count valid targets any creature

This commit is contained in:
Anthony Calosa
2016-05-29 20:04:51 +08:00
parent 0fed1ba1ab
commit 1d81c12150

View File

@@ -800,6 +800,24 @@ private:
}
}
}
else if (s == "cantargetcre")// can target any creature
{
intValue = 0;
for (int j = card->controller()->opponent()->game->battlefield->nb_cards - 1; j >= 0; --j)
{
if (card->controller()->opponent()->game->battlefield->cards[j]->hasType("creature") && !card->controller()->opponent()->game->battlefield->cards[j]->protectedAgainst(card))
{
intValue += 1;
}
}
for (int k = card->controller()->game->battlefield->nb_cards - 1; k >= 0; --k)
{
if (card->controller()->game->battlefield->cards[k]->hasType("creature") && !card->controller()->game->battlefield->cards[k]->protectedAgainst(card))
{
intValue += 1;
}
}
}
else if (s == "controllerturn")//intvalue = 1 if its your turn this(variable{controllerturn})
{
intValue = 0;