Bug fixes on primitives, borderline and planeswalkers
Changes tested, fixes to buggy cards or cards that used to crash the game. Using comma inbetween brackets crashes the game, attributes must be separated by semicolon. WRONG target(creature[attacking,blocking]|battlefield) RIGHT target(creature[attacking;blocking]|battlefield)
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@@ -736,7 +736,7 @@ subtype=Duck
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[card]
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name=Elspeth, Knight-Errant
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) token(Soldier Els)
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) create(Soldier:creature Soldier:1/1:white)
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and flying) 3/3 ueot && flying target(creature) ueot
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auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Permanents becomes indestructible") emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove
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text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
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@@ -747,7 +747,7 @@ subtype=Elspeth
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[card]
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name=Elspeth, Sun's Champion
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) token(Soldier Els)*3
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auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) create(Soldier:creature Soldier:1/1:white)*3
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auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield)
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures get +2/+2 and flying") emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove
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text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4
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@@ -953,7 +953,7 @@ name=Gideon Jura
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auto=counter(0/0,6,loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Creatures attack Guideon Jura) all(creature|opponentbattlefield) mustattack (Gideon Jura) ueot
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auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target tapped creature) destroy target(creature[tapped])
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auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) this(becomes(Planeswalker Creature Human Soldier,6/6) and!( transforms((,newability[preventalldamage to this])) ueot
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auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) transforms((Creature Human Soldier,setpower=6,settoughness=6,newability[preventAllDamage to(this)])) ueot
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text=+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
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mana={3}{W}{W}
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type=Legendary Planeswalker
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@@ -1446,7 +1446,7 @@ subtype=Liliana
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[card]
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name=Liliana, the Last Hope
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auto=counter(0/0,3,Loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -2/-1) target(creature) -2/-1 uynt
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auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -2/-1) may target(creature) -2/-1 uynt
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auto={C(0/0,-2,Loyalty)}:name(-2: Mils two and return a creature) deplete:2 && moveto(myhand) target(creature|mygraveyard)
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auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Each my end of turn create X 2/2 Zombie plus two) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.4143881) && create(Zombie:Creature Zombie:2/2:black:tnum.4143881)*2])) forever dontremove
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text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."
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@@ -2311,7 +2311,7 @@ subtype=Tezzeret
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name=Tezzeret, Cruel Machinist
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller
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auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms(Artifact Creature,setpower=5,settoughness=5) uynt
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auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms((Artifact Creature,setpower=5,settoughness=5)) uynt
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auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(<anyamount>*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )!
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text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- −7: Put any number of cards from your hand onto the battlefield face down. They’re 5/5 artifact creatures.
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mana={4}{U}{U}
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