bug fix for an issue with multitarget, after a multitarget ability resolves the first time, i never set the tc->done back to false, so the first card clicked will think it is done every time after the first.
setting tc->done to false after targetability resolve.
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@@ -2571,6 +2571,7 @@ const char * GenericTargetAbility::getMenuText()
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int GenericTargetAbility::resolve()
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int GenericTargetAbility::resolve()
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{
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{
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counters++;
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counters++;
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tc->done = false;
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return TargetAbility::resolve();
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return TargetAbility::resolve();
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}
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}
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