Fixed code trying to make the 2 Players mode work better.

This commit is contained in:
Vittorio Alfieri
2021-01-03 01:07:18 +01:00
parent 0d31ec5b21
commit 21b5308420
5 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ void DuelLayers::Update(float dt, Player * currentPlayer)
for (int i = 0; i < nbitems; ++i)
objects[i]->Update(dt);
int isAI = currentPlayer->isAI();
int isAI = currentPlayer->isAI() || currentPlayer != getObserver()->players[mPlayerViewIndex]; // Fix for 2 players hand.
if (isAI && !currentPlayer->getObserver()->isLoading())
currentPlayer->Act(dt);