Fixed code trying to make the 2 Players mode work better.

This commit is contained in:
Vittorio Alfieri
2021-01-03 01:07:18 +01:00
parent 0d31ec5b21
commit 21b5308420
5 changed files with 7 additions and 7 deletions

View File

@@ -108,7 +108,7 @@
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;NETWORK_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -157,7 +157,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;NETWORK_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeaderOutputFile>.\Debug/template.pch</PrecompiledHeaderOutputFile>