Jeck - Cleanup some debug messages, cache now clears unlocked items between states.

This commit is contained in:
wagic.jeck
2009-09-20 00:05:23 +00:00
parent 1ba7f108b0
commit 1689edc69b
3 changed files with 2 additions and 19 deletions

View File

@@ -818,13 +818,13 @@ void WResourceManager::CacheForState(int state){
case GAME_STATE_DUEL:
textureWCache.Resize(SMALL_CACHE_LIMIT,SMALL_CACHE_ITEMS);
sampleWCache.Resize(SMALL_CACHE_LIMIT,MAX_CACHED_SAMPLES);
Cleanup();
ClearUnlocked();
break;
//Deck editor and shop are entirely cache safe, so give it near infinite resources.
case GAME_STATE_SHOP:
case GAME_STATE_DECK_VIEWER:
textureWCache.Resize(HUGE_CACHE_LIMIT,HUGE_CACHE_ITEMS);
Cleanup();
ClearUnlocked();
break;
//Anything unknown, use large cache.
default: