Bug fixes on primitives, borderline and planeswalkers
Changes tested, fixes to buggy cards or cards that used to crash the game. Using comma inbetween brackets crashes the game, attributes must be separated by semicolon. WRONG target(creature[attacking,blocking]|battlefield) RIGHT target(creature[attacking;blocking]|battlefield)
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@@ -2181,7 +2181,7 @@ toughness=1
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[/card]
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[card]
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name=Akroan Hoplite
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auto=@combat(attacking) source(this):foreach(creature[attacking]|myBattlefield) 1/0 ueot
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auto=@combat(attacking) source(this):all(this) foreach(creature[attacking]|myBattlefield) 1/0 ueot
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text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
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mana={W}{R}
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type=Creature
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@@ -19985,7 +19985,7 @@ toughness=3
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[/card]
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[card]
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name=Citanul Druid
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auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1)
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auto=@movedTo(artifact|opponentstack):counter(1/1,1)
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text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
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mana={1}{G}
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type=Creature
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@@ -35682,7 +35682,7 @@ auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability
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auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever
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auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller
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text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card.
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auto=maxlevel:2
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auto=maxlevel:3
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mana={U}
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type=Creature
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subtype=Merfolk Wizard
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@@ -54689,7 +54689,7 @@ toughness=4
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[/card]
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[card]
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name=Hive Stirrings
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auto=token(Sliver,Artifact Creature Sliver,1/1)*2
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auto=token(Sliver,Creature Sliver,1/1)*2
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text=Put two 1/1 colorless Sliver creature tokens onto the battlefield.
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mana={2}{W}
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type=Sorcery
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@@ -64538,9 +64538,9 @@ toughness=5
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[/card]
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[card]
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name=Krosan Verge
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#auto=tap(noevent)
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auto=tap(noevent)
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auto={T}:Add{1}
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auto={2}{T}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot
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auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot
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#auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! name(search forest) notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! name(search plains) notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot
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text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
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type=Land
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@@ -71274,7 +71274,7 @@ type=Sorcery
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[/card]
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[card]
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name=Marshaling the Troops
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target=<anyamount>creature[-tapped]
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target=<anyamount>creature[-tapped]|myBattlefield
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auto=tap && life:4
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text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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mana={1}{G}
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@@ -116447,7 +116447,7 @@ type=Legendary Artifact
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name=Sword of the Meek
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auto={2}:equip
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auto=teach(creature) 1/2
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autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may all(trigger[to]) rehook
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autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may moveTo(myBattlefield) && all(trigger[to]) rehook
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text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
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mana={2}
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type=Artifact
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