fixes from the bugs section on the forum

This commit is contained in:
omegablast2002@yahoo.com
2013-03-15 22:52:02 +00:00
parent 90a0f5c86f
commit 22640130dc

View File

@@ -4365,7 +4365,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Ashen-Skin Zubera name=Ashen-Skin Zubera
auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(discard) target(<type:zubera[fresh]:opponentgraveyard>*|myhand) reject !$ targetedplayer auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(<type:zubera[fresh]:opponentgraveyard>*|myhand) reject !$ targetedplayer
text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -5793,10 +5793,9 @@ type=Instant
[/card] [/card]
[card] [card]
name=Balduvian Trading Post name=Balduvian Trading Post
auto=aslongas(mountain[-tapped]|mybattlefield) sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice
auto=sacrifice notatarget(this|mybattlefield) auto={T}:Add{1}{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{1}{R} auto={1}{T}:damage:1 target(creature[attacking])
auto=this(counter{0/0.1.payment}<1) {1}{T}:damage:1 target(creature[attacking])
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
type=Land type=Land
[/card] [/card]
@@ -10184,8 +10183,8 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Braids, Cabal Minion name=Braids, Cabal Minion
auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact,creature,land]|mybattlefield) sacrifice !$ opponent auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent
auto=@each my upkeep:notatarget(*[artifact,creature,land]|mybattlefield) sacrifice auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice
text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
mana={2}{B}{B} mana={2}{B}{B}
type=Legendary Creature type=Legendary Creature
@@ -10195,8 +10194,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Braids, Conjurer Adept name=Braids, Conjurer Adept
auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact,creature,land]|myhand) moveTo(mybattlefield) !$ opponent auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent
auto=@each my upkeep:target(*[artifact,creature,land]|myhand) moveTo(mybattlefield) auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield)
text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
mana={2}{U}{U} mana={2}{U}{U}
type=Legendary Creature type=Legendary Creature
@@ -19997,7 +19996,7 @@ toughness=5
[card] [card]
name=Deathrender name=Deathrender
auto=+2/+2 auto=+2/+2
auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && retarget auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && all(this) retarget
auto={2}:equip auto={2}:equip
text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2}
mana={4} mana={4}
@@ -23367,7 +23366,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Dripping-Tongue Zubera name=Dripping-Tongue Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1)
text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -25798,7 +25797,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Ember-Fist Zubera name=Ember-Fist Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) damage:1 target(creature,player) auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) damage:1 target(creature,player)
text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -30137,7 +30136,7 @@ subtype=Equipment
[card] [card]
name=Flayer of the Hatebound name=Flayer of the Hatebound
abilities=undying abilities=undying
auto=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever
auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)]))
text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
mana={5}{R} mana={5}{R}
@@ -36164,7 +36163,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Grave Pact name=Grave Pact
auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) reject!$ opponent auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
text=Whenever a creature you control dies, each other player sacrifices a creature. text=Whenever a creature you control dies, each other player sacrifices a creature.
mana={1}{B}{B}{B} mana={1}{B}{B}{B}
type=Enchantment type=Enchantment
@@ -38855,10 +38854,9 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Heart of Yavimaya name=Heart of Yavimaya
auto=aslongas(forest|mybattlefield) sacrifice notatarget(forest|mybattlefield) oneshot && counter(0/0,-1,payment) auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice
auto=sacrifice notatarget(this|myBattlefield) auto={T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto={T}:1/1 target(creature)
auto=this(counter{0/0.1.payment}<1) {T}:1/1 target(creature)
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
type=Land type=Land
[/card] [/card]
@@ -46460,10 +46458,9 @@ toughness=2
[/card] [/card]
[card] [card]
name=Kjeldoran Outpost name=Kjeldoran Outpost
auto=aslongas(plains|mybattlefield) sacrifice notatarget(plains|mybattlefield) oneshot && counter(0/0,-1,payment) auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice
auto=sacrifice notatarget(this|myBattlefield) auto={T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
auto=this(counter{0/0.1.payment}<1) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
type=Land type=Land
[/card] [/card]
@@ -47860,10 +47857,9 @@ toughness=3
[/card] [/card]
[card] [card]
name=Lake of the Dead name=Lake of the Dead
auto=aslongas(swamp|mybattlefield) sacrifice notatarget(swamp|mybattlefield) oneshot && counter(0/0,-1,payment) auto=if type(swamp|mybattlefield)~morthan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice
auto=sacrifice notatarget(this|myBattlefield) auto={T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
auto=this(counter{0/0.1.payment}<1) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
type=Land type=Land
[/card] [/card]
@@ -50242,13 +50238,12 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Lotus Vale name=Lotus Vale
auto=aslongas(land[-tapped]|mybattlefield) sacrifice target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment) auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice
auto=moveto(mygraveyard) target(this|mybattlefield) auto={T}:Add{W}{W}{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}{G}{G}
text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool.
type=Land type=Land
[/card] [/card]
@@ -50520,7 +50515,7 @@ toughness=3
name=Ludevic's Test Subject name=Ludevic's Test Subject
abilities=defender abilities=defender
auto={1}{U}:counter(0/0,1,Hatchling) auto={1}{U}:counter(0/0,1,Hatchling)
auto=this(counter{0/0.5.Hatchling}) flip(Ludevic's Abomination) auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination)
text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -51653,7 +51648,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Mana Echoes name=Mana Echoes
auto=lord(creature) transforms((,newability[foreach(creature[share!color!]|mybattlefield) add{1} oneshot])) auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot]))
text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it. text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
mana={2}{R}{R} mana={2}{R}{R}
type=Enchantment type=Enchantment
@@ -52077,7 +52072,7 @@ toughness=8
[/card] [/card]
[card] [card]
name=Mark of Asylum name=Mark of Asylum
auto=pereventallnoncombat to(creature|myBattlefield) auto=preventallnoncombatdamage to(creature|myBattlefield)
text=Prevent all noncombat damage that would be dealt to creatures you control. text=Prevent all noncombat damage that would be dealt to creatures you control.
mana={1}{W} mana={1}{W}
type=Enchantment type=Enchantment
@@ -52500,8 +52495,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Mask of Memory name=Mask of Memory
auto=@damaged(opponent) from(mytgt):reject target(*|myHand) auto=@damaged(opponent) from(mytgt):may draw:2 controller && reject target(*|myhand)
auto=@damaged(opponent) from(mytgt):draw:1 controller
text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
auto={1}:equip auto={1}:equip
mana={2} mana={2}
@@ -59500,7 +59494,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Oblivion Ring name=Oblivion Ring
auto=target(other *[-land]) (blink)forsrc auto=(blink)forsrc target(other *[-land])
text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{W} mana={2}{W}
type=Enchantment type=Enchantment
@@ -61254,7 +61248,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Pack Rat name=Pack Rat
auto=type:creature[rat]:mybattlefield/type:creature[rat]:mybattlefield nonstatic auto=foreach(creature[rat]|mybattlefield) 1/1
auto={2}{B}{discard(*|myhand)}:token(253624) auto={2}{B}{discard(*|myhand)}:token(253624)
text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
mana={1}{B} mana={1}{B}
@@ -64892,8 +64886,8 @@ toughness=8
[/card] [/card]
[card] [card]
name=Primeval Light name=Primeval Light
auto=choice name(destroy all enchantments opponent controls) && destroy all(enchantment|opponentbattlefield) target=player
auto=choice name(destroy all enchantments you control) && destroy all(enchantment|mybattlefield) auto=destroy all(enchantment|targetedpersonsbattlefield)
text=Destroy all enchantments target player controls. text=Destroy all enchantments target player controls.
mana={3}{G} mana={3}{G}
type=Sorcery type=Sorcery
@@ -73221,9 +73215,8 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Scorched Ruins name=Scorched Ruins
auto=aslongas(land[-tapped]|mybattlefield) moveto(mygraveyard) target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment) auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice
auto=moveto(mygraveyard) target(this|mybattlefield) auto={T}:Add{4}
auto=this(counter{0/0.1.payment}<1) {T}:Add{4}
text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool.
type=Land type=Land
[/card] [/card]
@@ -77133,7 +77126,7 @@ toughness=5
[card] [card]
name=Silklash Spider name=Silklash Spider
abilities=reach abilities=reach
auto={X}{G}{G}:all(creature[flying]) damage:X auto={X}{G}{G}:damage:X all(creature[flying])
text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -97047,7 +97040,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Wayfaring Temple name=Wayfaring Temple
auto=type:creature:mybattlefield/type:creature:mybattlefield nonstatic auto=foreach(creature|mybattlefield) 1/1
auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield) auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield)
text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={1}{G}{W} mana={1}{G}{W}