fixed rename bug. rename state was not initialized.
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@@ -39,6 +39,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
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nbDecks = 0;
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nbDecks = 0;
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deckNum = 0;
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deckNum = 0;
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useFilter = 0;
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useFilter = 0;
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isAIDeckSave = false;
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mSwitching = false;
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mSwitching = false;
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welcome_menu = NULL;
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welcome_menu = NULL;
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myCollection = NULL;
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myCollection = NULL;
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@@ -1596,7 +1597,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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case MENU_ITEM_SAVE_RENAME:
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case MENU_ITEM_SAVE_RENAME:
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if(myDeck && myDeck->parent){
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if(myDeck && myDeck->parent){
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options.keypadStart(myDeck->parent->meta_name,&newDeckname);
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options.keypadStart(myDeck->parent->meta_name, &newDeckname);
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options.keypadTitle("Rename deck");
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options.keypadTitle("Rename deck");
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}
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}
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break;
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break;
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