1) all(trigger[from]) limit:1
text=If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Vizier of Tumbling Sands
auto={T}:untap target(other *|mybattlefield)
autohand=__CYCLING__({1}{U})