Fixed compilation times by refactoring: WResourceManager.h gets included either directly or indirectly into every header & cpp file; so does its includes & implementation details. Broke out WResourceManager into a pure virtual class that contains only the required calls, and added a WResourceManagerImpl header that contains all the dirty details that the rest of the app doesn't care about / need to know.

This commit is contained in:
wrenczes@gmail.com
2011-04-20 06:27:44 +00:00
parent d1efc3efe8
commit 180f83083c
7 changed files with 375 additions and 289 deletions

View File

@@ -4,6 +4,7 @@
#include <JFileSystem.h>
#include "GameOptions.h"
#include "WResourceManager.h"
#include "WCachedResource.h"
#include <hge/hgeparticle.h>
#ifdef WITH_FMOD