* Remove crap.
This commit is contained in:
jean.chalard
2009-06-15 00:54:17 +00:00
parent f1a3895fc6
commit 22cf188bc9

View File

@@ -3,25 +3,9 @@
#include "../include/GameOptions.h"
#include "../include/CardEffect.h"
PIXEL_TYPE CardEffect::surface[] = {};
CardEffect::CardEffect()
CardEffect::CardEffect(CardGui* target) : target(target)
{
backTexture = GameApp::CommonRes->GetQuad("back")->mTex;
backThumbTexture = GameApp::CommonRes->GetQuad("back_thumb")->mTex;
for (int i = sizeof(palette)/sizeof(palette[0]) - 1; i >= 0; --i)
{
sineTable1[i] = 127 + 127 * sinf(2*M_PI*((float)i)/256.0) * sinf(2*M_PI*((float)i)/256.0);
sineTable2[i] = 127 + 127 * sinf(M_PI * sinf(2*M_PI*((float)i)/256.0));
palette[i] = ARGB(((unsigned char)(191 + 64 * (sinf(M_PI*sinf(2*M_PI*((float)i)/256.0)/2)))),
0,
(unsigned char)(200 * (0.5 + sinf(2*M_PI*((float)i)/256.0)/2) * (0.5 + sinf(2*M_PI*((float)i)/256.0)/2)),
(unsigned char)(200 * (0.5 + sinf(2*M_PI*((float)i)/256.0)/2))
);
}
}
CardEffect::~CardEffect()
@@ -29,34 +13,7 @@ CardEffect::~CardEffect()
}
void CardEffect::UpdateSmall(float dt)
void CardEffect::Render()
{
if (!GameOptions::GetInstance()->values[OPTIONS_PLASMAEFFECT].getIntValue()) return;
static float t = 0;
t += 3*dt;
unsigned char c = (unsigned char)(5*t);
for (int j = MTG_MINIIMAGE_HEIGHT - 1; j >= 0; --j)
for (int i = MTG_MINIIMAGE_WIDTH - 1; i >= 0; --i)
{
unsigned int r = c + sineTable1[0xFF & (c + i*2)] + sineTable1[0xFF & ((j+i)*sineTable1[c]/128)];
r %= 255;
surface[MTG_MINIIMAGE_WIDTH*j+i] = palette[r];
}
backThumbTexture->UpdateBits(0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, surface);
}
void CardEffect::UpdateBig(float dt)
{
if (!GameOptions::GetInstance()->values[OPTIONS_PLASMAEFFECT].getIntValue()) return;
static float t = 0;
t += 3*dt;
unsigned char c = (unsigned char)(9*t);
for (int j = MTG_IMAGE_HEIGHT - 1; j >= 0; --j)
for (int i = MTG_IMAGE_WIDTH - 1; i >= 0; --i)
{
unsigned int r = 2*c + sineTable2[0xFF & (i/2+j/2)] + sineTable1[0xFF & (j/2*(j/3+sineTable2[c])/256)];
r %= 255;
surface[MTG_IMAGE_WIDTH*j+i] = palette[r];
}
backTexture->UpdateBits(0, 0, MTG_IMAGE_WIDTH, MTG_IMAGE_HEIGHT, surface);
// std::cout << "Rendering effect" << std::endl;
}