Issue 494: "Valuable Collection" trophy is gone?
The check to give the award was lost in some of Jeck's reorg work (R1825), as ShopItem was deprecated & folded into GameStateShop. While at it, I took the liberty to delete ShopItem.h/cpp since they're not used.
This commit is contained in:
@@ -1,93 +0,0 @@
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#ifndef _SHOP_ITEM_H
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#define _SHOP_ITEM_H
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#include <JGui.h>
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#include "../include/WFont.h"
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#include "SimpleMenu.h"
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#include "MTGDeck.h"
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#include "../include/PriceList.h"
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#include "../include/PlayerData.h"
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#include "../include/CardDisplay.h"
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#include "../include/DeckDataWrapper.h"
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#include <string>
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using std::string;
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class hgeDistortionMesh;
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#define SHOP_BOOSTERS 3
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class ShopItem:public JGuiObject{
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private:
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friend class ShopItems;
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bool mHasFocus;
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bool mRelease;
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WFont *mFont;
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string mText;
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float xy[8];
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JQuad * quad;
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JQuad * thumb;
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float mScale;
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float mTargetScale;
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hgeDistortionMesh* mesh;
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void updateThumb();
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public:
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int nameCount;
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int quantity;
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MTGCard * card;
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int price;
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ShopItem(int id, WFont * font, int _cardid, float _xy[], bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw);
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ShopItem(int id, WFont * font, char* text, JQuad * _quad, JQuad * _thumb,float _xy[], bool hasFocus, int _price);
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~ShopItem();
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int updateCount(DeckDataWrapper * ddw);
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virtual void Render();
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virtual void Update(float dt);
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virtual void Entering();
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virtual bool Leaving(JButton key);
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virtual bool ButtonPressed();
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const char * getText();
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virtual ostream& toString(ostream& out) const;
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};
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class ShopItems:public JGuiController,public JGuiListener{
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private:
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PlayerData * playerdata;
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PriceList * pricelist;
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int mX, mY, mHeight;
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WFont* mFont;
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JTexture * mBgAATex;
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JQuad * mBgAA;
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MTGAllCards * collection;
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SimpleMenu * dialog;
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int showPriceDialog;
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int setIds[SHOP_BOOSTERS];
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MTGCardInstance * displayCards[100];
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CardDisplay * display;
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void safeDeleteDisplay();
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DeckDataWrapper * myCollection;
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int lightAlpha;
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int alphaChange;
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public:
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bool showCardList;
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ShopItems(int id, JGuiListener* listener, WFont* font, int x, int y, MTGAllCards * _collection, int _setIds[]);
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~ShopItems();
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void Render();
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virtual void Update(float dt);
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void Add(int cardid);
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void Add(char * text, JQuad * quad, JQuad * thumb,int _price);
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void pricedialog(int id, int mode=1);
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virtual void ButtonPressed(int controllerId, int controlId);
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bool CheckUserInput(JButton key);
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void savePriceList();
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void saveAll();
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static float _x1[],_y1[],_x2[],_y2[],_x3[],_y3[],_x4[],_y4[];
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};
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#endif
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@@ -769,6 +769,13 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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purchaseBooster(sel);
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else
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purchaseCard(sel);
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//Check if we just scored an award...
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if (myCollection && myCollection->totalPrice() > 10000)
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{
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GameOptionAward * goa = dynamic_cast<GameOptionAward *> (&options[Options::AWARD_COLLECTOR]);
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if (goa) goa->giveAward();
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}
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}
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mStage = STAGE_SHOP_SHOP;
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return;
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@@ -1,600 +0,0 @@
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#include "../include/config.h"
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#include "../include/ShopItem.h"
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#include "../include/GameStateShop.h"
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#include "../include/CardGui.h"
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#include "../include/WResourceManager.h"
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#include "../include/Translate.h"
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#include <hge/hgedistort.h>
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float ShopItems::_x1[] = { 79, 19, 27, 103, 154, 187, 102, 144, 198, 133, 183 };
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float ShopItems::_y1[] = { 150, 194, 222, 167, 164, 156, 195, 190, 175, 220, 220 };
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float ShopItems::_x2[] = { 103, 48, 74, 135, 183, 215, 138, 181, 231, 171, 225 };
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float ShopItems::_y2[] = { 155, 179, 218, 165, 166, 155, 195, 186, 177, 225, 216 };
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float ShopItems::_x3[] = { 48, 61, 9, 96, 139, 190, 81, 146, 187, 97, 191 };
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float ShopItems::_y3[] = { 164, 205, 257, 184, 180, 170, 219, 212, 195, 251, 252 };
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float ShopItems::_x4[] = { 76, 90, 65, 131, 171, 221, 123, 187, 225, 141, 237 };
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float ShopItems::_y4[] = { 169, 188, 250, 182, 182, 168, 220, 208, 198, 259, 245 };
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ShopItem::ShopItem(int id, WFont *font, char* text, JQuad * _quad, JQuad * _thumb, float _xy[], bool hasFocus, int _price) :
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JGuiObject(id), mFont(font), mText(text), quad(_quad), thumb(_thumb), price(_price)
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{
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for (int i = 0; i < 8; ++i)
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{
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xy[i] = _xy[i];
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}
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quantity = 10;
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card = NULL;
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mHasFocus = hasFocus;
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mRelease = false;
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mScale = 1.0f;
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mTargetScale = 1.0f;
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mesh = NEW hgeDistortionMesh(2, 2);
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mesh->SetTexture(thumb->mTex);
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float x0, y0, w0, h0;
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thumb->GetTextureRect(&x0, &y0, &w0, &h0);
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mesh->SetTextureRect(x0, y0, w0, h0);
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mesh->Clear(ARGB(0xFF,0xFF,0xFF,0xFF));
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mesh->SetDisplacement(0, 0, xy[0], xy[1], HGEDISP_NODE);
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mesh->SetDisplacement(1, 0, xy[2] - w0, xy[3], HGEDISP_NODE);
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mesh->SetDisplacement(0, 1, xy[4], xy[5] - h0, HGEDISP_NODE);
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mesh->SetDisplacement(1, 1, xy[6] - w0, xy[7] - h0, HGEDISP_NODE);
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mesh->SetColor(1, 1, ARGB(255,100,100,100));
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mesh->SetColor(0, 1, ARGB(255,100,100,100));
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mesh->SetColor(1, 0, ARGB(255,100,100,100));
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mesh->SetColor(0, 0, ARGB(255,200,200,200));
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if (hasFocus) Entering();
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}
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ShopItem::ShopItem(int id, WFont *font, int _cardid, float _xy[], bool hasFocus, MTGAllCards * collection, int _price,
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DeckDataWrapper * ddw) :
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JGuiObject(id), mFont(font), price(_price)
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{
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for (int i = 0; i < 8; ++i)
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{
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xy[i] = _xy[i];
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}
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mHasFocus = hasFocus;
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mRelease = false;
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mScale = 1.0f;
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mTargetScale = 1.0f;
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if (hasFocus) Entering();
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card = collection->getCardById(_cardid);
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updateCount(ddw);
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quantity = 1 + (rand() % 4);
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if (card->getRarity() == Constants::RARITY_L) quantity = 50;
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quad = NULL;
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mesh = NULL;
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thumb = NULL;
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updateThumb();
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}
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int ShopItem::updateCount(DeckDataWrapper * ddw)
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{
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if (!card) return 0;
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nameCount = ddw->countByName(card);
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return nameCount;
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}
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ShopItem::~ShopItem()
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{
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OutputDebugString("delete shopitem\n");
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if (thumb) resources.Release(thumb->mTex);
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SAFE_DELETE(mesh);
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}
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const char * ShopItem::getText()
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{
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return mText.c_str();
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}
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void ShopItem::updateThumb()
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{
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if (card == NULL) return;
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if (thumb && mRelease) resources.Release(thumb->mTex);
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mRelease = false;
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if (mesh)
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SAFE_DELETE(mesh);
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else if (thumb)
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SAFE_DELETE(thumb);
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thumb = resources.RetrieveCard(card, RETRIEVE_LOCK, TEXTURE_SUB_THUMB);
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#if defined (WIN32) || defined (LINUX)
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//On pcs we render the big image if the thumbnail is not available
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if (!thumb) thumb = resources.RetrieveCard(card,RETRIEVE_LOCK);
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#endif
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if (!thumb)
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thumb = CardGui::alternateThumbQuad(card);
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else
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mRelease = true;
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if (thumb)
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{
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mesh = NEW hgeDistortionMesh(2, 2);
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mesh->SetTexture(thumb->mTex);
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float x0, y0, w0, h0;
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thumb->GetTextureRect(&x0, &y0, &w0, &h0);
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mesh->SetTextureRect(x0, y0, w0, h0);
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mesh->Clear(ARGB(0xFF,0xFF,0xFF,0xFF));
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mesh->SetDisplacement(0, 0, xy[0], xy[1], HGEDISP_NODE);
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mesh->SetDisplacement(1, 0, xy[2] - w0, xy[3], HGEDISP_NODE);
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mesh->SetDisplacement(0, 1, xy[4], xy[5] - h0, HGEDISP_NODE);
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mesh->SetDisplacement(1, 1, xy[6] - w0, xy[7] - h0, HGEDISP_NODE);
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mesh->SetColor(1, 1, ARGB(255,100,100,100));
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mesh->SetColor(0, 1, ARGB(255,100,100,100));
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mesh->SetColor(1, 0, ARGB(255,100,100,100));
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mesh->SetColor(0, 0, ARGB(255,200,200,200));
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}
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else
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{
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mesh = NULL;
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}
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}
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void ShopItem::Render()
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{
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if (mHasFocus)
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{
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mFont->SetColor(ARGB(255,255,255,0));
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}
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else
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{
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mFont->SetColor(ARGB(255,255,255,255));
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}
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if (!quantity)
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{
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mFont->SetColor(ARGB(255,128,128,128));
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}
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if (card)
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{
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if (nameCount)
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{
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char buffer[512];
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sprintf(buffer, "%s (%i)", _(card->data->name).c_str(), nameCount);
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mText = buffer;
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}
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else
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{
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mText = _(card->data->name).c_str();
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}
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}
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JRenderer * renderer = JRenderer::GetInstance();
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if (mesh)
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{
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mesh->Render(0, 0);
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}
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else
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{
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//ERROR Management
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}
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if (mHasFocus)
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{
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if (card) quad = resources.RetrieveCard(card);
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if (quad)
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{
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float scale = 0.9 * 285 / quad->mHeight;
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quad->SetColor(ARGB(255,255,255,255));
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renderer->RenderQuad(quad, SCREEN_WIDTH - 105, SCREEN_HEIGHT / 2 - 5, 0, scale, scale);
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}
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else
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{
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if (card) CardGui::alternateRender(card, Pos(SCREEN_WIDTH - 105, SCREEN_HEIGHT / 2 - 5, 0.9f * 285 / 250, 0, 255));
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}
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}
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}
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void ShopItem::Update(float dt)
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{
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if (mScale < mTargetScale)
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{
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mScale += 8.0f * dt;
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if (mScale > mTargetScale) mScale = mTargetScale;
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}
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else if (mScale > mTargetScale)
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{
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mScale -= 8.0f * dt;
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if (mScale < mTargetScale) mScale = mTargetScale;
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}
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}
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void ShopItem::Entering()
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{
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for (int i = 0; i < 2; ++i)
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{
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for (int j = 0; j < 2; ++j)
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{
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mesh->SetColor(i, j, ARGB(255,255,255,255));
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}
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}
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mHasFocus = true;
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mTargetScale = 1.2f;
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}
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bool ShopItem::Leaving(JButton key)
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{
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mesh->SetColor(1, 1, ARGB(255,100,100,100));
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mesh->SetColor(0, 1, ARGB(255,100,100,100));
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mesh->SetColor(1, 0, ARGB(255,100,100,100));
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mesh->SetColor(0, 0, ARGB(255,200,200,200));
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mHasFocus = false;
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mTargetScale = 1.0f;
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return true;
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}
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bool ShopItem::ButtonPressed()
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{
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return (quantity > 0);
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}
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ShopItems::ShopItems(int id, JGuiListener* listener, WFont* font, int x, int y, MTGAllCards * _collection, int _setIds[]) :
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JGuiController(id, listener), mX(x), mY(y), mFont(font), collection(_collection)
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{
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mHeight = 0;
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showPriceDialog = -1;
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dialog = NULL;
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pricelist = NEW PriceList(RESPATH"/settings/prices.dat", _collection);
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playerdata = NEW PlayerData(_collection);
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display = NULL;
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for (int i = 0; i < SHOP_BOOSTERS; i++)
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{
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setIds[i] = _setIds[i];
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};
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), _collection));
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showCardList = true;
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mBgAA = NULL;
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mBgAATex = resources.RetrieveTexture("shop_aliasing.png", RETRIEVE_LOCK);
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if (mBgAATex)
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{
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mBgAA = resources.RetrieveQuad("shop_aliasing.png");
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mBgAA->SetTextureRect(0, 1, 250, 119);
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}
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lightAlpha = 0;
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alphaChange = 0;
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}
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void ShopItems::Add(int cardid)
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{
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int rnd = (rand() % 20);
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int price = pricelist->getPrice(cardid);
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price = price + price * (rnd - 10) / 100;
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float xy[] = { _x1[mCount], _y1[mCount], _x2[mCount], _y2[mCount], _x3[mCount], _y3[mCount], _x4[mCount], _y4[mCount] };
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JGuiController::Add(NEW ShopItem(mCount, mFont, cardid, xy, (mCount == 0), collection, price, myCollection));
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mHeight += 22;
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}
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void ShopItems::Add(char * text, JQuad * quad, JQuad * thumb, int price)
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{
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float xy[] = { _x1[mCount], _y1[mCount], _x2[mCount], _y2[mCount], _x3[mCount], _y3[mCount], _x4[mCount], _y4[mCount] };
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JGuiController::Add(NEW ShopItem(mCount, mFont, text, quad, thumb, xy, (mCount == 0), price));
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mHeight += 22;
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}
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void ShopItems::Update(float dt)
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{
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if (display)
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{
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display->Update(dt);
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}
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else
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{
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if (showPriceDialog != -1)
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{
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ShopItem * item = ((ShopItem *) mObjects[showPriceDialog]);
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int price = item->price;
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char buffer[4096];
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sprintf(buffer, "%s : %i credits", item->getText(), price);
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if (!dialog)
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{
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dialog = NEW SimpleMenu(1, this, Constants::MENU_FONT, SCREEN_WIDTH - 300, SCREEN_HEIGHT / 2, buffer);
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dialog->Add(1, "Yes");
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dialog->Add(2, "No");
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if (options[Options::CHEATMODE].number)
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{
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dialog->Add(3, "*Steal 1,000 credits*");
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}
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}
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else
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{
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dialog->Update(dt);
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}
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}
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else
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{
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SAFE_DELETE(dialog);
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JGuiController::Update(dt);
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}
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}
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alphaChange = (500 - (rand() % 1000)) * dt;
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lightAlpha += alphaChange;
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if (lightAlpha < 0) lightAlpha = 0;
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if (lightAlpha > 50) lightAlpha = 50;
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}
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void ShopItems::Render()
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{
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JGuiController::Render();
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JRenderer * r = JRenderer::GetInstance();
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if (mBgAA) r->RenderQuad(mBgAA, 0, SCREEN_HEIGHT - 127);
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JQuad * quad = resources.RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551);
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if (quad)
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{
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r->EnableTextureFilter(false);
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r->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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quad->SetColor(ARGB(lightAlpha,255,255,255));
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r->RenderQuad(quad, 0, 0);
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r->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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r->EnableTextureFilter(true);
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}
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if (display) display->Render();
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if (showPriceDialog != -1)
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{
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if (dialog)
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{
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dialog->Render();
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}
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}
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mFont->SetColor(ARGB(255,255,255,255));
|
||||
char c[4096];
|
||||
r->FillRect(0, SCREEN_HEIGHT - 17, SCREEN_WIDTH, 17, ARGB(128,0,0,0));
|
||||
sprintf(c, "%s", _("[]:other cards").c_str());
|
||||
unsigned int len = 4 + mFont->GetStringWidth(c);
|
||||
mFont->DrawString(c, SCREEN_WIDTH - len, SCREEN_HEIGHT - 14);
|
||||
|
||||
char credits[512];
|
||||
sprintf(credits, _("credits: %i").c_str(), playerdata->credits);
|
||||
mFont->SetColor(ARGB(200,0,0,0));
|
||||
mFont->DrawString(credits, 5, SCREEN_HEIGHT - 12);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(credits, 5, SCREEN_HEIGHT - 14);
|
||||
|
||||
if (mCurr >= 0)
|
||||
{
|
||||
mFont->SetColor(ARGB(255,255,255,0));
|
||||
ShopItem * item = ((ShopItem *) mObjects[mCurr]);
|
||||
mFont->DrawString(item->mText.c_str(), SCREEN_WIDTH / 2 - 50, SCREEN_HEIGHT - 14, JGETEXT_CENTER);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
}
|
||||
|
||||
if (showCardList)
|
||||
{
|
||||
r->FillRoundRect(290, 5, 160, mCount * 20 + 15, 5, ARGB(200,0,0,0));
|
||||
|
||||
for (int i = 0; i < mCount; ++i)
|
||||
{
|
||||
if (!mObjects[i]) continue;
|
||||
ShopItem * s = (ShopItem *) (mObjects[i]);
|
||||
if (i == mCurr)
|
||||
mFont->SetColor(ARGB(255,255,255,0));
|
||||
else
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
char buffer[512];
|
||||
sprintf(buffer, "%s", s->getText());
|
||||
float x = 300;
|
||||
float y = 10 + 20 * i;
|
||||
mFont->DrawString(buffer, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShopItems::pricedialog(int id, int mode)
|
||||
{
|
||||
if (mode)
|
||||
{
|
||||
showPriceDialog = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
showPriceDialog = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void ShopItems::ButtonPressed(int controllerId, int controlId)
|
||||
{
|
||||
if (controllerId == 12)
|
||||
{
|
||||
safeDeleteDisplay();
|
||||
return;
|
||||
}
|
||||
|
||||
ShopItem * item = ((ShopItem *) mObjects[showPriceDialog]);
|
||||
int price = item->price;
|
||||
switch (controlId)
|
||||
{
|
||||
case 1:
|
||||
if (playerdata->credits >= price)
|
||||
{
|
||||
playerdata->credits -= price;
|
||||
if (item->card)
|
||||
{
|
||||
int rnd = (rand() % 25);
|
||||
price = price + (rnd * price) / 100;
|
||||
pricelist->setPrice(item->card->getMTGId(), price);
|
||||
playerdata->collection->add(item->card);
|
||||
item->quantity--;
|
||||
myCollection->Add(item->card);
|
||||
item->nameCount++;
|
||||
item->price = price;
|
||||
}
|
||||
else
|
||||
{
|
||||
safeDeleteDisplay();
|
||||
display = NEW CardDisplay(12, NULL, SCREEN_WIDTH - 200, SCREEN_HEIGHT / 2, this, NULL, 5);
|
||||
|
||||
MTGDeck * tempDeck = NEW MTGDeck(playerdata->collection->database);
|
||||
int rare_or_mythic = Constants::RARITY_R;
|
||||
int rnd = rand() % 8;
|
||||
if (rnd == 0) rare_or_mythic = Constants::RARITY_M;
|
||||
int sets[] = { setIds[showPriceDialog] };
|
||||
MTGSetInfo* si = setlist.getInfo(setIds[showPriceDialog]);
|
||||
|
||||
tempDeck->addRandomCards(si->booster[MTGSetInfo::RARE], sets, 1, rare_or_mythic);
|
||||
tempDeck->addRandomCards(si->booster[MTGSetInfo::UNCOMMON], sets, 1, Constants::RARITY_U);
|
||||
tempDeck->addRandomCards(si->booster[MTGSetInfo::COMMON], sets, 1, Constants::RARITY_C);
|
||||
tempDeck->addRandomCards(si->booster[MTGSetInfo::LAND], sets, 1, Constants::RARITY_L);
|
||||
|
||||
//Check for duplicates. Does not guarentee none, just makes them extremely unlikely.
|
||||
//Code is kind of inefficient, but shouldn't be used often enough to matter.
|
||||
int loops = 0;
|
||||
for (map<int, int>::iterator it = tempDeck->cards.begin(); it != tempDeck->cards.end() && loops < 15; it++, loops++)
|
||||
{
|
||||
int dupes = it->second - 1;
|
||||
if (dupes <= 0) continue;
|
||||
|
||||
for (int x = 0; x < dupes; x++)
|
||||
tempDeck->remove(it->first);
|
||||
|
||||
int rarity = (int) tempDeck->database->getCardById(it->first)->getRarity();
|
||||
tempDeck->addRandomCards(dupes, sets, 1, rarity);
|
||||
it = tempDeck->cards.begin();
|
||||
}
|
||||
|
||||
playerdata->collection->add(tempDeck);
|
||||
myCollection->Add(tempDeck);
|
||||
|
||||
for (int j = 0; j < mCount; j++)
|
||||
{
|
||||
ShopItem * si = ((ShopItem *) mObjects[j]);
|
||||
si->updateCount(myCollection);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for (int cycle = 0; cycle < 4; cycle++)
|
||||
for (map<int, int>::iterator it = tempDeck->cards.begin(); it != tempDeck->cards.end(); it++)
|
||||
{
|
||||
MTGCard * c = tempDeck->getCardById(it->first);
|
||||
char rarity = c->getRarity();
|
||||
if ((cycle == 0 && rarity == Constants::RARITY_L) || (cycle == 1 && rarity == Constants::RARITY_C)
|
||||
|| (cycle == 2 && rarity == Constants::RARITY_U) || (cycle == 3 && (rarity
|
||||
== Constants::RARITY_R || rarity == Constants::RARITY_M))) for (int j = 0; j < it->second; j++)
|
||||
{
|
||||
MTGCardInstance * card = NEW MTGCardInstance(c, NULL);
|
||||
displayCards[i] = card;
|
||||
display->AddCard(card);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
delete tempDeck;
|
||||
}
|
||||
//Check if we just scored an award...
|
||||
if (myCollection && myCollection->totalPrice() > 10000)
|
||||
{
|
||||
GameOptionAward * goa = dynamic_cast<GameOptionAward *> (&options[Options::AWARD_COLLECTOR]);
|
||||
if (goa) goa->giveAward();
|
||||
}
|
||||
showPriceDialog = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//error not enough money
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (item->card)
|
||||
{
|
||||
int rnd = (rand() % 25);
|
||||
price = price - (rnd * price) / 100;
|
||||
pricelist->setPrice(item->card->getMTGId(), price);
|
||||
}
|
||||
showPriceDialog = -1;
|
||||
break;
|
||||
case 3: // (PSY) Cheatmode: get free money
|
||||
playerdata->credits += 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ShopItems::safeDeleteDisplay()
|
||||
{
|
||||
if (!display) return;
|
||||
for (int i = 0; i < display->mCount; i++)
|
||||
{
|
||||
delete displayCards[i];
|
||||
}
|
||||
SAFE_DELETE(display);
|
||||
}
|
||||
|
||||
void ShopItems::saveAll()
|
||||
{
|
||||
savePriceList();
|
||||
playerdata->save();
|
||||
}
|
||||
|
||||
void ShopItems::savePriceList()
|
||||
{
|
||||
pricelist->save();
|
||||
}
|
||||
|
||||
ShopItems::~ShopItems()
|
||||
{
|
||||
SAFE_DELETE(pricelist);
|
||||
SAFE_DELETE(playerdata);
|
||||
SAFE_DELETE(dialog);
|
||||
safeDeleteDisplay();
|
||||
SAFE_DELETE(myCollection);
|
||||
resources.Release(mBgAATex);
|
||||
}
|
||||
|
||||
ostream& ShopItem::toString(ostream& out) const
|
||||
{
|
||||
return out << "ShopItem ::: mHasFocus : " << mHasFocus << " ; mFont : " << mFont << " ; mText : " << mText << " ; quad : "
|
||||
<< quad << " ; thumb : " << thumb << " ; mScale : " << mScale << " ; mTargetScale : " << mTargetScale
|
||||
<< " ; nameCount : " << nameCount << " ; quantity : " << quantity << " ; card : " << card << " ; price : "
|
||||
<< price;
|
||||
}
|
||||
|
||||
bool ShopItems::CheckUserInput(JButton key)
|
||||
{
|
||||
if (display && display->CheckUserInput(key)) return true;
|
||||
if (showPriceDialog == -1)
|
||||
{
|
||||
JButton buttons[] = { JGE_BTN_LEFT, JGE_BTN_DOWN, JGE_BTN_RIGHT, JGE_BTN_UP, JGE_BTN_OK };
|
||||
for (int i = 0; i < 5; ++i)
|
||||
if (key == buttons[i]) showCardList = false;
|
||||
|
||||
if (key == JGE_BTN_CANCEL)
|
||||
{
|
||||
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
|
||||
vector<JGuiObject*>::iterator it;
|
||||
for (it = mObjects.begin(); it != mObjects.end(); it++)
|
||||
{
|
||||
ShopItem * si = dynamic_cast<ShopItem*> (*it);
|
||||
if (si) si->updateThumb();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (key == JGE_BTN_SEC)
|
||||
{
|
||||
showCardList = !showCardList;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (dialog) return dialog->CheckUserInput(key);
|
||||
|
||||
return JGuiController::CheckUserInput(key);
|
||||
}
|
||||
Reference in New Issue
Block a user