-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
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wagic.the.homebrew@gmail.com
2009-09-22 07:41:18 +00:00
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#NAME:CD Glen Elendra Archmage
#
#DESC: "The deck that a Glen Elendra Archmage
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC:
#DESC: Now we're here
#DESC: Now we're there
#DESC: Now we're gone
#DESC: Now we're back
#DESC:
#DESC: But what happened to your defenses?
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Gravelgill Axeshark (SHM) *2 # 3/3 creature
Kithkin Spellduster (EVE) *2 # Enchantment removal
Restless Apparition (EVE) *4 # can get +3/+3 bonus
River Kelpie (SHM)*2 # card drawer, only *2 to prevent the
# AI from decking itself out
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
Plumeveil (SHM) *2 # great defense & fits the theme
Wrath of God (10E)*4 # destroys all creatures
Plains (10E) *14
Island (10E) *10
# Cards considered, but not included:
# Rendclaw Trow - has persist & wither, but needs BG mana
# Lingering Tormentor - has persist * Fear, but needs B mana
# Scuzzback Marauders - has persist & high attack, but needs BR
# mana. High attack not necessary once Wrath of God is cast
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Cards removed from the deck:
# none
# Notes:
# The AI seemed pretty reluctant to cast Wrath in the test runs,
# although it did use the card from time to time
#
# River Kelpie: The AI is in danger of decking itself out if it
# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
# I already reduced the Kelpies after the AI had to draw 40 cards
# in one test run, but even 2 may be too much. Will have to be
# watched.
#
# Restless Apparition: May actually prevent the Heartmender and
# Wrath of God from being played if the AI uses its plains to pump
# the apparition before checking whether it could use those plains
# to play spells. This will have to be watched too.