Bug fixes on primitives, borderline and planeswalkers

Changes tested, fixes to buggy cards or cards that used to crash the game.

Using comma inbetween brackets crashes the game, attributes must be separated by semicolon.

WRONG target(creature[attacking,blocking]|battlefield)
RIGHT    target(creature[attacking;blocking]|battlefield)
This commit is contained in:
Eduardo
2020-08-28 12:12:49 -05:00
parent 22d8d16b71
commit 135f2a1e45
3 changed files with 104 additions and 104 deletions
@@ -736,7 +736,7 @@ subtype=Duck
[card]
name=Elspeth, Knight-Errant
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) token(Soldier Els)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) create(Soldier:creature Soldier:1/1:white)
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and flying) 3/3 ueot && flying target(creature) ueot
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Permanents becomes indestructible") emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove
text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
@@ -747,7 +747,7 @@ subtype=Elspeth
[card]
name=Elspeth, Sun's Champion
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) token(Soldier Els)*3
auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) create(Soldier:creature Soldier:1/1:white)*3
auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures get +2/+2 and flying") emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove
text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4
@@ -953,7 +953,7 @@ name=Gideon Jura
auto=counter(0/0,6,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Creatures attack Guideon Jura) all(creature|opponentbattlefield) mustattack (Gideon Jura) ueot
auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target tapped creature) destroy target(creature[tapped])
auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) this(becomes(Planeswalker Creature Human Soldier,6/6) and!( transforms((,newability[preventalldamage to this])) ueot
auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) transforms((Creature Human Soldier,setpower=6,settoughness=6,newability[preventAllDamage to(this)])) ueot
text=+2: During target opponents next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature thats still a planeswalker. Prevent all damage that would be dealt to him this turn.
mana={3}{W}{W}
type=Legendary Planeswalker
@@ -1446,7 +1446,7 @@ subtype=Liliana
[card]
name=Liliana, the Last Hope
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -2/-1) target(creature) -2/-1 uynt
auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -2/-1) may target(creature) -2/-1 uynt
auto={C(0/0,-2,Loyalty)}:name(-2: Mils two and return a creature) deplete:2 && moveto(myhand) target(creature|mygraveyard)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Each my end of turn create X 2/2 Zombie plus two) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.4143881) && create(Zombie:Creature Zombie:2/2:black:tnum.4143881)*2])) forever dontremove
text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
@@ -2311,7 +2311,7 @@ subtype=Tezzeret
name=Tezzeret, Cruel Machinist
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller
auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms(Artifact Creature,setpower=5,settoughness=5) uynt
auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms((Artifact Creature,setpower=5,settoughness=5)) uynt
auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(<anyamount>*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )!
text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- 7: Put any number of cards from your hand onto the battlefield face down. Theyre 5/5 artifact creatures.
mana={4}{U}{U}