Jeck - Cleanup some debug messages, cache now clears unlocked items between states.
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@@ -57,9 +57,6 @@ public:
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string resname;
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JQuad * quad;
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#ifdef DEBUG_CACHE
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static int totalTracked;
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#endif
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};
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class WCachedTexture: public WCachedResource{
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@@ -477,10 +477,6 @@ void WTrackedQuad::Trash(){
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SAFE_DELETE(quad);
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}
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#if defined DEBUG_CACHE
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int WTrackedQuad::totalTracked = 0;
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#endif
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unsigned long WTrackedQuad::size() {
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return sizeof(JQuad);
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}
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@@ -488,18 +484,8 @@ bool WTrackedQuad::isGood(){
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return (quad != NULL);
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}
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WTrackedQuad::WTrackedQuad(string _resname) {
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#if defined DEBUG_CACHE
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OutputDebugString("WTrackedQuad().\n");
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totalTracked++;
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#endif
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quad = NULL; resname = _resname;
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}
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WTrackedQuad::~WTrackedQuad() {
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#if defined DEBUG_CACHE
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char buf[512];
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totalTracked--;
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sprintf(buf,"~WTrackedQuad() {%d}. %d left.\n", (int) quad,totalTracked);
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OutputDebugString(buf);
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#endif
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if(quad) SAFE_DELETE(quad);
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}
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@@ -818,13 +818,13 @@ void WResourceManager::CacheForState(int state){
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case GAME_STATE_DUEL:
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textureWCache.Resize(SMALL_CACHE_LIMIT,SMALL_CACHE_ITEMS);
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sampleWCache.Resize(SMALL_CACHE_LIMIT,MAX_CACHED_SAMPLES);
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Cleanup();
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ClearUnlocked();
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break;
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//Deck editor and shop are entirely cache safe, so give it near infinite resources.
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case GAME_STATE_SHOP:
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case GAME_STATE_DECK_VIEWER:
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textureWCache.Resize(HUGE_CACHE_LIMIT,HUGE_CACHE_ITEMS);
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Cleanup();
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ClearUnlocked();
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break;
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//Anything unknown, use large cache.
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default:
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