fixes from the bugs section on the forum
This commit is contained in:
@@ -4365,7 +4365,7 @@ toughness=1
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[/card]
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[/card]
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[card]
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[card]
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name=Ashen-Skin Zubera
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name=Ashen-Skin Zubera
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auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(discard) target(<type:zubera[fresh]:opponentgraveyard>*|myhand) reject !$ targetedplayer
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auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(<type:zubera[fresh]:opponentgraveyard>*|myhand) reject !$ targetedplayer
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text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
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text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
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mana={1}{B}
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mana={1}{B}
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type=Creature
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type=Creature
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@@ -5793,10 +5793,9 @@ type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Balduvian Trading Post
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name=Balduvian Trading Post
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auto=aslongas(mountain[-tapped]|mybattlefield) sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice
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auto=sacrifice notatarget(this|mybattlefield)
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auto={T}:Add{1}{R}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{1}{R}
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auto={1}{T}:damage:1 target(creature[attacking])
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auto=this(counter{0/0.1.payment}<1) {1}{T}:damage:1 target(creature[attacking])
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text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
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text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
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type=Land
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type=Land
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[/card]
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[/card]
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@@ -10184,8 +10183,8 @@ type=Enchantment
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[/card]
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[/card]
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[card]
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[card]
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name=Braids, Cabal Minion
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name=Braids, Cabal Minion
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auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact,creature,land]|mybattlefield) sacrifice !$ opponent
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auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent
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auto=@each my upkeep:notatarget(*[artifact,creature,land]|mybattlefield) sacrifice
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auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice
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text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
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text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
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mana={2}{B}{B}
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mana={2}{B}{B}
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type=Legendary Creature
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type=Legendary Creature
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@@ -10195,8 +10194,8 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Braids, Conjurer Adept
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name=Braids, Conjurer Adept
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auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact,creature,land]|myhand) moveTo(mybattlefield) !$ opponent
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auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent
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auto=@each my upkeep:target(*[artifact,creature,land]|myhand) moveTo(mybattlefield)
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auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield)
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text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
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text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
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mana={2}{U}{U}
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mana={2}{U}{U}
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type=Legendary Creature
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type=Legendary Creature
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@@ -19997,7 +19996,7 @@ toughness=5
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[card]
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[card]
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name=Deathrender
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name=Deathrender
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auto=+2/+2
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auto=+2/+2
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auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && retarget
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auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && all(this) retarget
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auto={2}:equip
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auto={2}:equip
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text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2}
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text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2}
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mana={4}
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mana={4}
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@@ -23367,7 +23366,7 @@ toughness=1
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[/card]
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[/card]
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[card]
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[card]
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name=Dripping-Tongue Zubera
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name=Dripping-Tongue Zubera
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auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1)
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auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1)
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text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
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text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
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mana={1}{G}
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mana={1}{G}
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type=Creature
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type=Creature
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@@ -25798,7 +25797,7 @@ toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Ember-Fist Zubera
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name=Ember-Fist Zubera
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auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) damage:1 target(creature,player)
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auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) damage:1 target(creature,player)
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text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
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text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
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mana={1}{R}
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mana={1}{R}
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type=Creature
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type=Creature
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@@ -30137,7 +30136,7 @@ subtype=Equipment
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[card]
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[card]
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name=Flayer of the Hatebound
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name=Flayer of the Hatebound
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abilities=undying
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abilities=undying
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auto=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever
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autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever
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auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)]))
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auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)]))
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text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
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text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
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mana={5}{R}
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mana={5}{R}
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@@ -36164,7 +36163,7 @@ type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Grave Pact
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name=Grave Pact
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auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) reject!$ opponent
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auto=@movedTo(creature|mygraveyard) from(battlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
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text=Whenever a creature you control dies, each other player sacrifices a creature.
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text=Whenever a creature you control dies, each other player sacrifices a creature.
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mana={1}{B}{B}{B}
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mana={1}{B}{B}{B}
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type=Enchantment
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type=Enchantment
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@@ -38855,10 +38854,9 @@ type=Artifact
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[/card]
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[/card]
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[card]
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[card]
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name=Heart of Yavimaya
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name=Heart of Yavimaya
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auto=aslongas(forest|mybattlefield) sacrifice notatarget(forest|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice
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auto=sacrifice notatarget(this|myBattlefield)
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auto={T}:Add{G}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
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auto={T}:1/1 target(creature)
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auto=this(counter{0/0.1.payment}<1) {T}:1/1 target(creature)
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text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
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text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
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type=Land
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type=Land
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[/card]
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[/card]
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@@ -46460,10 +46458,9 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Kjeldoran Outpost
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name=Kjeldoran Outpost
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auto=aslongas(plains|mybattlefield) sacrifice notatarget(plains|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice
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auto=sacrifice notatarget(this|myBattlefield)
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auto={T}:Add{W}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
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auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
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auto=this(counter{0/0.1.payment}<1) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
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text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
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text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
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type=Land
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type=Land
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[/card]
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[/card]
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@@ -47860,10 +47857,9 @@ toughness=3
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[/card]
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[/card]
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[card]
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[card]
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name=Lake of the Dead
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name=Lake of the Dead
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auto=aslongas(swamp|mybattlefield) sacrifice notatarget(swamp|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=if type(swamp|mybattlefield)~morthan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice
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auto=sacrifice notatarget(this|myBattlefield)
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auto={T}:Add{B}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
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auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
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auto=this(counter{0/0.1.payment}<1) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
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text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
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text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
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type=Land
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type=Land
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[/card]
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[/card]
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@@ -50242,13 +50238,12 @@ type=Artifact
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[/card]
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[/card]
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[card]
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[card]
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name=Lotus Vale
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name=Lotus Vale
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auto=aslongas(land[-tapped]|mybattlefield) sacrifice target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment)
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auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice
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auto=moveto(mygraveyard) target(this|mybattlefield)
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auto={T}:Add{W}{W}{W}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{W}{W}{W}
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auto={T}:Add{U}{U}{U}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{U}{U}{U}
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auto={T}:Add{B}{B}{B}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{B}{B}{B}
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auto={T}:Add{R}{R}{R}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{R}{R}{R}
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auto={T}:Add{G}{G}{G}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{G}{G}{G}
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text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool.
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text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool.
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type=Land
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type=Land
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[/card]
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[/card]
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@@ -50520,7 +50515,7 @@ toughness=3
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name=Ludevic's Test Subject
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name=Ludevic's Test Subject
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abilities=defender
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abilities=defender
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auto={1}{U}:counter(0/0,1,Hatchling)
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auto={1}{U}:counter(0/0,1,Hatchling)
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auto=this(counter{0/0.5.Hatchling}) flip(Ludevic's Abomination)
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auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination)
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text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
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text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
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mana={1}{U}
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mana={1}{U}
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type=Creature
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type=Creature
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@@ -51653,7 +51648,7 @@ type=Artifact
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[/card]
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[/card]
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[card]
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[card]
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name=Mana Echoes
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name=Mana Echoes
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auto=lord(creature) transforms((,newability[foreach(creature[share!color!]|mybattlefield) add{1} oneshot]))
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auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot]))
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text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
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text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
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mana={2}{R}{R}
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mana={2}{R}{R}
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type=Enchantment
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type=Enchantment
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@@ -52077,7 +52072,7 @@ toughness=8
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[/card]
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[/card]
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[card]
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[card]
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name=Mark of Asylum
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name=Mark of Asylum
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auto=pereventallnoncombat to(creature|myBattlefield)
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auto=preventallnoncombatdamage to(creature|myBattlefield)
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text=Prevent all noncombat damage that would be dealt to creatures you control.
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text=Prevent all noncombat damage that would be dealt to creatures you control.
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mana={1}{W}
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mana={1}{W}
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type=Enchantment
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type=Enchantment
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@@ -52500,8 +52495,7 @@ subtype=Aura
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[/card]
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[/card]
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[card]
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[card]
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name=Mask of Memory
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name=Mask of Memory
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auto=@damaged(opponent) from(mytgt):reject target(*|myHand)
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auto=@damaged(opponent) from(mytgt):may draw:2 controller && reject target(*|myhand)
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auto=@damaged(opponent) from(mytgt):draw:1 controller
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text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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auto={1}:equip
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auto={1}:equip
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mana={2}
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mana={2}
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@@ -59500,7 +59494,7 @@ subtype=Aura
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[/card]
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[/card]
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[card]
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[card]
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name=Oblivion Ring
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name=Oblivion Ring
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auto=target(other *[-land]) (blink)forsrc
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auto=(blink)forsrc target(other *[-land])
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text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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mana={2}{W}
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mana={2}{W}
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type=Enchantment
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type=Enchantment
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@@ -61254,7 +61248,7 @@ type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Pack Rat
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name=Pack Rat
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auto=type:creature[rat]:mybattlefield/type:creature[rat]:mybattlefield nonstatic
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auto=foreach(creature[rat]|mybattlefield) 1/1
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auto={2}{B}{discard(*|myhand)}:token(253624)
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auto={2}{B}{discard(*|myhand)}:token(253624)
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text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
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text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
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mana={1}{B}
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mana={1}{B}
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@@ -64892,8 +64886,8 @@ toughness=8
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[/card]
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[/card]
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[card]
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[card]
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||||||
name=Primeval Light
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name=Primeval Light
|
||||||
auto=choice name(destroy all enchantments opponent controls) && destroy all(enchantment|opponentbattlefield)
|
target=player
|
||||||
auto=choice name(destroy all enchantments you control) && destroy all(enchantment|mybattlefield)
|
auto=destroy all(enchantment|targetedpersonsbattlefield)
|
||||||
text=Destroy all enchantments target player controls.
|
text=Destroy all enchantments target player controls.
|
||||||
mana={3}{G}
|
mana={3}{G}
|
||||||
type=Sorcery
|
type=Sorcery
|
||||||
@@ -73221,9 +73215,8 @@ type=Sorcery
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Scorched Ruins
|
name=Scorched Ruins
|
||||||
auto=aslongas(land[-tapped]|mybattlefield) moveto(mygraveyard) target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment)
|
auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice
|
||||||
auto=moveto(mygraveyard) target(this|mybattlefield)
|
auto={T}:Add{4}
|
||||||
auto=this(counter{0/0.1.payment}<1) {T}:Add{4}
|
|
||||||
text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool.
|
text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool.
|
||||||
type=Land
|
type=Land
|
||||||
[/card]
|
[/card]
|
||||||
@@ -77133,7 +77126,7 @@ toughness=5
|
|||||||
[card]
|
[card]
|
||||||
name=Silklash Spider
|
name=Silklash Spider
|
||||||
abilities=reach
|
abilities=reach
|
||||||
auto={X}{G}{G}:all(creature[flying]) damage:X
|
auto={X}{G}{G}:damage:X all(creature[flying])
|
||||||
text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
|
text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
|
||||||
mana={3}{G}{G}
|
mana={3}{G}{G}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -97047,7 +97040,7 @@ toughness=3
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Wayfaring Temple
|
name=Wayfaring Temple
|
||||||
auto=type:creature:mybattlefield/type:creature:mybattlefield nonstatic
|
auto=foreach(creature|mybattlefield) 1/1
|
||||||
auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield)
|
auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield)
|
||||||
text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
|
text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
|
||||||
mana={1}{G}{W}
|
mana={1}{G}{W}
|
||||||
|
|||||||
Reference in New Issue
Block a user