- Using SAFE_DELETE macro for simplemenu object, in the hope to find the heap corruption problem
This commit is contained in:
wagic.the.homebrew
2008-11-29 05:21:54 +00:00
parent 1ca143abd7
commit 1cec867b95

View File

@@ -135,18 +135,16 @@ class GameStateMenu: public GameState, public JGuiListener
virtual void Destroy()
{
if (mGuiController)
delete mGuiController;
SAFE_DELETE(mGuiController);
if (subMenuController)
delete subMenuController;
SAFE_DELETE(subMenuController);
if (mIconsTexture)
delete mIconsTexture;
SAFE_DELETE(mIconsTexture);
for (int i = 0; i < 10 ; i++){
delete mIcons[i];
SAFE_DELETE(mIcons[i]);
}
SAFE_DELETE(mBg);
@@ -161,7 +159,7 @@ class GameStateMenu: public GameState, public JGuiListener
virtual void Start(){
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
subMenuController = NULL;
if (GameApp::HasMusic && !GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] > 0){
GameApp::music = JSoundSystem::GetInstance()->LoadMusic("sound/Track0.mp3");
@@ -266,7 +264,7 @@ class GameStateMenu: public GameState, public JGuiListener
if (currentState == STATE_MENU && mGuiController!=NULL)
mGuiController->Update(dt);
if (currentState == STATE_SUBMENU){
if( subMenuController != NULL){
if( subMenuController){
subMenuController->Update(dt);
}else{
@@ -390,7 +388,7 @@ class GameStateMenu: public GameState, public JGuiListener
mFont->DrawString(nbcardsStr,10, SCREEN_HEIGHT-15);
mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255));
if (currentState == STATE_SUBMENU && subMenuController != NULL){
if (currentState == STATE_SUBMENU && subMenuController){
subMenuController->Render();
}