diff --git a/projects/mtg/bin/Res/ai/baka/deck25.txt b/projects/mtg/bin/Res/ai/baka/deck25.txt new file mode 100644 index 000000000..b4dac1151 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck25.txt @@ -0,0 +1,71 @@ +#NAME:Lafiel +#DESC: A mostly green, half elf deck controlled +#DESC: by an influental elf-princess called Lafiel. +#DESC: Don't be fooled by the beauty of the elves +#DESC: or you lose for sure! +#DESC: (Wagic 0.81 Deck & Avatar by Nakano) + +#v0.1 / 01.09.2009 +# Initial release + +#v0.2 / 02.09.2009 +# - Swamp (10E) *1 = 0 +# - Algae Gharial (ALA) *3 = 0 +# - Centaur Glade (ONS) *1 = 0 +# - Farhaven Elf (SHM) *2 = 0 +# + Forest (10E) *1 = 12 +# + Birds of Paradise (RAV) *2 = 3 +# + Civic Wayfinder (10E) *2 = 4 +# + Regal Force (EVE) *1 = 2 +# + Lorescale Coatl (ARB) *2 = 4 + +#Mana (16) +Forest (10E) *12 +Island (10E) *2 +Mountain (10E) *2 + +#Green (30) +Birds of Paradise (RAV) *3 +Blanchwood Armor (USG) *1 +Civic Wayfinder (10E) *4 +Cloudcrown Oak (LRW) *2 +Collective Unconscious (MRQ) *1 +Druid of the Anima (ALA) *2 +Elvish Piper (10E) *1 +Elvish Promenade (LRW) *1 +Howl of the Night Pack (SHM) *1 +Immaculate Magistrate (LRW) *1 +Imperious Perfect (LRW) *1 +Juvenile Gloomwidow (SHM) *1 +Llanowar Elves (10E) *1 +Lys Alana Huntmaster (LRW) *1 +Nomadic Elf (INV) *1 +Primal Rage (10E) *1 +Primordial Sage (RAV) *1 +Regal Force (EVE) *2 +Spidersilk Armor (MRQ) *1 +Thicket Basilisk (RV) *1 +Wellwisher (ONS) *2 + +#Blue (1) +Levitation (M10) *1 + +#Red (6) +Battle Squadron (MRQ) *1 +Dragon Fodder (ALA) *1 +Keldon Warlord (RV) *1 +Lava Axe (POR) *1 +Pyroclasm (ICE) *2 + +#Black (1) +Prowess of the Fair (LRW) *1 + +#Multicolor (4) +Lorescale Coatl (ARB) *4 + +#Artifact (2) +Obelisk of Bant (ALA) *1 +Obelisk of Grixis (ALA) *1 + +#MANA + GREEN + BLUE + RED + BLACK + MULTI + ARTIFACT +#16 + 30 + 1 + 6 + 1 + 4 + 2 =60 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck26.txt b/projects/mtg/bin/Res/ai/baka/deck26.txt new file mode 100644 index 000000000..44af6b15e --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck26.txt @@ -0,0 +1,78 @@ +#NAME:Kithkin +#DESC:Led by the Cenn, +#DESC:united by the thoughtweft, +#DESC:challenge just one +#DESC:champion of Goldmeadow, +#DESC:and you will face +#DESC:the entire cla-chan ! +#4x Glorious Anthem, {1}{W}{W}, Enchantment, Creatures you control get +1/+1 +129572 +129572 +129572 +129572 +#4x Wizened Cenn,{W}{W}, Creature - Kithkin Cleric,2/2, other kithin get +1/+1 +139716 +139716 +139716 +139716 +#4x Zealous Guardian,{WU}, Creature - Kithkin Soldier,1/1,flash +142028 +142028 +142028 +142028 +#4x Ballynock Cohort,{2}{W},Creature - Kithkin Soldier,2/2,First strike, get +1/+1 aslongas you control another white creature +142045 +142045 +142045 +142045 +4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying +146041 +146041 +146041 +146041 +#4x Thistledown Liege,{1}{WU}{WU}{WU}, 1/3, creature - Kithkin Knight, give +1/+1 to blue and white creature you control +147409 +147409 +147409 +147409 +#4x Kihtkin Shielddare, {1}{W},1/1 creature - Kithkin soldier, {t}{W}:target blocking creature gets +2/+2 +158238 +158238 +158238 +158238 +#4x Goldmeadow Harrier, {W},1/1 creature - Kithkin soldier,{W}:tap target creature +139397 +139397 +139397 +139397 +#4x Field Marshall, {1}{W}{W}, 2/2 creature - Human soldier, Other Soldier creatures get +1/+1 and have first strike +135258 +135258 +135258 +135258 +#4x Mobilization, {2}{W}, enchantment, Soldier creatures have vigilance, {2}{W}:Put a 1/1 white Soldier creature token into play +129716 +129716 +129716 +129716 +#20x Plains (10E) +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 +129683 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck27.txt b/projects/mtg/bin/Res/ai/baka/deck27.txt new file mode 100644 index 000000000..387580b21 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck27.txt @@ -0,0 +1,93 @@ +#NAME:Tsabo +#DESC:"Death is such an exquisite sensation. +#DESC:Your life was meaningless, +#DESC:but your death will glorify Yawgmoth. +#DESC:Rise, metathran. +#DESC:You shall serve a nobler cause +#DESC:in death. +#DESC:Every last one of you +#DESC:will become my servant. +#DESC:It's a shame you won't live +#DESC:to see the irony. +#DESC:Do you think you can stop me? +#DESC:There's nothing I wouldn't give +#DESC:to achieve victory. +#DESC:Can you say the same?" +#DESC:Tsabo Tavoc +#4x Glen Elendra Liege {1}{UB}{UB}{UB} - flying lord black/blue creature +1/+1 +146743 +146743 +146743 +146743 +#4x Lord of atlantis -{U}{U} 1/1 Lord merfolk +1/+1 +1206 +1206 +1206 +1206 +#4x Lord of the Undead - {1}{B}{B} - 2/2 Lord zombie +1/+1 +129629 +129629 +129629 +129629 +#2x Sanguine Guard {1}{B}{B} - Zombie 2/2 first strike {1}{B}:regenerate +5627 +5627 +#2x Walking dead {1}{B} - 1/1 zombie, {B}:regenerate +1466 +1466 +#4x Oona's Gatewarden {BU} - defender flying faerie 2/1 wither +141975 +141975 +141975 +141975 +#2x Marauding Knight, Zombie {2}{B}{B}, protection from white 2/2 +1/+1 for each plains|opponentinplay +23053 +23053 +#2x Methatran Zombie, {1}{U}, 1/1 +22973 +22973 +#2x Inkfathom Infiltrator {UB}{UB} - Merfolk 2/1 cantblock, unblockable +154401 +154401 +#2x Stillmoon Cavalier {1}{WB}{WB} - Zombie knight 2/1 protection from white and black {WB}:flying {WB}:first strike +153037 +153037 +#4x Vodalian zombie {B}{U}, zombie merfolk 2/2 protection from green +23159 +23159 +23159 +23159 +#1x Wasp lancer {BU}{BU}{BU} 3/2 faerie flying +153967 +#1x Deepchanel Mentor {5}{U}, 2/2 merfolk lord blue creature:unblockable +141981 +#2x Zombie master {1}{B}{B} - 2/3 zombie lord swampwalk {B}:regenerate +1188 +1188 +#4x Zombie outlander {B}{U} - 2/2 protection from green +185138 +185138 +185138 +185138 +#Island +129606 +129606 +129606 +129606 +129607 +129607 +129608 +129608 +129609 +129609 +#Swamp +129754 +129754 +129754 +129754 +129755 +129755 +129756 +129756 +129757 +129757 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck28.txt b/projects/mtg/bin/Res/ai/baka/deck28.txt new file mode 100644 index 000000000..5491af44a --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck28.txt @@ -0,0 +1,75 @@ +#NAME:Depletion +#DESC:More than one mage +#DESC:has been driven insane by +#DESC:the howl of the mine, +#DESC:Dreamborn Muse's voice, +#DESC:and Mortivore's breath. +#DESC:Prepare to discover the truth +#DESC:of the House Dimir. +#4x Animate Dead +1143 +1143 +1143 +1143 +#2x Control Magic +1194 +1194 +#2x Ray of Erasure +2529 +2529 +#4x Glimpse the Unthinkable +83597 +83597 +83597 +83597 +#2x Psychic Drain +89114 +89114 +#4x Howling Mine +129598 +129598 +129598 +129598 +#2x Mortivore +129648 +129648 +#2x Terror +135199 +135199 +#2x Dreamborn Muse +135246 +135246 +#2x Unsummon +136218 +136218 +#4x Oona's Gatewarden +141975 +141975 +141975 +141975 +#2x Glen Elendra Liege +146743 +146743 +#10x Swamp +129754 +129754 +129754 +129754 +129755 +129755 +129755 +129755 +129757 +129757 +#10x Island +129607 +129607 +129608 +129608 +129608 +129608 +129609 +129609 +129609 +129609 + diff --git a/projects/mtg/bin/Res/ai/baka/deck29.txt b/projects/mtg/bin/Res/ai/baka/deck29.txt new file mode 100644 index 000000000..907685aca --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck29.txt @@ -0,0 +1,81 @@ +#NAME:Soldiers +#DESC:Soldiers are prepared for war, +#DESC:they are useful in their way, +#DESC:but they must be commanded +#DESC:as the builder commands the stone. +#DESC:Disciplined and dedicated, +#DESC:they will held their ranks to the end, +#DESC:even in the face of tremendous losses. +#4x Akrasan Squire - human soldier {W}, 1/1 exalted +174963 +174963 +174963 +174963 +#4x Armored Ascension - {3}{W} - enchant creature - +1/+1 for each plains +146041 +146041 +146041 +146041 +#2x Aven Squire - Bird soldier {1}{W},1/1 flying,exalted +184992 +184992 +#4x Veteran Armorer - {1}{W} - 2/2 creature you control get +0/+1 +87950 +87950 +87950 +87950 +#4x Ballynock Cohort, Kithkin Soldier {2}{W}, 2/2, first strike +1/+1 as long as you control another white creature. +142045 +142045 +142045 +142045 +#2x Aven Trailblazer, {2}{W} 2/*, bird soldier flying, domain (toughness = basic land you control) +180278 +180278 +#2x Castle {3}{W} - Enchantment, untapped creature you control get +0/+2 +1334 +1334 +#4x Field Marshal {1}{W}{W} - 2/2 - other soldier get +1/+1 and first strike +135258 +135258 +135258 +135258 +#4x Glorious Anthem {1}{W}{W} - Enchantment - creature you control get +1/++ +129572 +129572 +129572 +129572 +#2x Serra Zealot {W} - 1/1 - First strike +5707 +5707 +#4x Mobilization {2}{W} - Soldier get vigilance - {2}{W} put a 1/1 soldier in play +129716 +129716 +129716 +129716 +#20x plains +1395 +1395 +1395 +1395 +129680 +129680 +129680 +129680 +129681 +129681 +129681 +129681 +129682 +129682 +129682 +129682 +129683 +129683 +129683 +129683 +#4x Soltari Foot Soldier, {W}, 1/1 shadow +4901 +4901 +4901 +4901 diff --git a/projects/mtg/bin/Res/ai/baka/deck30.txt b/projects/mtg/bin/Res/ai/baka/deck30.txt new file mode 100644 index 000000000..6b049b8e0 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck30.txt @@ -0,0 +1,24 @@ +#NAME:Elfball +#DESC:Green, aggro-combo deck +#DESC:capable of generating huge amount +#DESC:of mana and an endless stream +#DESC:of elvish warriors! +#DESC:v1.2 2009 09 17 +Llanowar Elves (M10) *4 +Wellwisher (ONS) *4 +Elvish Vanguard (ONS) *4 +Elvish Visionary (M10) *4 +Elvish Hexhunter (SHM) *4 +Elvish Promenade (LRW) *4 +Elvish Archdruid (M10) *4 +Imperious Perfect (LRW) *4 +Drove of Elves (SHM) *1 +Heedless One (ONS) *3 +Overrun (10E) *2 +Forest (10E) *4 +Forest (M10) *4 +Forest (ALA) *4 +Forest (LRW) *4 +Forest (RAV) *4 +Pendelhaven (LEG) *1 +Gaea's Cradle (USG) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck31.txt b/projects/mtg/bin/Res/ai/baka/deck31.txt new file mode 100644 index 000000000..bea41e065 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck31.txt @@ -0,0 +1,20 @@ +#NAME:Angelism +#DESC:White, enchantment-based deck. +#DESC:v1.1 2009 09 01 +Angelic Chorus (10E) *3 +Honor of the Pure (M10) *4 +Kitchen Finks (SHM) *4 +Mesa Enchantress (M10) *4 +Moat (LEG) *3 +Pacifism (10E) *4 +Cage of Hands (CHK) *3 +Sigil of the Empty Throne (CFX) *4 +Swords to Plowshares (ICE) *4 +Wrath of God (10E) *3 +Quicksand (10E) *4 +Plains (10E) *4 +Plains (M10) *4 +Plains (ALA) *4 +Plains (LRW) *4 +Plains (RAV) *3 +Serra's Sanctum (USG) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck32.txt b/projects/mtg/bin/Res/ai/baka/deck32.txt new file mode 100644 index 000000000..be8fce432 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck32.txt @@ -0,0 +1,25 @@ +#NAME:Jihad +#DESC:Mono-White deck with cheap, +#DESC:effective creatures and +#DESC:many pump effects. +#DESC:Designed as a tribute to +#DESC:the Jihad card from +#DESC:Arabian Nights! +#DESC:v1.0 2009 09 16 +Crusade (RV) *4 +Glorious Anthem (10E) *4 +Honor of the Pure (M10) *4 +Armored Ascension (M10) *2 +Swords to Plowshares (ICE) *4 +Disenchant (TMP) *3 +Paladin en-Vec (10E) *2 +Knight of Meadowgrain (LRW) *4 +Kitchen Finks (SHM) *3 +Spectral Procession (SHM) *4 +Stillmoon Cavalier (EVE) *3 +Plains (10E) *4 +Plains (M10) *4 +Plains (ALA) *4 +Plains (LRW) *4 +Plains (SHM) *4 +Plains (RAV) *3 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck33.txt b/projects/mtg/bin/Res/ai/baka/deck33.txt new file mode 100644 index 000000000..6af6297d7 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck33.txt @@ -0,0 +1,21 @@ +#NAME:Spectral Rack +#DESC:Mono black deck with +#DESC:disruption and good +#DESC:removal. +#DESC:v1.0 2009 09 17 +The Rack (RV) *4 +Doom Blade (M10) *4 +Last Gasp (RAV) *4 +Hymn to Tourach (FEM) *4 +Black Knight (M10) *4 +Hypnotic Specter (10E) *4 +Nyxathid (CFX) *4 +Graveborn Muse (10E) *4 +Tendrils of Corruption (M10) *4 +Gargoyle Castle (M10) *4 +Volrath's Stronghold (TMP) *1 +Swamp (10E) *4 +Swamp (M10) *4 +Swamp (ALA) *4 +Swamp (LRW) *4 +Swamp (RAV) *3 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck34.txt b/projects/mtg/bin/Res/ai/baka/deck34.txt new file mode 100644 index 000000000..d2cadb9c5 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck34.txt @@ -0,0 +1,55 @@ +#NAME:CD Kobold Overlord +# +#DESC: "The deck that a Kobold Overlord +#DESC: would (and could) assemble." +#DESC: (v1.05) +#DESC: +#DESC:You may think we are weak +#DESC:But we are many +#DESC:And sometimes we can hire +#DESC:A powerful mercenary +# +Mountain (10E) *24 +Crimson Kobolds (LEG) *4 +Crookshank Kobolds (LEG)*4 +Kobold Drill Sergeant (LEG) *4 +Kobold Overlord (LEG) *4 +Kobold Taskmaster (LEG) *4 +Kobolds of Kher Keep (LEG) *4 +Keldon Warlord (RV) *4 +# Doesn't fit the theme too well (would a Keldon Warlord really +# work as a mercenary for a Kobold Overlord?), but without it +# the deck would be too weak, and a deck full of weak +# creatures is exactly the environment where a Keldon Warlord +# thrives. +Wheel of Fortune (RV) *1 +#To get a new hand (hopefully) full of cheap kobolds once the +#previous hand has been used up. Only 1 because it's +#restricted. +Slate of Ancestry (ONS) *3 +#To draw more cards (check whether the AI overuses it and +#decks itself out) +Howling Mine (10E) *4 +# +# +# Cards considered, but not included: +# Orcish Oriflamme - would match the deck's focus of +# strengthening the creatures, but is too expensive. Perhaps add +# it when mana acceleration via Brightstone Ritual works. +# +# Cards removed from he deck: +# 3 x Bravado (USG) (ID 5848) +# The card's name and illustration don't really fit the "kobold" +# theme, but the effect (strength through numbers) definitely +# does. +# Removed because the AI cast it on its opponent's creatures. +# +# 4 x Brightstone Ritual (ONS) (ID 39846) +# for mana acceleration +# Removed because the AI doesn't use the mana. +# +# 2 x Kher Keep (TSP) (ID 113553) +# For bringing additional kobolds into play +# AI taps Kher Keep for mana and then can't +# use that mana to produce a kobold token. +# \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck35.txt b/projects/mtg/bin/Res/ai/baka/deck35.txt new file mode 100644 index 000000000..015f71fb2 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck35.txt @@ -0,0 +1,82 @@ +#NAME:CD Might Sliver +# +#DESC: "The deck that a Might Sliver +#DESC: would (and could) assemble." +#DESC: (v1.0) +#DESC: +#DESC:The Hive reaches your doorstep ... +# +# + +Winged Sliver (TMP) *2 +# gives Flying + +Horned Sliver (TMP) *3 +# gives Trample, also 2/2 isn't bad for a 3-drop creature that +# will be pumped by others + +Muscle Sliver (TMP) *4 +# cheap, and the +1/+1 bonus is cumulative and can't be misused +# by the AI + +Heart Sliver (TMP) *3 +# gives Haste + +Talon Sliver (TMP) *3 +# gives First Strike + +Watcher Sliver (TSP) *2 +# nice cumulative +0/+2 bonus, but too expensive to have more of +# them, and we only have 3 plains in the deck + +Shadow Sliver (TSP) *1 +# might be great or bad - thrown in as an element of surprise + +Bonesplitter Sliver (TSP) *4 +# nice cumulative +2/+0 bonus + +Fury Sliver (TSP) *2 +# gives double strike, only 2 because it's a 6-drop creature + +Might Sliver (TSP) *4 +# nice cumulative +2/+2 bonus + +Spinneret Sliver (TSP) *4 +# 2/2 Sliver for only 2 mana, also gives Reach to all slivers, +# which is good because we only have 2 Winged Slivers in the deck, +# and those might not even be played because we have few Islands. + +Gemhide Sliver (TSP) *4 +# Additional mana source to get Might Slivers out faster + +Forest (M10) *12 +# (most slivers in the deck are green) +Island (M10) *3 +# only 3 blue creatures in the deck +Mountain (M10) *6 +Plains (M10) *3 +# only 5 white creatures in the deck + +# +# Cards considered, but not included: +# Basal Sliver - AI too eager to sacrifice +# Clot Sliver - would be the only black sliver left after Basal + Sliver was taken out; also: AI not too smart with regeneration +# Sedge Sliver - no swamps in deck (since all black slivers were +# taken out) +# Firewake Sliver - AI too eager to sacrifice +# Mnemonic Sliver - AI too eager to sacrifice +# Telekinetic Sliver - AI doesn't make smart tapping definitions +# Quilled Sliver - AI can't target ability in a smart way +# Armored Sliver - AI can't decide well when to use ability +# Barbed Sliver - AI can't decide well when to use ability +# Venser's Sliver - doesn't strengthen other slivers +# Sliversmith - doesn't profit from other slivers. Its tokens +# do, but the AI isn't smart in deciding which cards to discard +# Metallic Sliver - is cheap, but doesn't strengthen other slivers +# +# Cards removed from the deck: +# 20 dual lands - AI only uses the first "auto" rule for each +# dual land. Therefore none of the chosen lands produced green +# mana, the AI treated most dual lands as islands, and the deck +# never got sliver production started. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck36.txt b/projects/mtg/bin/Res/ai/baka/deck36.txt new file mode 100644 index 000000000..1d7d7bde9 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck36.txt @@ -0,0 +1,62 @@ +#NAME:CD Master of Etherium +# +#DESC: "The deck that a Master of Etherium +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Surrounded by the things I built +#DESC: my power will grow +#DESC: boundlessly +# + +Master of Etherium (ALA) *4 # gets stronger with every artifact + +Vedalken Archmage (MRD) *2 # draws card when summoning artifact + +Ornithopter (10E)*4 # cheap artifact, later air defense +Nuisance Engine (MRD)*4 # create more cheap artifacts + +Cathodion (MRD) *4 # 3-drop 3/3 creature without a down- + # side since manaburn was abolished + +Sculpting Steel (10E)*4 # surprise element - might become + # another Master of Etherium - or + # just another pest ... + +Steel Wall (MRD) *2 # mainly for defending +Yotian Soldier (MRD) *2 # cheap defender + +Coiled Tinviper (TMP)*1 # first strike attacker + +Scarecrone (EVE) *2 # brings back artifacts + +Salvage Slasher (CFX)*2 # grows stronger with artifacts in + # graveyard - nice effect if opponent + # has destroyed all artifacts + +Silver Myr (MRD) *4 # artifact source of blue mana (which + # is needed for the 6 Vedalken) + +Island (10E) *3 # more blue mana + +Seat of the Synod (MRD) *5 # 20 artifact lands for huge bonuses +Vault of Whispers (MRD) *5 # on Master of Etherium and Tolarian +Great Furnace (MRD) *5 # Academy. +Tree of Tales (MRD) *5 # Ancient Den temporarily removed due +# Ancient Den (MRD) *4 # to game bug. + +Academy Ruins (TSP) *1 # brings back artifacts + +Tolarian Academy (USG) *1 # Generates massive amounts of mana + # in this deck - which the AI usually + # wastes. + + +# Cards considered, but not included: +# Gaea's Cradle - would make the deck even strongerm but doesn't +# fit the theme. +# Glaze Fiend - buggy in 0.8.1, bonuses aren't removed at end of +# turn +# +# Cards removed from the deck: +# none \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck37.txt b/projects/mtg/bin/Res/ai/baka/deck37.txt new file mode 100644 index 000000000..4acef342d --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck37.txt @@ -0,0 +1,47 @@ +#NAME:CD Terravore +# +#DESC: "The deck that a Terravore +#DESC: would (and could) assemble." +#DESC: (v1.0) +#DESC: +#DESC: Your homeland is my lunch. +# + +Birds of Paradise (10E) *4 # mana source +Vine Trellis (MRQ)*4 # mana source and defender + +Carven Caryatid (RAV) *3 # card drawer and defender +Collective Unconscious (MRQ) *2 # card drawer + +Knight of the Reliquary (CFX) *4 # attacker +Terravore (ODY) *4 # attacker + +Armageddon (POR) *4 # puts lands into graveyard +Kudzu (RV)*1 # should be 4, but the AI puts + # several Kudzus on one land, + # which causes a crash +Winter's Grasp (TMP) *2 # weak replacement for Kudzu + +Nature's Lore (ICE) *4 # land fetcher for fast buildup +Rampant Growth (10E) *4 # land fetcher for fast buildup + +Grasslands (MIR) *4 # two land fetchers which put +Mountain Valley (MIR) *4 # themself into the graveyard, + # feeding the Terravore and the + # Knight + +Forest (M10) *8 +Plains (10E) *6 +Flagstones of Trokair (TSP) *2 + +# +# Cards considered, but not included: +# Foratog - eats forests (which is good), but the AI doesn't use +this ability. +# Terramorphic Expanse - crashes game +# Windswept Heath - crashes game +# Elves, Orochi Sustainer - more mana sources not needed +# +# Cards removed from the deck: +# 3 more Kudzu- game crashes when a land with two Kudzu on it is +# tapped \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck38.txt b/projects/mtg/bin/Res/ai/baka/deck38.txt new file mode 100644 index 000000000..aa51df312 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck38.txt @@ -0,0 +1,86 @@ +#NAME:CD Prodigal Pyromancer +# +#DESC: "The deck that a Prodigal Pyromancer +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Well protected by solid stone +#DESC: I scorch you with lances of fire +# + +Prodigal Pyromancer (10E) *1 # actually the deck evolved to a + # state where it would fare better + # without its main creature ... + +Wall of Diffusion (TMP) *4 # 12 walls for defense +Wall of Earth (LEG) *4 +Wall of Stone (RV) *4 + +Beacon of Destruction (10E) *3 # 19 direct damage spells +Flame Burst (ODY) *4 +Lava Spike (CHK)*4 +Lightning Bolt (M10)*4 +Volcanic Hammer (POR) *4 # weaker replacement for Kindle + # (which is buggy in 0.8.1) + +Howling Mine (10E) *4 # accelerates the game, makes more + # damage spells available + +Mountain (10E) *24 + + +# Cards considered, but not included: +# Shock - nice damager per cost ratio, but 2 damage is too little, +# especially since the AI likes to use it on creatures with +# toughness >2 +# Steam Blast - nice effect on all creatures and players, but +# damage amplitude of 2 is just a bit too little. +# +# Aetherflame Wall - no need for a 4th wall +# Ball Lightning - powerful card, but the AI sometimes just casts +# it and then doesn't attack with it, so the card is wasted +# Blaze - AI currently casts spells with "X" cost for too weak an +# effect +# Char - damage per cost ratio too low, and damages caster as well +# Earthquake - difficult to fine-tune for the AI: too little mana +# and the effect might be wasted, too much mana and the effect +# might be dangerous for the AI and its creatures as well. +# Fault Line - more expensive than Earthquake for same effect +# Fire Tempest - very expensive, and too dangerous for the AI +# Fireball - AI doesn't choose targets well +# Flame Javelin - 3 mana for 4 damage is too expensive +# Flamewave Invoker - ability too expensive compared to Beacon of +# Destruction +# Lava Axe - Too expensive for one-time use, esp. since red mana +# acceleration is currently not possible +# Lightning Blast - Too expensive +# Puncture Blast - damage per cost ratio too low. Wither damage +# would help against big creatures, but so do the walls, and the +# opponent hopefully won't last long enough to bring many big +# creatures out anyway. +# Puncture Bolt - effect too weak +# Scorching Spear - effect too weak +# Sonic Burst - AI doesn't make smart discarding decisions +# Zap - too little damage, the AI often uses it on a creature +# that doesn't get killed by it, so the card is wasted. +# Jayemdae Tome - casting cost and ability cost too expensive in +# that deck; Howling Mine serves the same purpose, and hopefully +# the opponent will be dead before he can make much use of the +# cards he draws. + +# Cards removed from the deck: +# Kindle - buggy, cannot target player. Bug already fixed in SVN. +# Swap Kindle in for Volcanic Hammer for next Wagic release. + +# Notes: +# +# The AI doesn't target the damage spells well, often wasting them +# on creatures that are tough enough to survive the damage. +# +# Oddly, the AI often doesn't block attackers although it could. +# +# Also, the AI summons walls even if no enemy creatures are on the +# battlefield. This could be useful in case the opponent has +# creatures with Haste, but nevertheless the AI would fare better +# if it prioritized other spells over wall summoning as long as no +# enemy cretaures are out. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck39.txt b/projects/mtg/bin/Res/ai/baka/deck39.txt new file mode 100644 index 000000000..8651141ac --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck39.txt @@ -0,0 +1,74 @@ +#NAME:CD Ball Lightning +# +#DESC: "The deck that a Ball Lightning +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Well protected by solid stone +#DESC: I scorch you with lances of fire +# + +Ball Lightning (M10)*4 + +Beacon of Destruction (10E) *2 # 28 direct damage spells +Flame Burst (ODY) *4 +Flame Javelin (SHM) *4 +Kindle (TMP)*4 +Lava Spike (CHK)*4 +Lightning Bolt (M10)*4 +Fire Tempest (POR) *2 +Volcanic Hammer (POR) *4 + +Howling Mine (10E) *4 # accelerates the game, makes more + # damage spells available + +Mountain (10E) *24 + + +# Cards considered, but not included: +# Sonic Burst - 4 damage is nice, discarding a card is not. +# Shock - nice damage per cost ratio, but 2 damage is too little, +# especially since the AI likes to use it on creatures with +# toughness >2 +# Steam Blast - nice effect on all creatures and players, but +# damage amplitude of 2 is just a bit too little. +# +# Blaze - AI currently casts spells with "X" cost for too weak an +# effect +# Char - damage per cost ratio too low, and damages caster as well +# Earthquake - difficult to fine-tune for the AI: too little mana +# and the effect might be wasted, too much mana and the effect +# might be dangerous for the AI and its creatures as well. +# Fault Line - more expensive than Earthquake for same effect +# Fire Tempest - very expensive, and too dangerous for the AI +# Fireball - AI doesn't choose targets well +# Flamewave Invoker - ability too expensive compared to Beacon of +# Destruction +# Lava Axe - Too expensive for one-time use, esp. since red mana +# acceleration is currently not possible +# Lightning Blast - Too expensive +# Puncture Blast - damage per cost ratio too low. Wither damage +# would help against big creatures, but so do the walls, and the +# opponent hopefully won't last long enough to bring many big +# creatures out anyway. +# Puncture Bolt - effect too weak +# Scorching Spear - effect too weak +# Zap - too little damage, the AI often uses it on a creature +# that doesn't get killed by it, so the card is wasted. +# Jayemdae Tome - casting cost and ability cost too expensive in +# that deck; Howling Mine serves the same purpose, and hopefully +# the opponent will be dead before he can make much use of the +# cards he draws. + +# Cards removed from the deck: +# none + +# Notes: +# +# The AI doesn't target the damage spells well, often wasting them +# on creatures that are tough enough to survive the damage, or +# casting them on creatures when it could have won they game by +# targeting the opponent. +# +# The AI sometimes casts Ball Lightning and then doesn't attack +# with it, effectively wasting the card. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck40.txt b/projects/mtg/bin/Res/ai/baka/deck40.txt new file mode 100644 index 000000000..9754f5487 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck40.txt @@ -0,0 +1,74 @@ +#NAME:CD Lord of the Undead +# +#DESC: "The deck that a Lord of the Undead +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Can you smell the sweet perfume +#DESC: Of festering flesh and rotting bones? +#DESC: +#DESC: Rejoice if you like it +#DESC: Because soon, soon +#DESC: You will be part of my army. +# + +Lord of the Undead (10E) *4 # strengthens and raises zombies +Cemetery Reaper (M10)*4 # strengthens zombies +Soulless One (ONS) *4 # gets powerful with lots of zombies + +Walking Dead (LEG) *4 # cheap early defense + +Zombie Master (RV) *3 # for Swampwalk, zombie regeneration, + # and 2/3 isn't bad either +Severed Legion (10E) *1 # \ +Warpath Ghoul (M10) *1 # > some expensive zombies +Mass of Ghouls (FUT) *1 # / + +Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can +Hate Weaver (10E)*3 # > use its abilities. These are +Roofstalker Wight (RAV) *3 # / just temporary solutions to + #rack zombie numbers up for the + #Soulless One. + +Beacon of Unrest (10E) *1 # More raising of zombies + +Scarscale Ritual (SHM) *4 # Card drawer + +Swamp (10E) *24 + + +# Cards considered, but not included: +# Shepherd of the Rot - *much* too dangerous for the AI in this # deck +# Graveborn Muse - dito +# Empty the Catacombs - would weaken the Soulless One +# Dauthi Ghoul - too expensive for a 1/1 creature in a +# non-shadow deck +# Zombify - too expensive, a Zombie deck has cheaper means +# Cruel Revival - too expensive +# Dreg Reaver - Mass of Ghouls better for same cost +# Zombie Goliath - Mass of Ghouls better for same cost +# Gluttonous Zombie - Mass of Ghouls has better power, fear +# won't work against black or artifacts +# Dross Prowler - Severed Legion better for same cost +# Scathe Zombies - Severed Legion better for same cost +# Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is +# weaker than Severed Legion for same cost +# Phyrexian Ghoul - AI can't handle sacrifice decisions well +# Nantuko Husk - dito +# Recover - too expensive +# Disentomb - the Lord of the Undead will do the Raising +# Raise Undead - dito +# Dross Crocodile - too expensive +# Gravedigger - too expensive +# Spineless Thug - cheap, but can't block +# Feeding Frenzy - nice but too expensive +# Sadistic Glee - AI casts it on opponent's creatures + +# Cards removed from the deck: +# Accursed Centaur - sacrifices itself +# Dark Ritual - AI doesn't use the mana + +# Notes: +# +# Slow buildup, and no synergy until the 3-drop creatures come in. +# Would profit a lot from Dark Ritual if it worked. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck41.txt b/projects/mtg/bin/Res/ai/baka/deck41.txt new file mode 100644 index 000000000..fc2f1c213 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck41.txt @@ -0,0 +1,52 @@ +#NAME:CD Zuberi Golden Feather +# +#DESC: "The deck that Zuberi, Golden Feather, +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Winged fighters +#DESC: for honor and justice +#DESC: cross the chasm +#DESC: to take their revenge +# + +Zuberi, Golden Feather (MIR) *1 # Perhaps add more when the AI + # learns to hold them back +Suntail Hawk (10E)*4 # cheap flyer +Courier Hawk (RAV)*4 # cheap flyer +Wild Griffin (10E)*3 # balanced 3-drop flyer +Griffin Sentinel (M10)*3 # defensive 3-drop flyer +Razorfoot Griffin (M10) *2 # offensive 4-drop flyer +Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin +Spotted Griffin (POR) *2 # defensive 4-drop flyer +Teremko Griffin (MIR) *1 # only 1, AI doesn't grasp Banding +Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability +Windbrisk Raptor (SHM)*1 # not a griffin, but a bird, and + # fits well as an endgame surprise + +Moat (LEG)*4 # 4 because it's important for this + # deck to keep strong attackers away + +Blessing (RV) *2 # \ 6 enchantments to reinforce the +Holy Strength (10E) *2 # > holy nature of the griffins - +Honor of the Pure (M10) *2 # / and the creatures need buffs +Swords to Plowshares (RV) *2 # reinforces the aggresiveness of + # the griffin theme, and stalls the + # the game until Moat comes in + +Plains (10E) *24 + +# Cards considered, but not included: +# Loyal Gyrfalcon - too expensive for a non-griffin in this deck +# Crusade - Weaker than Honor of the Pure + +# Cards removed from the deck: +# Welkin Hawk - not a griffin, and can crash the game in 0.8.1 +# Righteousness - AI doesn't use it + +# Notes: +# Flavor deck, might be more competitive if it included bird +# soldiers and global enchantments (Crusade, Glorious Anthem), but +# I wanted to limit the theme of this deck to "animal" griffins +# and birds, which excluded the "civilized" Aven and the more +# civilized enchantments. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck42.txt b/projects/mtg/bin/Res/ai/baka/deck42.txt new file mode 100644 index 000000000..ce9da13df --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck42.txt @@ -0,0 +1,64 @@ +#NAME:CD Viashino Warrior +# +#DESC: "The deck that a Viashino Warrior +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: With claws and swords and flames +#DESC: we fiercely protect +#DESC: those we revere + +Viashino Slasher (RAV) *4 # cheap Viashino +Viashino Slaughtermaster (CFX) *4 # cheap Viashino +Viashino Bladescout (TSP) *1 # only 1, AI doesn't use Flash +Viashino Spearhunter (M10) *4 # first strike +Viashino Grappler (INV)*4 # high power but very vulnerable +Viashino Warrior (MIR) *2 # attacker +Viashino Weaponsmith (USG) *2 # attacker +Viashino Fangtail (RAV)*2 # attacker +Furnace Whelp (10E)*2 # not a Viashino, but having + # two flyers helps the deck + +Firebreathing (10E)*4 # fiery breath for the dragons' + # descendants - also allows to + # use spare mana, although the + # AI rarely does that. +Flaming Sword (MRQ)*4 # fiery weapons as well +Beacon of Destruction (10E)*1 # repeated fire blasts +Rage Reflection (SHM) *1 # double strike +Dragon Roost (10E) *1 # endgame surprise - produces + # red dragons + +Mountain (10E) *24 + + +# Cards considered, but not included: +# Burning Cloak - AI would kill its own creatures +# Canyon Drake - flyers would be nice, but too expensive +# Crown of Flames - Firebreathing is more foolproof for the AI +# Dragon Whelp - Furnace Whelp is more foolproof +# Desert Drake - Furnace Whelp is better for the same cost +# Immolation - AI can't decide whether it'll help or destroy the +# enchanted creature +# Lizard warrior - is not a viashino, and a viashino with +# identical values exists +# Mass Hysteria - Emblem of the Warmind fits the theme better and +# doesn't help the enemy +# Pyroclasm - AI would kill its own creatures +# Viashino Skeleton - other viashinos wouldn't associate with it +# Kindled Fury - lasts only until end of turn, often wasted by AI +# Double Cleave - lasts only until end of turn, often wasted by AI +# Reflexes - first strike already provided by Flaming Sword + +# Cards removed from the deck: +# Bravado - AI casts it on opponent's creatures +# Seething Song - mana acceleration would be great, bit the AI +# doesn't use the mana +# Viashino Sandscout - AI doesn't understand that it will return +# to owner's hand, may enchant it +# Emblem of the Warmind - AI uses it on opponent's creatures +# (which shouldn't be possible with this card in the first place) +# may crash the game + +# Notes: +# Flavor deck. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck43.txt b/projects/mtg/bin/Res/ai/baka/deck43.txt new file mode 100644 index 000000000..b6607ea2d --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck43.txt @@ -0,0 +1,62 @@ +#NAME:CD Heartmender +# +#DESC: "The deck that a Heartmender +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: No matter who +#DESC: No matter what +#DESC: We heal. +#DESC: The good and the bad +#DESC: The calm and the mad +#DESC: The live and the dead +#DESC: We heal. + +Heartmender (SHM) *4 # continuously removes -1/-1 counters + # from all others +Kitchen Finks (SHM) *4 # brings 2 life everytime it persists +Safehold Elite (SHM) *4 # cheap early defense +Lingering Tormentor (EVE) *4 # attacker with Fear +Rendclaw Trow (EVE) *4 # has Wither +Gravelgill Axeshark (SHM) *3 # 3/3 creature +Scuzzback Marauders (SHM) *3 # 5/2 attacker +Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the + # AI use that ability? + +Vine Trellis (MRQ)*4 # cheap defender and mana source + +Animate Dead (RV) *4 # to bring back creatures that were + # killed before the Heartmenders came + # online + +Forest (10E) *12 +Swamp (10E) *12 + + +# Cards considered, but not included: +# Kithkin Spellduster - has Persist, but is expensive & needs W +# River Kelpie - has Persist, but is expensive & needs blue mana +# Rattleblaze Scarecrow - too expensive for conditional persist +# Wingrattle Scarecrow - only conditional persist +# Gaea's Cradle - AI doesn't use the mana, bad thematic fit +# Cauldron Haze - effect only til end of turn, too short +# Trapjaw Kelpie - very expensive, AI doesn't use flash +# Sadistic Glee - Might help in a deck where so many creatures go +# to the Graveyard, then again it might not if it's the +# enchanted creature that dies. The point is currently moot +# though since the AI casts the spell on its opponents anyway + +# Cards removed from the deck: +# none + +# Notes: +# Doesn't perform as well as I'd like it to. The deck is very +# dependent on the Heartmenders, and sometimes they take a long +# time to come out. Suggestions? +# +# Animate Dead seems to choose targets randomly and sometimes +# picks bad ones. But it still works well in this deck if it +# targets creatures with Persist, because when these get killed +# while they are animated dead, they return from the graveyard +# without the animation enchantment. It would be nice if "Animate +# Dead" could prioritize the Kitchen Fink as targets. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck44.txt b/projects/mtg/bin/Res/ai/baka/deck44.txt new file mode 100644 index 000000000..5f6dd67b1 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck44.txt @@ -0,0 +1,62 @@ +#NAME:CD Glen Elendra Archmage +# +#DESC: "The deck that a Glen Elendra Archmage +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Now we're here +#DESC: Now we're there +#DESC: Now we're gone +#DESC: Now we're back +#DESC: +#DESC: But what happened to your defenses? + +Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... + +Heartmender (SHM) *4 # continuously removes -1/-1 counters + # from all others +Kitchen Finks (SHM) *4 # brings 2 life everytime it persists +Safehold Elite (SHM) *4 # cheap early defense +Gravelgill Axeshark (SHM) *2 # 3/3 creature +Kithkin Spellduster (EVE) *2 # Enchantment removal +Restless Apparition (EVE) *4 # can get +3/+3 bonus +River Kelpie (SHM)*2 # card drawer, only *2 to prevent the + # AI from decking itself out + +Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme +Plumeveil (SHM) *2 # great defense & fits the theme + +Wrath of God (10E)*4 # destroys all creatures + +Plains (10E) *14 +Island (10E) *10 + + +# Cards considered, but not included: +# Rendclaw Trow - has persist & wither, but needs BG mana +# Lingering Tormentor - has persist * Fear, but needs B mana +# Scuzzback Marauders - has persist & high attack, but needs BR +# mana. High attack not necessary once Wrath of God is cast +# Rattleblaze Scarecrow - too expensive for conditional persist +# Wingrattle Scarecrow - only conditional persist +# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit +# Cauldron Haze - effect only til end of turn, too short +# Trapjaw Kelpie - very expensive, AI doesn't use flash + +# Cards removed from the deck: +# none + +# Notes: +# The AI seemed pretty reluctant to cast Wrath in the test runs, +# although it did use the card from time to time +# +# River Kelpie: The AI is in danger of decking itself out if it +# has many Wither creatures, 2 Kelpies, and casts Wrath of God. +# I already reduced the Kelpies after the AI had to draw 40 cards +# in one test run, but even 2 may be too much. Will have to be +# watched. +# +# Restless Apparition: May actually prevent the Heartmender and +# Wrath of God from being played if the AI uses its plains to pump +# the apparition before checking whether it could use those plains +# to play spells. This will have to be watched too. \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck45.txt b/projects/mtg/bin/Res/ai/baka/deck45.txt new file mode 100644 index 000000000..c22b4cc56 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck45.txt @@ -0,0 +1,50 @@ +#NAME:CD Orochi Sustainer +# +#DESC: "The deck that a Orochi Sustainer +#DESC: would (and could) assemble" +#DESC: (v1.0) +#DESC: +#DESC: Salute our sinuosity +#DESC: Love our litheness +#DESC: Enjoy our embrace +#DESC: +#DESC: Care for a kiss? +#DESC: Soon you will sleep ... + +Orochi Sustainer (CHK) *3 # Orochi Snake Shaman +Orochi Leafcaller (CHK) *3 # Orochi Snake Shaman +Sachi, Daughter of Seshiro (CHK) *1 # toughness bonus to snakes + +Anaconda (POR)*2 # 18 snakes +Anaconda (UZS)*2 +Hornet Cobra (LEG)*4 +Python (POR) *4 +Skeletal Snake (POR) *2 +Mold Adder (M10) *2 # only good against 2 colors +Boa Constrictor (MRQ) *1 # AI can't handle ability +Serpent Warrior (POR) *1 # AI doesn't realize the life loss + +Weakness (M10)*2 # 11 spells which simulate poison effects +Paralyze (RV) *4 +Last Gasp (RAV) *2 +Terror (10E) *2 +Fevered Convulsions (TMP) *1 + +Forest (10E) *11 +Swamp (10E) *13 + + +# Cards considered, but not included: +# Creakwood Liege - not a snake +# Coiled Tinviper - mechanical snake, bad thematic fit +# Plague Wind - considered as endgame surprise, but doesn't fit +# the theme well enough + +# Cards removed from the deck: +# Serpent Assassin - AI kills its own creatures with it. + +# Notes: +# I haven't found any information about the Orochi, so I can't +# tell whether they fit to the rest of the cards apart from the +# fact that they are snakes. If they don't fit, replacement +# suggestions are welcome. \ No newline at end of file