Fixed code trying to make the 2 Players mode work better.
This commit is contained in:
@@ -58,7 +58,7 @@ void DuelLayers::Update(float dt, Player * currentPlayer)
|
||||
for (int i = 0; i < nbitems; ++i)
|
||||
objects[i]->Update(dt);
|
||||
|
||||
int isAI = currentPlayer->isAI();
|
||||
int isAI = currentPlayer->isAI() || currentPlayer != getObserver()->players[mPlayerViewIndex]; // Fix for 2 players hand.
|
||||
if (isAI && !currentPlayer->getObserver()->isLoading())
|
||||
currentPlayer->Act(dt);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user