Fixed code trying to make the 2 Players mode work better.

This commit is contained in:
Vittorio Alfieri
2021-01-03 01:07:18 +01:00
parent 0d31ec5b21
commit 21b5308420
5 changed files with 7 additions and 7 deletions

View File

@@ -84,7 +84,7 @@ OBJS = $(GENERIC_OBJS) $(LINUX_OBJS)
TARGET_LIB = libjge.a
TARGET_HGE = libhgetools.a
INCDIR = $(shell freetype-config --cflags 2> /dev/null) -I/usr/X11/include -I/usr/include/boost -Isrc/zipFS -Iinclude/
CXXFLAGS += -DLINUX $(FMOD)
CXXFLAGS += -DLINUX -DNETWORK_SUPPORT $(FMOD)
CXXFLAGS += $(INCDIR)
LIBDIR = lib/linux
endif

View File

@@ -12,7 +12,7 @@ BOOST_PATH := $(MY_WAGIC_ROOT)/Boost
JPEG_PATH := $(JGE_PATH)/Dependencies/libjpeg
PNG_PATH := $(JGE_PATH)/Dependencies/libpng
LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG
LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG -DNETWORK_SUPPORT
LOCAL_CFLAGS += -D_STLP_USE_SIMPLE_NODE_ALLOC -DTIXML_USE_STL
LOCAL_CFLAGS += -D__arm__ -D_REENTRANT -D_GLIBCXX__PTHREADS
LOCAL_STATIC_LIBRARIES := libpng libjpeg

View File

@@ -82,7 +82,7 @@ OBJS += objs/TestSuiteAI.o
INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I/usr/include/boost -I../../JGE/src/zipFS
LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib
LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 -lpthread $(FMOD)
CFLAGS = $(INCDIR) -DLINUX -DUSE_PRECOMPILED_HEADERS=1 -DTIXML_USE_STL -Wno-nonnull-compare
CFLAGS = $(INCDIR) -DLINUX -DNETWORK_SUPPORT -DUSE_PRECOMPILED_HEADERS=1 -DTIXML_USE_STL -Wno-nonnull-compare
ASFLAGS = $(CXXFLAGS)
@@ -93,7 +93,7 @@ OBJS += objs/TestSuiteAI.o
INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost -I../../JGE/src/zipFS
LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib -L../../Boost/lib
LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 -lboost_thread $(FMOD)
CFLAGS = $(INCDIR) -DLINUX -DUSE_PRECOMPILED_HEADERS=1 -Wno-nonnull-compare
CFLAGS = $(INCDIR) -DLINUX -DNETWORK_SUPPORT -DUSE_PRECOMPILED_HEADERS=1 -Wno-nonnull-compare
ASFLAGS = $(CXXFLAGS)

View File

@@ -58,7 +58,7 @@ void DuelLayers::Update(float dt, Player * currentPlayer)
for (int i = 0; i < nbitems; ++i)
objects[i]->Update(dt);
int isAI = currentPlayer->isAI();
int isAI = currentPlayer->isAI() || currentPlayer != getObserver()->players[mPlayerViewIndex]; // Fix for 2 players hand.
if (isAI && !currentPlayer->getObserver()->isLoading())
currentPlayer->Act(dt);

View File

@@ -108,7 +108,7 @@
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;NETWORK_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -157,7 +157,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;NETWORK_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeaderOutputFile>.\Debug/template.pch</PrecompiledHeaderOutputFile>